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Mengjie Zhou

Publications and source records attributed to Mengjie Zhou.

7 recordsLinked to original sources

Metasurface-assisted balanced-injection synchronization for turbulence-resilient long-haul chaotic free-space link

Optical chaotic synchronization between coupled nonlinear lasers underpins most chaos-based applications, including complex laser network dynamics, secure communication, key distribution, and reinforcement learning. In free-space links, however, chaotic synchronization is highly vulnerable to stochastic fluctuation induced by atmospheric turbulence, which results in temporal injection imbalances at symmetric receivers and triggers intermittent desynchronization. Here, we introduce a full Poincaré vector beam-enabled balanced-injection synchronization (BIS) mechanism, which passively mitigates coupling fluctuations and preserves injection symmetry through a complementary metasurface pair, without requiring any channel estimation or active control. Over a 3.2 km urban link under moderately strong turbulence, BIS suppresses coupling power fluctuations by a factor of 4.6 (from 0.4511 to 0.0975). It eliminates desynchronization events and increases the high-quality synchronization probability from 58.6% to 91.0%. This enables a record-high bit rate-distance product of 720 Gbps \cdot km, reducing communication interruption probability by up to 77% compared to Gaussian beam transmission. Our innovative strategy bridges the gap between nanophotonics and engineering optics, offering a new insight into advancing next-generation LiDAR, secure communication, and integrated sensing and communication systems in turbulent environments.

physics.optics

Programmable ultra-broadband photonic chaos platform enabled by microwave-chaos-driven electro-optic frequency combs

Optical chaos holds great promise for secure communication, LiDAR, and reinforcement learning. However, its scalability has long been constrained by an intrinsic trade-off between bandwidth and the number of parallel chaotic channels. Here, we introduce a programmable "chaos-on-comb" architecture that overcomes this limitation using standard electro-optic components. By heterodyning a delayed-feedback chaotic laser with a continuous-wave reference, a broadband chaotic microwave signal is generated to simultaneously drive a cascaded electro-optic comb, imprinting chaotic dynamics across all comb lines and merging them into an ultra-broadband chaotic continuum. Then, incorporating spectrum slicing enables flexible extraction of parallel chaotic channels with preserved statistical independence and per-channel programmability. As a result, we demonstrate a single-channel ultra-broadband optical chaos with an effective bandwidth of 543.8 GHz, and a broadband terahertz noise source with an excess noise ratio of 52.99 \pm 2.85 dB to validate its flatness. Furthermore, we employ the uncorrelated parallel chaos for ultrafast photonic decision-making in a 256-armed bandit problem, achieving a favourable power-law scaling exponent of 0.86. Our work paves the way toward programmable, reconfigurable, and application-ready photonic chaos systems.

physics.optics

CLCR: Contrastive Learning-based Constraint Reordering for Efficient MILP Solving

Constraint ordering plays a critical role in the efficiency of Mixed-Integer Linear Programming (MILP) solvers, particularly for large-scale problems where poorly ordered constraints trigger increased LP iterations and suboptimal search trajectories. This paper introduces CLCR (Contrastive Learning-based Constraint Reordering), a novel framework that systematically optimizes constraint ordering to accelerate MILP solving. CLCR first clusters constraints based on their structural patterns and then employs contrastive learning with a pointer network to optimize their sequence, preserving problem equivalence while improving solver efficiency. Experiments on benchmarks show CLCR reduces solving time by 30% and LP iterations by 25% on average, without sacrificing solution accuracy. This work demonstrates the potential of data-driven constraint ordering to enhance optimization models, offering a new paradigm for bridging mathematical programming with machine learning.

cs.LG

Image-based Geolocalization by Ground-to-2.5D Map Matching

We study the image-based geolocalization problem, aiming to localize ground-view query images on cartographic maps. Current methods often utilize cross-view localization techniques to match ground-view query images with 2D maps. However, the performance of these methods is unsatisfactory due to significant cross-view appearance differences. In this paper, we lift cross-view matching to a 2.5D space, where heights of structures (e.g., trees and buildings) provide geometric information to guide the cross-view matching. We propose a new approach to learning representative embeddings from multi-modal data. Specifically, we establish a projection relationship between 2.5D space and 2D aerial-view space. The projection is further used to combine multi-modal features from the 2.5D and 2D maps using an effective pixel-to-point fusion method. By encoding crucial geometric cues, our method learns discriminative location embeddings for matching panoramic images and maps. Additionally, we construct the first large-scale ground-to-2.5D map geolocalization dataset to validate our method and facilitate future research. Both single-image based and route based localization experiments are conducted to test our method. Extensive experiments demonstrate that the proposed method achieves significantly higher localization accuracy and faster convergence than previous 2D map-based approaches.

cs.CV

You Are Here: Geolocation by Embedding Maps and Images

We present a novel approach to geolocalising panoramic images on a 2-D cartographic map based on learning a low dimensional embedded space, which allows a comparison between an image captured at a location and local neighbourhoods of the map. The representation is not sufficiently discriminatory to allow localisation from a single image, but when concatenated along a route, localisation converges quickly, with over 90% accuracy being achieved for routes of around 200m in length when using Google Street View and Open Street Map data. The method generalises a previous fixed semantic feature based approach and achieves significantly higher localisation accuracy and faster convergence.

cs.CV

Linear quadratic mean field games: Asymptotic solvability and relation to the fixed point approach

Mean field game theory has been developed largely following two routes. One of them, called the direct approach, starts by solving a large-scale game and next derives a set of limiting equations as the population size tends to infinity. The second route is to apply mean field approximations and formalize a fixed point problem by analyzing the best response of a representative player. This paper addresses the connection and difference of the two approaches in a linear quadratic (LQ) setting. We first introduce an asymptotic solvability notion for the direct approach, which means for all sufficiently large population sizes, the corresponding game has a set of feedback Nash strategies in addition to a mild regularity requirement. We provide a necessary and sufficient condition for asymptotic solvability and show that in this case the solution converges to a mean field limit. This is accomplished by developing a re-scaling method to derive a low dimensional ordinary differential equation (ODE) system, where a non-symmetric Riccati ODE has a central role. We next compare with the fixed point approach which determines a two point boundary value (TPBV) problem, and show that asymptotic solvability implies feasibility of the fixed point approach, but the converse is not true. We further address non-uniqueness in the fixed point approach and examine the long time behavior of the non-symmetric Riccati ODE in the asymptotic solvability problem.

math.OC

Linear Quadratic Mean Field Games -- Part I: The Asymptotic Solvability Problem

This paper investigates the so-called asymptotic solvability problem in linear quadratic (LQ) mean field games. The model has asymptotic solvability if for all sufficiently large population sizes, the corresponding game has a set of feedback Nash strategies subject to a mild regularity requirement. We provide a necessary and sufficient condition and show that in this case the solution converges to a mean field limit. This is accomplished by developing a re-scaling method to derive a low dimensional ordinary differential equation (ODE) system, where a non-symmetric Riccati ODE has a central role.

math.OC