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Miao Liu

Publications and source records attributed to Miao Liu.

At least 55 records · Page 3Linked to original sources

SymptomAI: Toward a Conversational AI Agent for Everyday Symptom Assessment

Language models excel at diagnostic assessments on curated medical case-studies and vignettes, performing on par with, or better than, clinical professionals. However, existing studies focus on complex scenarios with rich context making it difficult to draw conclusions about how these systems perform for patients reporting symptoms in everyday life. We deployed SymptomAI, a set of conversational AI agents for end-to-end patient interviewing and differential diagnosis (DDx), via the Fitbit app in a study that randomized participants (N=13,917) to interact with five AI agents. This corpus captures diverse communication and a realistic distribution of illnesses from a real world population. A subset of 1,228 participants reported a clinician-provided diagnosis, and 517 of these were further evaluated by a panel of clinicians during over 250 hours of annotation. SymptomAI DDx were significantly more accurate (OR = 2.56, p < 0.001) than those from independent clinicians given the same dialogue in a blinded randomized comparison. Moreover, agentic strategies which conduct a dedicated symptom interview that elicit additional symptom information before providing a diagnosis, perform substantially better than baseline, user-guided conversations (p < 0.001). An auxiliary analysis on 1,509 conversations from a general US population panel validated that these results generalize beyond wearable device users. We used SymptomAI diagnoses as labels for all 13,917 participants to analyze over 500,000 days of wearable metrics across nearly 400 unique conditions. We identified strong associations between acute infections and physiological shifts (e.g., OR > 7 for influenza). While limited by self-reported ground truth, these results demonstrate the benefits of a dedicated and complete symptom interview compared to a user-guided symptom discussion, which is the default of most consumer LLMs.

cs.AI↗

A Multimodal Pre-trained Network for Integrated EEG-Video Seizure Detection

Reliable seizure detection in mouse models is essential for preclinical epilepsy research, yet manual review of synchronized video-EEG recordings is labor-intensive and single-modality systems fail for complementary reasons: video-based methods are easily confounded by benign behaviors, whereas EEG-based methods are vulnerable to ictal motion artifacts. We present EEGVFusion, a multimodal framework that combines self-supervised EEG representation learning, spatio-temporal video encoding, optimal-transport alignment, and bidirectional cross-attention to integrate neural and behavioral evidence. We also curate an expert-annotated dataset of synchronized EEG and video recordings comprising 93 sessions from 15 mice for training and evaluation. In the random-session split, EEGVFusion achieved a Balanced Accuracy of 0.9957 with perfect event sensitivity and an Event FAR of 0.6250 FP/h, indicating strong seizure detection performance with a low false-alarm burden. In a single held-out-subject evaluation with Subject 110 reserved for testing, EEGVFusion achieved a Balanced Accuracy of 0.9718 and reduced Event FAR from 2.7250 FP/h for the EEG-only counterpart to 0.4833 FP/h while preserving perfect event sensitivity. Targeted ablations further showed that EEG pre-training and OT alignment help reduce false alarms while preserving event sensitivity.

cs.CV↗

Unleashing Spatial Reasoning in Multimodal Large Language Models via Textual Representation Guided Reasoning

Existing Multimodal Large Language Models (MLLMs) struggle with 3D spatial reasoning, as they fail to construct structured abstractions of the 3D environment depicted in video inputs. To bridge this gap, drawing inspiration from cognitive theories of allocentric spatial reasoning, we investigate how to enable MLLMs to model and reason over text-based spatial representations of video. Specifically, we introduce Textual Representation of Allocentric Context from Egocentric Video (TRACE), a prompting method that induces MLLMs to generate text-based representations of 3D environments as intermediate reasoning traces for more accurate spatial question answering. TRACE encodes meta-context, camera trajectories, and detailed object entities to support structured spatial reasoning over egocentric videos. Extensive experiments on VSI-Bench and OST-Bench demonstrate that TRACE yields notable and consistent improvements over prior prompting strategies across a diverse range of MLLM backbones, spanning different parameter scales and training schemas. We further present ablation studies to validate our design choices, along with detailed analyses that probe the bottlenecks of 3D spatial reasoning in MLLMs.

