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Mengkang Li

Publications and source records attributed to Mengkang Li.

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Latent Trajectory Dynamics in Large Language Models: A Manifold Evolution Framework with Empirical Validation

Understanding how latent representations evolve during generation is a central open problem in large language model interpretability. We introduce \textbf{Dynamical Manifold Evolution Theory} (DMET), a phenomenological framework that models LLM generation as a controlled dynamical system evolving along a trajectory on a low-dimensional semantic manifold. DMET formalizes the structural correspondence between Transformer components and a first-order ODE governed by a semantic potential $V$, and characterizes trajectory geometry through three falsifiable proxy metrics: state continuity $C$, attractor clustering quality $Q$, and topological persistence $P$, targeting local smoothness, meso-scale basin structure, and global topological organization, respectively. Across six model architectures, four task types, and 1,080 experimental runs, all three metrics consistently predict text quality outcomes -- log-perplexity, grammaticality, and cross-sentence coherence -- after controlling for decoding parameters, with associations surviving Benjamini--Hochberg correction. Ablation and sanity-check experiments confirm that the effects arise from genuine trajectory structure rather than static distributional artefacts. Furthermore, online monitoring of $C$ drives an adaptive decoding controller that reduces perplexity from 48.5 to 14.6 relative to a fixed-parameter baseline, demonstrating that latent dynamics characterization translates directly into actionable generation control.

cs.CL

GenTe: Generative Real-world Terrains for General Legged Robot Locomotion Control

Developing bipedal robots capable of traversing diverse real-world terrains presents a fundamental robotics challenge, as existing methods using predefined height maps and static environments fail to address the complexity of unstructured landscapes. To bridge this gap, we propose GenTe, a framework for generating physically realistic and adaptable terrains to train generalizable locomotion policies. GenTe constructs an atomic terrain library that includes both geometric and physical terrains, enabling curriculum training for reinforcement learning-based locomotion policies. By leveraging function-calling techniques and reasoning capabilities of Vision-Language Models (VLMs), GenTe generates complex, contextually relevant terrains from textual and graphical inputs. The framework introduces realistic force modeling for terrain interactions, capturing effects such as soil sinkage and hydrodynamic resistance. To the best of our knowledge, GenTe is the first framework that systemically generates simulation environments for legged robot locomotion control. Additionally, we introduce a benchmark of 100 generated terrains. Experiments demonstrate improved generalization and robustness in bipedal robot locomotion.

cs.RO