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Michael Milford

Publications and source records attributed to Michael Milford.

At least 109 records · Page 6Linked to original sources

VPR-Bench: An Open-Source Visual Place Recognition Evaluation Framework with Quantifiable Viewpoint and Appearance Change

Visual Place Recognition (VPR) is the process of recognising a previously visited place using visual information, often under varying appearance conditions and viewpoint changes and with computational constraints. VPR is related to the concepts of localisation, loop closure, image retrieval and is a critical component of many autonomous navigation systems ranging from autonomous vehicles to drones and computer vision systems. While the concept of place recognition has been around for many years, VPR research has grown rapidly as a field over the past decade due to improving camera hardware and its potential for deep learning-based techniques, and has become a widely studied topic in both the computer vision and robotics communities. This growth however has led to fragmentation and a lack of standardisation in the field, especially concerning performance evaluation. Moreover, the notion of viewpoint and illumination invariance of VPR techniques has largely been assessed qualitatively and hence ambiguously in the past. In this paper, we address these gaps through a new comprehensive open-source framework for assessing the performance of VPR techniques, dubbed "VPR-Bench". VPR-Bench (Open-sourced at: https://github.com/MubarizZaffar/VPR-Bench) introduces two much-needed capabilities for VPR researchers: firstly, it contains a benchmark of 12 fully-integrated datasets and 10 VPR techniques, and secondly, it integrates a comprehensive variation-quantified dataset for quantifying viewpoint and illumination invariance. We apply and analyse popular evaluation metrics for VPR from both the computer vision and robotics communities, and discuss how these different metrics complement and/or replace each other, depending upon the underlying applications and system requirements.

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An Efficient and Scalable Collection of Fly-inspired Voting Units for Visual Place Recognition in Changing Environments

State-of-the-art visual place recognition performance is currently being achieved utilizing deep learning based approaches. Despite the recent efforts in designing lightweight convolutional neural network based models, these can still be too expensive for the most hardware restricted robot applications. Low-overhead VPR techniques would not only enable platforms equipped with low-end, cheap hardware but also reduce computation on more powerful systems, allowing these resources to be allocated for other navigation tasks. In this work, our goal is to provide an algorithm of extreme compactness and efficiency while achieving state-of-the-art robustness to appearance changes and small point-of-view variations. Our first contribution is DrosoNet, an exceptionally compact model inspired by the odor processing abilities of the fruit fly, Drosophyla melanogaster. Our second and main contribution is a voting mechanism that leverages multiple small and efficient classifiers to achieve more robust and consistent VPR compared to a single one. We use DrosoNet as the baseline classifier for the voting mechanism and evaluate our models on five benchmark datasets, assessing moderate to extreme appearance changes and small to moderate viewpoint variations. We then compare the proposed algorithms to state-of-the-art methods, both in terms of precision-recall AUC results and computational efficiency.

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A Benchmark Comparison of Visual Place Recognition Techniques for Resource-Constrained Embedded Platforms

Visual Place Recognition (VPR) has been a subject of significant research over the last 15 to 20 years. VPR is a fundamental task for autonomous navigation as it enables self-localization within an environment. Although robots are often equipped with resource-constrained hardware, the computational requirements of and effects on VPR techniques have received little attention. In this work, we present a hardware-focused benchmark evaluation of a number of state-of-the-art VPR techniques on public datasets. We consider popular single board computers, including ODroid, UP and Raspberry Pi 3, in addition to a commodity desktop and laptop for reference. We present our analysis based on several key metrics, including place-matching accuracy, image encoding time, descriptor matching time and memory needs. Key questions addressed include: (1) How does the performance accuracy of a VPR technique change with processor architecture? (2) How does power consumption vary for different VPR techniques and embedded platforms? (3) How much does descriptor size matter in comparison to today's embedded platforms' storage? (4) How does the performance of a high-end platform relate to an on-board low-end embedded platform for VPR? The extensive analysis and results in this work serve not only as a benchmark for the VPR community, but also provide useful insights for real-world adoption of VPR applications.

