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Michael Bi Mi

Publications and source records attributed to Michael Bi Mi.

At least 19 recordsLinked to original sources

Calibration of Large Model Quantization based on HiFloat4 Format

Quantization of Large Language Models (LLMs) has become increasingly important for reducing the computational costs and resource requirements for practical deployment. Growing interest in this area has motivated the community to move beyond 8-bit quantization towards 4-bit precision, leading to the development of customized 4-bit formats such as MXFP4 and NVFP4. Recently, HiFloat4 (HiF4) has emerged as a competitive alternative which adopts a Block Floating-Point (BFP) format with a three-level scaling hierarchy, thereby achieving a significantly larger dynamic range. While quantization can substantially reduce memory usage and accelerate inference, it frequently introduces accuracy degradation. Calibration is therefore essential for narrowing the performance gap between low-precision quantized models and their full-precision counterparts. Nevertheless, existing calibration methods are mainly designed and validated using integer-precision formats, such as INT4, lacking support for HiF4 due to its hierarchical BFP structure. In this paper, we investigate three calibration approaches, namely HiGPTQ, HiAutoRound, and HiFlatQuant, to further enhance model quantization based on the HiF4 format. Extensive experiment s demonstrate that all three proposed approaches improve inference accuracy compared with direct HiF4 conversion, reducing the gap between HiF4 and BF16 to less than 1% and outperforming the state-of-the-art NVFP4 format across various models and downstream tasks.

cs.AI↗

TinyAstral: Transferring Self-Evolving Harnesses to Tiny Generalist Manipulation Agents

Robot agents built on vision-language models depend on both the planner and its harness: the tools, feedback, memory, and recovery logic around it. Can improvements to a large teacher's harness be carried into a compact agent with lower inference compute cost? We present TinyAstral, a two-stage approach. We first freeze an open-weight teacher and improve its harness through recursive self-improvement (RSI): frontier LLM agents read the teacher's trajectories and propose harness edits, and each edit is accepted only if it passes a paired statistical test. We then freeze the final harness, collect teacher trajectories with reasoning and failure recovery, and distill a small student that replaces the teacher in the same harness. On RoboTwin, harness evolution raises the teacher's success from 33.4% to 63.6%; the final 4B student reaches 62.8%. Across four harness versions, distilled 4B students score close to their corresponding teachers, and later versions yield stronger students, showing that harness evolution gains carry into compact models. The harness gains also transfer to other frozen planners without retraining. On identical episodes, the final 4B student outperforms open 4B agents, the open 27B harness-RSI model SenseNova-RoboRSI, and our own teacher model placed in three competitors' harnesses. It stays close to its teacher on all three training benchmarks, and on three benchmarks never used for RSI or training it scores close to a 552B planner running the same harness. On the measured deployment episodes, it uses about one fifth of its teacher's accelerator time.

cs.RO↗

Fast-VLA: You Only Think Once for Robot Manipulation

Vision-language-action (VLA) policies commonly place a multi-billion-parameter model inside the feedback loop, repeatedly recomputing task context whenever they predict a new action chunk. Yet task understanding changes far more slowly than the robot state. We introduce Fast-VLA, which invokes a frozen 4B VLM once per episode to contextualize the instruction and initial views as fixed, multi-layer key-value task memory. During execution, a lightweight online actor fuses learned time- and arm-indexed queries with current visual and proprioceptive feedback to form action queries. These queries retrieve task context from the fixed memory and predict action chunks without re-running the foundation model. Fast-VLA achieves 92.46% and 92.40% success on RoboTwin 2.0 Clean and Randomized, and 95.95% and 79.11% on LIBERO and LIBERO-Plus evaluation. Against three continually conditioned baselines on the same hardware, it reduces RoboTwin amortized policy inference time by 10.9-17.1x and requires 1.22 GiB of post-prefill online resident memory. Task-memory swaps further show that the actor relies on episode-matched task memory. These results show that task context can be established once while closed-loop control remains responsive throughout execution. Project page: https://garfield-kh.github.io/FastVLA

