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Michael Gienger

Publications and source records attributed to Michael Gienger.

At least 19 recordsLinked to original sources

Optimal Transport Q-Learning for Flow Policy Steering and Acceleration

Diffusion and flow policies have recently demonstrated remarkable performance in robotic applications by accurately capturing multimodal robot trajectory distributions, especially in the context of vision language action (VLA) models. However, high quality policy performance also requires fast inference and high quality demonstrations, which are often hard to get. Lack of these leads to suboptimal policy behaviors and failure under distribution shifts. In this work we address the problem of fine-tuning and accelerating suboptimal flow-based policies using the robot's experience through RL post-training. We introduce Optimal Transport Q-Learning (OTQL), a new method for finetuning flow policies using advantage weighted conditional optimal transport flow matching. OTQL can finetune and accelerate flows with an interaction budget of 50-60 episodes while avoiding computationally expensive distillation in simulation and real-world robot tasks. Our results show that OTQL post-trains flow policies using the robot's own experience, increasing average success percentage of single-task policies from 36% to 86% and of a pre-trained VLA from 38% to 76% while reducing the number of inference steps per action generation by 70%.

cs.RO

MERGE: Guided Vision-Language Models for Multi-Actor Event Reasoning and Grounding in Human-Robot Interaction

We introduce MERGE, a system for situational grounding of actors, objects, and events in dynamic human-robot group interactions. Effective collaboration in such settings requires consistent situational awareness, built on persistent representations of people and objects and an episodic abstraction of events. MERGE achieves this by uniquely identifying physical instances of actors (humans or robots) and objects and structuring them into actor-action-object relations, ensuring temporal consistency across interactions. Central to MERGE is the integration of Vision-Language Models (VLMs) guided with a perception pipeline: a lightweight streaming module continuously processes visual input to detect changes and selectively invokes the VLM only when necessary. This decoupled design preserves the reasoning power and zero-shot generalization of VLMs while improving efficiency, avoiding both the high monetary cost and the latency of frame-by-frame captioning that leads to fragmented and delayed outputs. To address the absence of suitable benchmarks for multi-actor collaboration, we introduce the GROUND dataset, which offers fine-grained situational annotations of multi-person and human-robot interactions. On this dataset, our approach improves the average grounding score by a factor of 2 compared to the performance of VLM-only baselines - including GPT-4o, GPT-5 and Gemini 2.5 Flash - while also reducing run-time by a factor of 4. The code and data are available at www.github.com/HRI-EU/merge.

cs.RO

XR$^3$: An Extended Reality Platform for Social-Physical Human-Robot Interaction

Social-physical human-robot interaction (spHRI) is difficult to study: building and programming robots that integrate multiple interaction modalities is costly and slow, while VR-based prototypes often lack physical contact, breaking users' visuo-tactile expectations. We present XR$^3$, a co-located dual-VR-headset platform for HRI research in which an attendee and a hidden operator share the same physical space while experiencing different virtual embodiments. The attendee sees an expressive virtual robot that interacts face-to-face in a shared virtual environment. In real time, the robot's upper-body motion, head and gaze behavior, and facial expressions are mapped from the operator's tracked limbs and face signals. Because the operator is co-present and calibrated in the same coordinate frame, the operator can also touch the attendee, enabling perceived robot touch synchronized with the robot's visible hands. Finger and hand motion is mapped to the robot avatar using inverse kinematics to support precise contact. Beyond motion retargeting, XR$^3$ supports social retargeting of multiple nonverbal cues that can be experimentally varied while keeping physical interaction constant. We detail the system design and calibration, and demonstrate the platform in a touch-based Wizard-of-Oz study, lowering the barrier to prototyping and evaluating embodied, contact-based robot behaviors.

cs.RO

Learning Robot Manipulation from Audio World Models

World models have demonstrated impressive performance on robotic learning tasks. Many such tasks inherently demand multimodal reasoning; for example, filling a bottle with water will lead to visual information alone being ambiguous or incomplete, thereby requiring reasoning over the temporal evolution of audio, accounting for its underlying physical properties and pitch patterns. In this paper, we propose a generative latent flow matching model to anticipate future audio observations, enabling the system to reason about long-term consequences when integrated into a robot policy. We demonstrate the superior capabilities of our system through two manipulation tasks that require perceiving in-the-wild audio or music signals, compared to methods without future lookahead. We further emphasize that successful robot action learning for these tasks relies not merely on multi-modal input, but critically on the accurate prediction of future audio states that embody intrinsic rhythmic patterns.

