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Mengyu Zhou

Publications and source records attributed to Mengyu Zhou.

At least 19 recordsLinked to original sources

Chart2SVG: Editable SVG Generation from Raster Chart Images

We present Chart2SVG, a multimodal large language model that converts static raster charts into structurally organized, semantically enriched SVGs that support programmatic editing. By incorporating chart-specific semantic tokens into a vision-language model, Chart2SVG captures both geometric primitives and their functional roles. To support robust structural recovery, we introduce Beagle+, a dataset of 33K canonicalized and structurally distilled chart samples. Our approach combines specialized training objectives with a rendering-aware post-training phase, producing SVGs that are both visually accurate and structurally consistent. To facilitate higher-level manipulations, we construct a Chart Structure Graph (CSG) that exposes visual dependencies, enabling tasks such as interactive exploration, chart repurposing, and layout reuse. Experiments show that Chart2SVG substantially outperforms baselines in reconstruction fidelity and downstream editing utility, advancing the development of intelligent and interactive visualization tools.

cs.LG

Open Rubric System: Scaling Reinforcement Learning with Pairwise Adaptive Rubric

Scalar reward models compress multi-dimensional human preferences into a single opaque score, creating an information bottleneck that often leads to brittleness and reward hacking in open-ended alignment. We argue that robust alignment for non-verifiable tasks is fundamentally a principle generalization problem: reward should not be a learned function internalized into a judge, but an explicit reasoning process executed under inspectable principles. To operationalize this view, we present the Open Rubric System (OpenRS), a plug-and-play, rubrics-based LLM-as-a-Judge framework built around Pairwise Adaptive Meta-Rubrics (PAMR) and lightweight Pointwise Verifiable Rubrics (PVRs), which provide both hard-constraint guardrails and verifiable reward components when ground-truth or programmatic checks are available. OpenRS uses an explicit meta-rubric -- a constitution-like specification that governs how rubrics are instantiated, weighted, and enforced -- and instantiates adaptive rubrics on the fly by conditioning on the semantic differences between two candidate responses. It then performs criterion-wise pairwise comparisons and aggregates criterion-level preferences externally, avoiding pointwise weighted scalarization while improving discriminability in open-ended settings. To keep principles consistent yet editable across various domains, we introduce a two-level meta-rubric refinement pipeline (automated evolutionary refinement for general principles and a reproducible human-in-the-loop procedure for domain principles), complemented with pointwise verifiable rubrics that act as both guardrails against degenerate behaviors and a source of verifiable reward for objective sub-tasks. Finally, we instantiate OpenRS as reward supervision in pairwise RL training.

cs.CL

ATP-Bench: Towards Agentic Tool Planning for MLLM Interleaved Generation

Interleaved text-and-image generation represents a significant frontier for Multimodal Large Language Models (MLLMs), offering a more intuitive way to convey complex information. Current paradigms rely on either image generation or retrieval augmentation, yet they typically treat the two as mutually exclusive paths, failing to unify factuality with creativity. We argue that the next milestone in this field is Agentic Tool Planning, where the model serves as a central controller that autonomously determines when, where, and which tools to invoke to produce interleaved responses for visual-critical queries. To systematically evaluate this paradigm, we introduce ATP-Bench, a novel benchmark comprising 7,702 QA pairs (including 1,592 VQA pairs) across eight categories and 25 visual-critical intents, featuring human-verified queries and ground truths. Furthermore, to evaluate agentic planning independent of end-to-end execution and changing tool backends, we propose a Multi-Agent MLLM-as-a-Judge (MAM) system. MAM evaluates tool-call precision, identifies missed opportunities for tool use, and assesses overall response quality without requiring ground-truth references. Our extensive experiments on 10 state-of-the-art MLLMs reveal that models struggle with coherent interleaved planning and exhibit significant variations in tool-use behavior, highlighting substantial room for improvement and providing actionable guidance for advancing interleaved generation. Dataset and code are available at https://github.com/Qwen-Applications/ATP-Bench.

cs.AI

SMOPD: Multi-Reward Reinforcement Learning via Specialize-and-Merge Online Policy Distillation

