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Michael Burke

Publications and source records attributed to Michael Burke.

At least 19 recordsLinked to original sources

Quasi-Periodic Gaussian Process Predictive Iterative Learning Control

Repetitive motion tasks are common in robotics, but performance can degrade over time due to environmental changes and robot wear and tear. Iterative learning control (ILC) improves performance by using information from previous iterations to compensate for expected errors in future iterations. This work incorporates the use of Quasi-Periodic Gaussian Processes (QPGPs) into a predictive ILC framework to model and forecast disturbances and drift across iterations. Using a recent structural equation formulation of QPGPs, the proposed approach enables efficient inference with complexity $\mathcal{O}(p^3)$ instead of $\mathcal{O}(i^2p^3)$, where $p$ denotes the number of points within an iteration and $i$ represents the total number of iterations, specially for larger $i$. This formulation also enables parameter estimation without loss of information, making continual GP learning computationally feasible within the control loop. By predicting next-iteration error profiles rather than relying only on past errors, the controller achieves faster convergence and maintains this under time-varying disturbances. We benchmark the method against both standard ILC and conventional Gaussian Process (GP)-based predictive ILC on three tasks, autonomous vehicle trajectory tracking, a three-link robotic manipulator, and a real-world Stretch robot experiment. Across all cases, the proposed approach converges faster and remains robust under injected and natural disturbances while reducing computational cost. This highlights its practicality across a range of repetitive dynamical systems.

cs.RO

Explaining Why Things Go Where They Go: Interpretable Constructs of Human Organizational Preferences

Robotic systems for household object rearrangement often rely on latent preference models inferred from human demonstrations. While effective at prediction, these models offer limited insight into the interpretable factors that guide human decisions. We introduce an explicit formulation of object arrangement preferences along four interpretable constructs: spatial practicality (putting items where they naturally fit best in the space), habitual convenience (making frequently used items easy to reach), semantic coherence (placing items together if they are used for the same task or are contextually related), and commonsense appropriateness (putting things where people would usually expect to find them). To capture these constructs, we designed and validated a self-report questionnaire through a 63-participant online study. Results confirm the psychological distinctiveness of these constructs and their explanatory power across two scenarios (kitchen and living room). We demonstrate the utility of these constructs by integrating them into a Monte Carlo Tree Search (MCTS) planner and show that when guided by participant-derived preferences, our planner can generate reasonable arrangements that closely align with those generated by participants. This work contributes a compact, interpretable formulation of object arrangement preferences and a demonstration of how it can be operationalized for robot planning.

cs.AI

A structural equation formulation for general quasi-periodic Gaussian processes

This paper introduces a structural equation formulation that gives rise to a new family of quasi-periodic Gaussian processes, useful to process a broad class of natural and physiological signals. The proposed formulation simplifies generation and forecasting, and provides hyperparameter estimates, which we exploit in a convergent and consistent iterative estimation algorithm. A bootstrap approach for standard error estimation and confidence intervals is also provided. We demonstrate the computational and scaling benefits of the proposed approach on a broad class of problems, including water level tidal analysis, CO\textsubscript{2} emission data, and sunspot numbers data. By leveraging the structural equations, our method reduces the cost of likelihood evaluations and predictions from $\mathcal{O}(k^2 p^2)$ to $\mathcal{O}(p^2)$, significantly improving scalability.

stat.ME

Heteroscedasticity of Denoising Score Matching with Generalised Smooth Noise

Score Matching (SM) is a powerful framework for estimating the log-density derivatives of a distribution without calculating its normalizing constants. This capability has made it a cornerstone across multiple domains, from classical sta- tistical estimation and energy-based models to modern diffusion-based generative models. In practice, these models rely almost exclusively on Denoising Score Matching (DSM) as a tractable proxy for score matching. This ubiquity naturally raises a fundamental question: Is DSM truly "score matching for free"? In this work, we demonstrate that DSM is not a perfect substitute. We prove that the denoising objective is inherently heteroscedastic, the variance of model parame- ters fluctuates unpredictably based on both noise levels and the underlying data geometry. This instability is baked into the mathematical structure of the DSM. To address this, we derive an ideal weighting function that equalizes this variance, yielding a homoscedastic generalization of DSM. Since the ideal weights are of- ten empirically inaccessible, we show that a practical approximation weighting function via Taylor expansion reduces gradient variance during training, at the cost of statistical optimality. Notably, this provides a theoretical justification for an existing heuristic weight used in Isotropic Gaussian Diffusion. We validate our theory across different perturbed distributions and for higher-order scores.

