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Michael Kearns

Publications and source records attributed to Michael Kearns.

At least 55 records · Page 3Linked to original sources

Network Formation under Random Attack and Probabilistic Spread

We study a network formation game where agents receive benefits by forming connections to other agents but also incur both direct and indirect costs from the formed connections. Specifically, once the agents have purchased their connections, an attack starts at a randomly chosen vertex in the network and spreads according to the independent cascade model with a fixed probability, destroying any infected agents. The utility or welfare of an agent in our game is defined to be the expected size of the agent's connected component post-attack minus her expenditure in forming connections. Our goal is to understand the properties of the equilibrium networks formed in this game. Our first result concerns the edge density of equilibrium networks. A network connection increases both the likelihood of remaining connected to other agents after an attack as well the likelihood of getting infected by a cascading spread of infection. We show that the latter concern primarily prevails and any equilibrium network in our game contains only $O(n\log n)$ edges where $n$ denotes the number of agents. On the other hand, there are equilibrium networks that contain $Ω(n)$ edges showing that our edge density bound is tight up to a logarithmic factor. Our second result shows that the presence of attack and its spread through a cascade does not significantly lower social welfare as long as the network is not too dense. We show that any non-trivial equilibrium network with $O(n)$ edges has $Θ(n^2)$ social welfare, asymptotically similar to the social welfare guarantee in the game without any attacks.

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Differentially Private Fair Learning

Motivated by settings in which predictive models may be required to be non-discriminatory with respect to certain attributes (such as race), but even collecting the sensitive attribute may be forbidden or restricted, we initiate the study of fair learning under the constraint of differential privacy. We design two learning algorithms that simultaneously promise differential privacy and equalized odds, a 'fairness' condition that corresponds to equalizing false positive and negative rates across protected groups. Our first algorithm is a private implementation of the equalized odds post-processing approach of [Hardt et al., 2016]. This algorithm is appealingly simple, but must be able to use protected group membership explicitly at test time, which can be viewed as a form of 'disparate treatment'. Our second algorithm is a differentially private version of the oracle-efficient in-processing approach of [Agarwal et al., 2018] that can be used to find the optimal fair classifier, given access to a subroutine that can solve the original (not necessarily fair) learning problem. This algorithm is more complex but need not have access to protected group membership at test time. We identify new tradeoffs between fairness, accuracy, and privacy that emerge only when requiring all three properties, and show that these tradeoffs can be milder if group membership may be used at test time. We conclude with a brief experimental evaluation.

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Equilibrium Characterization for Data Acquisition Games

We study a game between two firms in which each provide a service based on machine learning. The firms are presented with the opportunity to purchase a new corpus of data, which will allow them to potentially improve the quality of their products. The firms can decide whether or not they want to buy the data, as well as which learning model to build with that data. We demonstrate a reduction from this potentially complicated action space to a one-shot, two-action game in which each firm only decides whether or not to buy the data. The game admits several regimes which depend on the relative strength of the two firms at the outset and the price at which the data is being offered. We analyze the game's Nash equilibria in all parameter regimes and demonstrate that, in expectation, the outcome of the game is that the initially stronger firm's market position weakens whereas the initially weaker firm's market position becomes stronger. Finally, we consider the perspective of the users of the service and demonstrate that the expected outcome at equilibrium is not the one which maximizes the welfare of the consumers.

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Preventing Fairness Gerrymandering: Auditing and Learning for Subgroup Fairness

The most prevalent notions of fairness in machine learning are statistical definitions: they fix a small collection of pre-defined groups, and then ask for parity of some statistic of the classifier across these groups. Constraints of this form are susceptible to intentional or inadvertent "fairness gerrymandering", in which a classifier appears to be fair on each individual group, but badly violates the fairness constraint on one or more structured subgroups defined over the protected attributes. We propose instead to demand statistical notions of fairness across exponentially (or infinitely) many subgroups, defined by a structured class of functions over the protected attributes. This interpolates between statistical definitions of fairness and recently proposed individual notions of fairness, but raises several computational challenges. It is no longer clear how to audit a fixed classifier to see if it satisfies such a strong definition of fairness. We prove that the computational problem of auditing subgroup fairness for both equality of false positive rates and statistical parity is equivalent to the problem of weak agnostic learning, which means it is computationally hard in the worst case, even for simple structured subclasses. We then derive two algorithms that provably converge to the best fair classifier, given access to oracles which can solve the agnostic learning problem. The algorithms are based on a formulation of subgroup fairness as a two-player zero-sum game between a Learner and an Auditor. Our first algorithm provably converges in a polynomial number of steps. Our second algorithm enjoys only provably asymptotic convergence, but has the merit of simplicity and faster per-step computation. We implement the simpler algorithm using linear regression as a heuristic oracle, and show that we can effectively both audit and learn fair classifiers on real datasets.