We aim to improve model performance in multi-reward reinforcement learning training process. Existing Group reward-Decoupled Normalization Policy Optimization (GDPO) has mitigated the issue of reward signals masking one another during direct scalarization by normalizing each reward dimension separately before aggregation. However, our experiments show that GDPO still struggles to balance reward signals with different granularities. Specifically, in some particular training tasks, the model may receive a dense reward that assigns fine-grained scores ranging from 0.1 to 1.0, together with a sparse reward that provides only binary feedback of either 0 or 1. In such cases, we find that the sparse reward may provide an insufficient optimization signal, preventing its corresponding capability from being effectively reinforced. Therefore, how can we strengthen the optimization signal from the sparse reward without sacrificing the capability already learned from the fine-grained reward? To overcome this limitation, we propose Specialize-and-Merge Online Policy Distillation (SMOPD), a two-stage training method for multi-reward optimization. Stage1-Specialize: SMOPD first employs reward-priority configurations to train multiple reward-specialized teachers, allowing each reward to be learned under conditions where its signal can effectively drive optimization. Stage2-Merge: SMOPD then utilizes online policy distillation to combine the reward-specialized capabilities of these teachers into a single student policy, while maintaining balanced task-level optimization. To validate our method, we conduct experiments on two multi-reward settings: complementary rewards(tool-calling accuracy and format) and conflicting rewards (helpful and harmless rewards). Based on above settings, SMOPD outperforms GDPO across 1.5B, 3B and 7B backbones.

cs.LG

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.

cs.CL

From Passive Retrieval to Active Memory Navigation: Learning to Use Memory as a Structured Action Space

Long-term user memory is essential for personalized conversational agents, yet many memory systems still expose memory through passive retrieval interfaces, making the model a consumer of pre-selected evidence. We introduce NapMem, a framework for learning to use long-term user memory as a structured action space rather than passively retrieved context. NapMem organizes user history into a linked multi-granularity memory pyramid, where raw conversations, typed memory records, topic tracks, and user profiles are connected through provenance relations, and exposes these levels through memory tools. The agent is trained to select memory according to the query and intermediate evidence, allowing it to inspect different memory granularities before answering. Experiments on PersonaMem-v2, LongMemEval, and LoCoMo show that a NapMem agent trained with memory-tool reinforcement learning is competitive across diverse memory-intensive tasks, while evaluations on non-memory tasks suggest that the learned policy largely preserves general reasoning and tool-use abilities. Additional analyses examine storage, inference cost, tool-use behavior, and ablations over navigation, memory granularity, and RL training. Our results suggest that long-term user memory benefits from coupling structured storage with a learned policy for using memory at the appropriate granularity.

cs.AI

Dynamo: Dynamic Skill-Tool Evolution for Vision-Language Agents

Improving vision-language models (VLMs) on visual reasoning typically requires retraining or hand-designed prompts and tools. We present Dynamo, a training-free framework that adapts a frozen VLM without any weight updates. On a small labeled training subset, the agent inspects its own correct and incorrect attempts and evolves two complementary capabilities: reusable reasoning skills for cognitive bottlenecks, and executable visual tools for perceptual ones. Each generated tool is paired with a skill that specifies when to invoke it, and both capability types accumulate in a persistent library. Across four visual reasoning benchmarks and five VLM backbones, Dynamo improves direct inference on all 20 model--benchmark settings (avg. +5.6 acc). When the tool set is given in advance, the framework learns when to call each tool, and per-step tool choice improves on every tested backbone. Against task-specific RL (VTool-R1, DeepEyes), Dynamo closes 65--99% of the RL gap at a fraction of the compute, and combines additively with RL when available.

cs.AI

GD$^2$PO: Mitigating Multi-Reward Conflicts via Group-Dynamic reward-Decoupled Policy Optimization

As LLMs advance, post-training reinforcement learning (RL) increasingly relies on multi-dimensional rewards to cultivate comprehensive capabilities. This shift demands new algorithms capable of optimizing diverse and potentially competing objectives simultaneously. To address this, existing methods such as Group reward-Decoupled Policy Optimization (GDPO) decompose the overall score into independent reward groups, then compute the RL loss separately within each group. However, this strategy still encounters multi-reward conflicts: a single rollout can yield positive advantages on certain reward dimensions but negative ones on others, causing opposing signals to cancel each other out during aggregation, further hindering RL training efficiency. Inspired by Dynamic sAmpling Policy Optimization (DAPO), which improves RL training efficiency by filtering out ineffective rollouts with near-zero advantages, we propose Group-Dynamic reward-Decoupled Policy Optimization (GD$^2$PO). Specifically, GD$^2$PO employs a conflict-aware filtering mechanism to mask out rollouts suffering from severe reward-wise disagreement. By preventing conflicting signals from canceling each other out, this masking strategy preserves and enhances the magnitude of effective RL advantages, thereby significantly accelerating learning efficiency. Furthermore, we introduce query-level reweighting to dynamically adjust the update intensity of each query based on its overall reward consensus. Experiments on various multi-reward scenarios, including tool calling and human preference alignment, demonstrate that GD$^2$PO consistently and significantly outperforms existing baselines. The code is available at https://github.com/Qwen-Applications/GD2PO.

