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Michael Mitzenmacher

Publications and source records attributed to Michael Mitzenmacher.

At least 19 recordsLinked to original sources

Mixed updating in structured populations

Evolutionary graph theory (EGT) studies the effect of population structure on evolutionary dynamics. The vertices of the graph represent the $N$ individuals. The edges denote interactions for competitive replacement. Two standard update rules are death-Birth (dB) and Birth-death (Bd). Under dB, an individual is chosen uniformly at random to die, and its neighbors---the individuals on adjacent vertices of the graph---compete to fill the vacancy proportional to their fitness. Under Bd, an individual is chosen for reproduction proportional to fitness, and its offspring replaces a randomly chosen neighbor on an adjacent vertex. Here we study mixed updating between those two scenarios. In each time step, with probability $δ$ the update is dB and with the remaining probability it is Bd. We study fixation probabilities and times as functions of $δ$ under neutral evolution and constant selection. Despite the fact that fixation probabilities and times can be increasing, decreasing, or non-monotonic in $δ$, we prove that nearly all unweighted undirected graphs have short fixation times and provide an efficient algorithm to estimate their fixation probabilities. Finally, we prove exact formulas for fixation probabilities on cycles, stars, and more complex structures and classify their sensitivities to $δ$.

q-bio.PE

Entropy-Constrained Adaptive Stochastic Quantization

Adaptive stochastic quantization (ASQ) is a recently introduced quantization approach that optimizes the Mean Squared Error (MSE) for a given input while preserving unbiasedness. It is designed to alleviate the communication and memory bottlenecks of modern data and machine learning workloads, including model, gradient, and KV-cache compression and nearest-neighbor search. Further, practical systems can then compress quantized data with a lossless entropy encoder. However, existing unbiased methods, including ASQ, choose their quantization values without considering this later encoding stage, leaving accuracy on the table. We formulate the Entropy Constrained Adaptive Stochastic Quantization (ECASQ) problem, which jointly selects adaptive quantization values to minimize MSE under an entropy budget and an unbiasedness constraint. We give an optimal dynamic program with $O(sd^2)$ time and $O(d^2)$ space for a length-d vector and at most s quantization values, and a GPU-friendly approximate dynamic program with $O(sd^2)$ time and $O(d)$ space. The approximation guarantees that the solution has an MSE no larger than the optimal solution that uses one fewer bit of entropy per entry. We also provide an iterative refinement procedure for the approximation solution that, in our experiments, yields near-optimal results while retaining a substantial speed advantage over our solver for the optimal solution.

cs.LG

On Topology's Role in ML Training Performance

Modern machine learning training workloads run on large-scale networks of compute accelerators. The networks commonly deployed in these systems are typically variations of two basic topologies: the fat-tree Clos and the torus. In this paper, we derive analytical results the elucidate how the choice of topology shapes achievable performance for the small set of collective communication operations that underlies modern machine learning workloads. We also consider how these results change when we include additional factors such as network failures and job placement strategies. Overall, we find that one topology does not dominate in all cases, but that the Clos achieves better collective completion time in most cases and provides benefits in resilience and flexibility.

cs.NI

Context Compaction Theory

Large Language Models (LLMs) have a bounded context window. The context window is the maximum input size an LLM can consume for a single inference. AI agents rely on a process called context compaction to fit their state within the context window when calling an LLM. Despite its ubiquity, context compaction has received essentially no formal analysis. In this paper, we initiate a formal study of context compaction. We first introduce a framework consisting of two games that capture the two algorithmic strategies for context compaction used by contemporary AI agents in practice. The Context Selection Game models context compaction algorithms that select a subset of an agent's accumulated state to retain. The Context Generation Game models context compaction algorithms that summarize an agent's state by an arbitrary message of bounded length. We then prove an equivalence between the Context Generation Game and one-way communication complexity. The minimum context compaction budget for answering a set of queries within a target error is equal to the one-way communication complexity of the induced communication problem at the same error. Known bounds from communication complexity therefore transfer directly to context compaction. We also show that the Context Selection Game corresponds to a restricted class of one-way communication protocols. Any gap between selection and generation is therefore a gap between two classes of communication protocols. We prove that there exists a set of queries for which generation needs strictly less budget than selection. The equivalence between the Context Generation Game and one-way communication also lets us measure how well a deployed context compaction algorithm performs on a query relative to the optimal strategy. As an example, we present a case study that evaluates Anthropic's context compaction endpoint on set membership queries.

