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Meysam Madadi

Publications and source records attributed to Meysam Madadi.

27 records · Page 2Linked to original sources

Cross-ethnicity Face Anti-spoofing Recognition Challenge: A Review

Face anti-spoofing is critical to prevent face recognition systems from a security breach. The biometrics community has %possessed achieved impressive progress recently due the excellent performance of deep neural networks and the availability of large datasets. Although ethnic bias has been verified to severely affect the performance of face recognition systems, it still remains an open research problem in face anti-spoofing. Recently, a multi-ethnic face anti-spoofing dataset, CASIA-SURF CeFA, has been released with the goal of measuring the ethnic bias. It is the largest up to date cross-ethnicity face anti-spoofing dataset covering $3$ ethnicities, $3$ modalities, $1,607$ subjects, 2D plus 3D attack types, and the first dataset including explicit ethnic labels among the recently released datasets for face anti-spoofing. We organized the Chalearn Face Anti-spoofing Attack Detection Challenge which consists of single-modal (e.g., RGB) and multi-modal (e.g., RGB, Depth, Infrared (IR)) tracks around this novel resource to boost research aiming to alleviate the ethnic bias. Both tracks have attracted $340$ teams in the development stage, and finally 11 and 8 teams have submitted their codes in the single-modal and multi-modal face anti-spoofing recognition challenges, respectively. All the results were verified and re-ran by the organizing team, and the results were used for the final ranking. This paper presents an overview of the challenge, including its design, evaluation protocol and a summary of results. We analyze the top ranked solutions and draw conclusions derived from the competition. In addition we outline future work directions.

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Explaining First Impressions: Modeling, Recognizing, and Explaining Apparent Personality from Videos

Explainability and interpretability are two critical aspects of decision support systems. Within computer vision, they are critical in certain tasks related to human behavior analysis such as in health care applications. Despite their importance, it is only recently that researchers are starting to explore these aspects. This paper provides an introduction to explainability and interpretability in the context of computer vision with an emphasis on looking at people tasks. Specifically, we review and study those mechanisms in the context of first impressions analysis. To the best of our knowledge, this is the first effort in this direction. Additionally, we describe a challenge we organized on explainability in first impressions analysis from video. We analyze in detail the newly introduced data set, the evaluation protocol, and summarize the results of the challenge. Finally, derived from our study, we outline research opportunities that we foresee will be decisive in the near future for the development of the explainable computer vision field.

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SMPLR: Deep SMPL reverse for 3D human pose and shape recovery

Current state-of-the-art in 3D human pose and shape recovery relies on deep neural networks and statistical morphable body models, such as the Skinned Multi-Person Linear model (SMPL). However, regardless of the advantages of having both body pose and shape, SMPL-based solutions have shown difficulties to predict 3D bodies accurately. This is mainly due to the unconstrained nature of SMPL, which may generate unrealistic body meshes. Because of this, regression of SMPL parameters is a difficult task, often addressed with complex regularization terms. In this paper we propose to embed SMPL within a deep model to accurately estimate 3D pose and shape from a still RGB image. We use CNN-based 3D joint predictions as an intermediate representation to regress SMPL pose and shape parameters. Later, 3D joints are reconstructed again in the SMPL output. This module can be seen as an autoencoder where the encoder is a deep neural network and the decoder is SMPL model. We refer to this as SMPL reverse (SMPLR). By implementing SMPLR as an encoder-decoder we avoid the need of complex constraints on pose and shape. Furthermore, given that in-the-wild datasets usually lack accurate 3D annotations, it is desirable to lift 2D joints to 3D without pairing 3D annotations with RGB images. Therefore, we also propose a denoising autoencoder (DAE) module between CNN and SMPLR, able to lift 2D joints to 3D and partially recover from structured error. We evaluate our method on SURREAL and Human3.6M datasets, showing improvement over SMPL-based state-of-the-art alternatives by about 4 and 25 millimeters, respectively.

