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Mengtian Li

Publications and source records attributed to Mengtian Li.

At least 37 records · Page 2Linked to original sources

HyperLoRA: Parameter-Efficient Adaptive Generation for Portrait Synthesis

Personalized portrait synthesis, essential in domains like social entertainment, has recently made significant progress. Person-wise fine-tuning based methods, such as LoRA and DreamBooth, can produce photorealistic outputs but need training on individual samples, consuming time and resources and posing an unstable risk. Adapter based techniques such as IP-Adapter freeze the foundational model parameters and employ a plug-in architecture to enable zero-shot inference, but they often exhibit a lack of naturalness and authenticity, which are not to be overlooked in portrait synthesis tasks. In this paper, we introduce a parameter-efficient adaptive generation method, namely HyperLoRA, that uses an adaptive plug-in network to generate LoRA weights, merging the superior performance of LoRA with the zero-shot capability of adapter scheme. Through our carefully designed network structure and training strategy, we achieve zero-shot personalized portrait generation (supporting both single and multiple image inputs) with high photorealism, fidelity, and editability.

cs.CV↗

FilmComposer: LLM-Driven Music Production for Silent Film Clips

In this work, we implement music production for silent film clips using LLM-driven method. Given the strong professional demands of film music production, we propose the FilmComposer, simulating the actual workflows of professional musicians. FilmComposer is the first to combine large generative models with a multi-agent approach, leveraging the advantages of both waveform music and symbolic music generation. Additionally, FilmComposer is the first to focus on the three core elements of music production for film-audio quality, musicality, and musical development-and introduces various controls, such as rhythm, semantics, and visuals, to enhance these key aspects. Specifically, FilmComposer consists of the visual processing module, rhythm-controllable MusicGen, and multi-agent assessment, arrangement and mix. In addition, our framework can seamlessly integrate into the actual music production pipeline and allows user intervention in every step, providing strong interactivity and a high degree of creative freedom. Furthermore, we propose MusicPro-7k which includes 7,418 film clips, music, description, rhythm spots and main melody, considering the lack of a professional and high-quality film music dataset. Finally, both the standard metrics and the new specialized metrics we propose demonstrate that the music generated by our model achieves state-of-the-art performance in terms of quality, consistency with video, diversity, musicality, and musical development. Project page: https://apple-jun.github.io/FilmComposer.github.io/

cs.CV↗

StageDesigner: Artistic Stage Generation for Scenography via Theater Scripts

In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage scenography, StageDesigner simulates the workflows of seasoned artists to generate immersive 3D stage scenes. Specifically, our approach is divided into three primary modules: Script Analysis, which extracts thematic and spatial cues from input scripts; Foreground Generation, which constructs and arranges essential 3D objects; and Background Generation, which produces a harmonious background aligned with the narrative atmosphere and maintains spatial coherence by managing occlusions between foreground and background elements. Furthermore, we introduce the StagePro-V1 dataset, a dedicated dataset with 276 unique stage scenes spanning different historical styles and annotated with scripts, images, and detailed 3D layouts, specifically tailored for this task. Finally, evaluations using both standard and newly proposed metrics, along with extensive user studies, demonstrate the effectiveness of StageDesigner. Project can be found at: https://deadsmither5.github.io/2025/01/03/StageDesigner/

cs.CV↗

AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation

Recent advancements in Gaussian-based human body reconstruction have achieved notable success in creating animatable avatars. However, there are ongoing challenges to fully exploit the SMPL model's prior knowledge and enhance the visual fidelity of these models to achieve more refined avatar reconstructions. In this paper, we introduce AniGaussian which addresses the above issues with two insights. First, we propose an innovative pose guided deformation strategy that effectively constrains the dynamic Gaussian avatar with SMPL pose guidance, ensuring that the reconstructed model not only captures the detailed surface nuances but also maintains anatomical correctness across a wide range of motions. Second, we tackle the expressiveness limitations of Gaussian models in representing dynamic human bodies. We incorporate rigid-based priors from previous works to enhance the dynamic transform capabilities of the Gaussian model. Furthermore, we introduce a split-with-scale strategy that significantly improves geometry quality. The ablative study experiment demonstrates the effectiveness of our innovative model design. Through extensive comparisons with existing methods, AniGaussian demonstrates superior performance in both qualitative result and quantitative metrics.

