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Michael K. Cohen

Publications and source records attributed to Michael K. Cohen.

10 recordsLinked to original sources

Golden Handcuffs make safer AI agents

Reinforcement learners can attain high reward through novel unintended strategies. We study a Bayesian mitigation for general environments: we expand the agent's subjective reward range to include a large negative value $-L$, while the true environment's rewards lie in $[0,1]$. After observing consistently high rewards, the Bayesian policy becomes risk-averse to novel schemes that plausibly lead to $-L$. We design a simple override mechanism that yields control to a safe mentor whenever the predicted value drops below a fixed threshold. We prove two properties of the resulting agent: (i) Capability: using mentor-guided exploration with vanishing frequency, the agent attains sublinear regret against its best mentor. (ii) Safety: no decidable low-complexity predicate is triggered by the optimizing policy before it is triggered by a mentor.

cs.LG

Can a Bayesian Oracle Prevent Harm from an Agent?

Is there a way to design powerful AI systems based on machine learning methods that would satisfy probabilistic safety guarantees? With the long-term goal of obtaining a probabilistic guarantee that would apply in every context, we consider estimating a context-dependent bound on the probability of violating a given safety specification. Such a risk evaluation would need to be performed at run-time to provide a guardrail against dangerous actions of an AI. Noting that different plausible hypotheses about the world could produce very different outcomes, and because we do not know which one is right, we derive bounds on the safety violation probability predicted under the true but unknown hypothesis. Such bounds could be used to reject potentially dangerous actions. Our main results involve searching for cautious but plausible hypotheses, obtained by a maximization that involves Bayesian posteriors over hypotheses. We consider two forms of this result, in the i.i.d. case and in the non-i.i.d. case, and conclude with open problems towards turning such theoretical results into practical AI guardrails.

cs.AI

In Which Areas of Technical AI Safety Could Geopolitical Rivals Cooperate?

International cooperation is common in AI research, including between geopolitical rivals. While many experts advocate for greater international cooperation on AI safety to address shared global risks, some view cooperation on AI with suspicion, arguing that it can pose unacceptable risks to national security. However, the extent to which cooperation on AI safety poses such risks, as well as provides benefits, depends on the specific area of cooperation. In this paper, we consider technical factors that impact the risks of international cooperation on AI safety research, focusing on the degree to which such cooperation can advance dangerous capabilities, result in the sharing of sensitive information, or provide opportunities for harm. We begin by why nations historically cooperate on strategic technologies and analyse current US-China cooperation in AI as a case study. We further argue that existing frameworks for managing associated risks can be supplemented with consideration of key risks specific to cooperation on technical AI safety research. Through our analysis, we find that research into AI verification mechanisms and shared protocols may be suitable areas for such cooperation. Through this analysis we aim to help researchers and governments identify and mitigate the risks of international cooperation on AI safety research, so that the benefits of cooperation can be fully realised.

cs.CY

RL, but don't do anything I wouldn't do

In reinforcement learning, if the agent's reward differs from the designers' true utility, even only rarely, the state distribution resulting from the agent's policy can be very bad, in theory and in practice. When RL policies would devolve into undesired behavior, a common countermeasure is KL regularization to a trusted policy ("Don't do anything I wouldn't do"). All current cutting-edge language models are RL agents that are KL-regularized to a "base policy" that is purely predictive. Unfortunately, we demonstrate that when this base policy is a Bayesian predictive model of a trusted policy, the KL constraint is no longer reliable for controlling the behavior of an advanced RL agent. We demonstrate this theoretically using algorithmic information theory, and while systems today are too weak to exhibit this theorized failure precisely, we RL-finetune a language model and find evidence that our formal results are plausibly relevant in practice. We also propose a theoretical alternative that avoids this problem by replacing the "Don't do anything I wouldn't do" principle with "Don't do anything I mightn't do".

cs.LG

Fully General Online Imitation Learning

In imitation learning, imitators and demonstrators are policies for picking actions given past interactions with the environment. If we run an imitator, we probably want events to unfold similarly to the way they would have if the demonstrator had been acting the whole time. In general, one mistake during learning can lead to completely different events. In the special setting of environments that restart, existing work provides formal guidance in how to imitate so that events unfold similarly, but outside that setting, no formal guidance exists. We address a fully general setting, in which the (stochastic) environment and demonstrator never reset, not even for training purposes, and we allow our imitator to learn online from the demonstrator. Our new conservative Bayesian imitation learner underestimates the probabilities of each available action, and queries for more data with the remaining probability. Our main result: if an event would have been unlikely had the demonstrator acted the whole time, that event's likelihood can be bounded above when running the (initially totally ignorant) imitator instead. Meanwhile, queries to the demonstrator rapidly diminish in frequency. If any such event qualifies as "dangerous", our imitator would have the notable distinction of being relatively "safe".