cs.RO↗

DuoRate: Two-Rate Per-Expert Precision Allocation for Mixture-of-Experts Serving

Serving a Mixture-of-Experts (MoE) model pays for expert precision twice: the resident footprint pays for every expert the router can reach, while each batch-one decode step pays only for the experts it selects. These are two different rate functionals over the same per-expert widths, yet published per-expert MoE allocators constrain only the first. We call the difference the store-read gap; in the released BitsMoE checkpoint, 2.54 bits per weight (bpw) of storage become 7.50 bpw of decode traffic. We propose DuoRate, which stores once and reads per workload. Offline, it stores one uniform tier of a prefix-readable weight stream and bakes a distortion tensor. Online, it profiles a workload's own prefill without labels and solves a Lagrangian rate-distortion allocation under the decode functional; routing frequency provably cancels from every per-expert decision, and the solve costs one dot product per expert and a bisection. A deployment therefore keeps a single artifact that prefill reads at the stored rate and decode reads at the workload's own rate. On Qwen3-30B-A3B, DuoRate reading 2.3 bpw exceeds every 2-bit-class baseline by 6.3 to 47.0 points of average accuracy, and at 2.9 bpw it matches 4-bit formats that read 1.4-1.6 bpw more. The advantage is largest under long decoding: on GSM8K, DuoRate at 2.9 bpw matches or exceeds every 4-bit format and trails BF16 by only 0.25 points, and at 2.6 bpw it still matches or exceeds the 4.5-bit NF4 and FP4. Against controls in its own format, the allocation alone is worth 0.07-0.11 bpw of read rate. Code will be released upon publication.

cs.LG↗

StagQ: Constraint-Driven Multi-Precision Weight Quantization for LLMs

Serving a large language model (LLM) across a fleet of deployments requires several weight-precision operating points. Multi-precision formats serve them all from one stream whose prefixes are valid lower-precision codes, instead of storing multiple copies. We present StagQ, a multi-precision weight format whose main stream is a 2-bit group-wise affine base followed by a configurable number of 1-bit refinement planes on a dyadic step schedule. Every supported precision is a readable prefix, decoded by an affine map derived from metadata shared across all precisions, with no per-weight lookup. A sparse side record, filled both before and after the grid is fitted, holds out the few weights the grid serves worst. We report two configurations of the encoder. At two bits the cheaper one leads the strongest multi-precision baseline on Llama-3.1-8B, Phi-4, and OLMo-2-7B by 3.1 to 7.0 MMLU points, at a slightly lower logical rate. At three bits it leads on Llama-3.1-8B, leads on Phi-4 at a higher rate, and ties on OLMo-2-7B. At four bits it ties on all three, at a higher rate. In a batch-one matrix-vector product on an NVIDIA A100 GPU, timed on synthetic weights, our kernel is faster than the two baseline kernels in most shape-precision cases.

cs.LG↗

Breaking the Horizontal Prior: From Long-Tailed Orientation Bias to Roll-Robust Monocular Depth Estimation

Despite recent advances in Monocular Depth Estimation, state-of-the-art depth foundation models remain vulnerable to robustness issues. Particularly, even slight camera rolls can result in substantial degradation in depth estimations. We attribute this problem to a previously overlooked phenomenon, termed the Horizontal Prior, which is a manifestation of long-tailed distribution bias: most training images are captured in approximately horizontal orientations due to human visual preferences and photographic habits. While intuitive remedies such as re-balanced data augmentation and horizon leveling provide partial improvements, they fail to fully address the issue. In this paper, we introduce Invariant Depth Constraint (ID-Constraint), a training-time supervision strategy that improves roll robustness by fine-tuning and jointly regularizing the depth backbone with a series of geometric and spatial reasoning tasks. These auxiliary objectives encourage the backbone to learn rotation-stable, depth-relevant representations, while the auxiliary prediction heads are discarded after training, leaving the original inference architecture unchanged. Extensive experiments on five benchmark datasets across four roll settings demonstrate the effectiveness of the proposed method.