cs.RO

Bimanual Robot-Assisted Dressing: A Spherical Coordinate-Based Strategy for Tight-Fitting Garments

Robot-assisted dressing is a popular but challenging topic in the field of robotic manipulation, offering significant potential to improve the quality of life for individuals with mobility limitations. Currently, the majority of research on robot-assisted dressing focuses on how to put on loose-fitting clothing, with little attention paid to tight garments. For the former, since the armscye is larger, a single robotic arm can usually complete the dressing task successfully. However, for the latter, dressing with a single robotic arm often fails due to the narrower armscye and the property of diminishing rigidity in the armscye, which eventually causes the armscye to get stuck. This paper proposes a bimanual dressing strategy suitable for dressing tight-fitting clothing. To facilitate the encoding of dressing trajectories that adapt to different human arm postures, a spherical coordinate system for dressing is established. We uses the azimuthal angle of the spherical coordinate system as a task-relevant feature for bimanual manipulation. Based on this new coordinate, we employ Gaussian Mixture Model (GMM) and Gaussian Mixture Regression (GMR) for imitation learning of bimanual dressing trajectories, generating dressing strategies that adapt to different human arm postures. The effectiveness of the proposed method is validated through various experiments.

cs.RO

Generation of Real-time Robotic Emotional Expressions Learning from Human Demonstration in Mixed Reality

Expressive behaviors in robots are critical for effectively conveying their emotional states during interactions with humans. In this work, we present a framework that autonomously generates realistic and diverse robotic emotional expressions based on expert human demonstrations captured in Mixed Reality (MR). Our system enables experts to teleoperate a virtual robot from a first-person perspective, capturing their facial expressions, head movements, and upper-body gestures, and mapping these behaviors onto corresponding robotic components including eyes, ears, neck, and arms. Leveraging a flow-matching-based generative process, our model learns to produce coherent and varied behaviors in real-time in response to moving objects, conditioned explicitly on given emotional states. A preliminary test validated the effectiveness of our approach for generating autonomous expressions.

cs.RO

CARMA: Context-Aware Situational Grounding of Human-Robot Group Interactions by Combining Vision-Language Models with Object and Action Recognition

We introduce CARMA, a system for situational grounding in human-robot group interactions. Effective collaboration in such group settings requires situational awareness based on a consistent representation of present persons and objects coupled with an episodic abstraction of events regarding actors and manipulated objects. This calls for a clear and consistent assignment of instances, ensuring that robots correctly recognize and track actors, objects, and their interactions over time. To achieve this, CARMA uniquely identifies physical instances of such entities in the real world and organizes them into grounded triplets of actors, objects, and actions. To validate our approach, we conducted three experiments, where multiple humans and a robot interact: collaborative pouring, handovers, and sorting. These scenarios allow the assessment of the system's capabilities as to role distinction, multi-actor awareness, and consistent instance identification. Our experiments demonstrate that the system can reliably generate accurate actor-action-object triplets, providing a structured and robust foundation for applications requiring spatiotemporal reasoning and situated decision-making in collaborative settings.

cs.RO

Mirror Eyes: Explainable Human-Robot Interaction at a Glance

The gaze of a person tends to reflect their interest. This work explores what happens when this statement is taken literally and applied to robots. Here we present a robot system that employs a moving robot head with a screen-based eye model that can direct the robot's gaze to points in physical space and present a reflection-like mirror image of the attended region on top of each eye. We conducted a user study with 33 participants, who were asked to instruct the robot to perform pick-and-place tasks, monitor the robot's task execution, and interrupt it in case of erroneous actions. Despite a deliberate lack of instructions about the role of the eyes and a very brief system exposure, participants felt more aware about the robot's information processing, detected erroneous actions earlier, and rated the user experience higher when eye-based mirroring was enabled compared to non-reflective eyes. These results suggest a beneficial and intuitive utilization of the introduced method in cooperative human-robot interaction.

