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Miaomiao Liu

Publications and source records attributed to Miaomiao Liu.

At least 37 records · Page 2Linked to original sources

Ultrasensitive Measurement of Angular Rotations via Hermite-Gaussian Pointer

Exploring high sensitivity on the measurement of angular rotations is an outstanding challenge in optics and metrology. In this work, we employ the mn-order Hermite-Gaussian beam in the weak measurement scheme with an angular rotation interaction, where the rotation information is taken by another HG mode state completely after the post-selection. By taking a projective measurement on the final light beam, the precision of angular rotation is improved by a factor of 2mn+m+n. For verification, we perform an optical experiment where the minimum detectable angular rotation improves $\sqrt{15}$-fold with HG55 mode over that of HG11 mode, and achieves a sub-microradian scale of the measurement precision. Our theoretical framework and experimental results not only provide a more practical and convenient scheme for ultrasensitive measurement of angular rotations, but also contribute to a wide range of applications in quantum metrology.

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Contact-aware Human Motion Forecasting

In this paper, we tackle the task of scene-aware 3D human motion forecasting, which consists of predicting future human poses given a 3D scene and a past human motion. A key challenge of this task is to ensure consistency between the human and the scene, accounting for human-scene interactions. Previous attempts to do so model such interactions only implicitly, and thus tend to produce artifacts such as "ghost motion" because of the lack of explicit constraints between the local poses and the global motion. Here, by contrast, we propose to explicitly model the human-scene contacts. To this end, we introduce distance-based contact maps that capture the contact relationships between every joint and every 3D scene point at each time instant. We then develop a two-stage pipeline that first predicts the future contact maps from the past ones and the scene point cloud, and then forecasts the future human poses by conditioning them on the predicted contact maps. During training, we explicitly encourage consistency between the global motion and the local poses via a prior defined using the contact maps and future poses. Our approach outperforms the state-of-the-art human motion forecasting and human synthesis methods on both synthetic and real datasets. Our code is available at https://github.com/wei-mao-2019/ContAwareMotionPred.

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SPA-VAE: Similar-Parts-Assignment for Unsupervised 3D Point Cloud Generation

This paper addresses the problem of unsupervised parts-aware point cloud generation with learned parts-based self-similarity. Our SPA-VAE infers a set of latent canonical candidate shapes for any given object, along with a set of rigid body transformations for each such candidate shape to one or more locations within the assembled object. In this way, noisy samples on the surface of, say, each leg of a table, are effectively combined to estimate a single leg prototype. When parts-based self-similarity exists in the raw data, sharing data among parts in this way confers numerous advantages: modeling accuracy, appropriately self-similar generative outputs, precise in-filling of occlusions, and model parsimony. SPA-VAE is trained end-to-end using a variational Bayesian approach which uses the Gumbel-softmax trick for the shared part assignments, along with various novel losses to provide appropriate inductive biases. Quantitative and qualitative analyses on ShapeNet demonstrate the advantage of SPA-VAE.

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WiCV 2022: The Tenth Women In Computer Vision Workshop

In this paper, we present the details of Women in Computer Vision Workshop - WiCV 2022, organized alongside the hybrid CVPR 2022 in New Orleans, Louisiana. It provides a voice to a minority (female) group in the computer vision community and focuses on increasing the visibility of these researchers, both in academia and industry. WiCV believes that such an event can play an important role in lowering the gender imbalance in the field of computer vision. WiCV is organized each year where it provides a) opportunity for collaboration between researchers from minority groups, b) mentorship to female junior researchers, c) financial support to presenters to overcome monetary burden and d) large and diverse choice of role models, who can serve as examples to younger researchers at the beginning of their careers. In this paper, we present a report on the workshop program, trends over the past years, a summary of statistics regarding presenters, attendees, and sponsorship for the WiCV 2022 workshop.

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Spatially Invariant Unsupervised 3D Object-Centric Learning and Scene Decomposition

We tackle the problem of object-centric learning on point clouds, which is crucial for high-level relational reasoning and scalable machine intelligence. In particular, we introduce a framework, SPAIR3D, to factorize a 3D point cloud into a spatial mixture model where each component corresponds to one object. To model the spatial mixture model on point clouds, we derive the Chamfer Mixture Loss, which fits naturally into our variational training pipeline. Moreover, we adopt an object-specification scheme that describes each object's location relative to its local voxel grid cell. Such a scheme allows SPAIR3D to model scenes with an arbitrary number of objects. We evaluate our method on the task of unsupervised scene decomposition. Experimental results demonstrate that SPAIR3D has strong scalability and is capable of detecting and segmenting an unknown number of objects from a point cloud in an unsupervised manner.