cs.DS

DynamiQ: Accelerating Gradient Synchronization using Compressed Multi-hop All-reduce

Multi-hop all-reduce is the de facto backbone of large model training. As the training scale increases, the network often becomes a bottleneck, motivating the reduction of the volume of transmitted data. Accordingly, recent systems have demonstrated significant acceleration of the training process using gradient quantization. However, these systems are not optimized for multi-hop aggregation, where entries are partially summed multiple times along their aggregation topology. We present DynamiQ, a quantization framework that bridges the gap between quantization best practices and multi-hop aggregation. DynamiQ introduces novel techniques to better represent partial sums, codesigned with a decompress accumulate recompress fused kernel to facilitate fast execution. We extend PyTorch DDP to support DynamiQ over NCCL P2P, and across different LLMs, tasks, and scales, we demonstrate consistent improvement of up to 34.2% over the best among state-of-the-art methods such as Omni-Reduce, THC, and emerging standards such as MXFP4, MXFP6, and MXFP8. Further, DynamiQ is the only evaluated method that consistently reaches near-baseline accuracy (e.g., 99.9\% of the BF16 baseline) and does so while significantly accelerating the training.

cs.LG

SVR-MAD: A Bayesian-Inspired Framework for Posterior-Guided Multi-Agent Debate

Multi-Agent Debate (MAD) improves LLM-agent accuracy but suffers from rapid context growth, limiting scalability in larger multi-agent settings. Existing methods prune low-utility communications using prior signals, such as token-level log-likelihoods or LLM self-reported confidence. However, these signals become unreliable under hallucination, degrading the accuracy of MAD methods that rely on them. We propose SVR-MAD, a Bayesian-inspired MAD framework that treats pre-debate signals as priors and debate outcomes as posterior-style evidence for estimating agent correctness. SVR-MAD uses this evidence to incrementally construct the communication graph, prioritizing agents whose answers survive peer challenges. Experiments across multiple LLMs and benchmarks show that SVR-MAD reduces token cost by up to 61% while matching or improving accuracy relative to the most accurate competing MAD baseline.

cs.MA

Quantizing With Randomized Hadamard Transforms: Efficient Heuristic Now Proven

Uniform random rotations (URRs) are a common preprocessing step in modern quantization approaches used for gradient compression, inference acceleration, KV-cache compression, model weight quantization, and approximate nearest-neighbor search in vector databases. In practice, URRs are often replaced by randomized Hadamard transforms (RHTs), which preserve orthogonality while admitting fast implementations. The remaining issue is the performance for worst-case inputs. With a URR, each coordinate is individually distributed as a shifted beta distribution, which converges to a Gaussian distribution in high dimensions. Generally, one RHT is not suitable in the worst case, as individual coordinates can be far from these distributions. We show that after composing two RHTs on any $d$-sized input vector, the marginal distribution of every fixed coordinate of the normalized rotated vector is within $O(d^{-1/2})$ of a standard Gaussian both in Kolmogorov distance and in $1$-Wasserstein distance. We then plug these bounds into the analyses of modern compression schemes, namely DRIVE and QUIC-FL, and show that two RHTs achieve performance that asymptotically matches URRs. However, we show that two RHTs may not be sufficient for Vector Quantization (VQ), which often requires weak correlation across fixed-size blocks of coordinates (as opposed to only marginal distribution convergence for single coordinates). We prove that a composition of three RHTs leads to decaying coordinate covariance. This ensures that any fixed, bounded, multi-dimensional VQ codebook optimized for URRs has the same expected error when using three RHTs, up to an additive term that vanishes with the dimension. Finally, because practical inputs are rarely adversarial, we propose a linear-time ${O}(d)$ check on the input's moments to dynamically adapt the number of RHTs used at runtime to improve performance.