cs.LG

Trace2Skill: Distill Trajectory-Local Lessons into Transferable Agent Skills

Large Language Model (LLM) agents increasingly rely on domain-specific skills, yet manually authoring such skills does not scale, and skills generated purely from parametric knowledge often miss critical operational pitfalls. We introduce Trace2Skill, a framework that consolidates broad execution trajectories in parallel into a unified skill directory through inductive reasoning over agent experience. Trace2Skill supports both deepening existing human-written skills and creating useful skills from weak LLM-generated drafts. Experiments demonstrate the effectiveness of Trace2Skill across diverse domains, including office workflows, math reasoning, and vision QA. Importantly, the evolved skills are not merely memorized artifacts of the trajectories used to create them: they often transfer across model scales, across model families, and to out-of-distribution settings. For example, skills evolved from Qwen3.5-35B trajectories improve a Qwen3.5-122B agent by up to $57.65$ percentage points on WikiTableQuestions. Further analyses show that Trace2Skill outperforms sequential skill editing and ReasoningBank-style retrieval memories, compresses recurring failures and workarounds into standard operating procedures (SoPs), and yields portable skills that can be reused without parameter updates or test-time retrieval.

cs.AI

Skill-RM: Unifying Heterogeneous Evaluation Criteria via Agent Skill

Reward models (RMs) provide critical feedback signals for LLM post-training, notably in reinforced fine-tuning (RFT) and reinforcement learning (RL) pipelines. However, current reward evaluation relies on heterogeneous criteria such as rule-based verifiers, ground-truth references, procedural checklists, and complex rubrics, where a unified mechanism to integrate all types of evidence remains unexplored. To this end, we propose Skill Reward Model (Skill-RM), a unified framework that reformulates reward modeling as the execution of a reusable Reward-Evaluation Skill. By treating reward computation as a structured agentic task, Skill-RM provides a consistent interface to orchestrate heterogeneous resources, dynamically selecting and aggregating evidence tailored to the specific requirements of each input. This approach enables the reward model to move beyond static evaluation, ensuring consistency and transparency across diverse tasks. Extensive experiments on reward benchmarks and downstream applications, including best-of-N selection and reinforcement learning, demonstrate that Skill-RM consistently outperforms traditional judge baselines. Our findings suggest that Skill-RM not only provides a unified solution for reward modeling but also achieves superior performance through the strategic and dynamic orchestration of evidence. The code is at https://github.com/Qwen-Applications/Skill-RM.

cs.LG

Fill the GAP: A Granular Alignment Paradigm for Visual Reasoning in Multimodal Large Language Models

Visual latent reasoning lets a multimodal large language model (MLLM) create intermediate visual evidence as continuous tokens, avoiding external tools or image generators. However, existing methods usually follow an output-as-input latent paradigm and yield unstable gains. We identify evidence for a feature-space mismatch that can contribute to this instability: dominant visual-latent models build on pre-norm MLLMs and reuse decoder hidden states as predicted latent inputs, even though these states occupy a substantially different norm regime from the input embeddings the model was trained to consume (Xie et al., 2025; Li et al., 2026; Team et al., 2026). This mismatch can make direct latent feedback unreliable. Motivated by this diagnosis, we propose GAP, a Granular Alignment Paradigm for visual latent modeling. GAP aligns visual latent reasoning at three levels: feature-level alignment maps decoder outputs into input-compatible visual latents through a lightweight PCA-aligned latent head; context-level alignment grounds latent targets with inspectable auxiliary visual supervision; and capacity-guided alignment assigns latent supervision selectively to examples where the base MLLM struggles. On Qwen2.5-VL 7B, the resulting model achieves the best mean aggregate perception and reasoning performance among our supervised variants. Inference-time intervention probing further suggests that generated latents provide task-relevant visual signal beyond merely adding token slots.

cs.CV

Bringing Stability to Diffusion: Decomposing and Reducing Variance of Training Masked Diffusion Models

