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Mengyuan Liu

Publications and source records attributed to Mengyuan Liu.

At least 73 records · Page 4Linked to original sources

ClickDiff: Click to Induce Semantic Contact Map for Controllable Grasp Generation with Diffusion Models

Grasp generation aims to create complex hand-object interactions with a specified object. While traditional approaches for hand generation have primarily focused on visibility and diversity under scene constraints, they tend to overlook the fine-grained hand-object interactions such as contacts, resulting in inaccurate and undesired grasps. To address these challenges, we propose a controllable grasp generation task and introduce ClickDiff, a controllable conditional generation model that leverages a fine-grained Semantic Contact Map (SCM). Particularly when synthesizing interactive grasps, the method enables the precise control of grasp synthesis through either user-specified or algorithmically predicted Semantic Contact Map. Specifically, to optimally utilize contact supervision constraints and to accurately model the complex physical structure of hands, we propose a Dual Generation Framework. Within this framework, the Semantic Conditional Module generates reasonable contact maps based on fine-grained contact information, while the Contact Conditional Module utilizes contact maps alongside object point clouds to generate realistic grasps. We evaluate the evaluation criteria applicable to controllable grasp generation. Both unimanual and bimanual generation experiments on GRAB and ARCTIC datasets verify the validity of our proposed method, demonstrating the efficacy and robustness of ClickDiff, even with previously unseen objects. Our code is available at https://github.com/adventurer-w/ClickDiff.

cs.CV↗

Bringing Masked Autoencoders Explicit Contrastive Properties for Point Cloud Self-Supervised Learning

Contrastive learning (CL) for Vision Transformers (ViTs) in image domains has achieved performance comparable to CL for traditional convolutional backbones. However, in 3D point cloud pretraining with ViTs, masked autoencoder (MAE) modeling remains dominant. This raises the question: Can we take the best of both worlds? To answer this question, we first empirically validate that integrating MAE-based point cloud pre-training with the standard contrastive learning paradigm, even with meticulous design, can lead to a decrease in performance. To address this limitation, we reintroduce CL into the MAE-based point cloud pre-training paradigm by leveraging the inherent contrastive properties of MAE. Specifically, rather than relying on extensive data augmentation as commonly used in the image domain, we randomly mask the input tokens twice to generate contrastive input pairs. Subsequently, a weight-sharing encoder and two identically structured decoders are utilized to perform masked token reconstruction. Additionally, we propose that for an input token masked by both masks simultaneously, the reconstructed features should be as similar as possible. This naturally establishes an explicit contrastive constraint within the generative MAE-based pre-training paradigm, resulting in our proposed method, Point-CMAE. Consequently, Point-CMAE effectively enhances the representation quality and transfer performance compared to its MAE counterpart. Experimental evaluations across various downstream applications, including classification, part segmentation, and few-shot learning, demonstrate the efficacy of our framework in surpassing state-of-the-art techniques under standard ViTs and single-modal settings. The source code and trained models are available at: https://github.com/Amazingren/Point-CMAE.

cs.CV↗

Skeleton-in-Context: Unified Skeleton Sequence Modeling with In-Context Learning

In-context learning provides a new perspective for multi-task modeling for vision and NLP. Under this setting, the model can perceive tasks from prompts and accomplish them without any extra task-specific head predictions or model fine-tuning. However, Skeleton sequence modeling via in-context learning remains unexplored. Directly applying existing in-context models from other areas onto skeleton sequences fails due to the inter-frame and cross-task pose similarity that makes it outstandingly hard to perceive the task correctly from a subtle context. To address this challenge, we propose Skeleton-in-Context (SiC), an effective framework for in-context skeleton sequence modeling. Our SiC is able to handle multiple skeleton-based tasks simultaneously after a single training process and accomplish each task from context according to the given prompt. It can further generalize to new, unseen tasks according to customized prompts. To facilitate context perception, we additionally propose a task-unified prompt, which adaptively learns tasks of different natures, such as partial joint-level generation, sequence-level prediction, or 2D-to-3D motion prediction. We conduct extensive experiments to evaluate the effectiveness of our SiC on multiple tasks, including motion prediction, pose estimation, joint completion, and future pose estimation. We also evaluate its generalization capability on unseen tasks such as motion-in-between. These experiments show that our model achieves state-of-the-art multi-task performance and even outperforms single-task methods on certain tasks.