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Fair Algorithms for Learning in Allocation Problems

Settings such as lending and policing can be modeled by a centralized agent allocating a resource (loans or police officers) amongst several groups, in order to maximize some objective (loans given that are repaid or criminals that are apprehended). Often in such problems fairness is also a concern. A natural notion of fairness, based on general principles of equality of opportunity, asks that conditional on an individual being a candidate for the resource, the probability of actually receiving it is approximately independent of the individual's group. In lending this means that equally creditworthy individuals in different racial groups have roughly equal chances of receiving a loan. In policing it means that two individuals committing the same crime in different districts would have roughly equal chances of being arrested. We formalize this fairness notion for allocation problems and investigate its algorithmic consequences. Our main technical results include an efficient learning algorithm that converges to an optimal fair allocation even when the frequency of candidates (creditworthy individuals or criminals) in each group is unknown. The algorithm operates in a censored feedback model in which only the number of candidates who received the resource in a given allocation can be observed, rather than the true number of candidates. This models the fact that we do not learn the creditworthiness of individuals we do not give loans to nor learn about crimes committed if the police presence in a district is low. As an application of our framework, we consider the predictive policing problem. The learning algorithm is trained on arrest data gathered from its own deployments on previous days, resulting in a potential feedback loop that our algorithm provably overcomes. We empirically investigate the performance of our algorithm on the Philadelphia Crime Incidents dataset.

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Online Learning with an Unknown Fairness Metric

We consider the problem of online learning in the linear contextual bandits setting, but in which there are also strong individual fairness constraints governed by an unknown similarity metric. These constraints demand that we select similar actions or individuals with approximately equal probability (arXiv:1104.3913), which may be at odds with optimizing reward, thus modeling settings where profit and social policy are in tension. We assume we learn about an unknown Mahalanobis similarity metric from only weak feedback that identifies fairness violations, but does not quantify their extent. This is intended to represent the interventions of a regulator who "knows unfairness when he sees it" but nevertheless cannot enunciate a quantitative fairness metric over individuals. Our main result is an algorithm in the adversarial context setting that has a number of fairness violations that depends only logarithmically on $T$, while obtaining an optimal $O(\sqrt{T})$ regret bound to the best fair policy.

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An Empirical Study of Rich Subgroup Fairness for Machine Learning

Kearns et al. [2018] recently proposed a notion of rich subgroup fairness intended to bridge the gap between statistical and individual notions of fairness. Rich subgroup fairness picks a statistical fairness constraint (say, equalizing false positive rates across protected groups), but then asks that this constraint hold over an exponentially or infinitely large collection of subgroups defined by a class of functions with bounded VC dimension. They give an algorithm guaranteed to learn subject to this constraint, under the condition that it has access to oracles for perfectly learning absent a fairness constraint. In this paper, we undertake an extensive empirical evaluation of the algorithm of Kearns et al. On four real datasets for which fairness is a concern, we investigate the basic convergence of the algorithm when instantiated with fast heuristics in place of learning oracles, measure the tradeoffs between fairness and accuracy, and compare this approach with the recent algorithm of Agarwal et al. [2018], which implements weaker and more traditional marginal fairness constraints defined by individual protected attributes. We find that in general, the Kearns et al. algorithm converges quickly, large gains in fairness can be obtained with mild costs to accuracy, and that optimizing accuracy subject only to marginal fairness leads to classifiers with substantial subgroup unfairness. We also provide a number of analyses and visualizations of the dynamics and behavior of the Kearns et al. algorithm. Overall we find this algorithm to be effective on real data, and rich subgroup fairness to be a viable notion in practice.

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Fairness in Reinforcement Learning

We initiate the study of fairness in reinforcement learning, where the actions of a learning algorithm may affect its environment and future rewards. Our fairness constraint requires that an algorithm never prefers one action over another if the long-term (discounted) reward of choosing the latter action is higher. Our first result is negative: despite the fact that fairness is consistent with the optimal policy, any learning algorithm satisfying fairness must take time exponential in the number of states to achieve non-trivial approximation to the optimal policy. We then provide a provably fair polynomial time algorithm under an approximate notion of fairness, thus establishing an exponential gap between exact and approximate fairness

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Fair Algorithms for Infinite and Contextual Bandits

We study fairness in linear bandit problems. Starting from the notion of meritocratic fairness introduced in Joseph et al. [2016], we carry out a more refined analysis of a more general problem, achieving better performance guarantees with fewer modelling assumptions on the number and structure of available choices as well as the number selected. We also analyze the previously-unstudied question of fairness in infinite linear bandit problems, obtaining instance-dependent regret upper bounds as well as lower bounds demonstrating that this instance-dependence is necessary. The result is a framework for meritocratic fairness in an online linear setting that is substantially more powerful, general, and realistic than the current state of the art.