cs.CV↗

AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors

Recent feed-forward Gaussian reconstruction models adopt a pixel-aligned formulation that maps each 2D pixel to a 3D Gaussian, entangling Gaussian representations tightly with the input images. In this paper, we propose AnchorSplat, a novel feed-forward 3DGS framework for scene-level reconstruction that represents the scene directly in 3D space. AnchorSplat introduces an anchor-aligned Gaussian representation guided by 3D geometric priors (e.g., sparse point clouds, voxels, or RGB-D point clouds), enabling a more geometry-aware renderable 3D Gaussians that is independent of image resolution and number of views. This design substantially reduces the number of required Gaussians, improving computational efficiency while enhancing reconstruction fidelity. Beyond the anchor-aligned design, we utilize a Gaussian Refiner to adjust the intermediate Gaussiansy via merely a few forward passes. Experiments on the ScanNet++ v2 NVS benchmark demonstrate the SOTA performance, outperforming previous methods with more view-consistent and substantially fewer Gaussian primitives.

cs.CV↗

HiFloat4 Format for Language Model Inference

This paper introduces HiFloat4 (HiF4), a block floating-point data format tailored for deep learning. Each HiF4 unit packs 64 4-bit elements with 32 bits of shared scaling metadata, averaging 4.5 bits per value. The metadata specifies a three-level scaling hierarchy, capturing inter- and intra-group dynamic range while improving the utilization of the representational space. In addition, the large 64-element group size enables matrix multiplications to be executed in a highly fixed-point manner, significantly reducing hardware area and power consumption. To evaluate the proposed format, we conducted inference experiments on several language models, including LLaMA, Qwen, Mistral, DeepSeek-V3.1 and LongCat. Results show that HiF4 achieves higher average accuracy than the state-of-the-art NVFP4 format across multiple models and diverse downstream tasks.

cs.LG↗

GhostRNN: Reducing State Redundancy in RNN with Cheap Operations

Recurrent neural network (RNNs) that are capable of modeling long-distance dependencies are widely used in various speech tasks, eg., keyword spotting (KWS) and speech enhancement (SE). Due to the limitation of power and memory in low-resource devices, efficient RNN models are urgently required for real-world applications. In this paper, we propose an efficient RNN architecture, GhostRNN, which reduces hidden state redundancy with cheap operations. In particular, we observe that partial dimensions of hidden states are similar to the others in trained RNN models, suggesting that redundancy exists in specific RNNs. To reduce the redundancy and hence computational cost, we propose to first generate a few intrinsic states, and then apply cheap operations to produce ghost states based on the intrinsic states. Experiments on KWS and SE tasks demonstrate that the proposed GhostRNN significantly reduces the memory usage (~40%) and computation cost while keeping performance similar.

cs.CL↗

Learning-to-Cache: Accelerating Diffusion Transformer via Layer Caching

Diffusion Transformers have recently demonstrated unprecedented generative capabilities for various tasks. The encouraging results, however, come with the cost of slow inference, since each denoising step requires inference on a transformer model with a large scale of parameters. In this study, we make an interesting and somehow surprising observation: the computation of a large proportion of layers in the diffusion transformer, through introducing a caching mechanism, can be readily removed even without updating the model parameters. In the case of U-ViT-H/2, for example, we may remove up to 93.68% of the computation in the cache steps (46.84% for all steps), with less than 0.01 drop in FID. To achieve this, we introduce a novel scheme, named Learning-to-Cache (L2C), that learns to conduct caching in a dynamic manner for diffusion transformers. Specifically, by leveraging the identical structure of layers in transformers and the sequential nature of diffusion, we explore redundant computations between timesteps by treating each layer as the fundamental unit for caching. To address the challenge of the exponential search space in deep models for identifying layers to cache and remove, we propose a novel differentiable optimization objective. An input-invariant yet timestep-variant router is then optimized, which can finally produce a static computation graph. Experimental results show that L2C largely outperforms samplers such as DDIM and DPM-Solver, alongside prior cache-based methods at the same inference speed. Code is available at https://github.com/horseee/learning-to-cache

cs.LG↗

DreamDrone: Text-to-Image Diffusion Models are Zero-shot Perpetual View Generators

We introduce DreamDrone, a novel zero-shot and training-free pipeline for generating unbounded flythrough scenes from textual prompts. Different from other methods that focus on warping images frame by frame, we advocate explicitly warping the intermediate latent code of the pre-trained text-to-image diffusion model for high-quality image generation and generalization ability. To further enhance the fidelity of the generated images, we also propose a feature-correspondence-guidance diffusion process and a high-pass filtering strategy to promote geometric consistency and high-frequency detail consistency, respectively. Extensive experiments reveal that DreamDrone significantly surpasses existing methods, delivering highly authentic scene generation with exceptional visual quality, without training or fine-tuning on datasets or reconstructing 3D point clouds in advance.

