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Michael Garland

Publications and source records attributed to Michael Garland.

17 recordsLinked to original sources

Fearless Concurrency on the GPU

Rust has made safe systems programming practical on the CPU, but writing custom GPU kernels in Rust still forces programmers outside the language's ownership guarantees. We present cuTile Rust, a tile-based system for safe, idiomatic GPU kernel authoring in Rust. cuTile Rust extends Rust's ownership discipline to tile-based GPU kernels: mutable outputs are split into disjoint pieces, kernel launches preserve the host-side ownership contract, and programmers can opt out locally when they need lower-level control. The system also provides a composable host execution model spanning synchronous launches, asynchronous pipelines, and CUDA graph replay. Our evaluation shows that these abstractions can preserve performance on high-end GPUs. On the NVIDIA B200 GPU, cuTile Rust achieves 7 TB/s for element-wise operations and 2 PFlop/s for GEMM (96% of cuBLAS), matching cuTile Python within measurement noise. Grout, a cuTile-Rust-based inference engine, exercises cuTile Rust across an end-to-end Qwen3 inference path. In batch-1 decode, Grout reaches 171 generated tokens/s for Qwen3-4B on the NVIDIA GeForce RTX 5090 and 82 generated tokens/s for Qwen3-32B on the B200, competitive with vLLM and SGLang and consistent with an HBM roofline sanity check.

cs.PL

Optimal Software Pipelining and Warp Specialization for Tensor Core GPUs

GPU architectures have continued to grow in complexity, with recent incarnations introducing increasingly powerful fixed-function units for matrix multiplication and data movement to accompany highly parallel general-purpose cores. To fully leverage these machines, software must use sophisticated schedules that maximally utilize all hardware resources. Since realizing such schedules is complex, both programmers and compilers routinely employ program transformations, such as software pipelining (SWP) and warp specialization (WS), to do so in practice. However, determining how best to use SWP and WS in combination is a challenging problem that is currently handled through a mix of brittle compilation heuristics and fallible human intuition, with little insight into the space of solutions. To remedy this situation, we introduce a novel formulation of SWP and WS as a joint optimization problem that can be solved holistically by off-the-shelf constraint solvers. We reify our approach in Twill, the first system that automatically derives optimal SWP and WS schedules for a large class of iterative programs. Twill is heuristic-free, easily extensible to new GPU architectures, and guaranteed to produce optimal schedules. We show that Twill can rediscover, and thereby prove optimal, the SWP and WS schedules manually developed by experts for Flash Attention on both the NVIDIA Hopper and Blackwell GPU architectures.

cs.PL

Strata: Hierarchical Context Caching for Long Context Language Model Serving

Large Language Models (LLMs) with expanding context windows face significant performance hurdles. While caching key-value (KV) states is critical for avoiding redundant computation, the storage footprint of long-context caches quickly exceeds GPU memory capacity, forcing production systems to adopt hierarchical caching across memory hierarchies. However, transferring large cached contexts back to the GPU introduces severe performance bottlenecks: fragmented I/O from paged layouts prevents full bandwidth utilization, and existing schedulers fail to account for cache-loading delays, leaving systems loading-bound rather than compute-bound. We present Strata, a hierarchical context caching framework designed for efficient long context LLM serving. Strata introduces GPU-assisted I/O to combat KV cache fragmentation, decoupling GPU and CPU memory layouts and employs cache-aware request scheduling to balance compute with I/O latency and overlapping unavoidable stalls with complementary tasks. Built on SGLang and deployed in production, Strata achieves up to 5x lower Time-To-First-Token (TTFT) compared to vLLM + LMCache and 3.75x speedup over NVIDIA TensorRT-LLM on long-context benchmarks, without degrading short-context performance.

cs.DC

On the Duality of Task and Actor Programming Models

Programming models for distributed and heterogeneous machines are rapidly growing in popularity to meet the demands of modern workloads. Task and actor models are common choices that offer different trade-offs between development productivity and achieved performance. Task-based models offer better productivity and composition of software, whereas actor-based models routinely deliver better peak performance due to lower overheads. While task-based and actor-based models appear to be different superficially, we demonstrate these programming models are duals of each other. Importantly, we show that this duality extends beyond functionality to performance, and elucidate techniques that let task-based systems deliver performance competitive with actor-based systems without compromising productivity. We apply these techniques to both Realm, an explicitly parallel task-based runtime, as well as Legion, an implicitly parallel task-based runtime. We show these techniques reduce Realm's overheads by between 1.7-5.3x, coming within a factor of two of the overheads imposed by heavily optimized actor-based systems like Charm++ and MPI. We further show that our techniques enable between 1.3-5.0x improved strong scaling of unmodified Legion applications.

