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Michael Greenspan

Publications and source records attributed to Michael Greenspan.

34 records · Page 2Linked to original sources

Diffusion Dataset Generation: Towards Closing the Sim2Real Gap for Pedestrian Detection

We propose a method that augments a simulated dataset using diffusion models to improve the performance of pedestrian detection in real-world data. The high cost of collecting and annotating data in the real-world has motivated the use of simulation platforms to create training datasets. While simulated data is inexpensive to collect and annotate, it unfortunately does not always closely match the distribution of real-world data, which is known as the sim2real gap. In this paper we propose a novel method of synthetic data creation meant to close the sim2real gap for the challenging pedestrian detection task. Our method uses a diffusion-based architecture to learn a real-world distribution which, once trained, is used to generate datasets. We mix this generated data with simulated data as a form of augmentation and show that training on a combination of generated and simulated data increases average precision by as much as 27.3% for pedestrian detection models in real-world data, compared against training on purely simulated data.

cs.CV↗

Keypoint Cascade Voting for Point Cloud Based 6DoF Pose Estimation

We propose a novel keypoint voting 6DoF object pose estimation method, which takes pure unordered point cloud geometry as input without RGB information. The proposed cascaded keypoint voting method, called RCVPose3D, is based upon a novel architecture which separates the task of semantic segmentation from that of keypoint regression, thereby increasing the effectiveness of both and improving the ultimate performance. The method also introduces a pairwise constraint in between different keypoints to the loss function when regressing the quantity for keypoint estimation, which is shown to be effective, as well as a novel Voter Confident Score which enhances both the learning and inference stages. Our proposed RCVPose3D achieves state-of-the-art performance on the Occlusion LINEMOD (74.5%) and YCB-Video (96.9%) datasets, outperforming existing pure RGB and RGB-D based methods, as well as being competitive with RGB plus point cloud methods.

cs.CV↗

ObjectBox: From Centers to Boxes for Anchor-Free Object Detection

We present ObjectBox, a novel single-stage anchor-free and highly generalizable object detection approach. As opposed to both existing anchor-based and anchor-free detectors, which are more biased toward specific object scales in their label assignments, we use only object center locations as positive samples and treat all objects equally in different feature levels regardless of the objects' sizes or shapes. Specifically, our label assignment strategy considers the object center locations as shape- and size-agnostic anchors in an anchor-free fashion, and allows learning to occur at all scales for every object. To support this, we define new regression targets as the distances from two corners of the center cell location to the four sides of the bounding box. Moreover, to handle scale-variant objects, we propose a tailored IoU loss to deal with boxes with different sizes. As a result, our proposed object detector does not need any dataset-dependent hyperparameters to be tuned across datasets. We evaluate our method on MS-COCO 2017 and PASCAL VOC 2012 datasets, and compare our results to state-of-the-art methods. We observe that ObjectBox performs favorably in comparison to prior works. Furthermore, we perform rigorous ablation experiments to evaluate different components of our method. Our code is available at: https://github.com/MohsenZand/ObjectBox.

cs.CV↗

Vote from the Center: 6 DoF Pose Estimation in RGB-D Images by Radial Keypoint Voting

We propose a novel keypoint voting scheme based on intersecting spheres, that is more accurate than existing schemes and allows for fewer, more disperse keypoints. The scheme is based upon the distance between points, which as a 1D quantity can be regressed more accurately than the 2D and 3D vector and offset quantities regressed in previous work, yielding more accurate keypoint localization. The scheme forms the basis of the proposed RCVPose method for 6 DoF pose estimation of 3D objects in RGB-D data, which is particularly effective at handling occlusions. A CNN is trained to estimate the distance between the 3D point corresponding to the depth mode of each RGB pixel, and a set of 3 disperse keypoints defined in the object frame. At inference, a sphere centered at each 3D point is generated, of radius equal to this estimated distance. The surfaces of these spheres vote to increment a 3D accumulator space, the peaks of which indicate keypoint locations. The proposed radial voting scheme is more accurate than previous vector or offset schemes, and is robust to disperse keypoints. Experiments demonstrate RCVPose to be highly accurate and competitive, achieving state-of-the-art results on the LINEMOD 99.7% and YCB-Video 97.2% datasets, notably scoring +4.9% higher 71.1% than previous methods on the challenging Occlusion LINEMOD dataset, and on average outperforming all other published results from the BOP benchmark for these 3 datasets. Our code is available at http://www.github.com/aaronwool/rcvpose.

cs.CV↗

Neuro-symbolic Natural Logic with Introspective Revision for Natural Language Inference

We introduce a neuro-symbolic natural logic framework based on reinforcement learning with introspective revision. The model samples and rewards specific reasoning paths through policy gradient, in which the introspective revision algorithm modifies intermediate symbolic reasoning steps to discover reward-earning operations as well as leverages external knowledge to alleviate spurious reasoning and training inefficiency. The framework is supported by properly designed local relation models to avoid input entangling, which helps ensure the interpretability of the proof paths. The proposed model has built-in interpretability and shows superior capability in monotonicity inference, systematic generalization, and interpretability, compared to previous models on the existing datasets.

