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Mengshi Qi

Publications and source records attributed to Mengshi Qi.

At least 19 recordsLinked to original sources

ExPhy: A Benchmark for Explicit Physical Property Learning in Multi-Object Trajectory Forecasting

Understanding object dynamics requires not only predicting future trajectories but also examining whether a model captures the physical properties that govern motion. However, existing benchmarks rarely expose object-level physical properties as explicit evaluation targets alongside trajectory forecasting. To address this gap, we introduce \emph{ExPhy}, a multi-object trajectory forecasting benchmark containing 24,000 simulated physical scenes with explicit object-level labels for mass, friction, and restitution. ExPhy provides observed and future trajectories together with an in-distribution (ID) split and two out-of-distribution (OOD) splits over physical parameters (OOD-Parameter) and initial states (OOD-Initial) for jointly evaluating trajectory forecasting and physical property estimation. We further instantiate \textsc{PhyODE}, a physics-guided model with an explicit property interface that estimates physical properties from observed trajectories and uses them for differentiable future rollout. On the long-horizon OOD-Initial setting, \textsc{PhyODE} reduces ADE and FDE by 33.1\% and 31.0\%, respectively, compared with the strongest baseline. Zero-shot evaluation on ComPhy further assesses cross-benchmark transfer. Property-level analyses reveal that accurate trajectory forecasting does not necessarily imply accurate recovery of the underlying physical properties. Code and data are available at https://github.com/Zest86/ExPhy.

cs.AI

VTO: Visual Tool Orchestration for Video Anomaly Detection

Video anomaly detection (VAD) is a critical yet challenging task due to the complex and diverse nature of real-world scenarios. Traditional deep learning approaches are fundamentally limited by poor generalization across diverse scenarios. While multimodal agents offer a promising tool-learning paradigm for VAD, current systems relying on supervised fine-tuning struggle with complex orchestration, and standard reinforcement learning often causes premature termination due to coarse-grained outcome rewards. To address these challenges, we propose VTO, a process-supervised reinforcement learning framework. Moving beyond static tool usage, VTO enables the agent to dynamically explore and interact with the environment. Specifically, we introduce a foundation model-driven cognitive evaluator to provide context-aware semantic feedback, which is seamlessly integrated into a Process-Supervised Cognitive Alignment that delivers fine-grained, step-wise supervision. By explicitly penalizing logical truncation and rewarding complete causal chains, the agent optimizes its multi-step reasoning policy for interrelated tool orchestration. To support our proposed framework, we meticulously crafted VAD-Tool, a hierarchical visual tool set comprising 12 specialized vision tools spanning from entity tracking to high-stakes hazard detection, and established the corresponding benchmark for rigorous multi-step reasoning evaluation. Extensive experiments on VAD-Tool demonstrate that VTO significantly outperforms baselines, achieving up to a 10.2\% absolute accuracy improvement in tool scheduling. Code and data are available at https://github.com/MICLAB-BUPT/VTO.

cs.CV

Boosting Robustness for All-Weather Self-Supervised Depth Estimation in Autonomous Driving

Self-supervised depth estimation is challenging for safe autonomous driving under various adverse weather conditions due to sensor perception degradation. These challenges arise from two main aspects. Firstly, adverse conditions can distort pixel correspondences and violate the assumptions embedded in the self-supervised loss function, leading to erroneous depth predictions. Secondly, while radar is a widely adopted sensor in adverse weather conditions, the sparse distribution of radar points in the Point of View (POV) poses challenges for self-supervised fusion. To address these issues, we introduce a novel self-training pipeline using unpaired real all-weather data through multi-teacher distillation and robust radar fusion. We propose the Uncertainty-Aware Multi-Teacher Distillation method to generate diverse teacher models with different adverse condition inputs, and then employ uncertainty modeling to weigh the knowledge distillation loss. Additionally, we design the POV-BEV Radar Fusion approach, which leverages camera-pixel ray constraints to establish connections between the camera's Point of View (POV) and the radar's Bird's-Eye View (BEV). This approach enables the utilization of denser radar points, effectively capturing the complementary perspectives of both POV and BEV. Extensive quantitative and qualitative experiments demonstrate the robustness of our proposed method on all-weather datasets, achieving state-of-the-art performance. Our code and models are available at https://github.com/MICLAB-BUPT/RobustDepth.