cs.PL

Task-Based Tensor Computations on Modern GPUs

Domain-specific, fixed-function units are becoming increasingly common in modern processors. As the computational demands of applications evolve, the capabilities and programming interfaces of these fixed-function units continue to change. NVIDIA's Hopper GPU architecture contains multiple fixed-function units per compute unit, including an asynchronous data movement unit (TMA) and an asynchronous matrix multiplication unit (Tensor Core). Efficiently utilizing these units requires a fundamentally different programming style than previous architectures; programmers must now develop warp-specialized kernels that orchestrate producer-consumer pipelines between the asynchronous units. To manage the complexity of programming these new architectures, we introduce Cypress, a task-based programming model with sequential semantics. Cypress programs are a set of designated functions called \emph{tasks} that operate on \emph{tensors} and are free of communication and synchronization. Cypress programs are bound to the target machine through a \emph{mapping} specification that describes where tasks should run and in which memories tensors should be materialized. We present a compiler architecture that lowers Cypress programs into CUDA programs that perform competitively with expert-written codes. Cypress achieves 0.88x-1.06x the performance of cuBLAS on GEMM, and between 0.80x-0.98x the performance of the currently best-known Flash Attention implementation while eliminating all aspects of explicit data movement and asynchronous computation from application code.

cs.PL

Composing Distributed Computations Through Task and Kernel Fusion

We introduce Diffuse, a system that dynamically performs task and kernel fusion in distributed, task-based runtime systems. The key component of Diffuse is an intermediate representation of distributed computation that enables the necessary analyses for the fusion of distributed tasks to be performed in a scalable manner. We pair task fusion with a JIT compiler to fuse together the kernels within fused tasks. We show empirically that Diffuse's intermediate representation is general enough to be a target for two real-world, task-based libraries (cuNumeric and Legate Sparse), letting Diffuse find optimization opportunities across function and library boundaries. Diffuse accelerates unmodified applications developed by composing task-based libraries by 1.86x on average (geo-mean), and by between 0.93x--10.7x on up to 128 GPUs. Diffuse also finds optimization opportunities missed by the original application developers, enabling high-level Python programs to match or exceed the performance of an explicitly parallel MPI library.

cs.DC

Automatic Tracing in Task-Based Runtime Systems

Implicitly parallel task-based runtime systems often perform dynamic analysis to discover dependencies in and extract parallelism from sequential programs. Dependence analysis becomes expensive as task granularity drops below a threshold. Tracing techniques have been developed where programmers annotate repeated program fragments (traces) issued by the application, and the runtime system memoizes the dependence analysis for those fragments, greatly reducing overhead when the fragments are executed again. However, manual trace annotation can be brittle and not easily applicable to complex programs built through the composition of independent components. We introduce Apophenia, a system that automatically traces the dependence analysis of task-based runtime systems, removing the burden of manual annotations from programmers and enabling new and complex programs to be traced. Apophenia identifies traces dynamically through a series of dynamic string analyses, which find repeated program fragments in the stream of tasks issued to the runtime system. We show that Apophenia is able to come between 0.92x--1.03x the performance of manually traced programs, and is able to effectively trace previously untraced programs to yield speedups of between 0.91x--2.82x on the Perlmutter and Eos supercomputers.

cs.DC

CODAG: Characterizing and Optimizing Decompression Algorithms for GPUs

Data compression and decompression have become vital components of big-data applications to manage the exponential growth in the amount of data collected and stored. Furthermore, big-data applications have increasingly adopted GPUs due to their high compute throughput and memory bandwidth. Prior works presume that decompression is memory-bound and have dedicated most of the GPU's threads to data movement and adopted complex software techniques to hide memory latency for reading compressed data and writing uncompressed data. This paper shows that these techniques lead to poor GPU resource utilization as most threads end up waiting for the few decoding threads, exposing compute and synchronization latencies. Based on this observation, we propose CODAG, a novel and simple kernel architecture for high throughput decompression on GPUs. CODAG eliminates the use of specialized groups of threads, frees up compute resources to increase the number of parallel decompression streams, and leverages the ample compute activities and the GPU's hardware scheduler to tolerate synchronization, compute, and memory latencies. Furthermore, CODAG provides a framework for users to easily incorporate new decompression algorithms without being burdened with implementing complex optimizations to hide memory latency. We validate our proposed architecture with three different encoding techniques, RLE v1, RLE v2, and Deflate, and a wide range of large datasets from different domains. We show that CODAG provides 13.46x, 5.69x, and 1.18x speed up for RLE v1, RLE v2, and Deflate, respectively, when compared to the state-of-the-art decompressors from NVIDIA RAPIDS.