cs.RO

Fast Flow-based Visuomotor Policies via Conditional Optimal Transport Couplings

Diffusion and flow matching policies have recently demonstrated remarkable performance in robotic applications by accurately capturing multimodal robot trajectory distributions. However, their computationally expensive inference, due to the numerical integration of an ODE or SDE, limits their applicability as real-time controllers for robots. We introduce a methodology that utilizes conditional Optimal Transport couplings between noise and samples to enforce straight solutions in the flow ODE for robot action generation tasks. We show that naively coupling noise and samples fails in conditional tasks and propose incorporating condition variables into the coupling process to improve few-step performance. The proposed few-step policy achieves a 4% higher success rate with a 10x speed-up compared to Diffusion Policy on a diverse set of simulation tasks. Moreover, it produces high-quality and diverse action trajectories within 1-2 steps on a set of real-world robot tasks. Our method also retains the same training complexity as Diffusion Policy and vanilla Flow Matching, in contrast to distillation-based approaches.

cs.RO

CCDP: Composition of Conditional Diffusion Policies with Guided Sampling

Imitation Learning offers a promising approach to learn directly from data without requiring explicit models, simulations, or detailed task definitions. During inference, actions are sampled from the learned distribution and executed on the robot. However, sampled actions may fail for various reasons, and simply repeating the sampling step until a successful action is obtained can be inefficient. In this work, we propose an enhanced sampling strategy that refines the sampling distribution to avoid previously unsuccessful actions. We demonstrate that by solely utilizing data from successful demonstrations, our method can infer recovery actions without the need for additional exploratory behavior or a high-level controller. Furthermore, we leverage the concept of diffusion model decomposition to break down the primary problem, which may require long-horizon history to manage failures, into multiple smaller, more manageable sub-problems in learning, data collection, and inference, thereby enabling the system to adapt to variable failure counts. Our approach yields a low-level controller that dynamically adjusts its sampling space to improve efficiency when prior samples fall short. We validate our method across several tasks, including door opening with unknown directions, object manipulation, and button-searching scenarios, demonstrating that our approach outperforms traditional baselines.

cs.RO

SemanticScanpath: Combining Gaze and Speech for Situated Human-Robot Interaction Using LLMs

Large Language Models (LLMs) have substantially improved the conversational capabilities of social robots. Nevertheless, for an intuitive and fluent human-robot interaction, robots should be able to ground the conversation by relating ambiguous or underspecified spoken utterances to the current physical situation and to the intents expressed nonverbally by the user, such as through referential gaze. Here, we propose a representation that integrates speech and gaze to enable LLMs to achieve higher situated awareness and correctly resolve ambiguous requests. Our approach relies on a text-based semantic translation of the scanpath produced by the user, along with the verbal requests. It demonstrates LLMs' capabilities to reason about gaze behavior, robustly ignoring spurious glances or irrelevant objects. We validate the system across multiple tasks and two scenarios, showing its superior generality and accuracy compared to control conditions. We demonstrate an implementation on a robotic platform, closing the loop from request interpretation to execution.

cs.HC

Affordance-based Robot Manipulation with Flow Matching

We present a framework for assistive robot manipulation, which focuses on two fundamental challenges: first, efficiently adapting large-scale models to downstream scene affordance understanding tasks, especially in daily living scenarios where gathering multi-task data involving humans requires strenuous effort; second, effectively learning robot action trajectories by grounding the visual affordance model. We tackle the first challenge by employing a parameter-efficient prompt tuning method that prepends learnable text prompts to the frozen vision model to predict manipulation affordances in multi-task scenarios. Then we propose to learn robot action trajectories guided by affordances in a supervised flow matching method. Flow matching represents a robot visuomotor policy as a conditional process of flowing random waypoints to desired robot action trajectories. Finally, we introduce a real-world dataset with 10 tasks across Activities of Daily Living to test our framework. Our extensive evaluation highlights that the proposed prompt tuning method for learning manipulation affordance achieves competitive performance and even outperforms some other finetuning protocols across data scales, while satisfying parameter efficiency. Learning multi-task robot action trajectories with flow matching leads to consistently favorable results in several robot manipulation benchmarks than some alternative behavior cloning methods. This includes more stable training and evaluation, and noticeably faster inference, while maintaining comparable generalization performance to diffusion policy, where flow matching performs marginally better in most cases. Our framework seamlessly unifies affordance learning and action generation with flow matching for robot manipulation.

cs.RO

Tulip Agent -- Enabling LLM-Based Agents to Solve Tasks Using Large Tool Libraries