cs.CV↗

Listening Deepfake Detection: A New Perspective Beyond Speaking-Centric Forgery Analysis

Existing deepfake detection research has primarily focused on scenarios where the manipulated subject is actively speaking, i.e., generating fabricated content by altering the speaker's appearance or voice. However, in realistic interaction settings, attackers often alternate between falsifying speaking and listening states to mislead their targets, thereby enhancing the realism and persuasiveness of the scenario. Although the detection of 'listening deepfakes' remains largely unexplored and is hindered by a scarcity of both datasets and methodologies, the relatively limited quality of synthesized listening reactions presents an excellent breakthrough opportunity for current deepfake detection efforts. In this paper, we present the task of Listening Deepfake Detection (LDD). We introduce ListenForge, the first dataset specifically designed for this task, constructed using five Listening Head Generation (LHG) methods. To address the distinctive characteristics of listening forgeries, we propose MANet, a Motion-aware and Audio-guided Network that captures subtle motion inconsistencies in listener videos while leveraging speaker's audio semantics to guide cross-modal fusion. Extensive experiments demonstrate that existing Speaking Deepfake Detection (SDD) models perform poorly in listening scenarios. In contrast, MANet achieves significantly superior performance on ListenForge. Our work highlights the necessity of rethinking deepfake detection beyond the traditional speaking-centric paradigm and opens new directions for multimodal forgery analysis in interactive communication settings. The dataset and code are available at https://anonymous.4open.science/r/LDD-B4CB.

cs.CV↗

MSCT: Differential Cross-Modal Attention for Deepfake Detection

Audio-visual deepfake detection typically employs a complementary multi-modal model to check the forgery traces in the video. These methods primarily extract forgery traces through audio-visual alignment, which results from the inconsistency between audio and video modalities. However, the traditional multi-modal forgery detection method has the problem of insufficient feature extraction and modal alignment deviation. To address this, we propose a multi-scale cross-modal transformer encoder (MSCT) for deepfake detection. Our approach includes a multi-scale self-attention to integrate the features of adjacent embeddings and a differential cross-modal attention to fuse multi-modal features. Our experiments demonstrate competitive performance on the FakeAVCeleb dataset, validating the effectiveness of the proposed structure.

cs.CV↗

GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

Human gameplay is a visually grounded interaction loop in which players act, reflect on failures, and watch tutorials to refine strategies. Can Vision-Language Models (VLMs) also learn from video-based reflection? We present GameVerse, a comprehensive video game benchmark that enables a reflective visual interaction loop. Moving beyond traditional fire-and-forget evaluations, it uses a novel reflect-and-retry paradigm to assess how VLMs internalize visual experience and improve policies. To facilitate systematic and scalable evaluation, we also introduce a cognitive hierarchical taxonomy spanning 15 globally popular games, dual action space for both semantic and GUI control, and milestone evaluation using advanced VLMs to quantify progress. Our experiments show that VLMs benefit from video-based reflection in varied settings, and perform best by combining failure trajectories and expert tutorials-a training-free analogue to reinforcement learning (RL) plus supervised fine-tuning (SFT).Our project page is available at https://gameverse-bench.github.io/ . Our code is available at https://github.com/THUSI-Lab/GameVerse .

cs.CV↗

Building a Mind Palace: Structuring Environment-Grounded Semantic Graphs for Effective Long Video Analysis with LLMs

Long-form video understanding with Large Vision Language Models is challenged by the need to analyze temporally dispersed yet spatially concentrated key moments within limited context windows. In this work, we introduce VideoMindPalace, a new framework inspired by the "Mind Palace", which organizes critical video moments into a topologically structured semantic graph. VideoMindPalace organizes key information through (i) hand-object tracking and interaction, (ii) clustered activity zones representing specific areas of recurring activities, and (iii) environment layout mapping, allowing natural language parsing by LLMs to provide grounded insights on spatio-temporal and 3D context. In addition, we propose the Video MindPalace Benchmark (VMB), to assess human-like reasoning, including spatial localization, temporal reasoning, and layout-aware sequential understanding. Evaluated on VMB and established video QA datasets, including EgoSchema, NExT-QA, IntentQA, and the Active Memories Benchmark, VideoMindPalace demonstrates notable gains in spatio-temporal coherence and human-aligned reasoning, advancing long-form video analysis capabilities in VLMs.

