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Mengye Ren

Publications and source records attributed to Mengye Ren.

At least 55 records · Page 3Linked to original sources

Gaussian-Bernoulli RBMs Without Tears

We revisit the challenging problem of training Gaussian-Bernoulli restricted Boltzmann machines (GRBMs), introducing two innovations. We propose a novel Gibbs-Langevin sampling algorithm that outperforms existing methods like Gibbs sampling. We propose a modified contrastive divergence (CD) algorithm so that one can generate images with GRBMs starting from noise. This enables direct comparison of GRBMs with deep generative models, improving evaluation protocols in the RBM literature. Moreover, we show that modified CD and gradient clipping are enough to robustly train GRBMs with large learning rates, thus removing the necessity of various tricks in the literature. Experiments on Gaussian Mixtures, MNIST, FashionMNIST, and CelebA show GRBMs can generate good samples, despite their single-hidden-layer architecture. Our code is released at: \url{https://github.com/lrjconan/GRBM}.

cs.LG↗

Probing Few-Shot Generalization with Attributes

Despite impressive progress in deep learning, generalizing far beyond the training distribution is an important open challenge. In this work, we consider few-shot classification, and aim to shed light on what makes some novel classes easier to learn than others, and what types of learned representations generalize better. To this end, we define a new paradigm in terms of attributes -- simple building blocks of which concepts are formed -- as a means of quantifying the degree of relatedness of different concepts. Our empirical analysis reveals that supervised learning generalizes poorly to new attributes, but a combination of self-supervised pretraining with supervised finetuning leads to stronger generalization. The benefit of self-supervised pretraining and supervised finetuning is further investigated through controlled experiments using random splits of the attribute space, and we find that predictability of test attributes provides an informative estimate of a model's generalization ability.

cs.LG↗

Online Unsupervised Learning of Visual Representations and Categories

Real world learning scenarios involve a nonstationary distribution of classes with sequential dependencies among the samples, in contrast to the standard machine learning formulation of drawing samples independently from a fixed, typically uniform distribution. Furthermore, real world interactions demand learning on-the-fly from few or no class labels. In this work, we propose an unsupervised model that simultaneously performs online visual representation learning and few-shot learning of new categories without relying on any class labels. Our model is a prototype-based memory network with a control component that determines when to form a new class prototype. We formulate it as an online mixture model, where components are created with only a single new example, and assignments do not have to be balanced, which permits an approximation to natural imbalanced distributions from uncurated raw data. Learning includes a contrastive loss that encourages different views of the same image to be assigned to the same prototype. The result is a mechanism that forms categorical representations of objects in nonstationary environments. Experiments show that our method can learn from an online stream of visual input data and its learned representations are significantly better at category recognition compared to state-of-the-art self-supervised learning methods.

cs.CV↗

Exploring Adversarial Robustness of Multi-Sensor Perception Systems in Self Driving

Modern self-driving perception systems have been shown to improve upon processing complementary inputs such as LiDAR with images. In isolation, 2D images have been found to be extremely vulnerable to adversarial attacks. Yet, there have been limited studies on the adversarial robustness of multi-modal models that fuse LiDAR features with image features. Furthermore, existing works do not consider physically realizable perturbations that are consistent across the input modalities. In this paper, we showcase practical susceptibilities of multi-sensor detection by placing an adversarial object on top of a host vehicle. We focus on physically realizable and input-agnostic attacks as they are feasible to execute in practice, and show that a single universal adversary can hide different host vehicles from state-of-the-art multi-modal detectors. Our experiments demonstrate that successful attacks are primarily caused by easily corrupted image features. Furthermore, we find that in modern sensor fusion methods which project image features into 3D, adversarial attacks can exploit the projection process to generate false positives across distant regions in 3D. Towards more robust multi-modal perception systems, we show that adversarial training with feature denoising can boost robustness to such attacks significantly. However, we find that standard adversarial defenses still struggle to prevent false positives which are also caused by inaccurate associations between 3D LiDAR points and 2D pixels.