cs.CV

Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulation

Human-like dexterous hands with multiple fingers offer human-level manipulation capabilities but remain difficult to train the control policies that can deploy on real hardware due to contact-rich physics and imperfect actuation. We present a sim-to-real reinforcement learning method that leverages dense tactile feedback combined with joint torque sensing to explicitly regulate physical interactions. To enable effective sim-to-real transfer, we introduce (i) a computationally fast tactile simulation that computes distances between dense virtual tactile units and the object via parallel forward kinematics, providing high-rate, high-resolution touch signals needed by RL; (ii) a current-to-torque calibration that eliminates the need for torque sensors on dexterous hands by mapping motor current to joint torque; and (iii) actuator dynamics modeling with randomization to account for non-ideal torque-speed effects and bridge the actuation gaps. Using an asymmetric actor-critic PPO pipeline, we train policies entirely in simulation and deploy them directly to a five-finger hand. The resulting policies demonstrate two essential human-hand skills: (1) command-based controllable grasp force tracking and (2) reorientation of objects in the hand, both of which are robustly executed without fine-tuning on the robot. By combining tactile and torque in the observation space with scalable sensing and actuation modeling, our system provides a practical solution to achieve reliable dexterous manipulation. To our knowledge, this is the first demonstration of controllable grasping on a multi-finger dexterous hand trained entirely in simulation and transferred zero-shot on real hardware.

cs.RO

CritiqueDriveVLM: From Verifier-Guided Reinforcement Learning to Latent Thought Distillation for Autonomous Driving

End-to-end Vision-Language Models (VLMs) show immense potential in autonomous driving. However, standard Supervised Fine-Tuning (SFT) often suffers from reasoning hallucinations and conservative biases. While traditional tool-augmented frameworks and Chain-of-Thought (CoT) approaches mitigate these issues, they incur exorbitant token consumption and unacceptable latency, rendering real-time deployment impractical. To resolve this reliability-efficiency trade-off, we propose CritiqueDriveVLM, a novel unified three-stage framework internalizing reasoning directly into the VLM. First, we introduce Critique-Driven Multi-Turn Reinforcement Learning (RL) guided by a multi-dimensional verifier. By providing granular scalar feedback and a multi-turn penalty, we force the policy to internalize logical deduction, cultivating a robust System-2 Teacher that achieves high accuracy without fragile external tools. Subsequently, we propose Latent Thought Distillation to overcome the latency bottleneck. By aligning the Student's latent representations with the Teacher's fully converged reasoning states, we compress deep logical capabilities into a fast, CoT-free System-1 Student. Extensive experiments on the widely-used DriveLMM-01 benchmark demonstrate remarkable improvements. Compared to the base model, our tool-free Teacher significantly boosts Multiple Choice Quality (MCQ) from 55.54% to a state-of-the-art 76.54%. Crucially, our distilled Student preserves competitive reasoning depth while drastically minimizing generation length to an average of merely 28 tokens. This slashes inference latency by 88% (from 3482 ms to 416 ms), paving a highly robust pathway for low-latency autonomous driving.Our source code is available at https://github.com/MICLAB-BUPT/CritiqueDriveVLM.

cs.CV

A DVDrive Approach for doScenes Instructed Driving Challenge

Instruction-conditioned trajectory prediction is an emerging problem in autonomous driving, where a model predicts the future ego trajectory not only from visual scene context and historical motion, but also from a natural-language maneuver instruction. This paper presents our submission to the doScenes Instructed Driving Challenge, built upon OmniDrive, a vision-language-action driving agent with 3D perception, reasoning, and planning capabilities. We adapt OmniDrive to the doScenes setting by training it on instruction-annotated nuScenes scenes and generating a 6-second ego trajectory represented by 12 future waypoints. To improve multi-view visual grounding, we further introduce a DVPE-style divided-view perception module into the OmniDrive perception head. Instead of attending globally to all camera features, the proposed module groups query features and image tokens into divided local view spaces and performs visibility-aware cross-attention within each view. This design reduces irrelevant cross-view interference and helps the model better align language instructions with local driving-relevant visual evidence. The code is publicly available at: https://github.com/feel12348/doscenes-omnidrive.