cs.CL↗

Multiscale Crowd Counting and Localization By Multitask Point Supervision

We propose a multitask approach for crowd counting and person localization in a unified framework. As the detection and localization tasks are well-correlated and can be jointly tackled, our model benefits from a multitask solution by learning multiscale representations of encoded crowd images, and subsequently fusing them. In contrast to the relatively more popular density-based methods, our model uses point supervision to allow for crowd locations to be accurately identified. We test our model on two popular crowd counting datasets, ShanghaiTech A and B, and demonstrate that our method achieves strong results on both counting and localization tasks, with MSE measures of 110.7 and 15.0 for crowd counting and AP measures of 0.71 and 0.75 for localization, on ShanghaiTech A and B respectively. Our detailed ablation experiments show the impact of our multiscale approach as well as the effectiveness of the fusion module embedded in our network. Our code is available at: https://github.com/RCVLab-AiimLab/crowd_counting.

cs.CV↗

Teacher-Student Adversarial Depth Hallucination to Improve Face Recognition

We present the Teacher-Student Generative Adversarial Network (TS-GAN) to generate depth images from single RGB images in order to boost the performance of face recognition systems. For our method to generalize well across unseen datasets, we design two components in the architecture, a teacher and a student. The teacher, which itself consists of a generator and a discriminator, learns a latent mapping between input RGB and paired depth images in a supervised fashion. The student, which consists of two generators (one shared with the teacher) and a discriminator, learns from new RGB data with no available paired depth information, for improved generalization. The fully trained shared generator can then be used in runtime to hallucinate depth from RGB for downstream applications such as face recognition. We perform rigorous experiments to show the superiority of TS-GAN over other methods in generating synthetic depth images. Moreover, face recognition experiments demonstrate that our hallucinated depth along with the input RGB images boosts performance across various architectures when compared to a single RGB modality by average values of +1.2%, +2.6%, and +2.6% for IIIT-D, EURECOM, and LFW datasets respectively. We make our implementation public at: https://github.com/hardik-uppal/teacher-student-gan.git.

cs.CV↗

Multistream ValidNet: Improving 6D Object Pose Estimation by Automatic Multistream Validation

This work presents a novel approach to improve the results of pose estimation by detecting and distinguishing between the occurrence of True and False Positive results. It achieves this by training a binary classifier on the output of an arbitrary pose estimation algorithm, and returns a binary label indicating the validity of the result. We demonstrate that our approach improves upon a state-of-the-art pose estimation result on the Siléane dataset, outperforming a variation of the alternative CullNet method by 4.15% in average class accuracy and 0.73% in overall accuracy at validation. Applying our method can also improve the pose estimation average precision results of Op-Net by 6.06% on average.

cs.CV↗

Oriented Bounding Boxes for Small and Freely Rotated Objects

A novel object detection method is presented that handles freely rotated objects of arbitrary sizes, including tiny objects as small as $2\times 2$ pixels. Such tiny objects appear frequently in remotely sensed images, and present a challenge to recent object detection algorithms. More importantly, current object detection methods have been designed originally to accommodate axis-aligned bounding box detection, and therefore fail to accurately localize oriented boxes that best describe freely rotated objects. In contrast, the proposed CNN-based approach uses potential pixel information at multiple scale levels without the need for any external resources, such as anchor boxes.The method encodes the precise location and orientation of features of the target objects at grid cell locations. Unlike existing methods which regress the bounding box location and dimension,the proposed method learns all the required information by classification, which has the added benefit of enabling oriented bounding box detection without any extra computation. It thus infers the bounding boxes only at inference time by finding the minimum surrounding box for every set of the same predicted class labels. Moreover, a rotation-invariant feature representation is applied to each scale, which imposes a regularization constraint to enforce covering the 360 degree range of in-plane rotation of the training samples to share similar features. Evaluations on the xView and DOTA datasets show that the proposed method uniformly improves performance over existing state-of-the-art methods.

cs.CV↗

Depth as Attention for Face Representation Learning

Face representation learning solutions have recently achieved great success for various applications such as verification and identification. However, face recognition approaches that are based purely on RGB images rely solely on intensity information, and therefore are more sensitive to facial variations, notably pose, occlusions, and environmental changes such as illumination and background. A novel depth-guided attention mechanism is proposed for deep multi-modal face recognition using low-cost RGB-D sensors. Our novel attention mechanism directs the deep network "where to look" for visual features in the RGB image by focusing the attention of the network using depth features extracted by a Convolution Neural Network (CNN). The depth features help the network focus on regions of the face in the RGB image that contains more prominent person-specific information. Our attention mechanism then uses this correlation to generate an attention map for RGB images from the depth features extracted by CNN. We test our network on four public datasets, showing that the features obtained by our proposed solution yield better results on the Lock3DFace, CurtinFaces, IIIT-D RGB-D, and KaspAROV datasets which include challenging variations in pose, occlusion, illumination, expression, and time-lapse. Our solution achieves average (increased) accuracies of 87.3\% (+5.0\%), 99.1\% (+0.9\%), 99.7\% (+0.6\%) and 95.3\%(+0.5\%) for the four datasets respectively, thereby improving the state-of-the-art. We also perform additional experiments with thermal images, instead of depth images, showing the high generalization ability of our solution when adopting other modalities for guiding the attention mechanism instead of depth information

