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Michael Luck

Publications and source records attributed to Michael Luck.

15 recordsLinked to original sources

Unaccountable Delegation, Fading Skills: Mapping the Risks of Workplace AI Agents

To anticipate socio-technical risks from AI agents, organizations need taxonomies to classify them. However, existing AI risk taxonomies focus on broad risks and do not capture job-specific risks introduced by agents. To address this gap, we make three main contributions. First, we developed a multi-layer framework from a literature review of AI agents. The framework models three core components and their interactions: agents, goals, and environment. Second, we embedded this framework in a structured prompt and applied it to descriptions of 2,078 job tasks from the O*NET database, producing 8,356 risk scenarios labeled by severity and deployment mode (automation or augmentation). We validated these scenarios with 45 workers across 10 job roles and an independent LLM judge, confirming their plausibility and alignment with job tasks. Finally, we extended an existing taxonomy to create a 15-category taxonomy of workplace AI agent risks that covers all our risk scenarios. Our analysis highlights four findings. First, augmentation is not inherently safe because overreliance on agents can gradually erode workers' skills and oversight. Second, Erroneous Agent Actions accounts for the largest share of risk scenarios and has the highest concentration of severe risks. Many arise at the human-agent boundary. Third, automation is associated mainly with organizational risks, while augmentation is associated mainly with risks to workers. Fourth, workers found our taxonomy easier to use for a risk classification task than two other taxonomies and preferred it in 64% of non-tied comparisons with a recent generative AI risk taxonomy. These findings show that workplace AI agent risks do not arise from agents alone; they also depend on how people work with agents and how agents are deployed. Safer workplaces require not only safer agents but also carefully designed human-AI agent collaboration.

cs.AI

The Attacker in the Mirror: Breaking Self-Consistency in Safety via Anchored Bipolicy Self-Play

Self-play red team is an established approach to improving AI safety in which different instances of the same model play attacker and defender roles in a zero-sum game, i.e., where the attacker tries to jailbreak the defender; if self-play converges to a Nash equilibrium, the model is guaranteed to respond safely within the settings of the game. Although the parameter sharing enforced by the use of the same model for the two roles improves stability and performance, it introduces fundamental theoretical and architectural limitations. We show that the set of Nash equilibria that can be reached corresponds to a broad class of behaviours that includes trivial always refuse strategies and oracle-like defenders, thus limiting practical applicability. We then show that when attacker and defender share and update the same base model, the dynamics collapse to self-consistency, so that attacks do not enforce adversarial pressure on the defender. In response, we propose Anchored Bipolicy Self-Play, which trains distinct role-specific LoRA adapters on top of a frozen base model, thereby maintaining stable optimisation while preserving adversarial pressure through explicit role separation. In relation to standard self-play, we show up to 100x greater parameter efficiency than finetuning and consistent improvements in safety compared to self-play fine-tuned models. We evaluate on Qwen2.5-{3B, 7B,14B}-IT models across widely used safety benchmarks, showing improved robustness without loss of reasoning ability. Cross-play experiments further show that our attacker and defender models are superior to self-play in terms of adversarial defence and safety.

cs.AI

Large Language Models Miss the Multi-Agent Mark

Recent interest in Multi-Agent Systems of Large Language Models (MAS LLMs) has led to an increase in frameworks leveraging multiple LLMs to tackle complex tasks. However, much of this literature appropriates the terminology of MAS without engaging with its foundational principles. In this position paper, we highlight critical discrepancies between MAS theory and current MAS LLMs implementations, focusing on four key areas: the social aspect of agency, environment design, coordination and communication protocols, and measuring emergent behaviours. Our position is that many MAS LLMs lack multi-agent characteristics such as autonomy, social interaction, and structured environments, and often rely on oversimplified, LLM-centric architectures. The field may slow down and lose traction by revisiting problems the MAS literature has already addressed. Therefore, we systematically analyse this issue and outline associated research opportunities; we advocate for better integrating established MAS concepts and more precise terminology to avoid mischaracterisation and missed opportunities.