cs.CV

Question-Aware Evidence Ledgers for Video Relational Reasoning

The VRR-QA challenge evaluates visual relational reasoning in videos, where answers often depend on implicit spatial relations, event boundaries, target identity, and dialogue context rather than a single salient frame. We present a test-time reasoning pipeline built around a strong GPT-5.5 video QA solver and a set of question-aware evidence ledgers. The initial solver answers each question from a uniform video representation, while routed ledgers are prompted to make the required targets, count units, reference frames, and temporal or spatial scope explicit for counting, spatial, endpoint, viewpoint, and dialogue reasoning. External tools such as open-vocabulary detection, depth cues, pair crops, ASR, and scene-graph ledgers are used only as evidence sources. A conservative gate keeps the current answer unless independent evidence uniquely supports a different option. The final evidence-gated pipeline achieves 92.95% overall accuracy and 93.79% macro accuracy on the challenge test split.

cs.CV

SGFormer++: Semantic Graph Transformer for Incremental 3D Scene Graph Generation

In this paper, we propose SGFormer++, a novel Semantic Graph Transformer for 3D scene graph generation (SGG), which aims to parse point cloud scenes into semantic structural graphs, where nodes denote detected object instances and edges encode their pairwise relationships, with the core challenge lying in modeling complex global scene structure. While existing graph convolutional network (GCN)-based methods suffer from over-smoothing and limited receptive fields, SGFormer++ leverages Transformer layers as its backbone to enable global message passing. Specifically, we introduce two key components tailored for 3D SGG: (1) a Graph Embedding Layer++ that efficiently integrates edge-aware global context with linear computational complexity, and (2) a Semantic Injection Layer++ that enriches visual features with linguistic priors from large language models (LLMs) and vision-language models (VLMs), boosting semantic representation without introducing extra trainable parameters. To further address the practical challenge of incremental SGG (I-SGG), where new relationship categories arrive sequentially, we equip SGFormer++ with a novel Spatial-guided Feature Adapter, which calibrates predicate features using subject-object spatial geometry to counter scale variation, and a Cascaded Binary Prediction Head that mitigates catastrophic forgetting via task-incremental classifier expansion and logit distillation. Extensive experiments on the 3DSSG benchmark demonstrate that SGFormer++ achieves state-of-the-art performance in both standard and incremental settings: it yields a significant 4.49% absolute improvement in Predicate A@1 under the incremental setting. Code and data are available at: https://github.com/Andy20178/SGFormer.

cs.CV

Leveraging Metric Depth for Relative Depth Prediction

We present our solution to the 2025 SoccerNet Monocular Depth Estimation Competition Challenge. Predicting the relative depth in football scenarios is challenging, especially with only thousands of training samples available. To address this issue, our method leverages the powerful zero-shot capabilities of models pretrained on large-scale datasets to learn metric depth for effective relative depth prediction, achieving a score of $2.68 \times 10^{-3}$ on the challenge set.

cs.CV

Claude Code-Driving Scenario Mining for the Argoverse 2 Challenge

We present our submission to the CVPR 2026 Argoverse 2 Scenario Mining Challenge. Our system uses a four-stage pipeline: (1) autonomous code generation via a Claude Code agent powered by GLM~5.1, (2) iterative training set screening with Timestamp Balanced Accuracy threshold 0.8 to curate few-shot examples, (3) semantic code review by a separate Claude Code session, and (4) Qwen3-VL scene-level verification to filter false positives. We report results on the Argoverse 2 test set.

cs.CV

A VideoMAE-v2 Approach to Zero-Shot Traffic Accident Anticipation

Traffic accident anticipation -- predicting the likelihood of an imminent collision at every frame of a dashcam video -- is safety-critical yet difficult to scale, because collecting in-domain annotated accident footage for every deployment scenario is prohibitively expensive. We study this task under a zero-shot setting where no target-domain training data is available: the model must learn exclusively from a publicly available binary-labelled driving-accident dataset and generalise to unseen dashcam footage. We propose a framework that bridges the gap between the frame-level temporal risk estimation task and coarsely labelled binary accident datasets by coupling a VideoMAE-v2 backbone with a per-frame prediction head under a sliding-window protocol. Our method achieves 2nd place in the 2026 CVPR@AUTOPILOT Zero-Shot Accident Anticipation competition. Code is available at https://github.com/TimeSouth/zero-shot-taa-solution.

cs.CV

Global-Local Monte Carlo Tree Search in Vision-Language Models for Text-to-3D Indoor Scene Generation

