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Michaël Karpe

Publications and source records attributed to Michaël Karpe.

2 recordsLinked to original sources

Multi-Agent Reinforcement Learning in a Realistic Limit Order Book Market Simulation

Optimal order execution is widely studied by industry practitioners and academic researchers because it determines the profitability of investment decisions and high-level trading strategies, particularly those involving large volumes of orders. However, complex and unknown market dynamics pose significant challenges for the development and validation of optimal execution strategies. In this paper, we propose a model-free approach by training Reinforcement Learning (RL) agents in a realistic market simulation environment with multiple agents. First, we configure a multi-agent historical order book simulation environment for execution tasks built on an Agent-Based Interactive Discrete Event Simulation (ABIDES) [arXiv:1904.12066]. Second, we formulate the problem of optimal execution in an RL setting where an intelligent agent can make order execution and placement decisions based on market microstructure trading signals in High Frequency Trading (HFT). Third, we develop and train an RL execution agent using the Double Deep Q-Learning (DDQL) algorithm in the ABIDES environment. In some scenarios, our RL agent converges towards a Time-Weighted Average Price (TWAP) strategy. Finally, we evaluate the simulation with our RL agent by comparing it with a market replay simulation using real market Limit Order Book (LOB) data.

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An overall view of key problems in algorithmic trading and recent progress

We summarize the fundamental issues at stake in algorithmic trading, and the progress made in this field over the last twenty years. We first present the key problems of algorithmic trading, describing the concepts of optimal execution, optimal placement, and price impact. We then discuss the most recent advances in algorithmic trading through the use of Machine Learning, discussing the use of Deep Learning, Reinforcement Learning, and Generative Adversarial Networks.

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