cs.CV↗

Self-Supervised Representation Learning from Flow Equivariance

Self-supervised representation learning is able to learn semantically meaningful features; however, much of its recent success relies on multiple crops of an image with very few objects. Instead of learning view-invariant representation from simple images, humans learn representations in a complex world with changing scenes by observing object movement, deformation, pose variation, and ego motion. Motivated by this ability, we present a new self-supervised learning representation framework that can be directly deployed on a video stream of complex scenes with many moving objects. Our framework features a simple flow equivariance objective that encourages the network to predict the features of another frame by applying a flow transformation to the features of the current frame. Our representations, learned from high-resolution raw video, can be readily used for downstream tasks on static images. Readout experiments on challenging semantic segmentation, instance segmentation, and object detection benchmarks show that we are able to outperform representations obtained from previous state-of-the-art methods including SimCLR and BYOL.

cs.CV↗

Adversarial Attacks On Multi-Agent Communication

Growing at a fast pace, modern autonomous systems will soon be deployed at scale, opening up the possibility for cooperative multi-agent systems. Sharing information and distributing workloads allow autonomous agents to better perform tasks and increase computation efficiency. However, shared information can be modified to execute adversarial attacks on deep learning models that are widely employed in modern systems. Thus, we aim to study the robustness of such systems and focus on exploring adversarial attacks in a novel multi-agent setting where communication is done through sharing learned intermediate representations of neural networks. We observe that an indistinguishable adversarial message can severely degrade performance, but becomes weaker as the number of benign agents increases. Furthermore, we show that black-box transfer attacks are more difficult in this setting when compared to directly perturbing the inputs, as it is necessary to align the distribution of learned representations with domain adaptation. Our work studies robustness at the neural network level to contribute an additional layer of fault tolerance to modern security protocols for more secure multi-agent systems.

cs.LG↗

SketchEmbedNet: Learning Novel Concepts by Imitating Drawings

Sketch drawings capture the salient information of visual concepts. Previous work has shown that neural networks are capable of producing sketches of natural objects drawn from a small number of classes. While earlier approaches focus on generation quality or retrieval, we explore properties of image representations learned by training a model to produce sketches of images. We show that this generative, class-agnostic model produces informative embeddings of images from novel examples, classes, and even novel datasets in a few-shot setting. Additionally, we find that these learned representations exhibit interesting structure and compositionality.

cs.CV↗

Wandering Within a World: Online Contextualized Few-Shot Learning

We aim to bridge the gap between typical human and machine-learning environments by extending the standard framework of few-shot learning to an online, continual setting. In this setting, episodes do not have separate training and testing phases, and instead models are evaluated online while learning novel classes. As in the real world, where the presence of spatiotemporal context helps us retrieve learned skills in the past, our online few-shot learning setting also features an underlying context that changes throughout time. Object classes are correlated within a context and inferring the correct context can lead to better performance. Building upon this setting, we propose a new few-shot learning dataset based on large scale indoor imagery that mimics the visual experience of an agent wandering within a world. Furthermore, we convert popular few-shot learning approaches into online versions and we also propose a new contextual prototypical memory model that can make use of spatiotemporal contextual information from the recent past.

cs.LG↗

Just Label What You Need: Fine-Grained Active Selection for Perception and Prediction through Partially Labeled Scenes

Self-driving vehicles must perceive and predict the future positions of nearby actors in order to avoid collisions and drive safely. A learned deep learning module is often responsible for this task, requiring large-scale, high-quality training datasets. As data collection is often significantly cheaper than labeling in this domain, the decision of which subset of examples to label can have a profound impact on model performance. Active learning techniques, which leverage the state of the current model to iteratively select examples for labeling, offer a promising solution to this problem. However, despite the appeal of this approach, there has been little scientific analysis of active learning approaches for the perception and prediction (P&P) problem. In this work, we study active learning techniques for P&P and find that the traditional active learning formulation is ill-suited for the P&P setting. We thus introduce generalizations that ensure that our approach is both cost-aware and allows for fine-grained selection of examples through partially labeled scenes. Our experiments on a real-world, large-scale self-driving dataset suggest that fine-grained selection can improve the performance across perception, prediction, and downstream planning tasks.