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Fast and Robust Bio-inspired Teach and Repeat Navigation

Fully autonomous mobile robots have a multitude of potential applications, but guaranteeing robust navigation performance remains an open research problem. For many tasks such as repeated infrastructure inspection, item delivery, or inventory transport, a route repeating capability can be sufficient and offers potential practical advantages over a full navigation stack. Previous teach and repeat research has achieved high performance in difficult conditions predominantly by using sophisticated, expensive sensors, and has often had high computational requirements. Biological systems, such as small animals and insects like seeing ants, offer a proof of concept that robust and generalisable navigation can be achieved with extremely limited visual systems and computing power. In this work we create a novel asynchronous formulation for teach and repeat navigation that fully utilises odometry information, paired with a correction signal driven by much more computationally lightweight visual processing than is typically required. This correction signal is also decoupled from the robot's motor control, allowing its rate to be modulated by the available computing capacity. We evaluate this approach with extensive experimentation on two different robotic platforms, the Consequential Robotics Miro and the Clearpath Jackal robots, across navigation trials totalling more than 6000 metres in a range of challenging indoor and outdoor environments. Our approach continues to succeed when multiple state-of-the-art systems fail due to low resolution images, unreliable odometry, or lighting change, while requiring significantly less compute. We also - for the first time - demonstrate versatile cross-platform teach and repeat without changing parameters, in which we learn to navigate a route with one robot and repeat that route using a completely different robot.

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Probabilistic Appearance-Invariant Topometric Localization with New Place Awareness

Probabilistic state-estimation approaches offer a principled foundation for designing localization systems, because they naturally integrate sequences of imperfect motion and exteroceptive sensor data. Recently, probabilistic localization systems utilizing appearance-invariant visual place recognition (VPR) methods as the primary exteroceptive sensor have demonstrated state-of-the-art performance in the presence of substantial appearance change. However, existing systems 1) do not fully utilize odometry data within the motion models, and 2) are unable to handle route deviations, due to the assumption that query traverses exactly repeat the mapping traverse. To address these shortcomings, we present a new probabilistic topometric localization system which incorporates full 3-dof odometry into the motion model and furthermore, adds an "off-map" state within the state-estimation framework, allowing query traverses which feature significant route detours from the reference map to be successfully localized. We perform extensive evaluation on multiple query traverses from the Oxford RobotCar dataset exhibiting both significant appearance change and deviations from routes previously traversed. In particular, we evaluate performance on two practically relevant localization tasks: loop closure detection and global localization. Our approach achieves major performance improvements over both existing and improved state-of-the-art systems.

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A Hierarchical Dual Model of Environment- and Place-Specific Utility for Visual Place Recognition

Visual Place Recognition (VPR) approaches have typically attempted to match places by identifying visual cues, image regions or landmarks that have high ``utility'' in identifying a specific place. But this concept of utility is not singular - rather it can take a range of forms. In this paper, we present a novel approach to deduce two key types of utility for VPR: the utility of visual cues `specific' to an environment, and to a particular place. We employ contrastive learning principles to estimate both the environment- and place-specific utility of Vector of Locally Aggregated Descriptors (VLAD) clusters in an unsupervised manner, which is then used to guide local feature matching through keypoint selection. By combining these two utility measures, our approach achieves state-of-the-art performance on three challenging benchmark datasets, while simultaneously reducing the required storage and compute time. We provide further analysis demonstrating that unsupervised cluster selection results in semantically meaningful results, that finer grained categorization often has higher utility for VPR than high level semantic categorization (e.g. building, road), and characterise how these two utility measures vary across different places and environments. Source code is made publicly available at https://github.com/Nik-V9/HEAPUtil.

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SeqNetVLAD vs PointNetVLAD: Image Sequence vs 3D Point Clouds for Day-Night Place Recognition

Place Recognition is a crucial capability for mobile robot localization and navigation. Image-based or Visual Place Recognition (VPR) is a challenging problem as scene appearance and camera viewpoint can change significantly when places are revisited. Recent VPR methods based on ``sequential representations'' have shown promising results as compared to traditional sequence score aggregation or single image based techniques. In parallel to these endeavors, 3D point clouds based place recognition is also being explored following the advances in deep learning based point cloud processing. However, a key question remains: is an explicit 3D structure based place representation always superior to an implicit ``spatial'' representation based on sequence of RGB images which can inherently learn scene structure. In this extended abstract, we attempt to compare these two types of methods by considering a similar ``metric span'' to represent places. We compare a 3D point cloud based method (PointNetVLAD) with image sequence based methods (SeqNet and others) and showcase that image sequence based techniques approach, and can even surpass, the performance achieved by point cloud based methods for a given metric span. These performance variations can be attributed to differences in data richness of input sensors as well as data accumulation strategies for a mobile robot. While a perfect apple-to-apple comparison may not be feasible for these two different modalities, the presented comparison takes a step in the direction of answering deeper questions regarding spatial representations, relevant to several applications like Autonomous Driving and Augmented/Virtual Reality. Source code available publicly https://github.com/oravus/seqNet.