Masked diffusion models (MDMs) are a promising alternative to autoregressive models (ARMs), but they suffer from inherently much higher training variance. High variance leads to noisier gradient estimates and unstable optimization, so even equally strong pretrained MDMs and ARMs that are competitive at initialization often diverge after task-specific training, with MDMs falling far behind. There has been no theoretical explanation or systematic solution. We derive the first decomposition of MDM training variance into three sources: (A) masking pattern noise, (B) masking rate noise, and (C) data noise, while ARMs are only affected by (C). This explains the fundamental training gap. Building on this foundation, we design six variance-reduction methods, including two core methods: (1) P-POTS, a Pareto-optimal t sampler that minimizes training variance by sampling harder t values more often with appropriately smaller update steps, and (2) MIRROR, which uses negatively correlated samples to reduce (A). Experiments show that compared to standard MDM training, our methods improve accuracy by 7-8% on complex reasoning tasks, while simultaneously reducing run-to-run variability to near ARM levels, substantially narrowing the gap with strong ARM baselines; in most settings, even the best baseline runs remain below the worst run of our method.

cs.LG

SiameseNorm: Breaking the Barrier to Reconciling Pre/Post-Norm

The long-standing tension between Pre- and Post-Norm remains an open problem in Transformer architecture, reflecting a fundamental trade-off between training stability and representational capacity. Prior attempts to combine their strengths have made progress, but often show limited robustness across training settings, restricting their broader applicability. We revisit this dilemma, showing that single-stream architectures struggle to reconcile Pre-Norm's stable identity-gradient propagation with Post-Norm's normalization of the main residual path. To address this structural tension, we propose SiameseNorm, a simple yet effective two-stream architecture that remains compatible with Pre-Norm training recipes. SiameseNorm couples Pre-Norm-like and Post-Norm-like streams through shared residual blocks, allowing each residual block to receive optimization signals from both pathways with negligible overhead. Extensive experiments on 400M and 1.3B dense language models, 15B MoE models, Vision Transformers, and Diffusion Transformers show that SiameseNorm consistently improves performance while maintaining strong training stability across architectures and modalities. Code is available at https://github.com/Qwen-Applications/SiameseNorm.

cs.LG

Grounding the Score: Explicit Visual Premise Verification for Reliable Vision-Language Process Reward Models

Vision-language process reward models (VL-PRMs) are increasingly used to score intermediate reasoning steps and rerank candidates under test-time scaling. However, they often function as black-box judges: a low step score may reflect a genuine reasoning mistake or simply the verifier's misperception of the image. This entanglement between perception and reasoning leads to systematic false positives (rewarding hallucinated visual premises) and false negatives (penalizing correct grounded statements), undermining both reranking and error localization. We introduce Explicit Visual Premise Verification (EVPV), a lightweight verification interface that conditions step scoring on the reliability of the visual premises a step depends on. The policy is prompted to produce a step-wise visual checklist that makes required visual facts explicit, while a constraint extractor independently derives structured visual constraints from the input image. EVPV matches checklist claims against these constraints to compute a scalar visual reliability signal, and calibrates PRM step rewards via reliability gating: rewards for visually dependent steps are attenuated when reliability is low and preserved when reliability is high. This decouples perceptual uncertainty from logical evaluation without per-step tool calls. Experiments on VisualProcessBench and six multimodal reasoning benchmarks show that EVPV improves step-level verification and consistently boosts Best-of-N reranking accuracy over strong baselines. Furthermore, injecting controlled corruption into the extracted constraints produces monotonic performance degradation, providing causal evidence that the gains arise from constraint fidelity and explicit premise verification rather than incidental prompt effects. Code is available at: https://github.com/Qwen-Applications/EVPV-PRM

cs.CV

From Task to Tutorial: An Automated GUI Framework for Excel Tutorial Document and Video Creation

Excel is one of the most widely used productivity tools across domains, offering rich functionality but also overwhelming users with its complexity. This creates a persistent demand for tutorials to support effective usage. However, while building and maintaining the Microsoft tutorial corpus, we observed that existing tutorials are manually created by experts, need frequent updates with each software release, and involve substantial human labor. Moreover, prior work has not achieved fully automated tutorial generation. In this paper, we present the first framework for automatically generating Excel tutorials directly from natural language task descriptions. Our framework first instantiates the task. Then a central component of this framework, Execution Agent, plans and executes the solution in Excel, and collects the intermediate artifacts required for tutorial construction. These artifacts are then transformed into both structured Excel documents and video demonstrations. To build a comprehensive tutorial corpus, we collected 1,559 task descriptions from real-world scenarios. In addition, we designed a systematic evaluation framework that integrates assessments from both large language models (LLMs) and human reviewers. Experimental results show that our framework improves task execution success rates by 8.5% over state-of-the-art baselines. Moreover, the generated tutorials demonstrate superior readability and instructional effectiveness, often approaching or surpassing expert-authored materials. Importantly, the automated pipeline eliminates manual labor and reduces time costs to 1/20 of expert authoring, making scalable and high-quality tutorial generation practical for the first time.