cs.LG

Feedback-Induced Performance Decline in LLM-Based Decision-Making

The ability of Large Language Models (LLMs) to extract context from natural language problem descriptions naturally raises questions about their suitability in autonomous decision-making settings. This paper studies the behaviour of these models within a Markov Decision Process (MDPs). While traditional reinforcement learning (RL) strategies commonly employed in this setting rely on iterative exploration, LLMs, pre-trained on diverse datasets, offer the capability to leverage prior knowledge for faster adaptation. We investigate online structured prompting strategies in sequential decision making tasks, comparing the zero-shot performance of LLM-based approaches to that of classical RL methods. Our findings reveal that although LLMs demonstrate improved initial performance in simpler environments, they struggle with planning and reasoning in complex scenarios without fine-tuning or additional guidance. Our results show that feedback mechanisms, intended to improve decision-making, often introduce confusion, leading to diminished performance in intricate environments. These insights underscore the need for further exploration into hybrid strategies, fine-tuning, and advanced memory integration to enhance LLM-based decision-making capabilities.

cs.AI

Advancements and Challenges in Continual Reinforcement Learning: A Comprehensive Review

The diversity of tasks and dynamic nature of reinforcement learning (RL) require RL agents to be able to learn sequentially and continuously, a learning paradigm known as continuous reinforcement learning. This survey reviews how continual learning transforms RL agents into dynamic continual learners. This enables RL agents to acquire and retain useful and reusable knowledge seamlessly. The paper delves into fundamental aspects of continual reinforcement learning, exploring key concepts, significant challenges, and novel methodologies. Special emphasis is placed on recent advancements in continual reinforcement learning within robotics, along with a succinct overview of evaluation environments utilized in prominent research, facilitating accessibility for newcomers to the field. The review concludes with a discussion on limitations and promising future directions, providing valuable insights for researchers and practitioners alike.

cs.LG

Learning a Neural Association Network for Self-supervised Multi-Object Tracking

This paper introduces a novel framework to learn data association for multi-object tracking in a self-supervised manner. Fully-supervised learning methods are known to achieve excellent tracking performances, but acquiring identity-level annotations is tedious and time-consuming. Motivated by the fact that in real-world scenarios object motion can be usually represented by a Markov process, we present a novel expectation maximization (EM) algorithm that trains a neural network to associate detections for tracking, without requiring prior knowledge of their temporal correspondences. At the core of our method lies a neural Kalman filter, with an observation model conditioned on associations of detections parameterized by a neural network. Given a batch of frames as input, data associations between detections from adjacent frames are predicted by a neural network followed by a Sinkhorn normalization that determines the assignment probabilities of detections to states. Kalman smoothing is then used to obtain the marginal probability of observations given the inferred states, producing a training objective to maximize this marginal probability using gradient descent. The proposed framework is fully differentiable, allowing the underlying neural model to be trained end-to-end. We evaluate our approach on the challenging MOT17, MOT20, and BDD100K datasets and achieve state-of-the-art results in comparison to self-supervised trackers using public detections.

cs.CV

A Probabilistic Model for Skill Acquisition with Switching Latent Feedback Controllers

Manipulation tasks often consist of subtasks, each representing a distinct skill. Mastering these skills is essential for robots, as it enhances their autonomy, efficiency, adaptability, and ability to work in their environment. Learning from demonstrations allows robots to rapidly acquire new skills without starting from scratch, with demonstrations typically sequencing skills to achieve tasks. Behaviour cloning approaches to learning from demonstration commonly rely on mixture density network output heads to predict robot actions. In this work, we first reinterpret the mixture density network as a library of feedback controllers (or skills) conditioned on latent states. This arises from the observation that a one-layer linear network is functionally equivalent to a classical feedback controller, with network weights corresponding to controller gains. We use this insight to derive a probabilistic graphical model that combines these elements, describing the skill acquisition process as segmentation in a latent space, where each skill policy functions as a feedback control law in this latent space. Our approach significantly improves not only task success rate, but also robustness to observation noise when trained with human demonstrations. Our physical robot experiments further show that the induced robustness improves model deployment on robots.

cs.RO

Carefully Structured Compression: Efficiently Managing StarCraft II Data

Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy game StarCraft II, require more deliberate thought and strategy to reduce cost of ownership. We introduce a serialization framework for StarCraft II that reduces the cost of dataset creation and storage, as well as improving usage ergonomics. We benchmark against the most comparable existing dataset from \textit{AlphaStar-Unplugged} and highlight the benefit of our framework in terms of both the cost of creation and storage. We use our dataset to train deep learning models that exceed the performance of comparable models trained on other datasets. The dataset conversion and usage framework introduced is open source and can be used as a framework for datasets with similar characteristics such as digital twin simulations. Pre-converted StarCraft II tournament data is also available online.