cs.DC

Understanding the Effect of the Long Tail on Neural Network Compression

Network compression is now a mature sub-field of neural network research: over the last decade, significant progress has been made towards reducing the size of models and speeding up inference, while maintaining the classification accuracy. However, many works have observed that focusing on just the overall accuracy can be misguided. E.g., it has been shown that mismatches between the full and compressed models can be biased towards under-represented classes. This raises the important research question, can we achieve network compression while maintaining "semantic equivalence" with the original network? In this work, we study this question in the context of the "long tail" phenomenon in computer vision datasets observed by Feldman, et al. They argue that memorization of certain inputs (appropriately defined) is essential to achieving good generalization. As compression limits the capacity of a network (and hence also its ability to memorize), we study the question: are mismatches between the full and compressed models correlated with the memorized training data? We present positive evidence in this direction for image classification tasks, by considering different base architectures and compression schemes.

cs.LG

ArctyrEX : Accelerated Encrypted Execution of General-Purpose Applications

Fully Homomorphic Encryption (FHE) is a cryptographic method that guarantees the privacy and security of user data during computation. FHE algorithms can perform unlimited arithmetic computations directly on encrypted data without decrypting it. Thus, even when processed by untrusted systems, confidential data is never exposed. In this work, we develop new techniques for accelerated encrypted execution and demonstrate the significant performance advantages of our approach. Our current focus is the Fully Homomorphic Encryption over the Torus (CGGI) scheme, which is a current state-of-the-art method for evaluating arbitrary functions in the encrypted domain. CGGI represents a computation as a graph of homomorphic logic gates and each individual bit of the plaintext is transformed into a polynomial in the encrypted domain. Arithmetic on such data becomes very expensive: operations on bits become operations on entire polynomials. Therefore, evaluating even relatively simple nonlinear functions, such as a sigmoid, can take thousands of seconds on a single CPU thread. Using our novel framework for end-to-end accelerated encrypted execution called ArctyrEX, developers with no knowledge of complex FHE libraries can simply describe their computation as a C program that is evaluated over $40\times$ faster on an NVIDIA DGX A100 and $6\times$ faster with a single A100 relative to a 256-threaded CPU baseline.

cs.CR

GPU-Initiated On-Demand High-Throughput Storage Access in the BaM System Architecture

Graphics Processing Units (GPUs) have traditionally relied on the host CPU to initiate access to the data storage. This approach is well-suited for GPU applications with known data access patterns that enable partitioning of their dataset to be processed in a pipelined fashion in the GPU. However, emerging applications such as graph and data analytics, recommender systems, or graph neural networks, require fine-grained, data-dependent access to storage. CPU initiation of storage access is unsuitable for these applications due to high CPU-GPU synchronization overheads, I/O traffic amplification, and long CPU processing latencies. GPU-initiated storage removes these overheads from the storage control path and, thus, can potentially support these applications at much higher speed. However, there is a lack of systems architecture and software stack that enable efficient GPU-initiated storage access. This work presents a novel system architecture, BaM, that fills this gap. BaM features a fine-grained software cache to coalesce data storage requests while minimizing I/O traffic amplification. This software cache communicates with the storage system via high-throughput queues that enable the massive number of concurrent threads in modern GPUs to make I/O requests at a high rate to fully utilize the storage devices and the system interconnect. Experimental results show that BaM delivers 1.0x and 1.49x end-to-end speed up for BFS and CC graph analytics benchmarks while reducing hardware costs by up to 21.7x over accessing the graph data from the host memory. Furthermore, BaM speeds up data-analytics workloads by 5.3x over CPU-initiated storage access on the same hardware.

cs.DC

Stream-K: Work-centric Parallel Decomposition for Dense Matrix-Matrix Multiplication on the GPU

We introduce Stream-K, a work-centric parallelization of matrix multiplication (GEMM) and related computations in dense linear algebra. Whereas contemporary decompositions are primarily tile-based, our method operates by partitioning an even share of the aggregate inner loop iterations among physical processing elements. This provides a near-perfect utilization of computing resources, regardless of how efficiently the output tiling for any given problem quantizes across the underlying processing elements. On GPU processors, our Stream-K parallelization of GEMM produces a peak speedup of up to 14$\times$ and 6.7$\times$, and an average performance response that is both higher and more consistent across 32,824 GEMM problem geometries than state-of-the-art math libraries such as CUTLASS and cuBLAS. Furthermore, we achieve this performance from a single tile size configuration per floating-point precision, whereas today's math libraries employ complex kernel-selection heuristics to select from a large ensemble of kernel variants.