cs.GR↗

HieraFashDiff: Hierarchical Fashion Design with Multi-stage Diffusion Models

Fashion design is a challenging and complex process.Recent works on fashion generation and editing are all agnostic of the actual fashion design process, which limits their usage in practice.In this paper, we propose a novel hierarchical diffusion-based framework tailored for fashion design, coined as HieraFashDiff. Our model is designed to mimic the practical fashion design workflow, by unraveling the denosing process into two successive stages: 1) an ideation stage that generates design proposals given high-level concepts and 2) an iteration stage that continuously refines the proposals using low-level attributes. Our model supports fashion design generation and fine-grained local editing in a single framework. To train our model, we contribute a new dataset of full-body fashion images annotated with hierarchical text descriptions. Extensive evaluations show that, as compared to prior approaches, our method can generate fashion designs and edited results with higher fidelity and better prompt adherence, showing its promising potential to augment the practical fashion design workflow. Code and Dataset are available at https://github.com/haoli-zbdbc/hierafashdiff.

cs.CV↗

CustAny: Customizing Anything from A Single Example

Recent advances in diffusion-based text-to-image models have simplified creating high-fidelity images, but preserving the identity (ID) of specific elements, like a personal dog, is still challenging. Object customization, using reference images and textual descriptions, is key to addressing this issue. Current object customization methods are either object-specific, requiring extensive fine-tuning, or object-agnostic, offering zero-shot customization but limited to specialized domains. The primary issue of promoting zero-shot object customization from specific domains to the general domain is to establish a large-scale general ID dataset for model pre-training, which is time-consuming and labor-intensive. In this paper, we propose a novel pipeline to construct a large dataset of general objects and build the Multi-Category ID-Consistent (MC-IDC) dataset, featuring 315k text-image samples across 10k categories. With the help of MC-IDC, we introduce Customizing Anything (CustAny), a zero-shot framework that maintains ID fidelity and supports flexible text editing for general objects. CustAny features three key components: a general ID extraction module, a dual-level ID injection module, and an ID-aware decoupling module, allowing it to customize any object from a single reference image and text prompt. Experiments demonstrate that CustAny outperforms existing methods in both general object customization and specialized domains like human customization and virtual try-on. Our contributions include a large-scale dataset, the CustAny framework and novel ID processing to advance this field. Code and dataset will be released soon in https://github.com/LingjieKong-fdu/CustAny.

cs.CV↗

Infinite Motion: Extended Motion Generation via Long Text Instructions

In the realm of motion generation, the creation of long-duration, high-quality motion sequences remains a significant challenge. This paper presents our groundbreaking work on "Infinite Motion", a novel approach that leverages long text to extended motion generation, effectively bridging the gap between short and long-duration motion synthesis. Our core insight is the strategic extension and reassembly of existing high-quality text-motion datasets, which has led to the creation of a novel benchmark dataset to facilitate the training of models for extended motion sequences. A key innovation of our model is its ability to accept arbitrary lengths of text as input, enabling the generation of motion sequences tailored to specific narratives or scenarios. Furthermore, we incorporate the timestamp design for text which allows precise editing of local segments within the generated sequences, offering unparalleled control and flexibility in motion synthesis. We further demonstrate the versatility and practical utility of "Infinite Motion" through three specific applications: natural language interactive editing, motion sequence editing within long sequences and splicing of independent motion sequences. Each application highlights the adaptability of our approach and broadens the spectrum of possibilities for research and development in motion generation. Through extensive experiments, we demonstrate the superior performance of our model in generating long sequence motions compared to existing methods.Project page: https://shuochengzhai.github.io/Infinite-motion.github.io/