cs.CV↗

A Survey on Backbones for Deep Video Action Recognition

Action recognition is a key technology in building interactive metaverses. With the rapid development of deep learning, methods in action recognition have also achieved great advancement. Researchers design and implement the backbones referring to multiple standpoints, which leads to the diversity of methods and encountering new challenges. This paper reviews several action recognition methods based on deep neural networks. We introduce these methods in three parts: 1) Two-Streams networks and their variants, which, specifically in this paper, use RGB video frame and optical flow modality as input; 2) 3D convolutional networks, which make efforts in taking advantage of RGB modality directly while extracting different motion information is no longer necessary; 3) Transformer-based methods, which introduce the model from natural language processing into computer vision and video understanding. We offer objective sights in this review and hopefully provide a reference for future research.

cs.CV↗

SemiPL: A Semi-supervised Method for Event Sound Source Localization

In recent years, Event Sound Source Localization has been widely applied in various fields. Recent works typically relying on the contrastive learning framework show impressive performance. However, all work is based on large relatively simple datasets. It's also crucial to understand and analyze human behaviors (actions and interactions of people), voices, and sounds in chaotic events in many applications, e.g., crowd management, and emergency response services. In this paper, we apply the existing model to a more complex dataset, explore the influence of parameters on the model, and propose a semi-supervised improvement method SemiPL. With the increase in data quantity and the influence of label quality, self-supervised learning will be an unstoppable trend. The experiment shows that the parameter adjustment will positively affect the existing model. In particular, SSPL achieved an improvement of 12.2% cIoU and 0.56% AUC in Chaotic World compared to the results provided. The code is available at: https://github.com/ly245422/SSPL

cs.CV↗

HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition

Skeleton-based action recognition has gained considerable traction thanks to its utilization of succinct and robust skeletal representations. Nonetheless, current methodologies often lean towards utilizing a solitary backbone to model skeleton modality, which can be limited by inherent flaws in the network backbone. To address this and fully leverage the complementary characteristics of various network architectures, we propose a novel Hybrid Dual-Branch Network (HDBN) for robust skeleton-based action recognition, which benefits from the graph convolutional network's proficiency in handling graph-structured data and the powerful modeling capabilities of Transformers for global information. In detail, our proposed HDBN is divided into two trunk branches: MixGCN and MixFormer. The two branches utilize GCNs and Transformers to model both 2D and 3D skeletal modalities respectively. Our proposed HDBN emerged as one of the top solutions in the Multi-Modal Video Reasoning and Analyzing Competition (MMVRAC) of 2024 ICME Grand Challenge, achieving accuracies of 47.95% and 75.36% on two benchmarks of the UAV-Human dataset by outperforming most existing methods. Our code will be publicly available at: https://github.com/liujf69/ICMEW2024-Track10.

cs.CV↗

MLP: Motion Label Prior for Temporal Sentence Localization in Untrimmed 3D Human Motions

In this paper, we address the unexplored question of temporal sentence localization in human motions (TSLM), aiming to locate a target moment from a 3D human motion that semantically corresponds to a text query. Considering that 3D human motions are captured using specialized motion capture devices, motions with only a few joints lack complex scene information like objects and lighting. Due to this character, motion data has low contextual richness and semantic ambiguity between frames, which limits the accuracy of predictions made by current video localization frameworks extended to TSLM to only a rough level. To refine this, we devise two novel label-prior-assisted training schemes: one embed prior knowledge of foreground and background to highlight the localization chances of target moments, and the other forces the originally rough predictions to overlap with the more accurate predictions obtained from the flipped start/end prior label sequences during recovery training. We show that injecting label-prior knowledge into the model is crucial for improving performance at high IoU. In our constructed TSLM benchmark, our model termed MLP achieves a recall of 44.13 at IoU@0.7 on the BABEL dataset and 71.17 on HumanML3D (Restore), outperforming prior works. Finally, we showcase the potential of our approach in corpus-level moment retrieval. Our source code is openly accessible at https://github.com/eanson023/mlp.