cs.CV↗

Procam Calibration from a Single Pose of a Planar Target

A novel user friendly method is proposed for calibrating a procam system from a single pose of a planar chessboard target. The user simply needs to orient the chessboard in a single appropriate pose. A sequence of Gray Code patterns are projected onto the chessboard, which allows correspondences between the camera, projector and the chessboard to be automatically extracted. These correspondences are fed as input to a nonlinear optimization method that models the projector of the principle points onto the chessboard, and accurately calculates the intrinsic and extrinsic parameters of both the camera and the projector, as well as the camera's distortion coefficients. The method is experimentally validated on the procam system, which is shown to be comparable in accuracy with existing multi-pose approaches. The impact of the orientation of the chessboard with respect to the procam imaging places is also explored through extensive simulation.

cs.CV↗

Exploring End-to-End Differentiable Natural Logic Modeling

We explore end-to-end trained differentiable models that integrate natural logic with neural networks, aiming to keep the backbone of natural language reasoning based on the natural logic formalism while introducing subsymbolic vector representations and neural components. The proposed model adapts module networks to model natural logic operations, which is enhanced with a memory component to model contextual information. Experiments show that the proposed framework can effectively model monotonicity-based reasoning, compared to the baseline neural network models without built-in inductive bias for monotonicity-based reasoning. Our proposed model shows to be robust when transferred from upward to downward inference. We perform further analyses on the performance of the proposed model on aggregation, showing the effectiveness of the proposed subcomponents on helping achieve better intermediate aggregation performance.

cs.CL↗

Deriving Commonsense Inference Tasks from Interactive Fictions

Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's interactive fiction game playings as human players demonstrate plentiful and diverse commonsense reasoning. The new dataset mitigates several limitations of the prior art. Experiments show that our task is solvable to human experts with sufficient commonsense knowledge but poses challenges to existing machine reading models, with a big performance gap of more than 30%.

cs.AI↗

Two-Level Attention-based Fusion Learning for RGB-D Face Recognition

With recent advances in RGB-D sensing technologies as well as improvements in machine learning and fusion techniques, RGB-D facial recognition has become an active area of research. A novel attention aware method is proposed to fuse two image modalities, RGB and depth, for enhanced RGB-D facial recognition. The proposed method first extracts features from both modalities using a convolutional feature extractor. These features are then fused using a two-layer attention mechanism. The first layer focuses on the fused feature maps generated by the feature extractor, exploiting the relationship between feature maps using LSTM recurrent learning. The second layer focuses on the spatial features of those maps using convolution. The training database is preprocessed and augmented through a set of geometric transformations, and the learning process is further aided using transfer learning from a pure 2D RGB image training process. Comparative evaluations demonstrate that the proposed method outperforms other state-of-the-art approaches, including both traditional and deep neural network-based methods, on the challenging CurtinFaces and IIIT-D RGB-D benchmark databases, achieving classification accuracies over 98.2% and 99.3% respectively. The proposed attention mechanism is also compared with other attention mechanisms, demonstrating more accurate results.

cs.CV↗

Learning to Recover Reasoning Chains for Multi-Hop Question Answering via Cooperative Games

We propose the new problem of learning to recover reasoning chains from weakly supervised signals, i.e., the question-answer pairs. We propose a cooperative game approach to deal with this problem, in which how the evidence passages are selected and how the selected passages are connected are handled by two models that cooperate to select the most confident chains from a large set of candidates (from distant supervision). For evaluation, we created benchmarks based on two multi-hop QA datasets, HotpotQA and MedHop; and hand-labeled reasoning chains for the latter. The experimental results demonstrate the effectiveness of our proposed approach.

cs.CL↗

Difference of Normals as a Multi-Scale Operator in Unorganized Point Clouds

A novel multi-scale operator for unorganized 3D point clouds is introduced. The Difference of Normals (DoN) provides a computationally efficient, multi-scale approach to processing large unorganized 3D point clouds. The application of DoN in the multi-scale filtering of two different real-world outdoor urban LIDAR scene datasets is quantitatively and qualitatively demonstrated. In both datasets the DoN operator is shown to segment large 3D point clouds into scale-salient clusters, such as cars, people, and lamp posts towards applications in semi-automatic annotation, and as a pre-processing step in automatic object recognition. The application of the operator to segmentation is evaluated on a large public dataset of outdoor LIDAR scenes with ground truth annotations.

cs.CV↗