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Predicting with Distributions

We consider a new learning model in which a joint distribution over vector pairs $(x,y)$ is determined by an unknown function $c(x)$ that maps input vectors $x$ not to individual outputs, but to entire {\em distributions\/} over output vectors $y$. Our main results take the form of rather general reductions from our model to algorithms for PAC learning the function class and the distribution class separately, and show that virtually every such combination yields an efficient algorithm in our model. Our methods include a randomized reduction to classification noise and an application of Le Cam's method to obtain robust learning algorithms.

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A Convex Framework for Fair Regression

We introduce a flexible family of fairness regularizers for (linear and logistic) regression problems. These regularizers all enjoy convexity, permitting fast optimization, and they span the rang from notions of group fairness to strong individual fairness. By varying the weight on the fairness regularizer, we can compute the efficient frontier of the accuracy-fairness trade-off on any given dataset, and we measure the severity of this trade-off via a numerical quantity we call the Price of Fairness (PoF). The centerpiece of our results is an extensive comparative study of the PoF across six different datasets in which fairness is a primary consideration.

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Fairness in Criminal Justice Risk Assessments: The State of the Art

Objectives: Discussions of fairness in criminal justice risk assessments typically lack conceptual precision. Rhetoric too often substitutes for careful analysis. In this paper, we seek to clarify the tradeoffs between different kinds of fairness and between fairness and accuracy. Methods: We draw on the existing literatures in criminology, computer science and statistics to provide an integrated examination of fairness and accuracy in criminal justice risk assessments. We also provide an empirical illustration using data from arraignments. Results: We show that there are at least six kinds of fairness, some of which are incompatible with one another and with accuracy. Conclusions: Except in trivial cases, it is impossible to maximize accuracy and fairness at the same time, and impossible simultaneously to satisfy all kinds of fairness. In practice, a major complication is different base rates across different legally protected groups. There is a need to consider challenging tradeoffs.

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Fairness Incentives for Myopic Agents

We consider settings in which we wish to incentivize myopic agents (such as Airbnb landlords, who may emphasize short-term profits and property safety) to treat arriving clients fairly, in order to prevent overall discrimination against individuals or groups. We model such settings in both classical and contextual bandit models in which the myopic agents maximize rewards according to current empirical averages, but are also amenable to exogenous payments that may cause them to alter their choices. Our notion of fairness asks that more qualified individuals are never (probabilistically) preferred over less qualified ones [Joseph et al]. We investigate whether it is possible to design inexpensive {subsidy} or payment schemes for a principal to motivate myopic agents to play fairly in all or almost all rounds. When the principal has full information about the state of the myopic agents, we show it is possible to induce fair play on every round with a subsidy scheme of total cost $o(T)$ (for the classic setting with $k$ arms, $\tilde{O}(\sqrt{k^3T})$, and for the $d$-dimensional linear contextual setting $\tilde{O}(d\sqrt{k^3 T})$). If the principal has much more limited information (as might often be the case for an external regulator or watchdog), and only observes the number of rounds in which members from each of the $k$ groups were selected, but not the empirical estimates maintained by the myopic agent, the design of such a scheme becomes more complex. We show both positive and negative results in the classic and linear bandit settings by upper and lower bounding the cost of fair subsidy schemes.

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Strategic Network Formation with Attack and Immunization

Strategic network formation arises where agents receive benefit from connections to other agents, but also incur costs for forming links. We consider a new network formation game that incorporates an adversarial attack, as well as immunization against attack. An agent's benefit is the expected size of her connected component post-attack, and agents may also choose to immunize themselves from attack at some additional cost. Our framework is a stylized model of settings where reachability rather than centrality is the primary concern and vertices vulnerable to attacks may reduce risk via costly measures. In the reachability benefit model without attack or immunization, the set of equilibria is the empty graph and any tree. The introduction of attack and immunization changes the game dramatically; new equilibrium topologies emerge, some more sparse and some more dense than trees. We show that, under a mild assumption on the adversary, every equilibrium network with $n$ agents contains at most $2n-4$ edges for $n\geq 4$. So despite permitting topologies denser than trees, the amount of overbuilding is limited. We also show that attack and immunization don't significantly erode social welfare: every non-trivial equilibrium with respect to several adversaries has welfare at least as that of any equilibrium in the attack-free model. We complement our theory with simulations demonstrating fast convergence of a new bounded rationality dynamic which generalizes linkstable best response but is considerably more powerful in our game. The simulations further elucidate the wide variety of asymmetric equilibria and demonstrate topological consequences of the dynamics e.g. heavy-tailed degree distributions. Finally, we report on a behavioral experiment on our game with over 100 participants, where despite the complexity of the game, the resulting network was surprisingly close to equilibrium.