cs.CV↗

SonicVisionLM: Playing Sound with Vision Language Models

There has been a growing interest in the task of generating sound for silent videos, primarily because of its practicality in streamlining video post-production. However, existing methods for video-sound generation attempt to directly create sound from visual representations, which can be challenging due to the difficulty of aligning visual representations with audio representations. In this paper, we present SonicVisionLM, a novel framework aimed at generating a wide range of sound effects by leveraging vision-language models(VLMs). Instead of generating audio directly from video, we use the capabilities of powerful VLMs. When provided with a silent video, our approach first identifies events within the video using a VLM to suggest possible sounds that match the video content. This shift in approach transforms the challenging task of aligning image and audio into more well-studied sub-problems of aligning image-to-text and text-to-audio through the popular diffusion models. To improve the quality of audio recommendations with LLMs, we have collected an extensive dataset that maps text descriptions to specific sound effects and developed a time-controlled audio adapter. Our approach surpasses current state-of-the-art methods for converting video to audio, enhancing synchronization with the visuals, and improving alignment between audio and video components. Project page: https://yusiissy.github.io/SonicVisionLM.github.io/

cs.MM↗

GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting

In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great performance in terms of training time and rendering quality. However, applying the static 3D Gaussian Splatting model to the dynamic human reconstruction problem is non-trivial due to complicated non-rigid deformations and rich cloth details. To address these challenges, our method considers explicit pose-guided deformation to associate dynamic Gaussians across the canonical space and the observation space, introducing a physically-based prior with regularized transformations helps mitigate ambiguity between the two spaces. During the training process, we further propose a pose refinement strategy to update the pose regression for compensating the inaccurate initial estimation and a split-with-scale mechanism to enhance the density of regressed point clouds. The experiments validate that our method can achieve state-of-the-art photorealistic novel-view rendering results with high-quality details for dynamic clothed human bodies, along with explicit geometry reconstruction.

cs.CV↗

Class-Imbalanced Semi-Supervised Learning for Large-Scale Point Cloud Semantic Segmentation via Decoupling Optimization

Semi-supervised learning (SSL), thanks to the significant reduction of data annotation costs, has been an active research topic for large-scale 3D scene understanding. However, the existing SSL-based methods suffer from severe training bias, mainly due to class imbalance and long-tail distributions of the point cloud data. As a result, they lead to a biased prediction for the tail class segmentation. In this paper, we introduce a new decoupling optimization framework, which disentangles feature representation learning and classifier in an alternative optimization manner to shift the bias decision boundary effectively. In particular, we first employ two-round pseudo-label generation to select unlabeled points across head-to-tail classes. We further introduce multi-class imbalanced focus loss to adaptively pay more attention to feature learning across head-to-tail classes. We fix the backbone parameters after feature learning and retrain the classifier using ground-truth points to update its parameters. Extensive experiments demonstrate the effectiveness of our method outperforming previous state-of-the-art methods on both indoor and outdoor 3D point cloud datasets (i.e., S3DIS, ScanNet-V2, Semantic3D, and SemanticKITTI) using 1% and 1pt evaluation.

cs.CV↗

Searching for axion dark matter with MeerKAT Radio Telescope

Axions provide a natural and well-motivated dark matter candidate, with the capability to convert directly to photons in the presence of an electromagnetic field. A particularly compelling observational target is the conversion of dark matter axions into photons in the magnetospheres of highly magnetised neutron stars, which is expected to produce a narrow spectral peak centred at the frequency of the axion mass. We point the MeerKAT radio telescope towards the isolated neutron star J0806.4$-$4123 for $10$-hours of observation and obtain the radio spectra in the frequency range $769$-$1051$ MHz. By modelling the conversion process of infalling axion dark matter (DM), we then compare these spectra to theoretical expectations for a given choice of axion parameters. Whilst finding no signal above $5σ$ in the data, we provide a unique constraint on the Primakoff coupling of axion DM, $g_{{\rm a}γγ}\lesssim 9.3 \times 10^{-12}\,{\rm GeV}^{-1}$ at the $95\%$ confidence level, in the mass range $3.18$-$4.35\,μ$eV. This result serves the strongest constraint in the axion mass range $4.20$-$4.35\,μ$eV.

