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Michael Curry

Publications and source records attributed to Michael Curry.

9 recordsLinked to original sources

LLM-Powered Preference Elicitation in Combinatorial Assignment

We study the potential of large language models (LLMs) as proxies for humans to simplify preference elicitation (PE) in combinatorial assignment. While traditional PE methods rely on iterative queries to capture preferences, LLMs offer a one-shot alternative with reduced human effort. We propose a framework for LLM proxies that can work in tandem with SOTA ML-powered preference elicitation schemes. Our framework handles the novel challenges introduced by LLMs, such as response variability and increased computational costs. We experimentally evaluate the efficiency of LLM proxies against human queries in the well-studied course allocation domain, and we investigate the model capabilities required for success. We find that our approach improves allocative efficiency by up to 20%, and these results are robust across different LLMs and to differences in quality and accuracy of reporting.

cs.AI

Automated Design of Affine Maximizer Mechanisms in Dynamic Settings

Dynamic mechanism design is a challenging extension to ordinary mechanism design in which the mechanism designer must make a sequence of decisions over time in the face of possibly untruthful reports of participating agents. Optimizing dynamic mechanisms for welfare is relatively well understood. However, there has been less work on optimizing for other goals (e.g. revenue), and without restrictive assumptions on valuations, it is remarkably challenging to characterize good mechanisms. Instead, we turn to automated mechanism design to find mechanisms with good performance in specific problem instances. In fact, the situation is similar even in static mechanism design. However, in the static case, optimization/machine learning-based automated mechanism design techniques have been successful in finding high-revenue mechanisms in cases beyond the reach of analytical results. We extend the class of affine maximizer mechanisms to MDPs where agents may untruthfully report their rewards. This extension results in a challenging bilevel optimization problem in which the upper problem involves choosing optimal mechanism parameters, and the lower problem involves solving the resulting MDP. Our approach can find truthful dynamic mechanisms that achieve strong performance on goals other than welfare, and can be applied to essentially any problem setting-without restrictions on valuations-for which RL can learn optimal policies.

cs.GT

Scalable Mechanism Design for Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) involves determining paths for multiple agents to travel simultaneously and collision-free through a shared area toward given goal locations. This problem is computationally complex, especially when dealing with large numbers of agents, as is common in realistic applications like autonomous vehicle coordination. Finding an optimal solution is often computationally infeasible, making the use of approximate, suboptimal algorithms essential. Adding to the complexity, agents might act in a self-interested and strategic way, possibly misrepresenting their goals to the MAPF algorithm if it benefits them. Although the field of mechanism design offers tools to align incentives, using these tools without careful consideration can fail when only having access to approximately optimal outcomes. In this work, we introduce the problem of scalable mechanism design for MAPF and propose three strategyproof mechanisms, two of which even use approximate MAPF algorithms. We test our mechanisms on realistic MAPF domains with problem sizes ranging from dozens to hundreds of agents. We find that they improve welfare beyond a simple baseline.

cs.AI

Learning Best Response Policies in Dynamic Auctions via Deep Reinforcement Learning

Many real-world auctions are dynamic processes, in which bidders interact and report information over multiple rounds with the auctioneer. The sequential decision making aspect paired with imperfect information renders analyzing the incentive properties of such auctions much more challenging than in the static case. It is clear that bidders often have incentives for manipulation, but the full scope of such strategies is not well-understood. We aim to develop a tool for better understanding the incentive properties in dynamic auctions by using reinforcement learning to learn the optimal strategic behavior for an auction participant. We frame the decision problem as a Markov Decision Process, show its relation to multi-task reinforcement learning and use a soft actor-critic algorithm with experience relabeling to best-respond against several known analytical equilibria as well as to find profitable deviations against exploitable bidder strategies.

cs.GT

Neural Auctions Compromise Bidder Information

Single-shot auctions are commonly used as a means to sell goods, for example when selling ad space or allocating radio frequencies, however devising mechanisms for auctions with multiple bidders and multiple items can be complicated. It has been shown that neural networks can be used to approximate optimal mechanisms while satisfying the constraints that an auction be strategyproof and individually rational. We show that despite such auctions maximizing revenue, they do so at the cost of revealing private bidder information. While randomness is often used to build in privacy, in this context it comes with complications if done without care. Specifically, it can violate rationality and feasibility constraints, fundamentally change the incentive structure of the mechanism, and/or harm top-level metrics such as revenue and social welfare. We propose a method that employs stochasticity to improve privacy while meeting the requirements for auction mechanisms with only a modest sacrifice in revenue. We analyze the cost to the auction house that comes with introducing varying degrees of privacy in common auction settings. Our results show that despite current neural auctions' ability to approximate optimal mechanisms, the resulting vulnerability that comes with relying on neural networks must be accounted for.