cs.CV↗

The Effectiveness of Approximate Regularized Replay for Efficient Supervised Fine-Tuning of Large Language Models

Although parameter-efficient fine-tuning methods, such as LoRA, only modify a small subset of parameters, they can have a significant impact on the model. Our instruction-tuning experiments show that LoRA-based supervised fine-tuning can catastrophically degrade model capabilities, even when trained on very small datasets for relatively few steps. With that said, we demonstrate that while the most straightforward approach (that is likely the most used in practice) fails spectacularly, small tweaks to the training procedure with very little overhead can virtually eliminate the problem. Particularly, in this paper we consider a regularized approximate replay approach which penalizes KL divergence with respect to the initial model and interleaves in data for next token prediction from a different, yet similar, open access corpus to what was used in pre-training. When applied to Qwen instruction-tuned models, we find that this recipe preserves general knowledge in the model without hindering plasticity to new tasks by adding a modest amount of computational overhead.

cs.LG↗

Triple systems with bounded matching number: some constructions and exact Turán number

We study the Turán numbers of $3$-graphs avoiding $3$-graphs $F$ and $M_{s+1}^3$, a matching of size $s+1$. We disprove a conjecture of Gerbner, Tompkins, and Zhou [European Journal of Combinatorics, 2025, 127:104155] on $\ex(n,\{F,M^3_{s+1}\})$ for $3$-graph $F$ with $χ(F)=2$ by constructing infinitely many counterexamples. For this family, we determine the asymptotic Turán number via edge-colored Turán problem. In addition, for the $3$-graph $F_{3,2}$ with edge set $\{123,145,245,345\}$, we determine the exact value of $\ex(n,\{F_{3,2}, M_{s+1}^3\})$ for every integers $s$ and all $n \ge 12s^2$.

math.CO↗

X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding

Long-form egocentric video understanding provides rich contextual information and unique insights into long-term human behaviors, holding significant potential for applications in embodied intelligence, long-term activity analysis, and personalized assistive technologies. However, existing benchmark datasets primarily focus on single, short (\eg, minutes to tens of minutes) to moderately long videos, leaving a substantial gap in evaluating extensive, ultra-long egocentric video recordings. To address this, we introduce X-LeBench, a novel benchmark dataset meticulously designed to fill this gap by focusing on tasks requiring a comprehensive understanding of extremely long egocentric video recordings. Our X-LeBench develops a life-logging simulation pipeline that produces realistic, coherent daily plans aligned with real-world video data. This approach enables the flexible integration of synthetic daily plans with real-world footage from Ego4D-a massive-scale egocentric video dataset covers a wide range of daily life scenarios-resulting in 432 simulated video life logs spanning from 23 minutes to 16.4 hours. The evaluations of several baseline systems and multimodal large language models (MLLMs) reveal their poor performance across the board, highlighting the inherent challenges of long-form egocentric video understanding, such as temporal localization and reasoning, context aggregation, and memory retention, and underscoring the need for more advanced models.

cs.CV↗

In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting

The emergence of advanced multimodal large language models (MLLMs) has significantly enhanced AI assistants' ability to process complex information across modalities. Recently, egocentric videos, by directly capturing user focus, actions, and context in an unified coordinate, offer an exciting opportunity to enable proactive and personalized AI user experiences with MLLMs. However, existing benchmarks overlook the crucial role of gaze as an indicator of user intent. To address this gap, we introduce EgoGazeVQA, an egocentric gaze-guided video question answering benchmark that leverages gaze information to improve the understanding of longer daily-life videos. EgoGazeVQA consists of gaze-based QA pairs generated by MLLMs and refined by human annotators. Our experiments reveal that existing MLLMs struggle to accurately interpret user intentions. In contrast, our gaze-guided intent prompting methods significantly enhance performance by integrating spatial, temporal, and intent-related cues. We further conduct experiments on gaze-related fine-tuning and analyze how gaze estimation accuracy impacts prompting effectiveness. These results underscore the value of gaze for more personalized and effective AI assistants in egocentric settings. Project page: https://taiyi98.github.io/projects/EgoGazeVQA