cs.CV↗

VG4D: Vision-Language Model Goes 4D Video Recognition

Understanding the real world through point cloud video is a crucial aspect of robotics and autonomous driving systems. However, prevailing methods for 4D point cloud recognition have limitations due to sensor resolution, which leads to a lack of detailed information. Recent advances have shown that Vision-Language Models (VLM) pre-trained on web-scale text-image datasets can learn fine-grained visual concepts that can be transferred to various downstream tasks. However, effectively integrating VLM into the domain of 4D point clouds remains an unresolved problem. In this work, we propose the Vision-Language Models Goes 4D (VG4D) framework to transfer VLM knowledge from visual-text pre-trained models to a 4D point cloud network. Our approach involves aligning the 4D encoder's representation with a VLM to learn a shared visual and text space from training on large-scale image-text pairs. By transferring the knowledge of the VLM to the 4D encoder and combining the VLM, our VG4D achieves improved recognition performance. To enhance the 4D encoder, we modernize the classic dynamic point cloud backbone and propose an improved version of PSTNet, im-PSTNet, which can efficiently model point cloud videos. Experiments demonstrate that our method achieves state-of-the-art performance for action recognition on both the NTU RGB+D 60 dataset and the NTU RGB+D 120 dataset. Code is available at \url{https://github.com/Shark0-0/VG4D}.

cs.CV↗

Expressive Forecasting of 3D Whole-body Human Motions

Human motion forecasting, with the goal of estimating future human behavior over a period of time, is a fundamental task in many real-world applications. However, existing works typically concentrate on predicting the major joints of the human body without considering the delicate movements of the human hands. In practical applications, hand gesture plays an important role in human communication with the real world, and expresses the primary intention of human beings. In this work, we are the first to formulate a whole-body human pose forecasting task, which jointly predicts the future body and hand activities. Correspondingly, we propose a novel Encoding-Alignment-Interaction (EAI) framework that aims to predict both coarse (body joints) and fine-grained (gestures) activities collaboratively, enabling expressive and cross-facilitated forecasting of 3D whole-body human motions. Specifically, our model involves two key constituents: cross-context alignment (XCA) and cross-context interaction (XCI). Considering the heterogeneous information within the whole-body, XCA aims to align the latent features of various human components, while XCI focuses on effectively capturing the context interaction among the human components. We conduct extensive experiments on a newly-introduced large-scale benchmark and achieve state-of-the-art performance. The code is public for research purposes at https://github.com/Dingpx/EAI.

cs.CV↗

Hourglass Tokenizer for Efficient Transformer-Based 3D Human Pose Estimation

Transformers have been successfully applied in the field of video-based 3D human pose estimation. However, the high computational costs of these video pose transformers (VPTs) make them impractical on resource-constrained devices. In this paper, we present a plug-and-play pruning-and-recovering framework, called Hourglass Tokenizer (HoT), for efficient transformer-based 3D human pose estimation from videos. Our HoT begins with pruning pose tokens of redundant frames and ends with recovering full-length tokens, resulting in a few pose tokens in the intermediate transformer blocks and thus improving the model efficiency. To effectively achieve this, we propose a token pruning cluster (TPC) that dynamically selects a few representative tokens with high semantic diversity while eliminating the redundancy of video frames. In addition, we develop a token recovering attention (TRA) to restore the detailed spatio-temporal information based on the selected tokens, thereby expanding the network output to the original full-length temporal resolution for fast inference. Extensive experiments on two benchmark datasets (i.e., Human3.6M and MPI-INF-3DHP) demonstrate that our method can achieve both high efficiency and estimation accuracy compared to the original VPT models. For instance, applying to MotionBERT and MixSTE on Human3.6M, our HoT can save nearly 50% FLOPs without sacrificing accuracy and nearly 40% FLOPs with only 0.2% accuracy drop, respectively. Code and models are available at https://github.com/NationalGAILab/HoT.

cs.CV↗

Identity-aware Dual-constraint Network for Cloth-Changing Person Re-identification