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Multi-task human analysis in still images: 2D/3D pose, depth map, and multi-part segmentation

While many individual tasks in the domain of human analysis have recently received an accuracy boost from deep learning approaches, multi-task learning has mostly been ignored due to a lack of data. New synthetic datasets are being released, filling this gap with synthetic generated data. In this work, we analyze four related human analysis tasks in still images in a multi-task scenario by leveraging such datasets. Specifically, we study the correlation of 2D/3D pose estimation, body part segmentation and full-body depth estimation. These tasks are learned via the well-known Stacked Hourglass module such that each of the task-specific streams shares information with the others. The main goal is to analyze how training together these four related tasks can benefit each individual task for a better generalization. Results on the newly released SURREAL dataset show that all four tasks benefit from the multi-task approach, but with different combinations of tasks: while combining all four tasks improves 2D pose estimation the most, 2D pose improves neither 3D pose nor full-body depth estimation. On the other hand 2D parts segmentation can benefit from 2D pose but not from 3D pose. In all cases, as expected, the maximum improvement is achieved on those human body parts that show more variability in terms of spatial distribution, appearance and shape, e.g. wrists and ankles.

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From 2D to 3D Geodesic-based Garment Matching

A new approach for 2D to 3D garment retexturing is proposed based on Gaussian mixture models and thin plate splines (TPS). An automatically segmented garment of an individual is matched to a new source garment and rendered, resulting in augmented images in which the target garment has been retextured by using the texture of the source garment. We divide the problem into garment boundary matching based on Gaussian mixture models and then interpolate inner points using surface topology extracted through geodesic paths, which leads to a more realistic result than standard approaches. We evaluated and compared our system quantitatively by mean square error (MSE) and qualitatively using the mean opinion score (MOS), showing the benefits of the proposed methodology on our gathered dataset.

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End-to-end Global to Local CNN Learning for Hand Pose Recovery in Depth Data

Despite recent advances in 3D pose estimation of human hands, especially thanks to the advent of CNNs and depth cameras, this task is still far from being solved. This is mainly due to the highly non-linear dynamics of fingers, which make hand model training a challenging task. In this paper, we exploit a novel hierarchical tree-like structured CNN, in which branches are trained to become specialized in predefined subsets of hand joints, called local poses. We further fuse local pose features, extracted from hierarchical CNN branches, to learn higher order dependencies among joints in the final pose by end-to-end training. Lastly, the loss function used is also defined to incorporate appearance and physical constraints about doable hand motion and deformation. Finally, we introduce a non-rigid data augmentation approach to increase the amount of training depth data. Experimental results suggest that feeding a tree-shaped CNN, specialized in local poses, into a fusion network for modeling joints correlations and dependencies, helps to increase the precision of final estimations, outperforming state-of-the-art results on NYU and SyntheticHand datasets.

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Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.

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Deep Structure Inference Network for Facial Action Unit Recognition

Facial expressions are combinations of basic components called Action Units (AU). Recognizing AUs is key for developing general facial expression analysis. In recent years, most efforts in automatic AU recognition have been dedicated to learning combinations of local features and to exploiting correlations between Action Units. In this paper, we propose a deep neural architecture that tackles both problems by combining learned local and global features in its initial stages and replicating a message passing algorithm between classes similar to a graphical model inference approach in later stages. We show that by training the model end-to-end with increased supervision we improve state-of-the-art by 5.3% and 8.2% performance on BP4D and DISFA datasets, respectively.

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End-to-end semantic face segmentation with conditional random fields as convolutional, recurrent and adversarial networks

Recent years have seen a sharp increase in the number of related yet distinct advances in semantic segmentation. Here, we tackle this problem by leveraging the respective strengths of these advances. That is, we formulate a conditional random field over a four-connected graph as end-to-end trainable convolutional and recurrent networks, and estimate them via an adversarial process. Importantly, our model learns not only unary potentials but also pairwise potentials, while aggregating multi-scale contexts and controlling higher-order inconsistencies. We evaluate our model on two standard benchmark datasets for semantic face segmentation, achieving state-of-the-art results on both of them.

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