Hypergamigication Through Integrating Game Engines and Learning Management Systems: Ender's Game
This paper discusses games, their use in education, and previous work on integrating game engines and learning management systems (LMS). It proposes a bidirectional integration where game environments are generated using LMS content, introducing the concept of hypergamification as the use of a comprehensive game environment rather than isolated game design elements. A working pilot implementation of an importable Unity package for Blackboard integration is demonstrated, along with a demo game that uses the developed package. The paper also discusses the limitations of the proposed approach and outlines avenues for future work.