cs.LG

Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations

Various works have aimed at combining the inference efficiency of recurrent models and training parallelism of multi-head attention for sequence modeling. However, most of these works focus on tasks with fixed-dimension observation spaces, such as individual tokens in language modeling or pixels in image completion. To handle an observation space of varying size, we propose a novel algorithm that alternates between cross-attention between a 2D latent state and observation, and a discounted cumulative sum over the sequence dimension to efficiently accumulate historical information. We find this resampling cycle is critical for performance. To evaluate efficient sequence modeling in this domain, we introduce two multi-agent intention tasks: simulated agents chasing bouncing particles and micromanagement analysis in professional StarCraft II games. Our algorithm achieves comparable accuracy with a lower parameter count, faster training and inference compared to existing methods.

cs.LG

Rendering Stable Features Improves Sampling-Based Localisation with Neural Radiance Fields

Neural radiance fields (NeRFs) are a powerful tool for implicit scene representations, allowing for differentiable rendering and the ability to make predictions about unseen viewpoints. There has been growing interest in object and scene-based localisation using NeRFs, with a number of recent works relying on sampling-based or Monte-Carlo localisation schemes. Unfortunately, these can be extremely computationally expensive, requiring multiple network forward passes to infer camera or object pose. To alleviate this, a variety of sampling strategies have been applied, many relying on keypoint recognition techniques from classical computer vision. This work conducts a systematic empirical comparison of these approaches and shows that in contrast to conventional feature matching approaches for geometry-based localisation, sampling-based localisation using NeRFs benefits significantly from stable features. Results show that rendering stable features provides significantly better estimation with a tenfold reduction in the number of forward passes required.

cs.RO

Generating robotic elliptical excisions with human-like tool-tissue interactions

In surgery, the application of appropriate force levels is critical for the success and safety of a given procedure. While many studies are focused on measuring in situ forces, little attention has been devoted to relating these observed forces to surgical techniques. Answering questions like "Can certain changes to a surgical technique result in lower forces and increased safety margins?" could lead to improved surgical practice, and importantly, patient outcomes. However, such studies would require a large number of trials and professional surgeons, which is generally impractical to arrange. Instead, we show how robots can learn several variations of a surgical technique from a smaller number of surgical demonstrations and interpolate learnt behaviour via a parameterised skill model. This enables a large number of trials to be performed by a robotic system and the analysis of surgical techniques and their downstream effects on tissue. Here, we introduce a parameterised model of the elliptical excision skill and apply a Bayesian optimisation scheme to optimise the excision behaviour with respect to expert ratings, as well as individual characteristics of excision forces. Results show that the proposed framework can successfully align the generated robot behaviour with subjects across varying levels of proficiency in terms of excision forces.

cs.RO

Intelligent Robotic Sonographer: Mutual Information-based Disentangled Reward Learning from Few Demonstrations

Ultrasound (US) imaging is widely used for biometric measurement and diagnosis of internal organs due to the advantages of being real-time and radiation-free. However, due to inter-operator variations, resulting images highly depend on the experience of sonographers. This work proposes an intelligent robotic sonographer to autonomously "explore" target anatomies and navigate a US probe to a relevant 2D plane by learning from the expert. The underlying high-level physiological knowledge from experts is inferred by a neural reward function, using a ranked pairwise image comparisons approach in a self-supervised fashion. This process can be referred to as understanding the "language of sonography". Considering the generalization capability to overcome inter-patient variations, mutual information is estimated by a network to explicitly disentangle the task-related and domain features in latent space. The robotic localization is carried out in coarse-to-fine mode based on the predicted reward associated with B-mode images. To validate the effectiveness of the proposed reward inference network, representative experiments were performed on vascular phantoms ("line" target), two types of ex-vivo animal organs (chicken heart and lamb kidney) phantoms ("point" target) and in-vivo human carotids, respectively. To further validate the performance of the autonomous acquisition framework, physical robotic acquisitions were performed on three phantoms (vascular, chicken heart, and lamb kidney). The results demonstrated that the proposed advanced framework can robustly work on a variety of seen and unseen phantoms as well as in-vivo human carotid data.

cs.RO

Learning rewards for robotic ultrasound scanning using probabilistic temporal ranking