We introduce tulip agent, an architecture for autonomous LLM-based agents with Create, Read, Update, and Delete access to a tool library containing a potentially large number of tools. In contrast to state-of-the-art implementations, tulip agent does not encode the descriptions of all available tools in the system prompt, which counts against the model's context window, or embed the entire prompt for retrieving suitable tools. Instead, the tulip agent can recursively search for suitable tools in its extensible tool library, implemented exemplarily as a vector store. The tulip agent architecture significantly reduces inference costs, allows using even large tool libraries, and enables the agent to adapt and extend its set of tools. We evaluate the architecture with several ablation studies in a mathematics context and demonstrate its generalizability with an application to robotics. A reference implementation and the benchmark are available at github.com/HRI-EU/tulip_agent.

cs.AI

Efficient Symbolic Planning with Views

Robotic planning systems model spatial relations in detail as these are needed for manipulation tasks. In contrast to this, other physical attributes of objects and the effect of devices are usually oversimplified and expressed by abstract compound attributes. This limits the ability of planners to find alternative solutions. We propose to break these compound attributes down into a shared set of elementary attributes. This strongly facilitates generalization between different tasks and environments and thus helps to find innovative solutions. On the down-side, this generalization comes with an increased complexity of the solution space. Therefore, as the main contribution of the paper, we propose a method that splits the planning problem into a sequence of views, where in each view only an increasing subset of attributes is considered. We show that this view-based strategy offers a good compromise between planning speed and quality of the found plan, and discuss its general applicability and limitations.

cs.RO

Learning Deep Dynamical Systems using Stable Neural ODEs

Learning complex trajectories from demonstrations in robotic tasks has been effectively addressed through the utilization of Dynamical Systems (DS). State-of-the-art DS learning methods ensure stability of the generated trajectories; however, they have three shortcomings: a) the DS is assumed to have a single attractor, which limits the diversity of tasks it can achieve, b) state derivative information is assumed to be available in the learning process and c) the state of the DS is assumed to be measurable at inference time. We propose a class of provably stable latent DS with possibly multiple attractors, that inherit the training methods of Neural Ordinary Differential Equations, thus, dropping the dependency on state derivative information. A diffeomorphic mapping for the output and a loss that captures time-invariant trajectory similarity are proposed. We validate the efficacy of our approach through experiments conducted on a public dataset of handwritten shapes and within a simulated object manipulation task.

cs.RO

Generating consistent PDDL domains with Large Language Models

Large Language Models (LLMs) are capable of transforming natural language domain descriptions into plausibly looking PDDL markup. However, ensuring that actions are consistent within domains still remains a challenging task. In this paper we present a novel concept to significantly improve the quality of LLM-generated PDDL models by performing automated consistency checking during the generation process. Although the proposed consistency checking strategies still can't guarantee absolute correctness of generated models, they can serve as valuable source of feedback reducing the amount of correction efforts expected from a human in the loop. We demonstrate the capabilities of our error detection approach on a number of classical and custom planning domains (logistics, gripper, tyreworld, household, pizza).

cs.RO

Impact-Aware Bimanual Catching of Large-Momentum Objects

This paper investigates one of the most challenging tasks in dynamic manipulation -- catching large-momentum moving objects. Beyond the realm of quasi-static manipulation, dealing with highly dynamic objects can significantly improve the robot's capability of interacting with its surrounding environment. Yet, the inevitable motion mismatch between the fast moving object and the approaching robot will result in large impulsive forces, which lead to the unstable contacts and irreversible damage to both the object and the robot. To address the above problems, we propose an online optimization framework to: 1) estimate and predict the linear and angular motion of the object; 2) search and select the optimal contact locations across every surface of the object to mitigate impact through sequential quadratic programming (SQP); 3) simultaneously optimize the end-effector motion, stiffness, and contact force for both robots using multi-mode trajectory optimization (MMTO); and 4) realise the impact-aware catching motion on the compliant robotic system based on indirect force controller. We validate the impulse distribution, contact selection, and impact-aware MMTO algorithms in simulation and demonstrate the benefits of the proposed framework in real-world experiments including catching large-momentum moving objects with well-defined motion, constrained motion and free-flying motion.

cs.RO

To Help or Not to Help: LLM-based Attentive Support for Human-Robot Group Interactions

How can a robot provide unobtrusive physical support within a group of humans? We present Attentive Support, a novel interaction concept for robots to support a group of humans. It combines scene perception, dialogue acquisition, situation understanding, and behavior generation with the common-sense reasoning capabilities of Large Language Models (LLMs). In addition to following user instructions, Attentive Support is capable of deciding when and how to support the humans, and when to remain silent to not disturb the group. With a diverse set of scenarios, we show and evaluate the robot's attentive behavior, which supports and helps the humans when required, while not disturbing if no help is needed.

cs.RO