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Mengjiao Ma

Publications and source records attributed to Mengjiao Ma.

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LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians

Language Gaussian fields implicitly assume that the primitive carrying semantics remains identifiable across views. This assumption breaks in scalable anchor-decoded representations, where persistent anchors generate view-conditioned child Gaussians whose geometry and appearance vary with the camera. We introduce Ours, a persistent language field for such structured Gaussian scenes. Our key idea is semantic ownership: transient children route observations, while persistent decoder slots and their parent anchors own the language field. We use alpha-compositing responsibilities to accumulate additive directional evidence at slots; these statistics marginalize exactly to anchors. We then complete weakly supported slots with anchor-aligned evidence while preserving the anchor direction, and represent slot detail through low-rank residuals in anchor-relative semantic coordinates. Our primary model, Ours (base), stores anchor features together with compact slot residuals. Ours (light) retains only anchor features, whereas Ours (max) stores the full-dimensional completed slot features explicitly. Without scene-specific semantic optimization, Ours (base) nearly matches Ours (max) across KITTI, Virtual KITTI, and Waymo. On KITTI, it achieves 34.19 2D mIoU with a 2.72 GiB effective feature footprint, compared with 34.20 mIoU and 12.90 GiB for Ours (max). The same accuracy-storage trend holds on Virtual KITTI and Waymo. These results show that language fields on view-conditioned splats require persistent semantic ownership, conserved evidence, and a hierarchy that balances stability, detail, and representation cost. Our code, checkpoints, and benchmark suite will be publicly available.

cs.CV

SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting

3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding. Current Language Gaussian Splatting line of work fall into three main groups: (i) per-scene optimization-based, (ii) per-scene optimization-free, and (iii) generalizable approach. However, most of them are evaluated only on rendered 2D views of a handful of scenes and viewpoints close to the training views, limiting ability and insight into holistic 3D understanding. To address this gap, we propose the first large-scale benchmark that systematically assesses these three groups of methods directly in 3D space, evaluating on 1060 scenes across three indoor datasets and one outdoor dataset. Benchmark results demonstrate a clear advantage of the generalizable paradigm, particularly in relaxing the scene-specific limitation, enabling fast feed-forward inference on novel scenes, and achieving superior segmentation performance. We further introduce GaussianWorld-49K a carefully curated 3DGS dataset comprising around 49K diverse indoor and outdoor scenes obtained from multiple sources, with which we demonstrate the generalizable approach could harness strong data priors. Our codes, benchmark, and datasets are released at https://scenesplatpp.gaussianworld.ai/.

cs.CV

Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding

While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by introducing Chorus, a multi-teacher pretraining framework that learns a holistic feed-forward 3D Gaussian Splatting (3DGS) scene encoder by distilling complementary signals from 2D foundation models. Chorus employs a shared 3D encoder and teacher-specific projectors to learn from language-aligned, generalist, and object-aware teachers, encouraging a shared embedding space that captures signals from high-level semantics to fine-grained structure. We evaluate Chorus on a wide range of tasks: open-vocabulary semantic and instance segmentation, linear and decoder probing, data-efficient supervision, as well as LLM-based Q&A. Besides 3DGS, we also test Chorus on several benchmarks that only support point clouds by pretraining a variant using only Gaussian centers, colors, and estimated normals. Surprisingly, this encoder shows strong transfer and outperforms the point-cloud baseline while using 39.9 times fewer training scenes. Finally, we propose a render-and-distill adaptation that facilitates out-of-domain finetuning.

cs.CV

Multimodal Spatial Reasoning in the Large Model Era: A Survey and Benchmarks

Humans possess spatial reasoning abilities that enable them to understand spaces through multimodal observations, such as vision and sound. Large multimodal reasoning models extend these abilities by learning to perceive and reason, showing promising performance across diverse spatial tasks. However, systematic reviews and publicly available benchmarks for these models remain limited. In this survey, we provide a comprehensive review of multimodal spatial reasoning tasks with large models, categorizing recent progress in multimodal large language models (MLLMs) and introducing open benchmarks for evaluation. We begin by outlining general spatial reasoning, focusing on post-training techniques, explainability, and architecture. Beyond classical 2D tasks, we examine spatial relationship reasoning, scene and layout understanding, as well as visual question answering and grounding in 3D space. We also review advances in embodied AI, including vision-language navigation and action models. Additionally, we consider emerging modalities such as audio and egocentric video, which contribute to novel spatial understanding through new sensors. We believe this survey establishes a solid foundation and offers insights into the growing field of multimodal spatial reasoning. Updated information about this survey, codes and implementation of the open benchmarks can be found at https://github.com/zhengxuJosh/Awesome-Spatial-Reasoning.

cs.CV

SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining

Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This highlights the clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable manner remains an open challenge. To address these limitations, we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. To power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising 7916 scenes derived from seven established datasets, such as ScanNet and Matterport3D. Generating SceneSplat-7K required computational resources equivalent to 150 GPU days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed method over the established baselines.

cs.CV