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Michael Freeman

Publications and source records attributed to Michael Freeman.

10 recordsLinked to original sources

Goal Force: Teaching Video Models To Accomplish Physics-Conditioned Goals

Recent advancements in video generation have enabled the development of ``world models'' capable of simulating potential futures for robotics and planning. However, specifying precise goals for these models remains a challenge; text instructions are often too abstract to capture physical nuances, while target images are frequently infeasible to specify for dynamic tasks. To address this, we introduce Goal Force, a novel framework that allows users to define goals via explicit force vectors and intermediate dynamics, mirroring how humans conceptualize physical tasks. We train a video generation model on a curated dataset of synthetic causal primitives-such as elastic collisions and falling dominos-teaching it to propagate forces through time and space. Despite being trained on simple physics data, our model exhibits remarkable zero-shot generalization to complex, real-world scenarios, including tool manipulation and multi-object causal chains. Our results suggest that by grounding video generation in fundamental physical interactions, models can emerge as implicit neural physics simulators, enabling precise, physics-aware planning without reliance on external engines. We release all datasets, code, model weights, and interactive video demos at our project page.

cs.CV

DEAR: Dataset for Evaluating the Aesthetics of Rendering

Traditional Image Quality Assessment~(IQA) focuses on quantifying technical degradations such as noise, blur, or compression artifacts, using both full-reference and no-reference objective metrics. However, evaluation of rendering aesthetics, a growing domain relevant to photographic editing, content creation, and AI-generated imagery, remains underexplored due to the lack of datasets that reflect the inherently subjective nature of style preference. In this work, a novel benchmark dataset designed to model human aesthetic judgments of image rendering styles is introduced: the Dataset for Evaluating the Aesthetics of Rendering (DEAR). Built upon the MIT-Adobe FiveK dataset, DEAR incorporates pairwise human preference scores collected via large-scale crowdsourcing, with each image pair evaluated by 25 distinct human evaluators with a total of 13,648 of them participating overall. These annotations capture nuanced, context-sensitive aesthetic preferences, enabling the development and evaluation of models that go beyond traditional distortion-based IQA, focusing on a new task: Evaluation of Aesthetics of Rendering (EAR). The data collection pipeline is described, human voting patterns are analyzed, and multiple use cases are outlined, including style preference prediction, aesthetic benchmarking, and personalized aesthetic modeling. To the best of the authors' knowledge, DEAR is the first dataset to systematically address image aesthetics of rendering assessment grounded in subjective human preferences. A subset of 100 images with markup for them is published on HuggingFace (huggingface.co/datasets/vsevolodpl/DEAR).

cs.CV

Assessing Factual Music Comprehension in Large Audio Language Models

Large audio language models (LALMs) leverage multimodal representations to generate open-ended answers to natural language queries about audio. In this paper, we (1) provide empirical evidence that assessment of LALMs using the popular MusicQA dataset fails to measure whether a model's responses about music are factually correct, and (2) develop a new protocol for assessing the music comprehension capabilities of LALMs. Specifically, we propose an evaluation protocol that prompts a LALM for factually verifiable information, and parses its open-ended response into a structured format that can be objectively assessed using Precision, Recall, and F1 scores. Using this protocol, we define a benchmark consisting of six factual information retrieval tasks defined on three diverse datasets: MusicNet, the Free Music Archive, and OverClocked ReMix. We benchmark nine recent LALMs, including frontier models like Gemini and the latest open models like Music Flamingo, and release the suite of evaluation scripts at https://github.com/DCL2004/LALM-Eval to facilitate benchmarking of new LALMs.

cs.SD

Force Prompting: Video Generation Models Can Learn and Generalize Physics-based Control Signals

Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain largely understudied. In this work, we investigate using physical forces as a control signal for video generation and propose force prompts which enable users to interact with images through both localized point forces, such as poking a plant, and global wind force fields, such as wind blowing on fabric. We demonstrate that these force prompts can enable videos to respond realistically to physical control signals by leveraging the visual and motion prior in the original pretrained model, without using any 3D asset or physics simulator at inference. The primary challenge of force prompting is the difficulty in obtaining high quality paired force-video training data, both in the real world due to the difficulty of obtaining force signals, and in synthetic data due to limitations in the visual quality and domain diversity of physics simulators. Our key finding is that video generation models can generalize remarkably well when adapted to follow physical force conditioning from videos synthesized by Blender, even with limited demonstrations of few objects. Our method can generate videos which simulate forces across diverse geometries, settings, and materials. We also try to understand the source of this generalization and perform ablations that reveal two key elements: visual diversity and the use of specific text keywords during training. Our approach is trained on only around 15k training examples for a single day on four A100 GPUs, and outperforms existing methods on force adherence and physics realism, bringing world models closer to real-world physics interactions. We release all datasets, code, weights, and interactive video demos at our project page.