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Weakly-supervised Action Transition Learning for Stochastic Human Motion Prediction

We introduce the task of action-driven stochastic human motion prediction, which aims to predict multiple plausible future motions given a sequence of action labels and a short motion history. This differs from existing works, which predict motions that either do not respect any specific action category, or follow a single action label. In particular, addressing this task requires tackling two challenges: The transitions between the different actions must be smooth; the length of the predicted motion depends on the action sequence and varies significantly across samples. As we cannot realistically expect training data to cover sufficiently diverse action transitions and motion lengths, we propose an effective training strategy consisting of combining multiple motions from different actions and introducing a weak form of supervision to encourage smooth transitions. We then design a VAE-based model conditioned on both the observed motion and the action label sequence, allowing us to generate multiple plausible future motions of varying length. We illustrate the generality of our approach by exploring its use with two different temporal encoding models, namely RNNs and Transformers. Our approach outperforms baseline models constructed by adapting state-of-the-art single action-conditioned motion generation methods and stochastic human motion prediction approaches to our new task of action-driven stochastic motion prediction. Our code is available at https://github.com/wei-mao-2019/WAT.

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Non-parametric Depth Distribution Modelling based Depth Inference for Multi-view Stereo

Recent cost volume pyramid based deep neural networks have unlocked the potential of efficiently leveraging high-resolution images for depth inference from multi-view stereo. In general, those approaches assume that the depth of each pixel follows a unimodal distribution. Boundary pixels usually follow a multi-modal distribution as they represent different depths; Therefore, the assumption results in an erroneous depth prediction at the coarser level of the cost volume pyramid and can not be corrected in the refinement levels leading to wrong depth predictions. In contrast, we propose constructing the cost volume by non-parametric depth distribution modeling to handle pixels with unimodal and multi-modal distributions. Our approach outputs multiple depth hypotheses at the coarser level to avoid errors in the early stage. As we perform local search around these multiple hypotheses in subsequent levels, our approach does not maintain the rigid depth spatial ordering and, therefore, we introduce a sparse cost aggregation network to derive information within each volume. We evaluate our approach extensively on two benchmark datasets: DTU and Tanks & Temples. Our experimental results show that our model outperforms existing methods by a large margin and achieves superior performance on boundary regions. Code is available at https://github.com/NVlabs/NP-CVP-MVSNet

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EditVAE: Unsupervised Part-Aware Controllable 3D Point Cloud Shape Generation

This paper tackles the problem of parts-aware point cloud generation. Unlike existing works which require the point cloud to be segmented into parts a priori, our parts-aware editing and generation are performed in an unsupervised manner. We achieve this with a simple modification of the Variational Auto-Encoder which yields a joint model of the point cloud itself along with a schematic representation of it as a combination of shape primitives. In particular, we introduce a latent representation of the point cloud which can be decomposed into a disentangled representation for each part of the shape. These parts are in turn disentangled into both a shape primitive and a point cloud representation, along with a standardising transformation to a canonical coordinate system. The dependencies between our standardising transformations preserve the spatial dependencies between the parts in a manner that allows meaningful parts-aware point cloud generation and shape editing. In addition to the flexibility afforded by our disentangled representation, the inductive bias introduced by our joint modeling approach yields state-of-the-art experimental results on the ShapeNet dataset.

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Generating Smooth Pose Sequences for Diverse Human Motion Prediction

Recent progress in stochastic motion prediction, i.e., predicting multiple possible future human motions given a single past pose sequence, has led to producing truly diverse future motions and even providing control over the motion of some body parts. However, to achieve this, the state-of-the-art method requires learning several mappings for diversity and a dedicated model for controllable motion prediction. In this paper, we introduce a unified deep generative network for both diverse and controllable motion prediction. To this end, we leverage the intuition that realistic human motions consist of smooth sequences of valid poses, and that, given limited data, learning a pose prior is much more tractable than a motion one. We therefore design a generator that predicts the motion of different body parts sequentially, and introduce a normalizing flow based pose prior, together with a joint angle loss, to achieve motion realism.Our experiments on two standard benchmark datasets, Human3.6M and HumanEva-I, demonstrate that our approach outperforms the state-of-the-art baselines in terms of both sample diversity and accuracy. The code is available at https://github.com/wei-mao-2019/gsps

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Mining Meta-indicators of University Ranking: A Machine Learning Approach Based on SHAP

University evaluation and ranking is an extremely complex activity. Major universities are struggling because of increasingly complex indicator systems of world university rankings. So can we find the meta-indicators of the index system by simplifying the complexity? This research discovered three meta-indicators based on interpretable machine learning. The first one is time, to be friends with time, and believe in the power of time, and accumulate historical deposits; the second one is space, to be friends with city, and grow together by co-develop; the third one is relationships, to be friends with alumni, and strive for more alumni donations without ceiling.