Large Vision-Language Models have achieved significant reasoning performance in various tasks. However, there are few studies on text-to-3D indoor scene generation with LVLMs. The main challenge is that prevailing LVLM-based methods employ chain-of-thought sequential decision mechanisms that cannot revise earlier decisions, causing error propagation. In this paper, we consider the task as a planning problem constrained by spatial and layout commonsense. To solve this problem, we model it as a tree search problem with global and local trees, which differs from existing sequential decision-making approaches. In the global tree, we place each object iteratively and explore multiple attempts like humans furnishing a room, where the problem space is represented as a tree. To effectively search the tree, we propose a hierarchical scene representation and a PRM-guided MCTS method. This representation abstracts a scene into room level, region level, floor object level, and supported object level. The PRM-guided MCTS method uses the PRM to prune unnecessary branches and the MCTS algorithm to balance exploration and exploitation to get an optimal solution with fewer attempts. In the local tree, it further decomposes the placement of each object into finer sub-steps, including the specific placement parameters. To make the whole appearance of the scene consistent, we leverage pre-trained diffusion image generative models to predict textures for all the objects in the scene. As existing benchmarks for text-to-3D indoor scene generation remain limited in scale and diversity, we collect a new large-scale diverse dataset that contains 65 scene types and 3250 instructions with diverse sizes, layouts, and styles, named 3DTindo-bench, to better assess the capability of the state-of-the-art models. Our experiments show that our method generates more realistic 3D scenes than state-of-the-art methods.

cs.CV

Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning

Evaluating whether human action is standard or not and providing reasonable feedback to improve action standardization is very crucial but challenging in real-world scenarios. However, current video understanding methods are mainly concerned with what and where the action is, which is unable to meet the requirements. Meanwhile, most of the existing datasets lack the labels indicating the degree of action standardization, and the action quality assessment datasets lack explainability and detailed feedback. Therefore, we define a new Human Action Form Assessment (AFA) task, and introduce a new diverse dataset CoT-AFA, which contains a large scale of fitness and martial arts videos with multi-level annotations for comprehensive video analysis. We enrich the CoT-AFA dataset with a novel Chain-of-Thought explanation paradigm. Instead of offering isolated feedback, our explanations provide a complete reasoning process--from identifying an action step to analyzing its outcome and proposing a concrete solution. Furthermore, we propose a framework named Explainable Fitness Assessor, which can not only judge an action but also explain why and provide a solution. This framework employs two parallel processing streams and a dynamic gating mechanism to fuse visual and semantic information, thereby boosting its analytical capabilities. The experimental results demonstrate that our method has achieved improvements in explanation generation (e.g., +16.0% in CIDEr), action classification (+2.7% in accuracy) and quality assessment (+2.1% in accuracy), revealing great potential of CoT-AFA for future studies. Our dataset and source code is available at https://github.com/MICLAB-BUPT/EFA.

cs.CV

Reason-Then-Retrieve for CoVR-R with Structured Edit Prompts and Dense-Sparse Fusion

CoVR-R studies reason-aware composed video retrieval: given a reference video and an edit instruction, the system must retrieve the target video that satisfies the edit. The main difficulty is that the target is not described directly; it must be inferred from fine-grained changes in object identity, action order, final state, hand interaction, and scene transition. We build a zero-shot reason-then-retrieve pipeline around Qwen3.5-27B. For each gallery video, the model generates a retrieval-oriented structured description and a dense embedding by pooling generated-token hidden states with token-dependent weights. For each query, the model first performs edit reasoning over the reference video and instruction, then generates a target-video description whose hidden states serve as the query embedding. We complement dense retrieval with a TF-IDF branch over the generated texts and fuse the two rankings with split-specific weights. On validation, the current best submission reaches 80.81 at R@1, 94.86 at R@5, 97.11 at R@10, and 98.59 at R@50. On the blind test split, it reaches 89.73 at R@1, 95.79 at R@5, 96.63 at R@10, and 97.98 at R@50.

cs.CV

Active Exploring like a Pigeon: Reinforcing Spatial Reasoning via Agentic Vision-Language Models