Cloth-Changing Person Re-Identification (CC-ReID) aims to accurately identify the target person in more realistic surveillance scenarios, where pedestrians usually change their clothing. Despite great progress, limited cloth-changing training samples in existing CC-ReID datasets still prevent the model from adequately learning cloth-irrelevant features. In addition, due to the absence of explicit supervision to keep the model constantly focused on cloth-irrelevant areas, existing methods are still hampered by the disruption of clothing variations. To solve the above issues, we propose an Identity-aware Dual-constraint Network (IDNet) for the CC-ReID task. Specifically, to help the model extract cloth-irrelevant clues, we propose a Clothes Diversity Augmentation (CDA), which generates more realistic cloth-changing samples by enriching the clothing color while preserving the texture. In addition, a Multi-scale Constraint Block (MCB) is designed, which extracts fine-grained identity-related features and effectively transfers cloth-irrelevant knowledge. Moreover, a Counterfactual-guided Attention Module (CAM) is presented, which learns cloth-irrelevant features from channel and space dimensions and utilizes the counterfactual intervention for supervising the attention map to highlight identity-related regions. Finally, a Semantic Alignment Constraint (SAC) is designed to facilitate high-level semantic feature interaction. Comprehensive experiments on four CC-ReID datasets indicate that our method outperforms prior state-of-the-art approaches.

cs.CV↗

Feature Completion Transformer for Occluded Person Re-identification

Occluded person re-identification (Re-ID) is a challenging problem due to the destruction of occluders. Most existing methods focus on visible human body parts through some prior information. However, when complementary occlusions occur, features in occluded regions can interfere with matching, which affects performance severely. In this paper, different from most previous works that discard the occluded region, we propose a Feature Completion Transformer (FCFormer) to implicitly complement the semantic information of occluded parts in the feature space. Specifically, Occlusion Instance Augmentation (OIA) is proposed to simulates real and diverse occlusion situations on the holistic image. These augmented images not only enrich the amount of occlusion samples in the training set, but also form pairs with the holistic images. Subsequently, a dual-stream architecture with a shared encoder is proposed to learn paired discriminative features from pairs of inputs. Without additional semantic information, an occluded-holistic feature sample-label pair can be automatically created. Then, Feature Completion Decoder (FCD) is designed to complement the features of occluded regions by using learnable tokens to aggregate possible information from self-generated occluded features. Finally, we propose the Cross Hard Triplet (CHT) loss to further bridge the gap between complementing features and extracting features under the same ID. In addition, Feature Completion Consistency (FC$^2$) loss is introduced to help the generated completion feature distribution to be closer to the real holistic feature distribution. Extensive experiments over five challenging datasets demonstrate that the proposed FCFormer achieves superior performance and outperforms the state-of-the-art methods by significant margins on occluded datasets.

cs.CV↗

Key-Graph Transformer for Image Restoration

While it is crucial to capture global information for effective image restoration (IR), integrating such cues into transformer-based methods becomes computationally expensive, especially with high input resolution. Furthermore, the self-attention mechanism in transformers is prone to considering unnecessary global cues from unrelated objects or regions, introducing computational inefficiencies. In response to these challenges, we introduce the Key-Graph Transformer (KGT) in this paper. Specifically, KGT views patch features as graph nodes. The proposed Key-Graph Constructor efficiently forms a sparse yet representative Key-Graph by selectively connecting essential nodes instead of all the nodes. Then the proposed Key-Graph Attention is conducted under the guidance of the Key-Graph only among selected nodes with linear computational complexity within each window. Extensive experiments across 6 IR tasks confirm the proposed KGT's state-of-the-art performance, showcasing advancements both quantitatively and qualitatively.