cs.LG

Certified Neural Network Watermarks with Randomized Smoothing

Watermarking is a commonly used strategy to protect creators' rights to digital images, videos and audio. Recently, watermarking methods have been extended to deep learning models -- in principle, the watermark should be preserved when an adversary tries to copy the model. However, in practice, watermarks can often be removed by an intelligent adversary. Several papers have proposed watermarking methods that claim to be empirically resistant to different types of removal attacks, but these new techniques often fail in the face of new or better-tuned adversaries. In this paper, we propose a certifiable watermarking method. Using the randomized smoothing technique proposed in Chiang et al., we show that our watermark is guaranteed to be unremovable unless the model parameters are changed by more than a certain l2 threshold. In addition to being certifiable, our watermark is also empirically more robust compared to previous watermarking methods. Our experiments can be reproduced with code at https://github.com/arpitbansal297/Certified_Watermarks

cs.LG

Differentiable Economics for Randomized Affine Maximizer Auctions

A recent approach to automated mechanism design, differentiable economics, represents auctions by rich function approximators and optimizes their performance by gradient descent. The ideal auction architecture for differentiable economics would be perfectly strategyproof, support multiple bidders and items, and be rich enough to represent the optimal (i.e. revenue-maximizing) mechanism. So far, such an architecture does not exist. There are single-bidder approaches (MenuNet, RochetNet) which are always strategyproof and can represent optimal mechanisms. RegretNet is multi-bidder and can approximate any mechanism, but is only approximately strategyproof. We present an architecture that supports multiple bidders and is perfectly strategyproof, but cannot necessarily represent the optimal mechanism. This architecture is the classic affine maximizer auction (AMA), modified to offer lotteries. By using the gradient-based optimization tools of differentiable economics, we can now train lottery AMAs, competing with or outperforming prior approaches in revenue.

cs.GT

Analyzing Micro-Founded General Equilibrium Models with Many Agents using Deep Reinforcement Learning

Real economies can be modeled as a sequential imperfect-information game with many heterogeneous agents, such as consumers, firms, and governments. Dynamic general equilibrium (DGE) models are often used for macroeconomic analysis in this setting. However, finding general equilibria is challenging using existing theoretical or computational methods, especially when using microfoundations to model individual agents. Here, we show how to use deep multi-agent reinforcement learning (MARL) to find $\epsilon$-meta-equilibria over agent types in microfounded DGE models. Whereas standard MARL fails to learn non-trivial solutions, our structured learning curricula enable stable convergence to meaningful solutions. Conceptually, our approach is more flexible and does not need unrealistic assumptions, e.g., continuous market clearing, that are commonly used for analytical tractability. Furthermore, our end-to-end GPU implementation enables fast real-time convergence with a large number of RL economic agents. We showcase our approach in open and closed real-business-cycle (RBC) models with 100 worker-consumers, 10 firms, and a social planner who taxes and redistributes. We validate the learned solutions are $\epsilon$-meta-equilibria through best-response analyses, show that they align with economic intuitions, and show our approach can learn a spectrum of qualitatively distinct $\epsilon$-meta-equilibria in open RBC models. As such, we show that hardware-accelerated MARL is a promising framework for modeling the complexity of economies based on microfoundations.

cs.GT

Improving Policy-Constrained Kidney Exchange via Pre-Screening

In barter exchanges, participants swap goods with one another without exchanging money; exchanges are often facilitated by a central clearinghouse, with the goal of maximizing the aggregate quality (or number) of swaps. Barter exchanges are subject to many forms of uncertainty--in participant preferences, the feasibility and quality of various swaps, and so on. Our work is motivated by kidney exchange, a real-world barter market in which patients in need of a kidney transplant swap their willing living donors, in order to find a better match. Modern exchanges include 2- and 3-way swaps, making the kidney exchange clearing problem NP-hard. Planned transplants often fail for a variety of reasons--if the donor organ is refused by the recipient's medical team, or if the donor and recipient are found to be medically incompatible. Due to 2- and 3-way swaps, failed transplants can "cascade" through an exchange; one US-based exchange estimated that about 85% of planned transplants failed in 2019. Many optimization-based approaches have been designed to avoid these failures; however most exchanges cannot implement these methods due to legal and policy constraints. Instead we consider a setting where exchanges can query the preferences of certain donors and recipients--asking whether they would accept a particular transplant. We characterize this as a two-stage decision problem, in which the exchange program (a) queries a small number of transplants before committing to a matching, and (b) constructs a matching according to fixed policy. We show that selecting these edges is a challenging combinatorial problem, which is non-monotonic and non-submodular, in addition to being NP-hard. We propose both a greedy heuristic and a Monte Carlo tree search, which outperforms previous approaches, using experiments on both synthetic data and real kidney exchange data from the United Network for Organ Sharing.

cs.AI