cs.LG

A Note on TurboQuant and the Earlier DRIVE/EDEN Line of Work

This note clarifies the relationship between the recent TurboQuant work and the earlier DRIVE (NeurIPS 2021) and EDEN (ICML 2022) schemes. DRIVE is a 1-bit quantizer that EDEN extended to any $b>0$ bits per coordinate; we refer to them collectively as EDEN. First, TurboQuant$_{\text{mse}}$ is a special case of EDEN obtained by fixing EDEN's scalar scale parameter to $S=1$. EDEN supports both biased and unbiased quantization, each optimized by a different $S$ (chosen via methods described in the EDEN works). The fixed choice $S=1$ used by TurboQuant is generally suboptimal, although the optimal $S$ for biased EDEN converges to $1$ as the dimension grows; accordingly TurboQuant$_{\text{mse}}$ approaches EDEN's behavior for large $d$. Second, TurboQuant$_{\text{prod}}$ combines a biased $(b-1)$-bit EDEN step with an unbiased 1-bit QJL quantization of the residual. It is suboptimal in three ways: (1) its $(b-1)$-bit step uses the suboptimal $S=1$; (2) its 1-bit unbiased residual quantization has worse MSE than (unbiased) 1-bit EDEN; (3) chaining a biased $(b-1)$-bit step with a 1-bit unbiased residual step is inferior to unbiasedly quantizing the input directly with $b$-bit EDEN. Third, some of the analysis in the TurboQuant work mirrors that of the EDEN works: both exploit the connection between random rotations and the shifted Beta distribution, use the Lloyd-Max algorithm, and note that Randomized Hadamard Transforms can replace uniform random rotations. Experiments support these claims: biased EDEN (with optimized $S$) is more accurate than TurboQuant$_{\text{mse}}$, and unbiased EDEN is markedly more accurate than TurboQuant$_{\text{prod}}$, often by more than a bit (e.g., 2-bit EDEN beats 3-bit TurboQuant$_{\text{prod}}$). We also repeat all accuracy experiments from the TurboQuant paper, showing that EDEN outperforms it in every setup we have tried.

cs.LG

Orla: A Library for Serving LLM-Based Multi-Agent Systems

We introduce Orla, a library for constructing and running LLM-based agentic systems. Modern agentic applications consist of workflows that combine multiple LLM inference steps, tool calls, and heterogeneous infrastructure. Today, developers typically build these systems by manually composing orchestration code with LLM serving engines and tool execution logic. Orla provides a general abstraction that separates request execution from workflow-level policy. It acts as a serving layer above existing LLM inference engines: developers define workflows composed of stages, while Orla manages how those stages are mapped, executed, and coordinated across models and backends. It provides agent-level control through three mechanisms: a stage mapper, which assigns each stage to an appropriate model and backend; a workflow orchestrator, which schedules stages and manages their resources and context; and a memory manager, which manages inference state such as the KV cache across workflow boundaries. We demonstrate Orla with a customer support workflow that exercises many of its capabilities. We evaluate Orla on two datasets, showing that stage mapping improves latency and cost compared to a single-model vLLM baseline, while workflow-level cache management reduces time-to-first-token.

cs.AI

The Mixed Birth-death/death-Birth Moran Process

We study evolutionary dynamics on graphs in which each step consists of one birth and one death, also known as the Moran processes. There are two types of individuals: residents with fitness $1$ and mutants with fitness $r$. Two standard update rules are used in the literature. In Birth-death (Bd), a vertex is chosen to reproduce proportional to fitness, and one of its neighbors is selected uniformly at random to be replaced by the offspring. In death-Birth (dB), a vertex is chosen uniformly to die, and then one of its neighbors is chosen, proportional to fitness, to place an offspring into the vacancy. We formalize and study a unified model, the $λ$-mixed Moran process, in which each step is independently a Bd step with probability $λ\in [0,1]$ and a dB step otherwise. We analyze this mixed process for undirected, connected graphs. As an interesting special case, we show at $λ=1/2$, for any graph that the fixation probability when $r=1$ with a single mutant initially on the graph is exactly $1/n$, and also at $λ=1/2$ that the absorption time for any $r$ is $O_r(n^4)$. We also show results for graphs that are "almost regular," in a manner defined in the paper. We use this to show that for suitable random graphs from $G \sim G(n,p)$ and fixed $r>1$, with high probability over the choice of graph, the absorption time is $O_r(n^4)$, the fixation probability is $Ω_r(n^{-2})$, and we can approximate the fixation probability in polynomial time. Another special case is when the graph has only two distinct degree values $\{d_1, d_2\}$ with $d_1 \leq d_2$. For those graphs, we give exact formulas for fixation probabilities when $r = 1$ and any $λ$, and establish an absorption time of $O_r(n^4 α^4)$ for all $λ$, where $α= d_2 / d_1$. We also provide explicit formulas for the star and cycle under any $r$ or $λ$.

