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Mengyu Ren

Publications and source records attributed to Mengyu Ren.

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Beyond Global Scanning: Adaptive Visual State Space Modeling for Salient Object Detection in Optical Remote Sensing Images

Salient object detection (SOD) in optical remote sensing images (ORSIs) faces numerous challenges, including significant variations in target scales and low contrast between targets and the background. Existing methods based on vision transformers (ViTs) and convolutional neural networks (CNNs) architectures aim to leverage both global and local features, but the difficulty in effectively integrating these heterogeneous features limits their overall performance. To overcome these limitations, we propose an adaptive state space context network (ASCNet), which builds upon the state space model mechanism to simultaneously capture long-range dependencies and enhance regional feature representation. Specifically, we employ the visual state space encoder to extract multi-scale features. To further achieve deep guidance and enhancement of these features, we design a Multi-Level Context Module (MLCM), which module strengthens cross-layer interaction capabilities between features of different scales while enhancing the model's structural perception, allowing it to distinguish between foreground and background more effectively. Then, we design the Adaptive Patchwise Visual State Space (APVSS) block as the decoder of ASCNet, which integrates our proposed Dynamic Adaptive Granularity Scan (DAGS) and Granularity-aware Propagation Module (GPM). It performs adaptive patch scanning on feature maps enhanced by local perception, thereby capturing rich local region information and enhancing state space model's local modeling capability. Extensive experimental results demonstrate that the proposed model achieves state-of-the-art performance, validating its effectiveness and superiority.

cs.CV

TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian

Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and object surfaces poses significant difficulties for existing methods in accurately simulating their interplay. Additionally, expensive training and rendering costs limit their practical application. Therefore, we propose Tensorized Underwater Gaussian Splatting (TUGS), a compact underwater 3D representation based on physical modeling of complex underwater light fields. TUGS includes a physics-based underwater Adaptive Medium Estimation (AME) module, enabling accurate simulation of both light attenuation and backscatter effects in underwater environments, and introduces Tensorized Densification Strategies (TDS) to efficiently refine the tensorized representation during optimization. TUGS is able to render high-quality underwater images with faster rendering speeds and less memory usage. Extensive experiments on real-world underwater datasets have demonstrated that TUGS can efficiently achieve superior reconstruction quality using a limited number of parameters. The code is available at https://liamlian0727.github.io/TUGS

cs.CV