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Probabilistic Visual Place Recognition for Hierarchical Localization

Visual localization techniques often comprise a hierarchical localization pipeline, with a visual place recognition module used as a coarse localizer to initialize a pose refinement stage. While improving the pose refinement step has been the focus of much recent research, most work on the coarse localization stage has focused on improvements like increased invariance to appearance change, without improving what can be loose error tolerances. In this letter, we propose two methods which adapt image retrieval techniques used for visual place recognition to the Bayesian state estimation formulation for localization. We demonstrate significant improvements to the localization accuracy of the coarse localization stage using our methods, whilst retaining state-of-the-art performance under severe appearance change. Using extensive experimentation on the Oxford RobotCar dataset, results show that our approach outperforms comparable state-of-the-art methods in terms of precision-recall performance for localizing image sequences. In addition, our proposed methods provides the flexibility to contextually scale localization latency in order to achieve these improvements. The improved initial localization estimate opens up the possibility of both improved overall localization performance and modified pose refinement techniques that leverage this improved spatial prior.

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Class Anchor Clustering: a Loss for Distance-based Open Set Recognition

In open set recognition, deep neural networks encounter object classes that were unknown during training. Existing open set classifiers distinguish between known and unknown classes by measuring distance in a network's logit space, assuming that known classes cluster closer to the training data than unknown classes. However, this approach is applied post-hoc to networks trained with cross-entropy loss, which does not guarantee this clustering behaviour. To overcome this limitation, we introduce the Class Anchor Clustering (CAC) loss. CAC is a distance-based loss that explicitly trains known classes to form tight clusters around anchored class-dependent centres in the logit space. We show that training with CAC achieves state-of-the-art performance for distance-based open set classifiers on all six standard benchmark datasets, with a 15.2% AUROC increase on the challenging TinyImageNet, without sacrificing classification accuracy. We also show that our anchored class centres achieve higher open set performance than learnt class centres, particularly on object-based datasets and large numbers of training classes.

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Patch-NetVLAD: Multi-Scale Fusion of Locally-Global Descriptors for Place Recognition

Visual Place Recognition is a challenging task for robotics and autonomous systems, which must deal with the twin problems of appearance and viewpoint change in an always changing world. This paper introduces Patch-NetVLAD, which provides a novel formulation for combining the advantages of both local and global descriptor methods by deriving patch-level features from NetVLAD residuals. Unlike the fixed spatial neighborhood regime of existing local keypoint features, our method enables aggregation and matching of deep-learned local features defined over the feature-space grid. We further introduce a multi-scale fusion of patch features that have complementary scales (i.e. patch sizes) via an integral feature space and show that the fused features are highly invariant to both condition (season, structure, and illumination) and viewpoint (translation and rotation) changes. Patch-NetVLAD outperforms both global and local feature descriptor-based methods with comparable compute, achieving state-of-the-art visual place recognition results on a range of challenging real-world datasets, including winning the Facebook Mapillary Visual Place Recognition Challenge at ECCV2020. It is also adaptable to user requirements, with a speed-optimised version operating over an order of magnitude faster than the state-of-the-art. By combining superior performance with improved computational efficiency in a configurable framework, Patch-NetVLAD is well suited to enhance both stand-alone place recognition capabilities and the overall performance of SLAM systems.

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Sequential Place Learning: Heuristic-Free High-Performance Long-Term Place Recognition

Sequential matching using hand-crafted heuristics has been standard practice in route-based place recognition for enhancing pairwise similarity results for nearly a decade. However, precision-recall performance of these algorithms dramatically degrades when searching on short temporal window (TW) lengths, while demanding high compute and storage costs on large robotic datasets for autonomous navigation research. Here, influenced by biological systems that robustly navigate spacetime scales even without vision, we develop a joint visual and positional representation learning technique, via a sequential process, and design a learning-based CNN+LSTM architecture, trainable via backpropagation through time, for viewpoint- and appearance-invariant place recognition. Our approach, Sequential Place Learning (SPL), is based on a CNN function that visually encodes an environment from a single traversal, thus reducing storage capacity, while an LSTM temporally fuses each visual embedding with corresponding positional data -- obtained from any source of motion estimation -- for direct sequential inference. Contrary to classical two-stage pipelines, e.g., match-then-temporally-filter, our network directly eliminates false-positive rates while jointly learning sequence matching from a single monocular image sequence, even using short TWs. Hence, we demonstrate that our model outperforms 15 classical methods while setting new state-of-the-art performance standards on 4 challenging benchmark datasets, where one of them can be considered solved with recall rates of 100% at 100% precision, correctly matching all places under extreme sunlight-darkness changes. In addition, we show that SPL can be up to 70x faster to deploy than classical methods on a 729 km route comprising 35,768 consecutive frames. Extensive experiments demonstrate the... Baseline code available at https://github.com/mchancan/deepseqslam

