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Michael Posa

Publications and source records attributed to Michael Posa.

At least 19 recordsLinked to original sources

LENS: LLM-guided Environment Simplification for Planning and Control in Clutter

Despite recent advances in general-purpose robotic manipulation, real-world multi-object clutter remains challenging to handle for today's prevalent approaches. The problem scales in complexity due to more objects and collisions, more unpredictable contact physics, distractors, and task ambiguity. Bridging this gap to real-world deployment requires effective scene abstractions; yet today, producing such abstractions requires extensive task-specific manual engineering, which does not scale. These abstractions are costly to generate and difficult to adjust or fine-tune. We instead propose a plug-and-play fix to automatically generate scene-specific, task-specific, adaptively updating abstractions on top of existing planning and control stacks. LLM-guided Environment Simplification (LENS) produces a de-cluttered abstracted scene representation by merging (e.g., stacked objects) or pruning (e.g., distant objects) scene entities in a closed loop in response to task progress. These dynamic, task-relevant abstractions are versatile and easy to use. In our experiments, we show that LENS improves classical planning, model-based control, and a vision-language-action model, across a diverse set of highly cluttered manipulation scenes. Project website: https://lens-2026.github.io/.

cs.RO

Where to Touch, How to Contact: A Hierarchical RL-MPC Framework for Geometry-Aware Sim-to-Real Manipulation

A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of data and transfer poorly from simulation to reality. We address the limitations with a simple insight: dexterous manipulation is inherently hierarchical--at a high level, a robot decides where to touch (geometry); at a low level it determines how to move the object through contact dynamics. Building on this insight, we propose a hierarchical RL--MPC framework in which a high-level reinforcement learning (RL) policy predicts a contact intention, a novel object-centric interface that specifies (i) an object-surface contact location and (ii) a post-contact object subgoal pose. Conditioned on the contact intention, a low-level contact-implicit model predictive control (MPC) optimizes local contact modes and real-time (re)plans through contact dynamics to generate robot actions that robustly move the object toward each subgoal. We evaluate the framework on non-prehensile tasks, including geometry-generalized pushing across diverse object shapes, pivoting/flipping-based object reorientation, and environment-assisted object repositioning. It achieves high success rate with substantially reduced data (40 times fewer RL decision steps and 2 times fewer control steps in the T-pushing comparison), highly robust performance, and zero-shot sim-to-real transfer.

cs.RO

Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints

Object geometry is key information for robot manipulation. Yet, object reconstruction is a challenging task because camera observations are partial due to occlusions. The scene may not offer the flexibility for a robot to alter its viewpoint to obtain a full observation of the object of interest. In this paper, we leverage two extra sources of information to reduce the ambiguity of vision signals under occlusion. First, generative models learn priors of the shapes of commonly seen objects, allowing us to make reasonable guesses of the unseen part of geometry. Second, contact information, which can be obtained from videos and physical interactions, provides sparse constraints on the boundary of the geometry. We combine the two sources of information through contact-guided 3D generation. The guidance formulation is inspired by drag-based generative image editing. We explore different guidance strategies and highlight the importance of short gradient paths for guided generation. Experiments on synthetic and real-world data show that our approach improves the object reconstruction compared to pure 3D generation and contact-based optimization methods.

cs.CV

Push Anything: Single- and Multi-Object Pushing From First Sight with Contact-Implicit MPC

Non-prehensile manipulation of diverse objects remains a core challenge in robotics, driven by unknown physical properties and the complexity of contact-rich interactions. Recent advances in contact-implicit model predictive control (CI-MPC), with contact reasoning embedded directly in the trajectory optimization, have shown promise in tackling the task efficiently and robustly. However, demonstrations have been limited to narrowly curated examples. In this work, we showcase the broader capabilities of CI-MPC through precise planar pushing tasks over a wide range of object geometries, including multi-object domains. These scenarios demand reasoning over numerous inter-object and object-environment contacts to strategically manipulate and de-clutter the environment, challenges that were intractable for prior CI-MPC methods. To achieve this, we introduce Consensus Complementarity Control Plus (C3+), an enhanced CI-MPC algorithm integrated into a complete pipeline spanning object scanning, mesh reconstruction, and hardware execution. Compared to its predecessor C3, C3+ achieves substantially faster solve times, enabling real-time performance even in multi-object pushing tasks. On hardware, our system achieves overall 98% success rate across 33 objects, reaching pose goals within tight tolerances. The average time-to-goal is approximately 0.5, 1.6, 3.2, and 5.3 minutes for 1-, 2-, 3-, and 4-object tasks, respectively. Project page: https://dairlab.github.io/push-anything.