cs.CV↗

Perceive, Attend, and Drive: Learning Spatial Attention for Safe Self-Driving

In this paper, we propose an end-to-end self-driving network featuring a sparse attention module that learns to automatically attend to important regions of the input. The attention module specifically targets motion planning, whereas prior literature only applied attention in perception tasks. Learning an attention mask directly targeted for motion planning significantly improves the planner safety by performing more focused computation. Furthermore, visualizing the attention improves interpretability of end-to-end self-driving.

cs.RO↗

Cost-Efficient Online Hyperparameter Optimization

Recent work on hyperparameters optimization (HPO) has shown the possibility of training certain hyperparameters together with regular parameters. However, these online HPO algorithms still require running evaluation on a set of validation examples at each training step, steeply increasing the training cost. To decide when to query the validation loss, we model online HPO as a time-varying Bayesian optimization problem, on top of which we propose a novel \textit{costly feedback} setting to capture the concept of the query cost. Under this setting, standard algorithms are cost-inefficient as they evaluate on the validation set at every round. In contrast, the cost-efficient GP-UCB algorithm proposed in this paper queries the unknown function only when the model is less confident about current decisions. We evaluate our proposed algorithm by tuning hyperparameters online for VGG and ResNet on CIFAR-10 and ImageNet100. Our proposed online HPO algorithm reaches human expert-level performance within a single run of the experiment, while incurring only modest computational overhead compared to regular training.

cs.LG↗

SceneGen: Learning to Generate Realistic Traffic Scenes

We consider the problem of generating realistic traffic scenes automatically. Existing methods typically insert actors into the scene according to a set of hand-crafted heuristics and are limited in their ability to model the true complexity and diversity of real traffic scenes, thus inducing a content gap between synthesized traffic scenes versus real ones. As a result, existing simulators lack the fidelity necessary to train and test self-driving vehicles. To address this limitation, we present SceneGen, a neural autoregressive model of traffic scenes that eschews the need for rules and heuristics. In particular, given the ego-vehicle state and a high definition map of surrounding area, SceneGen inserts actors of various classes into the scene and synthesizes their sizes, orientations, and velocities. We demonstrate on two large-scale datasets SceneGen's ability to faithfully model distributions of real traffic scenes. Moreover, we show that SceneGen coupled with sensor simulation can be used to train perception models that generalize to the real world.

cs.CV↗

Graph HyperNetworks for Neural Architecture Search

Neural architecture search (NAS) automatically finds the best task-specific neural network topology, outperforming many manual architecture designs. However, it can be prohibitively expensive as the search requires training thousands of different networks, while each can last for hours. In this work, we propose the Graph HyperNetwork (GHN) to amortize the search cost: given an architecture, it directly generates the weights by running inference on a graph neural network. GHNs model the topology of an architecture and therefore can predict network performance more accurately than regular hypernetworks and premature early stopping. To perform NAS, we randomly sample architectures and use the validation accuracy of networks with GHN generated weights as the surrogate search signal. GHNs are fast -- they can search nearly 10 times faster than other random search methods on CIFAR-10 and ImageNet. GHNs can be further extended to the anytime prediction setting, where they have found networks with better speed-accuracy tradeoff than the state-of-the-art manual designs.