cs.MA

Fairness Aware Reinforcement Learning via Proximal Policy Optimization

Fairness in multi-agent systems (MAS) focuses on equitable reward distribution among agents in scenarios involving sensitive attributes such as race, gender, or socioeconomic status. This paper introduces fairness in Proximal Policy Optimization (PPO) with a penalty term derived from a fairness definition such as demographic parity, counterfactual fairness, or conditional statistical parity. The proposed method, which we call Fair-PPO, balances reward maximisation with fairness by integrating two penalty components: a retrospective component that minimises disparities in past outcomes and a prospective component that ensures fairness in future decision-making. We evaluate our approach in two games: the Allelopathic Harvest, a cooperative and competitive MAS focused on resource collection, where some agents possess a sensitive attribute, and HospitalSim, a hospital simulation, in which agents coordinate the operations of hospital patients with different mobility and priority needs. Experiments show that Fair-PPO achieves fairer policies than PPO across the fairness metrics and, through the retrospective and prospective penalty components, reveals a wide spectrum of strategies to improve fairness; at the same time, its performance pairs with that of state-of-the-art fair reinforcement-learning algorithms. Fairness comes at the cost of reduced efficiency, but does not compromise equality among the overall population (Gini index). These findings underscore the potential of Fair-PPO to address fairness challenges in MAS.

cs.MA

Quantifying the Self-Interest Level of Markov Social Dilemmas

This paper introduces a novel method for estimating the self-interest level of Markov social dilemmas. We extend the concept of self-interest level from normal-form games to Markov games, providing a quantitative measure of the minimum reward exchange required to align individual and collective interests. We demonstrate our method on three environments from the Melting Pot suite, representing either common-pool resources or public goods. Our results illustrate how reward exchange can enable agents to transition from selfish to collective equilibria in a Markov social dilemma. This work contributes to multi-agent reinforcement learning by providing a practical tool for analysing complex, multistep social dilemmas. Our findings offer insights into how reward structures can promote or hinder cooperation, with potential applications in areas such as mechanism design.

cs.GT

Will Systems of LLM Agents Cooperate: An Investigation into a Social Dilemma

As autonomous agents become more prevalent, understanding their collective behaviour in strategic interactions is crucial. This study investigates the emergent cooperative tendencies of systems of Large Language Model (LLM) agents in a social dilemma. Unlike previous research where LLMs output individual actions, we prompt state-of-the-art LLMs to generate complete strategies for iterated Prisoner's Dilemma. Using evolutionary game theory, we simulate populations of agents with different strategic dispositions (aggressive, cooperative, or neutral) and observe their evolutionary dynamics. Our findings reveal that different LLMs exhibit distinct biases affecting the relative success of aggressive versus cooperative strategies. This research provides insights into the potential long-term behaviour of systems of deployed LLM-based autonomous agents and highlights the importance of carefully considering the strategic environments in which they operate.

cs.MA

Using Protected Attributes to Consider Fairness in Multi-Agent Systems

Fairness in Multi-Agent Systems (MAS) has been extensively studied, particularly in reward distribution among agents in scenarios such as goods allocation, resource division, lotteries, and bargaining systems. Fairness in MAS depends on various factors, including the system's governing rules, the behaviour of the agents, and their characteristics. Yet, fairness in human society often involves evaluating disparities between disadvantaged and privileged groups, guided by principles of Equality, Diversity, and Inclusion (EDI). Taking inspiration from the work on algorithmic fairness, which addresses bias in machine learning-based decision-making, we define protected attributes for MAS as characteristics that should not disadvantage an agent in terms of its expected rewards. We adapt fairness metrics from the algorithmic fairness literature -- namely, demographic parity, counterfactual fairness, and conditional statistical parity -- to the multi-agent setting, where self-interested agents interact within an environment. These metrics allow us to evaluate the fairness of MAS, with the ultimate aim of designing MAS that do not disadvantage agents based on protected attributes.