Enabling Vision-Language Models (VLMs) to perform spatial reasoning remains challenging. Existing approaches treat VLMs as passive observers, which is difficult for real-world applications. Moreover, reinforcement learning methods rely on sparse rewards, limiting their effectiveness for complex reasoning tasks. Inspired by pigeons' building and exploiting cognitive maps for navigation, we propose a novel agentic pipeline for spatial reasoning. First, we introduce a new \emph{dynamic cognitive map} parameterizing scene layout as object positions and orientations, serving as persistent memory for new observations. Second, we propose a novel \emph{Spatial Assertion Codes (SAC)}, Python expressions programmatically describing spatial relationships. By collaborating with the dynamic cognitive map, SAC enables verification of intermediate reasoning steps, providing dense reward signals. We optimize the model via supervised and reinforcement finetuning. Experiments on the MindCube benchmark demonstrate state-of-the-art performance with \emph{80.5\%} overall accuracy, outperforming the best current method by \emph{29.5} accuracy points (a relative improvement of \emph{53.2\%}) on the challenging \textsc{Rotation} subset. Our code and data are open-sourced at https://github.com/dw-dengwei/active-spatial-reasoning.git.

cs.CV

Towards Balanced Multi-Modal Learning in 3D Human Pose Estimation

3D human pose estimation (3D HPE) has emerged as a prominent research topic, particularly in the realm of RGB-based methods. However, the use of RGB images is often limited by issues such as occlusion and privacy constraints. Consequently, multi-modal sensing, which leverages non-intrusive sensors, is gaining increasing attention. Nevertheless, multi-modal 3D HPE still faces challenges, including modality imbalance. In this work, we introduce a novel balanced multi-modal learning method for 3D HPE, which harnesses the power of RGB, LiDAR, mmWave, and WiFi. Specifically, we propose a Shapley value-based contribution algorithm to assess the contribution of each modality and detect modality imbalance. To address this imbalance, we design a modality learning regulation strategy that decelerates the learning process during the early stages of training. We conduct extensive experiments on the widely adopted multi-modal dataset, MM-Fi, demonstrating the superiority of our approach in enhancing 3D pose estimation under complex conditions. Our source code is available at https://github.com/MICLAB-BUPT/AWC.

cs.CV

VLM-Assisted Continual learning for Visual Question Answering in Self-Driving

In this paper, we propose a novel approach for solving the Visual Question Answering (VQA) task in autonomous driving by integrating Vision-Language Models (VLMs) with continual learning. In autonomous driving, VQA plays a vital role in enabling the system to understand and reason about its surroundings. However, traditional models often struggle with catastrophic forgetting when sequentially exposed to new driving tasks, such as perception, prediction, and planning, each requiring different forms of knowledge. To address this challenge, we present a novel continual learning framework that combines VLMs with selective memory replay and knowledge distillation, reinforced by task-specific projection layer regularization. The knowledge distillation allows a previously trained model to act as a "teacher" to guide the model through subsequent tasks, minimizing forgetting. Meanwhile, task-specific projection layers calculate the loss based on the divergence of feature representations, ensuring continuity in learning and reducing the shift between tasks. Evaluated on the DriveLM dataset, our framework shows substantial performance improvements, with gains ranging from 20.11% to 35.16% across various metrics. These results highlight the effectiveness of combining continual learning with VLMs in enhancing the resilience and reliability of VQA systems in autonomous driving. We will release our source code.

cs.CV

Robo-SGG: Exploiting Layout-Oriented Normalization and Restitution Can Improve Robust Scene Graph Generation

In this paper, we propose Robo-SGG, a plug-and-play module for robust scene graph generation (SGG). Unlike standard SGG, the robust scene graph generation aims to perform inference on a diverse range of corrupted images, with the core challenge being the domain shift between the clean and corrupted images. Existing SGG methods suffer from degraded performance due to shifted visual features (e.g., corruption interference or occlusions). To obtain robust visual features, we leverage layout information, representing the global structure of an image, which is robust to domain shift, to enhance the robustness of SGG methods under corruption. Specifically, we employ Instance Normalization (IN) to alleviate the domain-specific variations and recover the robust structural features (i.e., the positional and semantic relationships among objects) by the proposed Layout-Oriented Restitution. Furthermore, under corrupted images, we introduce a Layout-Embedded Encoder (LEE) that adaptively fuses layout and visual features via a gating mechanism, enhancing the robustness of positional and semantic representations for objects and predicates. Note that our proposed Robo-SGG module is designed as a plug-and-play component, which can be easily integrated into any baseline SGG model. Extensive experiments demonstrate that by integrating the state-of-the-art method into our proposed Robo-SGG, we achieve relative improvements of 6.3%, 11.1%, and 8.0% in mR@50 for PredCls, SGCls, and SGDet tasks on the VG-C benchmark, respectively, and achieve new state-of-the-art performance in the corruption scene graph generation benchmark (VG-C and GQA-C). We will release our source code and model.

cs.CV