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Sequence-Based Filtering for Visual Route-Based Navigation: Analysing the Benefits, Trade-offs and Design Choices

Visual Place Recognition (VPR) is the ability to correctly recall a previously visited place using visual information under environmental, viewpoint and appearance changes. An emerging trend in VPR is the use of sequence-based filtering methods on top of single-frame-based place matching techniques for route-based navigation. The combination leads to varying levels of potential place matching performance boosts at increased computational costs. This raises a number of interesting research questions: How does performance boost (due to sequential filtering) vary along the entire spectrum of single-frame-based matching methods? How does sequence matching length affect the performance curve? Which specific combinations provide a good trade-off between performance and computation? However, there is lack of previous work looking at these important questions and most of the sequence-based filtering work to date has been used without a systematic approach. To bridge this research gap, this paper conducts an in-depth investigation of the relationship between the performance of single-frame-based place matching techniques and the use of sequence-based filtering on top of those methods. It analyzes individual trade-offs, properties and limitations for different combinations of single-frame-based and sequential techniques. A number of state-of-the-art VPR methods and widely used public datasets are utilized to present the findings that contain a number of meaningful insights for the VPR community.

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Scene Retrieval for Contextual Visual Mapping

Visual navigation localizes a query place image against a reference database of place images, also known as a `visual map'. Localization accuracy requirements for specific areas of the visual map, `scene classes', vary according to the context of the environment and task. State-of-the-art visual mapping is unable to reflect these requirements by explicitly targetting scene classes for inclusion in the map. Four different scene classes, including pedestrian crossings and stations, are identified in each of the Nordland and St. Lucia datasets. Instead of re-training separate scene classifiers which struggle with these overlapping scene classes we make our first contribution: defining the problem of `scene retrieval'. Scene retrieval extends image retrieval to classification of scenes defined at test time by associating a single query image to reference images of scene classes. Our second contribution is a triplet-trained convolutional neural network (CNN) to address this problem which increases scene classification accuracy by up to 7% against state-of-the-art networks pre-trained for scene recognition. The second contribution is an algorithm `DMC' that combines our scene classification with distance and memorability for visual mapping. Our analysis shows that DMC includes 64% more images of our chosen scene classes in a visual map than just using distance interval mapping. State-of-the-art visual place descriptors AMOS-Net, Hybrid-Net and NetVLAD are finally used to show that DMC improves scene class localization accuracy by a mean of 3% and localization accuracy of the remaining map images by a mean of 10% across both datasets.

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SeqNet: Learning Descriptors for Sequence-based Hierarchical Place Recognition

Visual Place Recognition (VPR) is the task of matching current visual imagery from a camera to images stored in a reference map of the environment. While initial VPR systems used simple direct image methods or hand-crafted visual features, recent work has focused on learning more powerful visual features and further improving performance through either some form of sequential matcher / filter or a hierarchical matching process. In both cases the performance of the initial single-image based system is still far from perfect, putting significant pressure on the sequence matching or (in the case of hierarchical systems) pose refinement stages. In this paper we present a novel hybrid system that creates a high performance initial match hypothesis generator using short learnt sequential descriptors, which enable selective control sequential score aggregation using single image learnt descriptors. Sequential descriptors are generated using a temporal convolutional network dubbed SeqNet, encoding short image sequences using 1-D convolutions, which are then matched against the corresponding temporal descriptors from the reference dataset to provide an ordered list of place match hypotheses. We then perform selective sequential score aggregation using shortlisted single image learnt descriptors from a separate pipeline to produce an overall place match hypothesis. Comprehensive experiments on challenging benchmark datasets demonstrate the proposed method outperforming recent state-of-the-art methods using the same amount of sequential information. Source code and supplementary material can be found at https://github.com/oravus/seqNet.

