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Michael Cho

Publications and source records attributed to Michael Cho.

5 recordsLinked to original sources

RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild

General-purpose robot policies must work across robots, tasks, and environments, yet the variation that makes physical trials informative also makes them difficult to reproduce. We introduce RoboColosseum, a distributed evaluation framework that combines unified policy serving and standardized protocols across a network of locally operated robots in diverse environments. Our initial study evaluates five vision-language-action (VLA) policies and three frontier AI agents across four embodiments (SO-101, Franka, Bimanual-YAM, and G1 Humanoid). The Open Track compares models without task-specific adaptation in blinded, pairwise trials under matched local conditions. The Fine-tune Track measures how well VLA policies adapt to 20 tasks across all four embodiments when each policy receives the same 100 demonstrations per task. Across 5,699 pairwise Open Track comparisons at 124 sites, frontier agents rival specialized VLA policies, while all systems struggle to complete open-world tasks reliably. After fine-tuning, GR00T N1.7 leads on SO-101 and pi0.5 leads on Franka and Bimanual-YAM. Policy rankings show weak agreement across embodiment-specific task suites (Kendall W = 0.24). Open Track rankings poorly predict relative performance after fine-tuning, with substantial rank reversals on all three embodiments shared between tracks. Measuring partial progress reveals differences that task success alone misses. On the G1 Humanoid, no policy completes any of the five tasks, yet average progress ranges from 13.3% to 23.2% across policies. Open Track rankings stabilize as trials accumulate, and active matchmaking achieves comparable ranking agreement with substantially fewer physical trials than uniform sampling. These results show how distributed physical evaluation can reveal where robot policies generalize, how well they adapt to new tasks, and how far they progress on tasks they fail to complete.

cs.RO↗

RoboCap: A New Platform for Egocentric Robot Learning

Despite its promise for scaling robot learning, egocentric manipulation data is still scarce today. Collection at scale requires vertically integrating ergonomic hardware with centimeter-precise 3D algorithms, at a precision that has not been publicly demonstrated. To address this gap, we introduce RoboCap, a 250\,g six-camera dual-IMU hat designed for in-the-wild egocentric data capture, and the Grounded API, a suite of device-agnostic 3D algorithms tuned for RoboCap. In this report, we demonstrate how hardware, calibration, and 3D algorithms interact to achieve state-of-the-art performance on the public benchmarks: our SLAM across diverse settings and rigs, our depth estimation on egocentric settings, and our hand tracking when adapted to third-party devices.

cs.RO↗

RoboCade: Gamifying Robot Data Collection

Imitation learning from human demonstrations has become a dominant approach for training autonomous robot policies. However, collecting demonstration datasets is costly: it often requires access to robots and needs sustained effort in a tedious, long process. These factors limit the scale of data available for training policies. We aim to address this scalability challenge by involving a broader audience in a gamified data collection experience that is both accessible and motivating. Specifically, we develop a gamified remote teleoperation platform, RoboCade, to engage general users in collecting data that is beneficial for downstream policy training. To do this, we embed gamification strategies into the design of the system interface and data collection tasks. In the system interface, we include components such as visual feedback, sound effects, goal visualizations, progress bars, leaderboards, and badges. We additionally propose principles for constructing gamified tasks that have overlapping structure with useful downstream target tasks. We instantiate RoboCade on three manipulation tasks -- including spatial arrangement, scanning, and insertion. To illustrate the viability of gamified robot data collection, we collect a demonstration dataset through our platform, and show that co-training robot policies with this data can improve success rate on non-gamified target tasks (+16-56%). Further, we conduct a user study to validate that novice users find the gamified platform significantly more enjoyable than a standard non-gamified platform (+24%). These results highlight the promise of gamified data collection as a scalable, accessible, and engaging method for collecting demonstration data.

cs.RO↗

Optimal Constructions for DNA Self-Assembly of $k$-Regular Graphs

Within biology, it is of interest to construct DNA complexes of a certain shape. These complexes can be represented through graph theory, using edges to model strands of DNA joined at junctions, represented by vertices. Because guided construction is inefficient, design strategies for DNA self-assembly are desirable. In the flexible tile model, branched DNA molecules are referred to as tiles, each consisting of flexible unpaired cohesive ends with the ability to form bond-edges. We thus consider the minimum number of tile and bond-edge types necessary to construct a graph $G$ (i.e. a target structure) without allowing the formation of graphs of lesser order, or nonisomorphic graphs of equal order. We emphasize the concept of (un)swappable graphs, establishing lower bounds for unswappable graphs. We also introduce a method of establishing upper bounds via vertex covers. We apply both of these methods to prove new bounds on rook's graphs and Kneser graphs.

math.CO↗

Caring Without Sharing: A Federated Learning Crowdsensing Framework for Diversifying Representation of Cities

Mobile Crowdsensing has become main stream paradigm for researchers to collect behavioral data from citizens in large scales. This valuable data can be leveraged to create centralized repositories that can be used to train advanced Artificial Intelligent (AI) models for various services that benefit society in all aspects. Although decades of research has explored the viability of Mobile Crowdsensing in terms of incentives and many attempts have been made to reduce the participation barriers, the overshadowing privacy concerns regarding sharing personal data still remain. Recently a new pathway has emerged to enable to shift MCS paradigm towards a more privacy-preserving collaborative learning, namely Federated Learning. In this paper, we posit a first of its kind framework for this emerging paradigm. We demonstrate the functionalities of our framework through a case study of diversifying two vision algorithms through to learn the representation of ordinary sidewalk obstacles as part of enhancing visually impaired navigation.

cs.CY↗