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Mevan Wijewardena

Publications and source records attributed to Mevan Wijewardena.

4 recordsLinked to original sources

Automatic Link Selection in Multi-Channel Multiple Access with Link Failures

This paper focuses on the problem of automatic link selection in multi-channel multiple access control using bandit feedback. In particular, a controller assigns multiple users to multiple channels in a time-slotted system, where in each time slot, at most one user can be assigned to a given channel, and at most one channel can be assigned to a given user. Given that user $i$ is assigned to channel $j$, the transmission fails with a fixed unknown probability $1-q_{i,j}$. The assignments are made dynamically using success/failure feedback. The goal is to maximize the time-average utility, where we consider an arbitrary (possibly nonsmooth) concave, entrywise nondecreasing utility function. The first proposed algorithm has fast $\mathcal{O}(\sqrt{\log(T)/T})$ convergence. However, this algorithm requires solving a convex optimization problem within each iteration, which can be computationally expensive. The second algorithm has slower $\mathcal{O}(\sqrt[3]{\log(T)/T})$ convergence, while avoiding the costly inner optimization. Both of these algorithms are adaptive. In particular, the convergence guarantee holds for any interval of $T$ consecutive slots during which the success probabilities do not change. We further study several special cases. In the single-channel setting, we obtain both fast $\mathcal{O}(\sqrt{\log(T)/T})$ convergence and efficient implementation via a simpler adaptive mechanism. We also consider a UCB-based non-adaptive algorithm with max-weight-type decisions. Simulations highlight intriguing performance trade-offs and demonstrate rapid adaptation of the proposed adaptive schemes.

eess.SY

Bandit-Based Rate Adaptation for a Single-Server Queue

This paper considers the problem of obtaining bounded time-average expected queue sizes in a single-queue system with a partial-feedback structure. Time is slotted; in slot $t$ the transmitter chooses a rate $V(t)$ from a continuous interval. Transmission succeeds if and only if $V(t)\le C(t)$, where channel capacities $\{C(t)\}$ and arrivals are i.i.d. draws from fixed but unknown distributions. The transmitter observes only binary acknowledgments (ACK/NACK) indicating success or failure. Let $\varepsilon>0$ denote a sufficiently small lower bound on the slack between the arrival rate and the capacity region. We propose a phased algorithm that progressively refines a discretization of the uncountable infinite rate space and, without knowledge of $\varepsilon$, achieves a $\mathcal{O}\!\big(\log^{3.5}(1/\varepsilon)/\varepsilon^{3}\big)$ time-average expected queue size uniformly over the horizon. We also prove a converse result showing that for any rate-selection algorithm, regardless of whether $\varepsilon$ is known, there exists an environment in which the worst-case time-average expected queue size is $Ω(1/\varepsilon^{2})$. Thus, while a gap remains in the setting without knowledge of $\varepsilon$, we show that if $\varepsilon$ is known, a simple single-stage UCB type policy with a fixed discretization of the rate space achieves $\mathcal{O}\!\big(\log(1/\varepsilon)/\varepsilon^{2}\big)$, matching the converse up to logarithmic factors.

eess.SY

Multi-Player Resource-Sharing Games with Fair Reward Allocation

This paper considers an online multi-player resource-sharing game with bandit feedback. Multiple players choose from a finite collection of resources in a time slotted system. In each time slot, each resource brings a random reward that is equally divided among the players who choose it. The reward vector is independent and identically distributed over the time slots. The statistics of the reward vector are unknown to the players. During each time slot, for each resource chosen by the first player, they receive as feedback the reward of the resource and the number of players who chose it, after the choice is made. We develop a novel Upper Confidence Bound (UCB) algorithm that learns the mean rewards using the feedback and maximizes the worst-case time-average expected reward of the first player. The algorithm gets within $\mathcal{O}(\log(T)/\sqrt{T})$ of optimality within $T$ time slots. The simulations depict fast convergence of the learnt policy in comparison to the worst-case optimal policy.

cs.GT

A Two-Player Resource-Sharing Game with Asymmetric Information

This paper considers a two-player game where each player chooses a resource from a finite collection of options. Each resource brings a random reward. Both players have statistical information regarding the rewards of each resource. Additionally, there exists an information asymmetry where each player has knowledge of the reward realizations of different subsets of the resources. If both players choose the same resource, the reward is divided equally between them, whereas if they choose different resources, each player gains the full reward of the resource. We first implement the iterative best response algorithm to find an $ε$-approximate Nash equilibrium for this game. This method of finding a Nash equilibrium may not be desirable when players do not trust each other and place no assumptions on the incentives of the opponent. To handle this case, we solve the problem of maximizing the worst-case expected utility of the first player. The solution leads to counter-intuitive insights in certain special cases. To solve the general version of the problem, we develop an efficient algorithmic solution that combines online convex optimization and the drift-plus penalty technique.

cs.GT