cs.DS

Efficient Sparsely Activated Transformers

Transformer-based neural networks have achieved state-of-the-art task performance in a number of machine learning domains including natural language processing and computer vision. To further improve their accuracy, recent work has explored the integration of dynamic behavior into these networks in the form of mixture-of-expert (MoE) layers. In this paper, we explore the introduction of MoE layers to optimize a different metric: inference latency. We introduce a novel system named PLANER that takes an existing Transformer-based network and a user-defined latency target and produces an optimized, sparsely-activated version of the original network that tries to meet the latency target while maintaining baseline accuracy. We evaluate PLANER on two real-world language modeling tasks using the Transformer-XL network and achieve inference latency reductions of over 2x at iso-accuracy.

cs.LG

Going Beyond Classification Accuracy Metrics in Model Compression

With the rise in edge-computing devices, there has been an increasing demand to deploy energy and resource-efficient models. A large body of research has been devoted to developing methods that can reduce the size of the model considerably without affecting the standard metrics such as top-1 accuracy. However, these pruning approaches tend to result in a significant mismatch in other metrics such as fairness across classes and explainability. To combat such misalignment, we propose a novel multi-part loss function inspired by the knowledge-distillation literature. Through extensive experiments, we demonstrate the effectiveness of our approach across different compression algorithms, architectures, tasks as well as datasets. In particular, we obtain up to $4.1\times$ reduction in the number of prediction mismatches between the compressed and reference models, and up to $5.7\times$ in cases where the reference model makes the correct prediction; all while making no changes to the compression algorithm, and minor modifications to the loss function. Furthermore, we demonstrate how inducing simple alignment between the predictions of the models naturally improves the alignment on other metrics including fairness and attributions. Our framework can thus serve as a simple plug-and-play component for compression algorithms in the future.

cs.CV

A Programmable Approach to Neural Network Compression

Deep neural networks (DNNs) frequently contain far more weights, represented at a higher precision, than are required for the specific task which they are trained to perform. Consequently, they can often be compressed using techniques such as weight pruning and quantization that reduce both the model size and inference time without appreciable loss in accuracy. However, finding the best compression strategy and corresponding target sparsity for a given DNN, hardware platform, and optimization objective currently requires expensive, frequently manual, trial-and-error experimentation. In this paper, we introduce a programmable system for model compression called Condensa. Users programmatically compose simple operators, in Python, to build more complex and practically interesting compression strategies. Given a strategy and user-provided objective (such as minimization of running time), Condensa uses a novel Bayesian optimization-based algorithm to automatically infer desirable sparsities. Our experiments on four real-world DNNs demonstrate memory footprint and hardware runtime throughput improvements of 188x and 2.59x, respectively, using at most ten samples per search. We have released a reference implementation of Condensa at https://github.com/NVlabs/condensa.

cs.LG

Accelerating Reinforcement Learning through GPU Atari Emulation

We introduce CuLE (CUDA Learning Environment), a CUDA port of the Atari Learning Environment (ALE) which is used for the development of deep reinforcement algorithms. CuLE overcomes many limitations of existing CPU-based emulators and scales naturally to multiple GPUs. It leverages GPU parallelization to run thousands of games simultaneously and it renders frames directly on the GPU, to avoid the bottleneck arising from the limited CPU-GPU communication bandwidth. CuLE generates up to 155M frames per hour on a single GPU, a finding previously achieved only through a cluster of CPUs. Beyond highlighting the differences between CPU and GPU emulators in the context of reinforcement learning, we show how to leverage the high throughput of CuLE by effective batching of the training data, and show accelerated convergence for A2C+V-trace. CuLE is available at https://github.com/NVLabs/cule .

cs.LG

AdaBatch: Adaptive Batch Sizes for Training Deep Neural Networks

Training deep neural networks with Stochastic Gradient Descent, or its variants, requires careful choice of both learning rate and batch size. While smaller batch sizes generally converge in fewer training epochs, larger batch sizes offer more parallelism and hence better computational efficiency. We have developed a new training approach that, rather than statically choosing a single batch size for all epochs, adaptively increases the batch size during the training process. Our method delivers the convergence rate of small batch sizes while achieving performance similar to large batch sizes. We analyse our approach using the standard AlexNet, ResNet, and VGG networks operating on the popular CIFAR-10, CIFAR-100, and ImageNet datasets. Our results demonstrate that learning with adaptive batch sizes can improve performance by factors of up to 6.25 on 4 NVIDIA Tesla P100 GPUs while changing accuracy by less than 1% relative to training with fixed batch sizes.

cs.LG