math.PR

Intra-request branch orchestration for efficient LLM reasoning

Large Language Models (LLMs) increasingly rely on inference-time reasoning algorithms such as chain-of-thought and multi-branch reasoning to improve accuracy on complex tasks. These methods, however, substantially increase token usage and per-request latency. Prior work has largely focused on reducing token usage, often at the expense of accuracy, while overlooking other latency factors. We present DUCHESS, an LLM serving system that reduces cost and latency without sacrificing accuracy through intra-request branch orchestration guided by predictions. DUCHESS employs a lightweight linear probing model over LLM layer activations to estimate branch correctness, and its orchestration policy decides whether to terminate, duplicate, or continue a branch. When handling multiple requests, DUCHESS further reduces latency by prioritizing easier reasoning tasks when complexity can be estimated from the prompt. Experiments on three reasoning benchmarks show that DUCHESS consistently improves the token-accuracy Pareto frontier, reducing token usage by 42-63% at matched accuracy compared to self-consistency. In serving with vLLM, DUCHESS reduces mean, median, and tail latencies by 57-81%, 58-85%, and 52-84% with First-Come-First-Served scheduling, and achieves additional gains under difficulty-aware scheduling at higher request rates.

cs.LG

From Score Distributions to Balance: Plug-and-Play Mixture-of-Experts Routing

Mixture-of-Experts (MoE) models can scale parameter capacity by routing each token to a subset of experts through a learned gate function. While conditional routing reduces training costs, it shifts the burden on inference memory: expert parameters and activations consume memory, limiting the number of experts per device. As tokens are routed, some experts become overloaded while others are underutilized. Because experts are mapped to GPUs, this imbalance translates directly into degraded system performance in terms of latency, throughput, and cost. We present LASER, a plug-and-play, inference-time routing algorithm that balances load while preserving accuracy. LASER adapts to the shape of the gate's score distribution. When scores provide a clear preference, it routes to the strongest experts; when scores are more uniform, it broadens the set of viable experts and routes to the least-loaded among them. Because LASER relies only on gate scores from a trained model, it integrates directly into existing MoE inference pipelines without retraining or finetuning. We evaluate LASER on Mixtral-8x7B and DeepSeek-MoE-16b-chat across four datasets (ARC-Easy, ARC-Challenge, MMLU, and GSM8K). LASER improves load balancing, translating into lower latency and higher throughput, while keeping the accuracy changes negligible.

cs.LG

Optimal and Near-Optimal Adaptive Vector Quantization

Quantization is a fundamental optimization for many machine-learning use cases, including compressing gradients, model weights and activations, and datasets. The most accurate form of quantization is \emph{adaptive}, where the error is minimized with respect to a given input, rather than optimizing for the worst case. However, optimal adaptive quantization methods are considered infeasible in terms of both their runtime and memory requirements. We revisit the Adaptive Vector Quantization (AVQ) problem and present algorithms that find optimal solutions with asymptotically improved time and space complexity. We also present an even faster near-optimal algorithm for large inputs. Our experiments show our algorithms may open the door to using AVQ more extensively in a variety of machine learning applications.

cs.LG

Multi-Queue SSD I/O Modeling & Its Implications for Data Structure Design

Understanding the performance profiles of storage devices and how best to utilize them has always been non-trivial due to factors such as seek times, caching, scheduling, concurrent access, flash wear-out, and garbage collection. However, analytical frameworks that provide simplified abstractions of storage performance can still be accurate enough to evaluate external memory algorithms and data structures at the design stage. For example, the Disk Access Machine (DAM) model assumes that a storage device transfers data in fixed-size blocks of size B and that all transfers have unit latency. This abstraction is already sufficient to explain some of the benefits of data structures such as B-trees and Log-Structured Merge trees (LSM trees); however, storage technology advances have significantly reduced current models' accuracy and utility. This paper introduces the Multi-Queue Solid State Drive (MQSSD) model, a new storage abstraction. This model builds upon previous models and aims to more accurately represent the performance characteristics of modern storage hardware. We identify key performance-critical aspects of modern multi-queue solid-state drives on which we base our model and demonstrate these characteristics on actual hardware. We then show how our model can be applied to LSM-tree-based storage engines to optimize them for modern storage hardware. We highlight that leveraging concurrent access is crucial for fully utilizing the high throughput of multi-queue SSDs, enabling designs that may appear counterintuitive under traditional paradigms We then validate these insights through experiments using Facebook's LSM-tree-based key-value store, RocksDB. We conclude that the MQSSD model offers a more accurate abstraction of modern hardware than previous models, allowing for greater insight and optimization.