cs.CV↗

Vista3D: Unravel the 3D Darkside of a Single Image

We embark on the age-old quest: unveiling the hidden dimensions of objects from mere glimpses of their visible parts. To address this, we present Vista3D, a framework that realizes swift and consistent 3D generation within a mere 5 minutes. At the heart of Vista3D lies a two-phase approach: the coarse phase and the fine phase. In the coarse phase, we rapidly generate initial geometry with Gaussian Splatting from a single image. In the fine phase, we extract a Signed Distance Function (SDF) directly from learned Gaussian Splatting, optimizing it with a differentiable isosurface representation. Furthermore, it elevates the quality of generation by using a disentangled representation with two independent implicit functions to capture both visible and obscured aspects of objects. Additionally, it harmonizes gradients from 2D diffusion prior with 3D-aware diffusion priors by angular diffusion prior composition. Through extensive evaluation, we demonstrate that Vista3D effectively sustains a balance between the consistency and diversity of the generated 3D objects. Demos and code will be available at https://github.com/florinshen/Vista3D.

cs.CV↗

Isomorphic Pruning for Vision Models

Structured pruning reduces the computational overhead of deep neural networks by removing redundant sub-structures. However, assessing the relative importance of different sub-structures remains a significant challenge, particularly in advanced vision models featuring novel mechanisms and architectures like self-attention, depth-wise convolutions, or residual connections. These heterogeneous substructures usually exhibit diverged parameter scales, weight distributions, and computational topology, introducing considerable difficulty to importance comparison. To overcome this, we present Isomorphic Pruning, a simple approach that demonstrates effectiveness across a range of network architectures such as Vision Transformers and CNNs, and delivers competitive performance across different model sizes. Isomorphic Pruning originates from an observation that, when evaluated under a pre-defined importance criterion, heterogeneous sub-structures demonstrate significant divergence in their importance distribution, as opposed to isomorphic structures that present similar importance patterns. This inspires us to perform isolated ranking and comparison on different types of sub-structures for more reliable pruning. Our empirical results on ImageNet-1K demonstrate that Isomorphic Pruning surpasses several pruning baselines dedicatedly designed for Transformers or CNNs. For instance, we improve the accuracy of DeiT-Tiny from 74.52% to 77.50% by pruning an off-the-shelf DeiT-Base model. And for ConvNext-Tiny, we enhanced performance from 82.06% to 82.18%, while reducing the number of parameters and memory usage. Code is available at \url{https://github.com/VainF/Isomorphic-Pruning}.

cs.CV↗

MotionMix: Weakly-Supervised Diffusion for Controllable Motion Generation

Controllable generation of 3D human motions becomes an important topic as the world embraces digital transformation. Existing works, though making promising progress with the advent of diffusion models, heavily rely on meticulously captured and annotated (e.g., text) high-quality motion corpus, a resource-intensive endeavor in the real world. This motivates our proposed MotionMix, a simple yet effective weakly-supervised diffusion model that leverages both noisy and unannotated motion sequences. Specifically, we separate the denoising objectives of a diffusion model into two stages: obtaining conditional rough motion approximations in the initial $T-T^*$ steps by learning the noisy annotated motions, followed by the unconditional refinement of these preliminary motions during the last $T^*$ steps using unannotated motions. Notably, though learning from two sources of imperfect data, our model does not compromise motion generation quality compared to fully supervised approaches that access gold data. Extensive experiments on several benchmarks demonstrate that our MotionMix, as a versatile framework, consistently achieves state-of-the-art performances on text-to-motion, action-to-motion, and music-to-dance tasks. Project page: https://nhathoang2002.github.io/MotionMix-page/

cs.CV↗

Enhancing Video Super-Resolution via Implicit Resampling-based Alignment

In video super-resolution, it is common to use a frame-wise alignment to support the propagation of information over time. The role of alignment is well-studied for low-level enhancement in video, but existing works overlook a critical step -- resampling. We show through extensive experiments that for alignment to be effective, the resampling should preserve the reference frequency spectrum while minimizing spatial distortions. However, most existing works simply use a default choice of bilinear interpolation for resampling even though bilinear interpolation has a smoothing effect and hinders super-resolution. From these observations, we propose an implicit resampling-based alignment. The sampling positions are encoded by a sinusoidal positional encoding, while the value is estimated with a coordinate network and a window-based cross-attention. We show that bilinear interpolation inherently attenuates high-frequency information while an MLP-based coordinate network can approximate more frequencies. Experiments on synthetic and real-world datasets show that alignment with our proposed implicit resampling enhances the performance of state-of-the-art frameworks with minimal impact on both compute and parameters.