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Multi-level Motion Attention for Human Motion Prediction

Human motion prediction aims to forecast future human poses given a historical motion. Whether based on recurrent or feed-forward neural networks, existing learning based methods fail to model the observation that human motion tends to repeat itself, even for complex sports actions and cooking activities. Here, we introduce an attention based feed-forward network that explicitly leverages this observation. In particular, instead of modeling frame-wise attention via pose similarity, we propose to extract motion attention to capture the similarity between the current motion context and the historical motion sub-sequences. In this context, we study the use of different types of attention, computed at joint, body part, and full pose levels. Aggregating the relevant past motions and processing the result with a graph convolutional network allows us to effectively exploit motion patterns from the long-term history to predict the future poses. Our experiments on Human3.6M, AMASS and 3DPW validate the benefits of our approach for both periodical and non-periodical actions. Thanks to our attention model, it yields state-of-the-art results on all three datasets. Our code is available at https://github.com/wei-mao-2019/HisRepItself.

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Dense Reconstruction of Transparent Objects by Altering Incident Light Paths Through Refraction

This paper addresses the problem of reconstructing the surface shape of transparent objects. The difficulty of this problem originates from the viewpoint dependent appearance of a transparent object, which quickly makes reconstruction methods tailored for diffuse surfaces fail disgracefully. In this paper, we introduce a fixed viewpoint approach to dense surface reconstruction of transparent objects based on refraction of light. We present a simple setup that allows us to alter the incident light paths before light rays enter the object by immersing the object partially in a liquid, and develop a method for recovering the object surface through reconstructing and triangulating such incident light paths. Our proposed approach does not need to model the complex interactions of light as it travels through the object, neither does it assume any parametric form for the object shape nor the exact number of refractions and reflections taken place along the light paths. It can therefore handle transparent objects with a relatively complex shape and structure, with unknown and inhomogeneous refractive index. We also show that for thin transparent objects, our proposed acquisition setup can be further simplified by adopting a single refraction approximation. Experimental results on both synthetic and real data demonstrate the feasibility and accuracy of our proposed approach.

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Self-supervised Learning of Depth Inference for Multi-view Stereo

Recent supervised multi-view depth estimation networks have achieved promising results. Similar to all supervised approaches, these networks require ground-truth data during training. However, collecting a large amount of multi-view depth data is very challenging. Here, we propose a self-supervised learning framework for multi-view stereo that exploit pseudo labels from the input data. We start by learning to estimate depth maps as initial pseudo labels under an unsupervised learning framework relying on image reconstruction loss as supervision. We then refine the initial pseudo labels using a carefully designed pipeline leveraging depth information inferred from higher resolution images and neighboring views. We use these high-quality pseudo labels as the supervision signal to train the network and improve, iteratively, its performance by self-training. Extensive experiments on the DTU dataset show that our proposed self-supervised learning framework outperforms existing unsupervised multi-view stereo networks by a large margin and performs on par compared to the supervised counterpart. Code is available at https://github.com/JiayuYANG/Self-supervised-CVP-MVSNet.

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Fixed Viewpoint Mirror Surface Reconstruction under an Uncalibrated Camera

This paper addresses the problem of mirror surface reconstruction, and proposes a solution based on observing the reflections of a moving reference plane on the mirror surface. Unlike previous approaches which require tedious calibration, our method can recover the camera intrinsics, the poses of the reference plane, as well as the mirror surface from the observed reflections of the reference plane under at least three unknown distinct poses. We first show that the 3D poses of the reference plane can be estimated from the reflection correspondences established between the images and the reference plane. We then form a bunch of 3D lines from the reflection correspondences, and derive an analytical solution to recover the line projection matrix. We transform the line projection matrix to its equivalent camera projection matrix, and propose a cross-ratio based formulation to optimize the camera projection matrix by minimizing reprojection errors. The mirror surface is then reconstructed based on the optimized cross-ratio constraint. Experimental results on both synthetic and real data are presented, which demonstrate the feasibility and accuracy of our method.