cs.CV↗

Inpainting-Guided Policy Optimization for Diffusion Large Language Models

Masked diffusion large language models (dLLMs) are emerging as promising alternatives to autoregressive LLMs, offering competitive performance while supporting unique generation capabilities such as inpainting. We explore how inpainting can inform RL algorithm design for dLLMs. Aligning LLMs with reinforcement learning faces an exploration challenge: sparse reward signals and sample waste when models fail to discover correct solutions. While this inefficiency affects LLMs broadly, dLLMs offer a distinctive opportunity--their inpainting ability can guide exploration. We introduce IGPO (Inpainting Guided Policy Optimization), an RL framework that strategically inserts partial ground-truth reasoning traces during online sampling. Unlike providing full solutions, inpainting steers exploration toward promising trajectory spaces while preserving self-generated reasoning, bridging supervised fine-tuning and reinforcement learning. We apply IGPO to group-based optimization methods such as GRPO, where exploration failures cause zero advantages and gradients. IGPO restores meaningful gradients while improving sample efficiency. We also propose supervised fine-tuning on synthetically rewritten concise traces that better align with dLLM generation patterns. With additional techniques including entropy-based filtering, our training recipe yields substantial gains across three mathematical benchmarks--GSM8K, Math500, and AMC--achieving new state-of-the-art results for full-attention masked dLLMs.

cs.LG↗

CURE: Critical-Token-Guided Re-Concatenation for Entropy-Collapse Prevention

Recent advances in Reinforcement Learning with Verified Reward (RLVR) have driven the emergence of more sophisticated cognitive behaviors in large language models (LLMs), thereby enhancing their reasoning capabilities. However, in prior RLVR pipelines, the repeated use of static initial-state sampling drawn exactly from the dataset distribution during each sampling phase produced overly deterministic, low diversity model behavior, which manifested as rapid entropy collapse and hindered sustained performance gains during prolonged training. To address this issue, we introduce CURE (Critical-token-gUided Re concatenation for Entropy-collapse prevention), a two-stage framework that balances exploration and exploitation. Specifically, in the first stage, to deliberately steer the model toward novel yet coherent contexts, we re-generate at high-entropy critical tokens and jointly optimize the original and the branched trajectories. The further comparison with vanilla DAPO shows that the regeneration process achieves a better performance on math reasoning tasks while sustaining a high-level entropy degree for exploration. In the second stage, we continue training with static initial-state sampling by DAPO, intentionally placing the model in a familiar state to gradually strengthen exploitation. Extensive experiments on Qwen-2.5-Math-7B show that, compared to other RLVR methods, CURE achieves a 5% performance gain across six math benchmarks, establishing state-of-the-art performance in both entropy and accuracy. A series of experiments further validate the effectiveness of our approach. Code is available at https://github.com/bytedance/CURE.

cs.LG↗

FastTrack: a fast method to evaluate mass transport in solid leveraging universal machine learning interatomic potential

We introduce a rapid, accurate framework for computing atomic migration barriers in crystals by combining universal machine learning force fields (MLFFs) with 3D potential energy surface sampling and interpolation. Our method suppresses periodic self interactions via supercell expansion, builds a continuous PES from MLFF energies on a spatial grid, and extracts minimum energy pathways without predefined NEB images. Across twelve benchmark electrode and electrolyte materials including LiCoO2, LiFePO4, and LGPS our MLFF-derived barriers lie within tens of meV of DFT and experiment, while achieving ~10^2 x speedups over DFT-NEB. We benchmark GPTFF, CHGNet, and MACE, show that fine-tuning on PBE/PBE+U data further enhances accuracy, and provide an open-source package for high-throughput materials screening and interactive PES visualization.

cond-mat.mtrl-sci↗

Imaging the Meissner effect in pressurized bilayer nickelate with integrated multi-parameter quantum sensor