cs.CV↗

A Survey on 3D Skeleton-Based Action Recognition Using Learning Method

3D skeleton-based action recognition (3D SAR) has gained significant attention within the computer vision community, owing to the inherent advantages offered by skeleton data. As a result, a plethora of impressive works, including those based on conventional handcrafted features and learned feature extraction methods, have been conducted over the years. However, prior surveys on action recognition have primarily focused on video or RGB data-dominated approaches, with limited coverage of reviews related to skeleton data. Furthermore, despite the extensive application of deep learning methods in this field, there has been a notable absence of research that provides an introductory or comprehensive review from the perspective of deep learning architectures. To address these limitations, this survey first underscores the importance of action recognition and emphasizes the significance of 3D skeleton data as a valuable modality. Subsequently, we provide a comprehensive introduction to mainstream action recognition techniques based on four fundamental deep architectures, i.e., Recurrent Neural Networks (RNNs), Convolutional Neural Networks (CNNs), Graph Convolutional Network (GCN), and Transformers. All methods with the corresponding architectures are then presented in a data-driven manner with detailed discussion. Finally, we offer insights into the current largest 3D skeleton dataset, NTU-RGB+D, and its new edition, NTU-RGB+D 120, along with an overview of several top-performing algorithms on these datasets. To the best of our knowledge, this research represents the first comprehensive discussion of deep learning-based action recognition using 3D skeleton data.

cs.CV↗

Eye Motion Matters for 3D Face Reconstruction

Recent advances in single-image 3D face reconstruction have shown remarkable progress in various applications. Nevertheless, prevailing techniques tend to prioritize the global facial contour and expression, often neglecting the nuanced dynamics of the eye region. In response, we introduce an Eye Landmark Adjustment Module, complemented by a Local Dynamic Loss, designed to capture the dynamic features of the eyes area. Our module allows for flexible adjustment of landmarks, resulting in accurate recreation of various eye states. In this paper, we present a comprehensive evaluation of our approach, conducting extensive experiments on two datasets. The results underscore the superior performance of our approach, highlighting its significant contributions in addressing this particular challenge.

cs.CV↗

ModelNet-O: A Large-Scale Synthetic Dataset for Occlusion-Aware Point Cloud Classification

Recently, 3D point cloud classification has made significant progress with the help of many datasets. However, these datasets do not reflect the incomplete nature of real-world point clouds caused by occlusion, which limits the practical application of current methods. To bridge this gap, we propose ModelNet-O, a large-scale synthetic dataset of 123,041 samples that emulate real-world point clouds with self-occlusion caused by scanning from monocular cameras. ModelNet-O is 10 times larger than existing datasets and offers more challenging cases to evaluate the robustness of existing methods. Our observation on ModelNet-O reveals that well-designed sparse structures can preserve structural information of point clouds under occlusion, motivating us to propose a robust point cloud processing method that leverages a critical point sampling (CPS) strategy in a multi-level manner. We term our method PointMLS. Through extensive experiments, we demonstrate that our PointMLS achieves state-of-the-art results on ModelNet-O and competitive results on regular datasets, and it is robust and effective. More experiments also demonstrate the robustness and effectiveness of PointMLS.

cs.CV↗

Diffusion-based Pose Refinement and Muti-hypothesis Generation for 3D Human Pose Estimaiton

Previous probabilistic models for 3D Human Pose Estimation (3DHPE) aimed to enhance pose accuracy by generating multiple hypotheses. However, most of the hypotheses generated deviate substantially from the true pose. Compared to deterministic models, the excessive uncertainty in probabilistic models leads to weaker performance in single-hypothesis prediction. To address these two challenges, we propose a diffusion-based refinement framework called DRPose, which refines the output of deterministic models by reverse diffusion and achieves more suitable multi-hypothesis prediction for the current pose benchmark by multi-step refinement with multiple noises. To this end, we propose a Scalable Graph Convolution Transformer (SGCT) and a Pose Refinement Module (PRM) for denoising and refining. Extensive experiments on Human3.6M and MPI-INF-3DHP datasets demonstrate that our method achieves state-of-the-art performance on both single and multi-hypothesis 3DHPE. Code is available at https://github.com/KHB1698/DRPose.

cs.CV↗

Understanding LLMs: A Comprehensive Overview from Training to Inference

The introduction of ChatGPT has led to a significant increase in the utilization of Large Language Models (LLMs) for addressing downstream tasks. There's an increasing focus on cost-efficient training and deployment within this context. Low-cost training and deployment of LLMs represent the future development trend. This paper reviews the evolution of large language model training techniques and inference deployment technologies aligned with this emerging trend. The discussion on training includes various aspects, including data preprocessing, training architecture, pre-training tasks, parallel training, and relevant content related to model fine-tuning. On the inference side, the paper covers topics such as model compression, parallel computation, memory scheduling, and structural optimization. It also explores LLMs' utilization and provides insights into their future development.

cs.CL↗