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Dual Pixel Exploration: Simultaneous Depth Estimation and Image Restoration

The dual-pixel (DP) hardware works by splitting each pixel in half and creating an image pair in a single snapshot. Several works estimate depth/inverse depth by treating the DP pair as a stereo pair. However, dual-pixel disparity only occurs in image regions with the defocus blur. The heavy defocus blur in DP pairs affects the performance of matching-based depth estimation approaches. Instead of removing the blur effect blindly, we study the formation of the DP pair which links the blur and the depth information. In this paper, we propose a mathematical DP model which can benefit depth estimation by the blur. These explorations motivate us to propose an end-to-end DDDNet (DP-based Depth and Deblur Network) to jointly estimate the depth and restore the image. Moreover, we define a reblur loss, which reflects the relationship of the DP image formation process with depth information, to regularise our depth estimate in training. To meet the requirement of a large amount of data for learning, we propose the first DP image simulator which allows us to create datasets with DP pairs from any existing RGBD dataset. As a side contribution, we collect a real dataset for further research. Extensive experimental evaluation on both synthetic and real datasets shows that our approach achieves competitive performance compared to state-of-the-art approaches.

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High Frame Rate Video Reconstruction based on an Event Camera

Event-based cameras measure intensity changes (called `events') with microsecond accuracy under high-speed motion and challenging lighting conditions. With the `active pixel sensor' (APS), the `Dynamic and Active-pixel Vision Sensor' (DAVIS) allows the simultaneous output of intensity frames and events. However, the output images are captured at a relatively low frame rate and often suffer from motion blur. A blurred image can be regarded as the integral of a sequence of latent images, while events indicate changes between the latent images. Thus, we are able to model the blur-generation process by associating event data to a latent sharp image. Based on the abundant event data alongside a low frame rate, easily blurred images, we propose a simple yet effective approach to reconstruct high-quality and high frame rate sharp videos. Starting with a single blurred frame and its event data from DAVIS, we propose the Event-based Double Integral (EDI) model and solve it by adding regularization terms. Then, we extend it to multiple Event-based Double Integral (mEDI) model to get more smooth results based on multiple images and their events. Furthermore, we provide a new and more efficient solver to minimize the proposed energy model. By optimizing the energy function, we achieve significant improvements in removing blur and the reconstruction of a high temporal resolution video. The video generation is based on solving a simple non-convex optimization problem in a single scalar variable. Experimental results on both synthetic and real datasets demonstrate the superiority of our mEDI model and optimization method compared to the state-of-the-art.

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History Repeats Itself: Human Motion Prediction via Motion Attention

Human motion prediction aims to forecast future human poses given a past motion. Whether based on recurrent or feed-forward neural networks, existing methods fail to model the observation that human motion tends to repeat itself, even for complex sports actions and cooking activities. Here, we introduce an attention-based feed-forward network that explicitly leverages this observation. In particular, instead of modeling frame-wise attention via pose similarity, we propose to extract motion attention to capture the similarity between the current motion context and the historical motion sub-sequences. Aggregating the relevant past motions and processing the result with a graph convolutional network allows us to effectively exploit motion patterns from the long-term history to predict the future poses. Our experiments on Human3.6M, AMASS and 3DPW evidence the benefits of our approach for both periodical and non-periodical actions. Thanks to our attention model, it yields state-of-the-art results on all three datasets. Our code is available at https://github.com/wei-mao-2019/HisRepItself.

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Learning Trajectory Dependencies for Human Motion Prediction

Human motion prediction, i.e., forecasting future body poses given observed pose sequence, has typically been tackled with recurrent neural networks (RNNs). However, as evidenced by prior work, the resulted RNN models suffer from prediction errors accumulation, leading to undesired discontinuities in motion prediction. In this paper, we propose a simple feed-forward deep network for motion prediction, which takes into account both temporal smoothness and spatial dependencies among human body joints. In this context, we then propose to encode temporal information by working in trajectory space, instead of the traditionally-used pose space. This alleviates us from manually defining the range of temporal dependencies (or temporal convolutional filter size, as done in previous work). Moreover, spatial dependency of human pose is encoded by treating a human pose as a generic graph (rather than a human skeletal kinematic tree) formed by links between every pair of body joints. Instead of using a pre-defined graph structure, we design a new graph convolutional network to learn graph connectivity automatically. This allows the network to capture long range dependencies beyond that of human kinematic tree. We evaluate our approach on several standard benchmark datasets for motion prediction, including Human3.6M, the CMU motion capture dataset and 3DPW. Our experiments clearly demonstrate that the proposed approach achieves state of the art performance, and is applicable to both angle-based and position-based pose representations. The code is available at https://github.com/wei-mao-2019/LearnTrajDep

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