Recent reports on the signatures of high-temperature superconductivity with a critical temperature Tc close to 80 K have triggered great research interest and extensive follow-up studies. Although the zero resistance has been successfully achieved under improved hydrostatic pressure conditions, the Meissner effect of $\mathrm{La_{3}Ni_{2}O_{7-δ}}$ under high pressure remains controversial. Here, using shallow nitrogen-vacancy centers implanted on the culet of diamond anvils as in-situ quantum sensors, we observe compelling evidence for the Meissner effect in polycrystalline bilayer nickelate samples: the magnetic field expulsion during both field cooling and field warming processes. In particular, we explore the multiparameter measurement capacity of the diamond quantum sensors to extract the weak demagnetization signal of $\mathrm{La_{3}Ni_{2}O_{7-δ}}$. The correlated measurements of Raman spectra and magnetic imaging indicate an incomplete structural transformation related to the displacement of oxygen ions emerging in the non-superconducting region. Our work clarifies the controversy about the Meissner effect of $\mathrm{La_{3}Ni_{2}O_{7-δ}}$ and contributes to the development of quantum sensing of weak signals under high-pressure conditions.

cond-mat.supr-con↗

Position: Theory of Mind Benchmarks are Broken for Large Language Models

Our paper argues that the majority of theory of mind benchmarks are broken because of their inability to directly test how large language models (LLMs) adapt to new partners. This problem stems from the fact that theory of mind benchmarks for LLMs are overwhelmingly inspired by the methods used to test theory of mind in humans and fall victim to a fallacy of attributing human-like qualities to AI agents. We expect that humans will engage in a consistent reasoning process across various questions about a situation, but this is known to not be the case for current LLMs. Most theory of mind benchmarks only measure what we call literal theory of mind: the ability to predict the behavior of others. However, this type of metric is only informative when agents exhibit self-consistent reasoning. Thus, we introduce the concept of functional theory of mind: the ability to adapt to agents in-context following a rational response to their behavior. We find that many open source LLMs are capable of displaying strong literal theory of mind capabilities, but seem to struggle with functional theory of mind -- even with exceedingly simple partner policies. Simply put, strong literal theory of mind performance does not necessarily imply strong functional theory of mind performance or vice versa. Achieving functional theory of mind, particularly over long interaction horizons with a partner, is a significant challenge deserving a prominent role in any meaningful LLM theory of mind evaluation.

cs.AI↗

Q-function Decomposition with Intervention Semantics with Factored Action Spaces

Many practical reinforcement learning environments have a discrete factored action space that induces a large combinatorial set of actions, thereby posing significant challenges. Existing approaches leverage the regular structure of the action space and resort to a linear decomposition of Q-functions, which avoids enumerating all combinations of factored actions. In this paper, we consider Q-functions defined over a lower dimensional projected subspace of the original action space, and study the condition for the unbiasedness of decomposed Q-functions using causal effect estimation from the no unobserved confounder setting in causal statistics. This leads to a general scheme which we call action decomposed reinforcement learning that uses the projected Q-functions to approximate the Q-function in standard model-free reinforcement learning algorithms. The proposed approach is shown to improve sample complexity in a model-based reinforcement learning setting. We demonstrate improvements in sample efficiency compared to state-of-the-art baselines in online continuous control environments and a real-world offline sepsis treatment environment.

cs.LG↗

ST-Think: How Multimodal Large Language Models Reason About 4D Worlds from Ego-Centric Videos

Humans excel at spatial-temporal reasoning, effortlessly interpreting dynamic visual events from an egocentric viewpoint. However, whether multimodal large language models (MLLMs) can similarly understand the 4D world remains uncertain. This paper explores multimodal spatial-temporal reasoning from an egocentric perspective, aiming to equip MLLMs with human-like reasoning capabilities. To support this objective, we introduce \textbf{Ego-ST Bench}, a novel benchmark containing over 5,000 question-answer pairs across four categories, systematically evaluating spatial, temporal, and integrated spatial-temporal reasoning. Additionally, we propose \textbf{ST-R1} training paradigm, a video-based reasoning model that incorporates reverse thinking into its reinforcement learning process, significantly enhancing performance. We combine long-chain-of-thought (long-CoT) supervised fine-tuning with Group Relative Policy Optimization (GRPO) reinforcement learning, achieving notable improvements with limited high-quality data. Ego-ST Bench and ST-R1 provide valuable insights and resources for advancing video-based spatial-temporal reasoning research.

cs.CV↗