cs.MA

Explorative Imitation Learning: A Path Signature Approach for Continuous Environments

Some imitation learning methods combine behavioural cloning with self-supervision to infer actions from state pairs. However, most rely on a large number of expert trajectories to increase generalisation and human intervention to capture key aspects of the problem, such as domain constraints. In this paper, we propose Continuous Imitation Learning from Observation (CILO), a new method augmenting imitation learning with two important features: (i) exploration, allowing for more diverse state transitions, requiring less expert trajectories and resulting in fewer training iterations; and (ii) path signatures, allowing for automatic encoding of constraints, through the creation of non-parametric representations of agents and expert trajectories. We compared CILO with a baseline and two leading imitation learning methods in five environments. It had the best overall performance of all methods in all environments, outperforming the expert in two of them.

cs.LG

A Survey of Imitation Learning Methods, Environments and Metrics

Imitation learning is an approach in which an agent learns how to execute a task by trying to mimic how one or more teachers perform it. This learning approach offers a compromise between the time it takes to learn a new task and the effort needed to collect teacher samples for the agent. It achieves this by balancing learning from the teacher, who has some information on how to perform the task, and deviating from their examples when necessary, such as states not present in the teacher samples. Consequently, the field of imitation learning has received much attention from researchers in recent years, resulting in many new methods and applications. However, with this increase in published work and past surveys focusing mainly on methodology, a lack of standardisation became more prominent in the field. This non-standardisation is evident in the use of environments, which appear in no more than two works, and evaluation processes, such as qualitative analysis, that have become rare in current literature. In this survey, we systematically review current imitation learning literature and present our findings by (i) classifying imitation learning techniques, environments and metrics by introducing novel taxonomies; (ii) reflecting on main problems from the literature; and (iii) presenting challenges and future directions for researchers.

cs.LG

Visual Analytics for Fine-grained Text Classification Models and Datasets

In natural language processing (NLP), text classification tasks are increasingly fine-grained, as datasets are fragmented into a larger number of classes that are more difficult to differentiate from one another. As a consequence, the semantic structures of datasets have become more complex, and model decisions more difficult to explain. Existing tools, suited for coarse-grained classification, falter under these additional challenges. In response to this gap, we worked closely with NLP domain experts in an iterative design-and-evaluation process to characterize and tackle the growing requirements in their workflow of developing fine-grained text classification models. The result of this collaboration is the development of SemLa, a novel visual analytics system tailored for 1) dissecting complex semantic structures in a dataset when it is spatialized in model embedding space, and 2) visualizing fine-grained nuances in the meaning of text samples to faithfully explain model reasoning. This paper details the iterative design study and the resulting innovations featured in SemLa. The final design allows contrastive analysis at different levels by unearthing lexical and conceptual patterns including biases and artifacts in data. Expert feedback on our final design and case studies confirm that SemLa is a useful tool for supporting model validation and debugging as well as data annotation.

cs.CL

Imitation Learning Datasets: A Toolkit For Creating Datasets, Training Agents and Benchmarking

Imitation learning field requires expert data to train agents in a task. Most often, this learning approach suffers from the absence of available data, which results in techniques being tested on its dataset. Creating datasets is a cumbersome process requiring researchers to train expert agents from scratch, record their interactions and test each benchmark method with newly created data. Moreover, creating new datasets for each new technique results in a lack of consistency in the evaluation process since each dataset can drastically vary in state and action distribution. In response, this work aims to address these issues by creating Imitation Learning Datasets, a toolkit that allows for: (i) curated expert policies with multithreaded support for faster dataset creation; (ii) readily available datasets and techniques with precise measurements; and (iii) sharing implementations of common imitation learning techniques. Demonstration link: https://nathangavenski.github.io/#/il-datasets-video

cs.LG

AgentCoder: Multi-Agent-based Code Generation with Iterative Testing and Optimisation

