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Mengying Lin

Publications and source records attributed to Mengying Lin.

3 recordsLinked to original sources

EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data

Egocentric human data offers scalable supervision for robot manipulation. However, behavior cloning entangles transferable content like objects, scenes, and task semantics, with non-transferable factors like human morphology, head motion, and behavioral style. We study whether World Action Models (WAMs) provide a better training signal by requiring policies to predict not only actions, but also how the scene evolves. The central question is what world representation best enables human-to-robot transfer. We hypothesize that an effective world target should abstract appearance, capture agent-invariant physical effects, and separate camera motion from environment change. We introduce EgoWAM, a controlled human-robot co-training framework that fixes the policy backbone, action head, and data mixture while varying only the world prediction target, comparing Pixel, DINO, and 3D motion flow. Across three real-world bimanual tasks, WAM co-training scales more effectively with in-the-wild egocentric human data than behavior cloning. Pixel-based prediction transfers weakly, while DINO and 3D flow yield substantial gains: DINO improves out-of-distribution object and scene generalization by up to 4x, and 3D flow improves in-domain performance by 20-30%. More details: https://gatech-rl2.github.io/egowam.github.io

cs.RO

GRAFT: Graph-Based Affordance Transfer via Part Correspondence

Generalizing robotic manipulation to unseen objects remains challenging, as learning-based approaches require many demonstrations and fail in few-shot settings. Prior work transfers affordances through semantic retrieval, but semantics alone neglect geometric similarity, which is critical for manipulation. We propose GRAFT, a geometry-aware correspondence framework for zero-shot manipulation transfer using only one demonstration per object. Objects are represented as part-based graphs, where part-level descriptors support global instance retrieval and part correspondence, and vertex-level descriptors enable fine-grained contact point matching. For an unseen object, our method first retrieves the most functionally and geometrically similar instance from the demonstration buffer with aligned functional parts, and finally propagates the contact points through point-wise correspondence.

cs.RO

Advancing Object Goal Navigation Through LLM-enhanced Object Affinities Transfer

Object-goal navigation requires mobile robots to efficiently locate targets with visual and spatial information, yet existing methods struggle with generalization in unseen environments. Heuristic approaches with naive metrics fail in complex layouts, while graph-based and learning-based methods suffer from environmental biases and limited generalization. Although Large Language Models (LLMs) as planners or agents offer a rich knowledge base, they are cost-inefficient and lack targeted historical experience. To address these challenges, we propose the LLM-enhanced Object Affinities Transfer (LOAT) framework, integrating LLM-derived semantics with learning-based approaches to leverage experiential object affinities for better generalization in unseen settings. LOAT employs a dual-module strategy: one module accesses LLMs' vast knowledge, and the other applies learned object semantic relationships, dynamically fusing these sources based on context. Evaluations in AI2-THOR and Habitat simulators show significant improvements in navigation success and efficiency, and real-world deployment demonstrates the zero-shot ability of LOAT to enhance object-goal navigation systems.

cs.RO