cs.SE

Not All Tokens Matter: Towards Efficient LLM Reasoning via Token Significance in Reinforcement Learning

Large language models (LLMs) show strong reasoning abilities but often produce unnecessarily long explanations that reduce efficiency. Although reinforcement learning (RL) has been used to improve reasoning, most methods focus on accuracy and rely on uniform length-based rewards that overlook the differing contributions of individual tokens, often harming correctness. We revisit length optimization in RL through the perspective of token significance. Observing that many chain-of-thought (CoT) tokens contribute little to the final answer, we introduce a significance-aware length reward that selectively penalizes insignificance tokens, reducing redundancy while preserving essential reasoning. We also propose a dynamic length reward that encourages more detailed reasoning early in training and gradually shifts toward conciseness as learning progresses. Integrating these components into standard policy optimization yields a framework that improves both reasoning efficiency and accuracy. Experiments across multiple benchmarks demonstrate substantial reductions in response length while preserving or improving correctness, highlighting the importance of modeling token significance for efficient LLM reasoning.

cs.LG

MARCH: Multi-Agent Reinforced Self-Check for LLM Hallucination

Hallucination remains a critical bottleneck for large language models (LLMs), undermining their reliability in real-world applications, especially in Retrieval-Augmented Generation (RAG) systems. While existing hallucination detection methods employ LLM-as-a-judge to verify LLM outputs against retrieved evidence, they suffer from inherent confirmation bias, where the verifier inadvertently reproduces the errors of the original generation. To address this, we introduce Multi-Agent Reinforced Self-Check for Hallucination (MARCH), a framework that enforces rigorous factual alignment by leveraging deliberate information asymmetry. MARCH orchestrates a collaborative pipeline of three specialized agents: a Solver, a Proposer, and a Checker. The Solver generates an initial RAG response, which the Proposer decomposes into claim-level verifiable atomic propositions. Crucially, the Checker validates these propositions against retrieved evidence in isolation, deprived of the Solver's original output. This well-crafted information asymmetry scheme breaks the cycle of self-confirmation bias. By training this pipeline with multi-agent reinforcement learning (MARL), we enable the agents to co-evolve and optimize factual adherence. Extensive experiments across hallucination benchmarks demonstrate that MARCH substantially reduces hallucination rates. Notably, an 8B-parameter LLM equipped with MARCH achieves performance competitive with powerful closed-source models. MARCH paves a scalable path for factual self-improvement of LLMs through co-evolution. The code is at https://github.com/Qwen-Applications/MARCH.

cs.CL

Table-LLM-Specialist: Language Model Specialists for Tables using Iterative Generator-Validator Fine-tuning

Language models such as GPT and Llama have shown remarkable ability on diverse natural language tasks, yet their performance on complex table tasks (e.g., NL-to-Code and data cleaning) remains suboptimal. Improving performance typically requires task-specific fine-tuning, which depends on expensive human labeling and is prone to overfitting. In this work, we propose Table-LLM-Specialist, a self-trained fine-tuning paradigm designed for table tasks. Our key insight is that many table tasks admit two dual formulations: a generative version and a classification version. Leveraging this duality, we introduce a Generator-Validator paradigm that iteratively generates and validates training data using language models, enabling effective fine-tuning without manually labeled data. Extensive evaluations on Llama, GPT-3.5, and GPT-4 show that Table-LLM-Specialist achieves (1) strong performance across diverse tasks compared to base models, for example, models fine-tuned on GPT-3.5 often surpass GPT-4 level quality; (2) lower deployment cost by enabling smaller models to reach high quality with reduced latency and cost; and (3) better generalization across multiple benchmarks, due to training on diverse, systematically generated data from real-world tables. Our code is available at https://github.com/microsoft/Table-Specialist. Models fine-tuned with Table-LLM-Specialist have been integrated into Microsoft Excel and are deployed in production for automated table data cleaning.

cs.CL