cs.CV↗

Semantic Segmentation in Multiple Adverse Weather Conditions with Domain Knowledge Retention

Semantic segmentation's performance is often compromised when applied to unlabeled adverse weather conditions. Unsupervised domain adaptation is a potential approach to enhancing the model's adaptability and robustness to adverse weather. However, existing methods encounter difficulties when sequentially adapting the model to multiple unlabeled adverse weather conditions. They struggle to acquire new knowledge while also retaining previously learned knowledge.To address these problems, we propose a semantic segmentation method for multiple adverse weather conditions that incorporates adaptive knowledge acquisition, pseudolabel blending, and weather composition replay. Our adaptive knowledge acquisition enables the model to avoid learning from extreme images that could potentially cause the model to forget. In our approach of blending pseudo-labels, we not only utilize the current model but also integrate the previously learned model into the ongoing learning process. This collaboration between the current teacher and the previous model enhances the robustness of the pseudo-labels for the current target. Our weather composition replay mechanism allows the model to continuously refine its previously learned weather information while simultaneously learning from the new target domain. Our method consistently outperforms the stateof-the-art methods, and obtains the best performance with averaged mIoU (%) of 65.7 and the lowest forgetting (%) of 3.6 against 60.1 and 11.3, on the ACDC datasets for a four-target continual multi-target domain adaptation.

cs.CV↗

HEAP: Unsupervised Object Discovery and Localization with Contrastive Grouping

Unsupervised object discovery and localization aims to detect or segment objects in an image without any supervision. Recent efforts have demonstrated a notable potential to identify salient foreground objects by utilizing self-supervised transformer features. However, their scopes only build upon patch-level features within an image, neglecting region/image-level and cross-image relationships at a broader scale. Moreover, these methods cannot differentiate various semantics from multiple instances. To address these problems, we introduce Hierarchical mErging framework via contrAstive grouPing (HEAP). Specifically, a novel lightweight head with cross-attention mechanism is designed to adaptively group intra-image patches into semantically coherent regions based on correlation among self-supervised features. Further, to ensure the distinguishability among various regions, we introduce a region-level contrastive clustering loss to pull closer similar regions across images. Also, an image-level contrastive loss is present to push foreground and background representations apart, with which foreground objects and background are accordingly discovered. HEAP facilitates efficient hierarchical image decomposition, which contributes to more accurate object discovery while also enabling differentiation among objects of various classes. Extensive experimental results on semantic segmentation retrieval, unsupervised object discovery, and saliency detection tasks demonstrate that HEAP achieves state-of-the-art performance.

cs.CV↗

PARTNER: Level up the Polar Representation for LiDAR 3D Object Detection

Recently, polar-based representation has shown promising properties in perceptual tasks. In addition to Cartesian-based approaches, which separate point clouds unevenly, representing point clouds as polar grids has been recognized as an alternative due to (1) its advantage in robust performance under different resolutions and (2) its superiority in streaming-based approaches. However, state-of-the-art polar-based detection methods inevitably suffer from the feature distortion problem because of the non-uniform division of polar representation, resulting in a non-negligible performance gap compared to Cartesian-based approaches. To tackle this issue, we present PARTNER, a novel 3D object detector in the polar coordinate. PARTNER alleviates the dilemma of feature distortion with global representation re-alignment and facilitates the regression by introducing instance-level geometric information into the detection head. Extensive experiments show overwhelming advantages in streaming-based detection and different resolutions. Furthermore, our method outperforms the previous polar-based works with remarkable margins of 3.68% and 9.15% on Waymo and ONCE validation set, thus achieving competitive results over the state-of-the-art methods.

cs.CV↗