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Fairness in Learning: Classic and Contextual Bandits

We introduce the study of fairness in multi-armed bandit problems. Our fairness definition can be interpreted as demanding that given a pool of applicants (say, for college admission or mortgages), a worse applicant is never favored over a better one, despite a learning algorithm's uncertainty over the true payoffs. We prove results of two types. First, in the important special case of the classic stochastic bandits problem (i.e., in which there are no contexts), we provide a provably fair algorithm based on "chained" confidence intervals, and provide a cumulative regret bound with a cubic dependence on the number of arms. We further show that any fair algorithm must have such a dependence. When combined with regret bounds for standard non-fair algorithms such as UCB, this proves a strong separation between fair and unfair learning, which extends to the general contextual case. In the general contextual case, we prove a tight connection between fairness and the KWIK (Knows What It Knows) learning model: a KWIK algorithm for a class of functions can be transformed into a provably fair contextual bandit algorithm, and conversely any fair contextual bandit algorithm can be transformed into a KWIK learning algorithm. This tight connection allows us to provide a provably fair algorithm for the linear contextual bandit problem with a polynomial dependence on the dimension, and to show (for a different class of functions) a worst-case exponential gap in regret between fair and non-fair learning algorithms

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Robust Mediators in Large Games

A mediator is a mechanism that can only suggest actions to players, as a function of all agents' reported types, in a given game of incomplete information. We study what is achievable by two kinds of mediators, "strong" and "weak." Players can choose to opt-out of using a strong mediator but cannot misrepresent their type if they opt-in. Such a mediator is "strong" because we can view it as having the ability to verify player types. Weak mediators lack this ability--- players are free to misrepresent their type to a weak mediator. We show a striking result---in a prior-free setting, assuming only that the game is large and players have private types, strong mediators can implement approximate equilibria of the complete-information game. If the game is a congestion game, then the same result holds using only weak mediators. Our result follows from a novel application of differential privacy, in particular, a variant we propose called joint differential privacy.

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Mechanism Design in Large Games: Incentives and Privacy

We study the problem of implementing equilibria of complete information games in settings of incomplete information, and address this problem using "recommender mechanisms." A recommender mechanism is one that does not have the power to enforce outcomes or to force participation, rather it only has the power to suggestion outcomes on the basis of voluntary participation. We show that despite these restrictions, recommender mechanisms can implement equilibria of complete information games in settings of incomplete information under the condition that the game is large---i.e. that there are a large number of players, and any player's action affects any other's payoff by at most a small amount. Our result follows from a novel application of differential privacy. We show that any algorithm that computes a correlated equilibrium of a complete information game while satisfying a variant of differential privacy---which we call joint differential privacy---can be used as a recommender mechanism while satisfying our desired incentive properties. Our main technical result is an algorithm for computing a correlated equilibrium of a large game while satisfying joint differential privacy. Although our recommender mechanisms are designed to satisfy game-theoretic properties, our solution ends up satisfying a strong privacy property as well. No group of players can learn "much" about the type of any player outside the group from the recommendations of the mechanism, even if these players collude in an arbitrary way. As such, our algorithm is able to implement equilibria of complete information games, without revealing information about the realized types.

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Privacy for the Protected (Only)

Motivated by tensions between data privacy for individual citizens, and societal priorities such as counterterrorism and the containment of infectious disease, we introduce a computational model that distinguishes between parties for whom privacy is explicitly protected, and those for whom it is not (the targeted subpopulation). The goal is the development of algorithms that can effectively identify and take action upon members of the targeted subpopulation in a way that minimally compromises the privacy of the protected, while simultaneously limiting the expense of distinguishing members of the two groups via costly mechanisms such as surveillance, background checks, or medical testing. Within this framework, we provide provably privacy-preserving algorithms for targeted search in social networks. These algorithms are natural variants of common graph search methods, and ensure privacy for the protected by the careful injection of noise in the prioritization of potential targets. We validate the utility of our algorithms with extensive computational experiments on two large-scale social network datasets.

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