cs.LG↗

LoCo: Local Contrastive Representation Learning

Deep neural nets typically perform end-to-end backpropagation to learn the weights, a procedure that creates synchronization constraints in the weight update step across layers and is not biologically plausible. Recent advances in unsupervised contrastive representation learning point to the question of whether a learning algorithm can also be made local, that is, the updates of lower layers do not directly depend on the computation of upper layers. While Greedy InfoMax separately learns each block with a local objective, we found that it consistently hurts readout accuracy in state-of-the-art unsupervised contrastive learning algorithms, possibly due to the greedy objective as well as gradient isolation. In this work, we discover that by overlapping local blocks stacking on top of each other, we effectively increase the decoder depth and allow upper blocks to implicitly send feedbacks to lower blocks. This simple design closes the performance gap between local learning and end-to-end contrastive learning algorithms for the first time. Aside from standard ImageNet experiments, we also show results on complex downstream tasks such as object detection and instance segmentation directly using readout features.

cs.LG↗

Learning to Communicate and Correct Pose Errors

Learned communication makes multi-agent systems more effective by aggregating distributed information. However, it also exposes individual agents to the threat of erroneous messages they might receive. In this paper, we study the setting proposed in V2VNet, where nearby self-driving vehicles jointly perform object detection and motion forecasting in a cooperative manner. Despite a huge performance boost when the agents solve the task together, the gain is quickly diminished in the presence of pose noise since the communication relies on spatial transformations. Hence, we propose a novel neural reasoning framework that learns to communicate, to estimate potential errors, and finally, to reach a consensus about those errors. Experiments confirm that our proposed framework significantly improves the robustness of multi-agent self-driving perception and motion forecasting systems under realistic and severe localization noise.

cs.CV↗

Theoretical bounds on estimation error for meta-learning

Machine learning models have traditionally been developed under the assumption that the training and test distributions match exactly. However, recent success in few-shot learning and related problems are encouraging signs that these models can be adapted to more realistic settings where train and test distributions differ. Unfortunately, there is severely limited theoretical support for these algorithms and little is known about the difficulty of these problems. In this work, we provide novel information-theoretic lower-bounds on minimax rates of convergence for algorithms that are trained on data from multiple sources and tested on novel data. Our bounds depend intuitively on the information shared between sources of data, and characterize the difficulty of learning in this setting for arbitrary algorithms. We demonstrate these bounds on a hierarchical Bayesian model of meta-learning, computing both upper and lower bounds on parameter estimation via maximum-a-posteriori inference.

stat.ML↗

Multi-Agent Routing Value Iteration Network

In this paper we tackle the problem of routing multiple agents in a coordinated manner. This is a complex problem that has a wide range of applications in fleet management to achieve a common goal, such as mapping from a swarm of robots and ride sharing. Traditional methods are typically not designed for realistic environments hich contain sparsely connected graphs and unknown traffic, and are often too slow in runtime to be practical. In contrast, we propose a graph neural network based model that is able to perform multi-agent routing based on learned value iteration in a sparsely connected graph with dynamically changing traffic conditions. Moreover, our learned communication module enables the agents to coordinate online and adapt to changes more effectively. We created a simulated environment to mimic realistic mapping performed by autonomous vehicles with unknown minimum edge coverage and traffic conditions; our approach significantly outperforms traditional solvers both in terms of total cost and runtime. We also show that our model trained with only two agents on graphs with a maximum of 25 nodes can easily generalize to situations with more agents and/or nodes.

cs.AI↗

End-to-end Contextual Perception and Prediction with Interaction Transformer

In this paper, we tackle the problem of detecting objects in 3D and forecasting their future motion in the context of self-driving. Towards this goal, we design a novel approach that explicitly takes into account the interactions between actors. To capture their spatial-temporal dependencies, we propose a recurrent neural network with a novel Transformer architecture, which we call the Interaction Transformer. Importantly, our model can be trained end-to-end, and runs in real-time. We validate our approach on two challenging real-world datasets: ATG4D and nuScenes. We show that our approach can outperform the state-of-the-art on both datasets. In particular, we significantly improve the social compliance between the estimated future trajectories, resulting in far fewer collisions between the predicted actors.

cs.CV↗