astro-ph.CO↗

Streaming Motion Forecasting for Autonomous Driving

Trajectory forecasting is a widely-studied problem for autonomous navigation. However, existing benchmarks evaluate forecasting based on independent snapshots of trajectories, which are not representative of real-world applications that operate on a continuous stream of data. To bridge this gap, we introduce a benchmark that continuously queries future trajectories on streaming data and we refer to it as "streaming forecasting." Our benchmark inherently captures the disappearance and re-appearance of agents, presenting the emergent challenge of forecasting for occluded agents, which is a safety-critical problem yet overlooked by snapshot-based benchmarks. Moreover, forecasting in the context of continuous timestamps naturally asks for temporal coherence between predictions from adjacent timestamps. Based on this benchmark, we further provide solutions and analysis for streaming forecasting. We propose a plug-and-play meta-algorithm called "Predictive Streamer" that can adapt any snapshot-based forecaster into a streaming forecaster. Our algorithm estimates the states of occluded agents by propagating their positions with multi-modal trajectories, and leverages differentiable filters to ensure temporal consistency. Both occlusion reasoning and temporal coherence strategies significantly improve forecasting quality, resulting in 25% smaller endpoint errors for occluded agents and 10-20% smaller fluctuations of trajectories. Our work is intended to generate interest within the community by highlighting the importance of addressing motion forecasting in its intrinsic streaming setting. Code is available at https://github.com/ziqipang/StreamingForecasting.

cs.CV↗

Multi-Modal Face Stylization with a Generative Prior

In this work, we introduce a new approach for face stylization. Despite existing methods achieving impressive results in this task, there is still room for improvement in generating high-quality artistic faces with diverse styles and accurate facial reconstruction. Our proposed framework, MMFS, supports multi-modal face stylization by leveraging the strengths of StyleGAN and integrates it into an encoder-decoder architecture. Specifically, we use the mid-resolution and high-resolution layers of StyleGAN as the decoder to generate high-quality faces, while aligning its low-resolution layer with the encoder to extract and preserve input facial details. We also introduce a two-stage training strategy, where we train the encoder in the first stage to align the feature maps with StyleGAN and enable a faithful reconstruction of input faces. In the second stage, the entire network is fine-tuned with artistic data for stylized face generation. To enable the fine-tuned model to be applied in zero-shot and one-shot stylization tasks, we train an additional mapping network from the large-scale Contrastive-Language-Image-Pre-training (CLIP) space to a latent $w+$ space of fine-tuned StyleGAN. Qualitative and quantitative experiments show that our framework achieves superior performance in both one-shot and zero-shot face stylization tasks, outperforming state-of-the-art methods by a large margin.

cs.CV↗

Learning Lightweight Object Detectors via Multi-Teacher Progressive Distillation

Resource-constrained perception systems such as edge computing and vision-for-robotics require vision models to be both accurate and lightweight in computation and memory usage. While knowledge distillation is a proven strategy to enhance the performance of lightweight classification models, its application to structured outputs like object detection and instance segmentation remains a complicated task, due to the variability in outputs and complex internal network modules involved in the distillation process. In this paper, we propose a simple yet surprisingly effective sequential approach to knowledge distillation that progressively transfers the knowledge of a set of teacher detectors to a given lightweight student. To distill knowledge from a highly accurate but complex teacher model, we construct a sequence of teachers to help the student gradually adapt. Our progressive strategy can be easily combined with existing detection distillation mechanisms to consistently maximize student performance in various settings. To the best of our knowledge, we are the first to successfully distill knowledge from Transformer-based teacher detectors to convolution-based students, and unprecedentedly boost the performance of ResNet-50 based RetinaNet from 36.5% to 42.0% AP and Mask R-CNN from 38.2% to 42.5% AP on the MS COCO benchmark.