cs.LG

Log-Linear-Time Gaussian Processes Using Binary Tree Kernels

Gaussian processes (GPs) produce good probabilistic models of functions, but most GP kernels require $O((n+m)n^2)$ time, where $n$ is the number of data points and $m$ the number of predictive locations. We present a new kernel that allows for Gaussian process regression in $O((n+m)\log(n+m))$ time. Our "binary tree" kernel places all data points on the leaves of a binary tree, with the kernel depending only on the depth of the deepest common ancestor. We can store the resulting kernel matrix in $O(n)$ space in $O(n \log n)$ time, as a sum of sparse rank-one matrices, and approximately invert the kernel matrix in $O(n)$ time. Sparse GP methods also offer linear run time, but they predict less well than higher dimensional kernels. On a classic suite of regression tasks, we compare our kernel against Matérn, sparse, and sparse variational kernels. The binary tree GP assigns the highest likelihood to the test data on a plurality of datasets, usually achieves lower mean squared error than the sparse methods, and often ties or beats the Matérn GP. On large datasets, the binary tree GP is fastest, and much faster than a Matérn GP.

cs.LG

Curiosity Killed or Incapacitated the Cat and the Asymptotically Optimal Agent

Reinforcement learners are agents that learn to pick actions that lead to high reward. Ideally, the value of a reinforcement learner's policy approaches optimality--where the optimal informed policy is the one which maximizes reward. Unfortunately, we show that if an agent is guaranteed to be "asymptotically optimal" in any (stochastically computable) environment, then subject to an assumption about the true environment, this agent will be either "destroyed" or "incapacitated" with probability 1. Much work in reinforcement learning uses an ergodicity assumption to avoid this problem. Often, doing theoretical research under simplifying assumptions prepares us to provide practical solutions even in the absence of those assumptions, but the ergodicity assumption in reinforcement learning may have led us entirely astray in preparing safe and effective exploration strategies for agents in dangerous environments. Rather than assuming away the problem, we present an agent, Mentee, with the modest guarantee of approaching the performance of a mentor, doing safe exploration instead of reckless exploration. Critically, Mentee's exploration probability depends on the expected information gain from exploring. In a simple non-ergodic environment with a weak mentor, we find Mentee outperforms existing asymptotically optimal agents and its mentor.

cs.LG

Intelligence and Unambitiousness Using Algorithmic Information Theory

Algorithmic Information Theory has inspired intractable constructions of general intelligence (AGI), and undiscovered tractable approximations are likely feasible. Reinforcement Learning (RL), the dominant paradigm by which an agent might learn to solve arbitrary solvable problems, gives an agent a dangerous incentive: to gain arbitrary "power" in order to intervene in the provision of their own reward. We review the arguments that generally intelligent algorithmic-information-theoretic reinforcement learners such as Hutter's (2005) AIXI would seek arbitrary power, including over us. Then, using an information-theoretic exploration schedule, and a setup inspired by causal influence theory, we present a variant of AIXI which learns to not seek arbitrary power; we call it "unambitious". We show that our agent learns to accrue reward at least as well as a human mentor, while relying on that mentor with diminishing probability. And given a formal assumption that we probe empirically, we show that eventually, the agent's world-model incorporates the following true fact: intervening in the "outside world" will have no effect on reward acquisition; hence, it has no incentive to shape the outside world.

cs.AI

Pessimism About Unknown Unknowns Inspires Conservatism

If we could define the set of all bad outcomes, we could hard-code an agent which avoids them; however, in sufficiently complex environments, this is infeasible. We do not know of any general-purpose approaches in the literature to avoiding novel failure modes. Motivated by this, we define an idealized Bayesian reinforcement learner which follows a policy that maximizes the worst-case expected reward over a set of world-models. We call this agent pessimistic, since it optimizes assuming the worst case. A scalar parameter tunes the agent's pessimism by changing the size of the set of world-models taken into account. Our first main contribution is: given an assumption about the agent's model class, a sufficiently pessimistic agent does not cause "unprecedented events" with probability $1-δ$, whether or not designers know how to precisely specify those precedents they are concerned with. Since pessimism discourages exploration, at each timestep, the agent may defer to a mentor, who may be a human or some known-safe policy we would like to improve. Our other main contribution is that the agent's policy's value approaches at least that of the mentor, while the probability of deferring to the mentor goes to 0. In high-stakes environments, we might like advanced artificial agents to pursue goals cautiously, which is a non-trivial problem even if the agent were allowed arbitrary computing power; we present a formal solution.

cs.AI

A Strongly Asymptotically Optimal Agent in General Environments

Reinforcement Learning agents are expected to eventually perform well. Typically, this takes the form of a guarantee about the asymptotic behavior of an algorithm given some assumptions about the environment. We present an algorithm for a policy whose value approaches the optimal value with probability 1 in all computable probabilistic environments, provided the agent has a bounded horizon. This is known as strong asymptotic optimality, and it was previously unknown whether it was possible for a policy to be strongly asymptotically optimal in the class of all computable probabilistic environments. Our agent, Inquisitive Reinforcement Learner (Inq), is more likely to explore the more it expects an exploratory action to reduce its uncertainty about which environment it is in, hence the term inquisitive. Exploring inquisitively is a strategy that can be applied generally; for more manageable environment classes, inquisitiveness is tractable. We conducted experiments in "grid-worlds" to compare the Inquisitive Reinforcement Learner to other weakly asymptotically optimal agents.

cs.LG