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Improving Visual Place Recognition Performance by Maximising Complementarity

Visual place recognition (VPR) is the problem of recognising a previously visited location using visual information. Many attempts to improve the performance of VPR methods have been made in the literature. One approach that has received attention recently is the multi-process fusion where different VPR methods run in parallel and their outputs are combined in an effort to achieve better performance. The multi-process fusion, however, does not have a well-defined criterion for selecting and combining different VPR methods from a wide range of available options. To the best of our knowledge, this paper investigates the complementarity of state-of-the-art VPR methods systematically for the first time and identifies those combinations which can result in better performance. The paper presents a well-defined framework which acts as a sanity check to find the complementarity between two techniques by utilising a McNemar's test-like approach. The framework allows estimation of upper and lower complementarity bounds for the VPR techniques to be combined, along with an estimate of maximum VPR performance that may be achieved. Based on this framework, results are presented for eight state-of-the-art VPR methods on ten widely-used VPR datasets showing the potential of different combinations of techniques for achieving better performance.

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Intelligent Reference Curation for Visual Place Recognition via Bayesian Selective Fusion

A key challenge in visual place recognition (VPR) is recognizing places despite drastic visual appearance changes due to factors such as time of day, season, weather or lighting conditions. Numerous approaches based on deep-learnt image descriptors, sequence matching, domain translation, and probabilistic localization have had success in addressing this challenge, but most rely on the availability of carefully curated representative reference images of the possible places. In this paper, we propose a novel approach, dubbed Bayesian Selective Fusion, for actively selecting and fusing informative reference images to determine the best place match for a given query image. The selective element of our approach avoids the counterproductive fusion of every reference image and enables the dynamic selection of informative reference images in environments with changing visual conditions (such as indoors with flickering lights, outdoors during sunshowers or over the day-night cycle). The probabilistic element of our approach provides a means of fusing multiple reference images that accounts for their varying uncertainty via a novel training-free likelihood function for VPR. On difficult query images from two benchmark datasets, we demonstrate that our approach matches and exceeds the performance of several alternative fusion approaches along with state-of-the-art techniques that are provided with prior (unfair) knowledge of the best reference images. Our approach is well suited for long-term robot autonomy where dynamic visual environments are commonplace since it is training-free, descriptor-agnostic, and complements existing techniques such as sequence matching.

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Semantics for Robotic Mapping, Perception and Interaction: A Survey

For robots to navigate and interact more richly with the world around them, they will likely require a deeper understanding of the world in which they operate. In robotics and related research fields, the study of understanding is often referred to as semantics, which dictates what does the world "mean" to a robot, and is strongly tied to the question of how to represent that meaning. With humans and robots increasingly operating in the same world, the prospects of human-robot interaction also bring semantics and ontology of natural language into the picture. Driven by need, as well as by enablers like increasing availability of training data and computational resources, semantics is a rapidly growing research area in robotics. The field has received significant attention in the research literature to date, but most reviews and surveys have focused on particular aspects of the topic: the technical research issues regarding its use in specific robotic topics like mapping or segmentation, or its relevance to one particular application domain like autonomous driving. A new treatment is therefore required, and is also timely because so much relevant research has occurred since many of the key surveys were published. This survey therefore provides an overarching snapshot of where semantics in robotics stands today. We establish a taxonomy for semantics research in or relevant to robotics, split into four broad categories of activity, in which semantics are extracted, used, or both. Within these broad categories we survey dozens of major topics including fundamentals from the computer vision field and key robotics research areas utilizing semantics, including mapping, navigation and interaction with the world. The survey also covers key practical considerations, including enablers like increased data availability and improved computational hardware, and major application areas where...

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Early Bird: Loop Closures from Opposing Viewpoints for Perceptually-Aliased Indoor Environments

Significant advances have been made recently in Visual Place Recognition (VPR), feature correspondence, and localization due to the proliferation of deep-learning-based methods. However, existing approaches tend to address, partially or fully, only one of two key challenges: viewpoint change and perceptual aliasing. In this paper, we present novel research that simultaneously addresses both challenges by combining deep-learned features with geometric transformations based on reasonable domain assumptions about navigation on a ground-plane, whilst also removing the requirement for specialized hardware setup (e.g. lighting, downwards facing cameras). In particular, our integration of VPR with SLAM by leveraging the robustness of deep-learned features and our homography-based extreme viewpoint invariance significantly boosts the performance of VPR, feature correspondence, and pose graph submodules of the SLAM pipeline. For the first time, we demonstrate a localization system capable of state-of-the-art performance despite perceptual aliasing and extreme 180-degree-rotated viewpoint change in a range of real-world and simulated experiments. Our system is able to achieve early loop closures that prevent significant drifts in SLAM trajectories. We also compare extensively several deep architectures for VPR and descriptor matching. We also show that superior place recognition and descriptor matching across opposite views results in a similar performance gain in back-end pose graph optimization.

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