The advancement of natural language processing (NLP) has been significantly boosted by the development of transformer-based large language models (LLMs). These models have revolutionized NLP tasks, particularly in code generation, aiding developers in creating software with enhanced efficiency. Despite their advancements, challenges in balancing code snippet generation with effective test case generation and execution persist. To address these issues, this paper introduces Multi-Agent Assistant Code Generation (AgentCoder), a novel solution comprising a multi-agent framework with specialized agents: the programmer agent, the test designer agent, and the test executor agent. During the coding procedure, the programmer agent will focus on the code generation and refinement based on the test executor agent's feedback. The test designer agent will generate test cases for the generated code, and the test executor agent will run the code with the test cases and write the feedback to the programmer. This collaborative system ensures robust code generation, surpassing the limitations of single-agent models and traditional methodologies. Our extensive experiments on 9 code generation models and 12 enhancement approaches showcase AgentCoder's superior performance over existing code generation models and prompt engineering techniques across various benchmarks. For example, AgentCoder (GPT-4) achieves 96.3\% and 91.8\% pass@1 in HumanEval and MBPP datasets with an overall token overhead of 56.9K and 66.3K, while state-of-the-art obtains only 90.2\% and 78.9\% pass@1 with an overall token overhead of 138.2K and 206.5K.

cs.CL

Resolving social dilemmas with minimal reward transfer

Social dilemmas present a significant challenge in multi-agent cooperation because individuals are incentivised to behave in ways that undermine socially optimal outcomes. Consequently, self-interested agents often avoid collective behaviour. In response, we formalise social dilemmas and introduce a novel metric, the general self-interest level, to quantify the disparity between individual and group rationality in such scenarios. This metric represents the maximum proportion of their individual rewards that agents can retain while ensuring that a social welfare optimum becomes a dominant strategy. Our approach diverges from traditional concepts of altruism, instead focusing on strategic reward redistribution. By transferring rewards among agents in a manner that aligns individual and group incentives, rational agents will maximise collective welfare while pursuing their own interests. We provide an algorithm to compute efficient transfer structures for an arbitrary number of agents, and introduce novel multi-player social dilemma games to illustrate the effectiveness of our method. This work provides both a descriptive tool for analysing social dilemmas and a prescriptive solution for resolving them via efficient reward transfer contracts. Applications include mechanism design, where we can assess the impact on collaborative behaviour of modifications to models of environments.

cs.GT

Collaborative filtering to capture AI user's preferences as norms

Customising AI technologies to each user's preferences is fundamental to them functioning well. Unfortunately, current methods require too much user involvement and fail to capture their true preferences. In fact, to avoid the nuisance of manually setting preferences, users usually accept the default settings even if these do not conform to their true preferences. Norms can be useful to regulate behaviour and ensure it adheres to user preferences but, while the literature has thoroughly studied norms, most proposals take a formal perspective. Indeed, while there has been some research on constructing norms to capture a user's privacy preferences, these methods rely on domain knowledge which, in the case of AI technologies, is difficult to obtain and maintain. We argue that a new perspective is required when constructing norms, which is to exploit the large amount of preference information readily available from whole systems of users. Inspired by recommender systems, we believe that collaborative filtering can offer a suitable approach to identifying a user's norm preferences without excessive user involvement.

cs.IR

Predicting Privacy Preferences for Smart Devices as Norms

Smart devices, such as smart speakers, are becoming ubiquitous, and users expect these devices to act in accordance with their preferences. In particular, since these devices gather and manage personal data, users expect them to adhere to their privacy preferences. However, the current approach of gathering these preferences consists in asking the users directly, which usually triggers automatic responses failing to capture their true preferences. In response, in this paper we present a collaborative filtering approach to predict user preferences as norms. These preference predictions can be readily adopted or can serve to assist users in determining their own preferences. Using a dataset of privacy preferences of smart assistant users, we test the accuracy of our predictions.

cs.AI