cs.DS

Sketch Disaggregation Across Time and Space

Streaming analytics are essential in a large range of applications, including databases, networking, and machine learning. To optimize performance, practitioners are increasingly offloading such analytics to network nodes such as switches. However, resources such as fast SRAM memory available at switches are limited, not uniform, and may serve other functionalities as well (e.g., firewall). Moreover, resource availability can also change over time due to the dynamic demands of in-network applications. In this paper, we propose a new approach to disaggregating data structures over time and space, leveraging any residual resource available at network nodes. We focus on sketches, which are fundamental for summarizing data for streaming analytics while providing beneficial space-accuracy tradeoffs. Our idea is to break sketches into multiple `fragments' that are placed at different network nodes. The fragments cover different time periods and are of varying sizes, and are combined to form a network-wide view of the underlying traffic. We apply our solution to three popular sketches (namely, Count Sketch, Count-Min Sketch, and UnivMon) and demonstrate we can achieve approximately a 75% memory size reduction for the same error for many queries, or a near order-of-magnitude error reduction if memory is kept unchanged.

cs.NI

Queueing, Predictions, and LLMs: Challenges and Open Problems

Queueing systems present many opportunities for applying machine-learning predictions, such as estimated service times, to improve system performance. This integration raises numerous open questions about how predictions can be effectively leveraged to improve scheduling decisions. Recent studies explore queues with predicted service times, typically aiming to minimize job time in the system. We review these works, highlight the effectiveness of predictions, and present open questions on queue performance. We then move to consider an important practical example of using predictions in scheduling, namely Large Language Model (LLM) systems, which presents novel scheduling challenges and highlights the potential for predictions to improve performance. In particular, we consider LLMs performing inference. Inference requests (jobs) in LLM systems are inherently complex; they have variable inference times, dynamic memory footprints that are constrained by key-value (KV) store memory limitations, and multiple possible preemption approaches that affect performance differently. We provide background on the important aspects of scheduling in LLM systems, and introduce new models and open problems that arise from them. We argue that there are significant opportunities for applying insights and analysis from queueing theory to scheduling in LLM systems.

cs.AI

HACK: Homomorphic Acceleration via Compression of the Key-Value Cache for Disaggregated LLM Inference

Disaggregated Large Language Model (LLM) inference has gained popularity as it separates the computation-intensive prefill stage from the memory-intensive decode stage, avoiding the prefill-decode interference and improving resource utilization. However, transmitting Key-Value (KV) data between the two stages can be a bottleneck, especially for long prompts. Additionally, the computation time overhead for prefill and decode is key for optimizing Job Completion Time (JCT), and KV data size can become prohibitive for long prompts and sequences. Existing KV quantization methods can alleviate the transmission bottleneck and reduce memory requirements, but they introduce significant dequantization overhead, exacerbating the computation time. We propose Homomorphic Acceleration via Compression of the KV cache (HACK) for disaggregated LLM inference. HACK eliminates the heavy KV dequantization step, and directly performs computations on quantized KV data to approximate and reduce the cost of the expensive matrix-multiplication step. Extensive trace-driven experiments show that HACK reduces JCT by up to 70.9% compared to disaggregated LLM inference baseline and by up to 52.3% compared to state-of-the-art KV quantization methods.

cs.DC

Efficient $d$-ary Cuckoo Hashing at High Load Factors by Bubbling Up

A $d$-ary cuckoo hash table is an open-addressed hash table that stores each key $x$ in one of $d$ random positions $h_1(x), h_2(x), \ldots, h_d(x)$. In the offline setting, where all items are given and keys need only be matched to locations, it is possible to support a load factor of $1 - ε$ while using $d = \lceil \ln ε^{-1} + o(1) \rceil$ hashes. The online setting, where keys are moved as new keys arrive sequentially, has the additional challenge of the time to insert new keys, and it has not been known whether one can use $d = O(\ln ε^{-1})$ hashes to support $\poly(ε^{-1})$ expected-time insertions. In this paper, we introduce bubble-up cuckoo hashing, an implementation of $d$-ary cuckoo hashing that achieves all of the following properties simultaneously: (1) uses $d = \lceil \ln ε^{-1} + α\rceil$ hash locations per item for an arbitrarily small positive constant $α$. (2) achieves expected insertion time $O(δ^{-1})$ for any insertion taking place at load factor $1 - δ\le 1 - ε$. (3) achieves expected positive query time $O(1)$, independent of $d$ and $ε$. The first two properties give an essentially optimal value of $d$ without compromising insertion time. The third property is interesting even in the offline setting: it says that, even though \emph{negative} queries must take time $d$, positive queries can actually be implemented in $O(1)$ expected time, even when $d$ is large.

cs.DS