Informative path-planning is a well established approach to visual-servoing and active viewpoint selection in robotics, but typically assumes that a suitable cost function or goal state is known. This work considers the inverse problem, where the goal of the task is unknown, and a reward function needs to be inferred from exploratory example demonstrations provided by a demonstrator, for use in a downstream informative path-planning policy. Unfortunately, many existing reward inference strategies are unsuited to this class of problems, due to the exploratory nature of the demonstrations. In this paper, we propose an alternative approach to cope with the class of problems where these sub-optimal, exploratory demonstrations occur. We hypothesise that, in tasks which require discovery, successive states of any demonstration are progressively more likely to be associated with a higher reward, and use this hypothesis to generate time-based binary comparison outcomes and infer reward functions that support these ranks, under a probabilistic generative model. We formalise this \emph{probabilistic temporal ranking} approach and show that it improves upon existing approaches to perform reward inference for autonomous ultrasound scanning, a novel application of learning from demonstration in medical imaging while also being of value across a broad range of goal-oriented learning from demonstration tasks. \keywords{Visual servoing \and reward inference \and probabilistic temporal ranking

cs.RO

Motion Perceiver: Real-Time Occupancy Forecasting for Embedded Systems

This work introduces a novel and adaptable architecture designed for real-time occupancy forecasting that outperforms existing state-of-the-art models on the Waymo Open Motion Dataset in Soft IOU. The proposed model uses recursive latent state estimation with learned transformer-based functions to effectively update and evolve the state. This enables highly efficient real-time inference on embedded systems, as profiled on an Nvidia Xavier AGX. Our model, MotionPerceiver, achieves this by encoding a scene into a latent state that evolves in time through self-attention mechanisms. Additionally, it incorporates relevant scene observations, such as traffic signals, road topology and agent detections, through cross-attention mechanisms. This forms an efficient data-streaming architecture, that contrasts with the expensive, fixed-sequence input common in existing models. The architecture also offers the distinct advantage of generating occupancy predictions through localized querying based on a point-of-interest, as opposed to generating fixed-size occupancy images that render potentially irrelevant regions.

cs.RO

Predicting the structural colors of films of disordered photonic balls

Photonic balls are spheres tens of micrometers in diameter containing assemblies of nanoparticles or nanopores with a spacing comparable to the wavelength of light. When these nanoscale features are disordered, but still correlated, the photonic balls can show structural color with low angle-dependence. Their colors, combined with the ability to add them to a liquid formulation, make photonic balls a promising new type of pigment particle for paints, coatings, and other applications. However, it is challenging to predict the color of materials made from photonic balls, because the sphere geometry and multiple scattering must be accounted for. To address these challenges, we develop a multiscale modeling approach involving Monte Carlo simulations of multiple scattering at two different scales: we simulate multiple scattering and absorption within a photonic ball and then use the results to simulate multiple scattering and absorption in a film of photonic balls. After validating against experimental spectra, we use the model to show that films of photonic balls scatter light in fundamentally different ways than do homogeneous films of nanopores or nanoparticles, because of their increased surface area and refraction at the interfaces of the balls. Both effects tend to sharply reduce color saturation relative to a homogeneous nanostructured film. We show that saturated colors can be achieved by placing an absorber directly in the photonic balls and mitigating surface roughness. With these design rules, we show that photonic-ball films have an advantage over homogeneous nanostructured films: their colors are even less dependent on the angle.

cond-mat.soft

Adapting Neural Models with Sequential Monte Carlo Dropout

The ability to adapt to changing environments and settings is essential for robots acting in dynamic and unstructured environments or working alongside humans with varied abilities or preferences. This work introduces an extremely simple and effective approach to adapting neural models in response to changing settings. We first train a standard network using dropout, which is analogous to learning an ensemble of predictive models or distribution over predictions. At run-time, we use a particle filter to maintain a distribution over dropout masks to adapt the neural model to changing settings in an online manner. Experimental results show improved performance in control problems requiring both online and look-ahead prediction, and showcase the interpretability of the inferred masks in a human behaviour modelling task for drone teleoperation.

cs.RO

Learning robotic cutting from demonstration: Non-holonomic DMPs using the Udwadia-Kalaba method

Dynamic Movement Primitives (DMPs) offer great versatility for encoding, generating and adapting complex end-effector trajectories. DMPs are also very well suited to learning manipulation skills from human demonstration. However, the reactive nature of DMPs restricts their applicability for tool use and object manipulation tasks involving non-holonomic constraints, such as scalpel cutting or catheter steering. In this work, we extend the Cartesian space DMP formulation by adding a coupling term that enforces a pre-defined set of non-holonomic constraints. We obtain the closed-form expression for the constraint forcing term using the Udwadia-Kalaba method. This approach offers a clean and practical solution for guaranteed constraint satisfaction at run-time. Further, the proposed analytical form of the constraint forcing term enables efficient trajectory optimization subject to constraints. We demonstrate the usefulness of this approach by showing how we can learn robotic cutting skills from human demonstration.

cs.RO