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Miana Smith

Publications and source records attributed to Miana Smith.

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Reconfigurable Structural Robotic Assembly: Interlocking 3D Aggregations with Self-Aligning Compound Nested Lattice Modules

Robotic construction systems often treat the material system and the robot as separate design problems, locating intelligence primarily in hardware, sensing, motion planning, and control. This project instead investigates how geometric intelligence can be encoded within architected material systems to simultaneously address requirements for robotic grasping, self-alignment, reversible connection, structural performance, and three-dimensional aggregation. We introduce a self-aligning compound nested lattice module composed of conjoined cuboctahedral-octahedral units. The cuboctahedral features of the modules provide defined surfaces for robotic grasping and alignment, while the octahedral features incorporate screw-releasable snap-fit connectors and corresponding receptors. Additionally, we present a nested arrangement that enables interlocking aggregation along the x, y, and z axes. We demonstrate the system through furniture and architectural scale structures assembled using both a robotic arm and mobile assembler. The resulting configurations include seating, spanning structures, surfaces, and vertical frames. Compression testing of the compound module produced a stiffness of 4,556 N/mm, a maximum load of 3,445 N, and a compressive modulus of 17.5 MPa. The modules can also be disassembled and reused across different configurations, supporting reconfigurable and circular construction.

cs.RO

Hierarchical Discrete Lattice Assembly: An Approach for the Digital Fabrication of Scalable Macroscale Structures

Although digital fabrication processes at the desktop scale have become proficient and prolific, systems aimed at producing larger-scale structures are still typically complex, expensive, and unreliable. In this work, we present an approach for the fabrication of scalable macroscale structures using simple robots and interlocking lattice building blocks. A target structure is first voxelized so that it can be populated with an architected lattice. These voxels are then grouped into larger interconnected blocks, which are produced using standard digital fabrication processes, leveraging their capability to produce highly complex geometries at a small scale. These blocks, on the size scale of tens of centimeters, are then fed to mobile relative robots that are able to traverse over the structure and place new blocks to form structures on the meter scale. To facilitate the assembly of large structures, we introduce a live digital twin simulation tool for controlling and coordinating assembly robots that enables both global planning for a target structure and live user design, interaction, or intervention. To improve assembly throughput, we introduce a new modular assembly robot, designed for hierarchical voxel handling. We validate this system by demonstrating the voxelization, hierarchical blocking, path planning, and robotic fabrication of a set of meter-scale objects.

cs.RO

Speech to Reality: On-Demand Production using Natural Language, 3D Generative AI, and Discrete Robotic Assembly

We present a system that transforms speech into physical objects using 3D generative AI and discrete robotic assembly. By leveraging natural language, the system makes design and manufacturing more accessible to people without expertise in 3D modeling or robotic programming. While generative AI models can produce a wide range of 3D meshes, AI-generated meshes are not directly suitable for robotic assembly or account for fabrication constraints. To address this, we contribute a workflow that integrates natural language, 3D generative AI, geometric processing, and discrete robotic assembly. The system discretizes the AI-generated geometry and modifies it to meet fabrication constraints such as component count, overhangs, and connectivity to ensure feasible physical assembly. The results are demonstrated through the assembly of various objects, ranging from chairs to shelves, which are prompted via speech and realized within 5 minutes using a robotic arm.

cs.RO

Making Physical Objects with Generative AI and Robotic Assembly: Considering Fabrication Constraints, Sustainability, Time, Functionality, and Accessibility

3D generative AI enables rapid and accessible creation of 3D models from text or image inputs. However, translating these outputs into physical objects remains a challenge due to the constraints in the physical world. Recent studies have focused on improving the capabilities of 3D generative AI to produce fabricable outputs, with 3D printing as the main fabrication method. However, this workshop paper calls for a broader perspective by considering how fabrication methods align with the capabilities of 3D generative AI. As a case study, we present a novel system using discrete robotic assembly and 3D generative AI to make physical objects. Through this work, we identified five key aspects to consider in a physical making process based on the capabilities of 3D generative AI. 1) Fabrication Constraints: Current text-to-3D models can generate a wide range of 3D designs, requiring fabrication methods that can adapt to the variability of generative AI outputs. 2) Time: While generative AI can generate 3D models in seconds, fabricating physical objects can take hours or even days. Faster production could enable a closer iterative design loop between humans and AI in the making process. 3) Sustainability: Although text-to-3D models can generate thousands of models in the digital world, extending this capability to the real world would be resource-intensive, unsustainable and irresponsible. 4) Functionality: Unlike digital outputs from 3D generative AI models, the fabrication method plays a crucial role in the usability of physical objects. 5) Accessibility: While generative AI simplifies 3D model creation, the need for fabrication equipment can limit participation, making AI-assisted creation less inclusive. These five key aspects provide a framework for assessing how well a physical making process aligns with the capabilities of 3D generative AI and values in the world.

cs.RO

Data-driven Feedback Control of Lattice Structures with Localized Actuation and Sensing

Assembling lattices from discrete building blocks enables the composition of large, heterogeneous, and easily reconfigurable objects with desirable mass-to-stiffness ratios. This type of building system may also be referred to as a digital material, as it is constituted from discrete, error-correcting components. Researchers have demonstrated various active structures and even robotic systems that take advantage of the reconfigurable, mass-efficient properties of discrete lattice structures. However, the existing literature has predominantly used open-loop control strategies, limiting the performance of the presented systems. In this paper, we present a novel approach to feedback control of digital lattice structures, leveraging real-time measurements of the system dynamics. We introduce an actuated voxel which constitutes a novel means for actuation of lattice structures. Our control method is based on the Extended Dynamical Mode Decomposition algorithm in conjunction with the Linear Quadratic Regulator and the Koopman Model Predictive Control. The key advantage of our approach lies in its purely data-driven nature, without the need for any prior knowledge of a system's structure. We illustrate the developed method via real experiments with custom-built flexible lattice beam, showing its ability to accomplish various tasks even with minimal sensing and actuation resources. In particular, we address two problems: stabilization together with disturbance attenuation, and reference tracking.

cs.RO