cs.CV

Fourier Head: Helping Large Language Models Learn Complex Probability Distributions

As the quality of large language models has improved, there has been increased interest in using them to model non-linguistic tokens. For example, the Decision Transformer recasts agentic decision making as a sequence modeling problem, using a decoder-only LLM to model the distribution over the discrete action space for an Atari agent. However, when adapting LLMs to non-linguistic domains, it remains unclear if softmax over discrete bins captures the continuous structure of the tokens and the potentially complex distributions needed for high quality token generation. We introduce a neural network layer, constructed using Fourier series, which we can easily substitute for any linear layer if we want the outputs to have a more continuous structure. We perform extensive analysis on synthetic datasets, as well as on large-scale decision making and time series forecasting tasks. We also provide theoretical evidence that this layer can better learn signal from data while ignoring high-frequency noise. All of our results support the effectiveness of our proposed Fourier head in scenarios where the underlying data distribution has a natural continuous structure. For example, the Fourier head improves a Decision Transformer agent's returns across four benchmark Atari games by as much as 377%, and increases a state-of-the-art times series foundation model's forecasting performance by 3.5% across 20 benchmarks unseen during training.

cs.LG

Do Music Generation Models Encode Music Theory?

Music foundation models possess impressive music generation capabilities. When people compose music, they may infuse their understanding of music into their work, by using notes and intervals to craft melodies, chords to build progressions, and tempo to create a rhythmic feel. To what extent is this true of music generation models? More specifically, are fundamental Western music theory concepts observable within the "inner workings" of these models? Recent work proposed leveraging latent audio representations from music generation models towards music information retrieval tasks (e.g. genre classification, emotion recognition), which suggests that high-level musical characteristics are encoded within these models. However, probing individual music theory concepts (e.g. tempo, pitch class, chord quality) remains under-explored. Thus, we introduce SynTheory, a synthetic MIDI and audio music theory dataset, consisting of tempos, time signatures, notes, intervals, scales, chords, and chord progressions concepts. We then propose a framework to probe for these music theory concepts in music foundation models (Jukebox and MusicGen) and assess how strongly they encode these concepts within their internal representations. Our findings suggest that music theory concepts are discernible within foundation models and that the degree to which they are detectable varies by model size and layer.

cs.SD

Self-Correcting Self-Consuming Loops for Generative Model Training

As synthetic data becomes higher quality and proliferates on the internet, machine learning models are increasingly trained on a mix of human- and machine-generated data. Despite the successful stories of using synthetic data for representation learning, using synthetic data for generative model training creates "self-consuming loops" which may lead to training instability or even collapse, unless certain conditions are met. Our paper aims to stabilize self-consuming generative model training. Our theoretical results demonstrate that by introducing an idealized correction function, which maps a data point to be more likely under the true data distribution, self-consuming loops can be made exponentially more stable. We then propose self-correction functions, which rely on expert knowledge (e.g. the laws of physics programmed in a simulator), and aim to approximate the idealized corrector automatically and at scale. We empirically validate the effectiveness of self-correcting self-consuming loops on the challenging human motion synthesis task, and observe that it successfully avoids model collapse, even when the ratio of synthetic data to real data is as high as 100%.

cs.LG

Conserved charges and soliton solutions in affine Toda theory

We study the conserved charges of affine Toda field theories by making use of the conformally invariant extension of these theories. We compute the values of all charges for the single soliton solutions, and show that these are related to eigenvectors of the Cartan matrix of the finite-dimensional Lie algebra underlying the theory.

hep-th

Parafermions, $W$ Strings and their BRST Charges

We show how to relate the parafermions that occur in the $W_3$ string to the standard construction of parafermions. This result is then used to show that one of the screening charges that occurs in parafermionic theories is precisely the non-trivial part of the $W_3$ string BRST charge. A way of generalizing this pattern for a $W_N$ string is explained. This enables us to construct the full BRST charge for a $W_{2,N}$ string and to prove the relation of such a string to the algebra $W_{N-1}$ for arbitrary $N$, We also show how to calculate part of the BRST charge for a $W_N$ string, and we explain how our method might be extended to obtain the full BRST charge for such a string.

hep-th

The covariant scattering and cohomology of $W_3$ strings

A general formalism for covariant $W_3$ string scattering is given. It is found necessary to use screening charges that are constructed from the $W_3$ fields including ghosts. The scattering amplitudes so constructed contain within them Ising model correlation functions and agree with those found previously by the authors. Using the screening charge and a picture changing operator, an infinite number of states in the cohomology of Q are generated from only three states. We conjecture that, apart from discrete states, these are all the states in the cohomology of Q.

hep-th