cs.CV↗

An Empirical Analysis of Range for 3D Object Detection

LiDAR-based 3D detection plays a vital role in autonomous navigation. Surprisingly, although autonomous vehicles (AVs) must detect both near-field objects (for collision avoidance) and far-field objects (for longer-term planning), contemporary benchmarks focus only on near-field 3D detection. However, AVs must detect far-field objects for safe navigation. In this paper, we present an empirical analysis of far-field 3D detection using the long-range detection dataset Argoverse 2.0 to better understand the problem, and share the following insight: near-field LiDAR measurements are dense and optimally encoded by small voxels, while far-field measurements are sparse and are better encoded with large voxels. We exploit this observation to build a collection of range experts tuned for near-vs-far field detection, and propose simple techniques to efficiently ensemble models for long-range detection that improve efficiency by 33% and boost accuracy by 3.2% CDS.

cs.CV↗

Learning to Zoom and Unzoom

Many perception systems in mobile computing, autonomous navigation, and AR/VR face strict compute constraints that are particularly challenging for high-resolution input images. Previous works propose nonuniform downsamplers that "learn to zoom" on salient image regions, reducing compute while retaining task-relevant image information. However, for tasks with spatial labels (such as 2D/3D object detection and semantic segmentation), such distortions may harm performance. In this work (LZU), we "learn to zoom" in on the input image, compute spatial features, and then "unzoom" to revert any deformations. To enable efficient and differentiable unzooming, we approximate the zooming warp with a piecewise bilinear mapping that is invertible. LZU can be applied to any task with 2D spatial input and any model with 2D spatial features, and we demonstrate this versatility by evaluating on a variety of tasks and datasets: object detection on Argoverse-HD, semantic segmentation on Cityscapes, and monocular 3D object detection on nuScenes. Interestingly, we observe boosts in performance even when high-resolution sensor data is unavailable, implying that LZU can be used to "learn to upsample" as well.

cs.CV↗

Far3Det: Towards Far-Field 3D Detection

We focus on the task of far-field 3D detection (Far3Det) of objects beyond a certain distance from an observer, e.g., $>$50m. Far3Det is particularly important for autonomous vehicles (AVs) operating at highway speeds, which require detections of far-field obstacles to ensure sufficient braking distances. However, contemporary AV benchmarks such as nuScenes underemphasize this problem because they evaluate performance only up to a certain distance (50m). One reason is that obtaining far-field 3D annotations is difficult, particularly for lidar sensors that produce very few point returns for far-away objects. Indeed, we find that almost 50% of far-field objects (beyond 50m) contain zero lidar points. Secondly, current metrics for 3D detection employ a "one-size-fits-all" philosophy, using the same tolerance thresholds for near and far objects, inconsistent with tolerances for both human vision and stereo disparities. Both factors lead to an incomplete analysis of the Far3Det task. For example, while conventional wisdom tells us that high-resolution RGB sensors should be vital for 3D detection of far-away objects, lidar-based methods still rank higher compared to RGB counterparts on the current benchmark leaderboards. As a first step towards a Far3Det benchmark, we develop a method to find well-annotated scenes from the nuScenes dataset and derive a well-annotated far-field validation set. We also propose a Far3Det evaluation protocol and explore various 3D detection methods for Far3Det. Our result convincingly justifies the long-held conventional wisdom that high-resolution RGB improves 3D detection in the far-field. We further propose a simple yet effective method that fuses detections from RGB and lidar detectors based on non-maximum suppression, which remarkably outperforms state-of-the-art 3D detectors in the far-field.

cs.CV↗

Implicit Neural Deformation for Sparse-View Face Reconstruction

In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike previous methods which are built upon 3D morphable models (3DMMs) with limited details, we leverage an implicit representation to encode rich geometric features. Our overall pipeline consists of two major components, including a geometry network, which learns a deformable neural signed distance function (SDF) as the 3D face representation, and a rendering network, which learns to render on-surface points of the neural SDF to match the input images via self-supervised optimization. To handle in-the-wild sparse-view input of the same target with different expressions at test time, we propose residual latent code to effectively expand the shape space of the learned implicit face representation as well as a novel view-switch loss to enforce consistency among different views. Our experimental results on several benchmark datasets demonstrate that our approach outperforms alternative baselines and achieves superior face reconstruction results compared to state-of-the-art methods.

cs.CV↗