cs.RO

Active Tactile Exploration for Rigid Body Pose and Shape Estimation

General robot manipulation requires the handling of previously unseen objects. Learning a physically accurate model at test time can provide significant benefits in data efficiency, predictability, and reuse between tasks. Tactile sensing can compliment vision with its robustness to occlusion, but its temporal sparsity necessitates careful online exploration to maintain data efficiency. Direct contact can also cause an unrestrained object to move, requiring both shape and location estimation. In this work, we propose a learning and exploration framework that uses only tactile data to simultaneously determine the shape and location of rigid objects with minimal robot motion. We build on recent advances in contact-rich system identification to formulate a loss function that penalizes physical constraint violation without introducing the numerical stiffness inherent in rigid-body contact. Optimizing this loss, we can learn cuboid and convex polyhedral geometries with less than 10s of randomly collected data after first contact. Our exploration scheme seeks to maximize Expected Information Gain and results in significantly faster learning in both simulated and real-robot experiments. More information can be found at https://dairlab.github.io/activetactile

cs.RO

Learning a Vision-Based Footstep Planner for Hierarchical Walking Control

Bipedal robots demonstrate potential in navigating challenging terrains through dynamic ground contact. However, current frameworks often depend solely on proprioception or use manually designed visual pipelines, which are fragile in real-world settings and complicate real-time footstep planning in unstructured environments. To address this problem, we present a vision-based hierarchical control framework that integrates a reinforcement learning high-level footstep planner, which generates footstep commands based on a local elevation map, with a low-level Operational Space Controller that tracks the generated trajectories. We utilize the Angular Momentum Linear Inverted Pendulum model to construct a low-dimensional state representation to capture an informative encoding of the dynamics while reducing complexity. We evaluate our method across different terrain conditions using the underactuated bipedal robot Cassie and investigate the capabilities and challenges of our approach through simulation and hardware experiments.

cs.RO

Approximating Global Contact-Implicit MPC via Sampling and Local Complementarity

To achieve general-purpose dexterous manipulation, robots must rapidly devise and execute contact-rich behaviors. Existing model-based controllers are incapable of globally optimizing in real-time over the exponential number of possible contact sequences. Instead, recent progress in contact-implicit control has leveraged simpler models that, while still hybrid, make local approximations. However, the use of local models inherently limits the controller to only exploit nearby interactions, potentially requiring intervention to richly explore the space of possible contacts. We present a novel approach which leverages the strengths of local complementarity-based control in combination with low-dimensional, but global, sampling of possible end-effector locations. Our key insight is to consider a contact-free stage preceding a contact-rich stage at every control loop. Our algorithm, in parallel, samples end effector locations to which the contact-free stage can move the robot, then considers the cost predicted by contact-rich MPC local to each sampled location. The result is a globally-informed, contact-implicit controller capable of real-time dexterous manipulation. We demonstrate our controller on precise, non-prehensile manipulation of non-convex objects using a Franka Panda arm. Project page: https://approximating-global-ci-mpc.github.io

cs.RO

Vysics: Object Reconstruction Under Occlusion by Fusing Vision and Contact-Rich Physics

We introduce Vysics, a vision-and-physics framework for a robot to build an expressive geometry and dynamics model of a single rigid body, using a seconds-long RGBD video and the robot's proprioception. While the computer vision community has built powerful visual 3D perception algorithms, cluttered environments with heavy occlusions can limit the visibility of objects of interest. However, observed motion of partially occluded objects can imply physical interactions took place, such as contact with a robot or the environment. These inferred contacts can supplement the visible geometry with "physible geometry," which best explains the observed object motion through physics. Vysics uses a vision-based tracking and reconstruction method, BundleSDF, to estimate the trajectory and the visible geometry from an RGBD video, and an odometry-based model learning method, Physics Learning Library (PLL), to infer the "physible" geometry from the trajectory through implicit contact dynamics optimization. The visible and "physible" geometries jointly factor into optimizing a signed distance function (SDF) to represent the object shape. Vysics does not require pretraining, nor tactile or force sensors. Compared with vision-only methods, Vysics yields object models with higher geometric accuracy and better dynamics prediction in experiments where the object interacts with the robot and the environment under heavy occlusion. Project page: https://vysics-vision-and-physics.github.io/

cs.RO

Perceptive Mixed-Integer Footstep Control for Underactuated Bipedal Walking on Rough Terrain

Traversing rough terrain requires dynamic bipeds to stabilize themselves through foot placement without stepping in unsafe areas. Planning these footsteps online is challenging given non-convexity of the safe terrain, and imperfect perception and state estimation. This paper addresses these challenges with a full-stack perception and control system for achieving underactuated walking on discontinuous terrain. First, we develop model-predictive footstep control (MPFC), a single mixed-integer quadratic program which assumes a convex polygon terrain decomposition to optimize over discrete foothold choice, footstep position, ankle torque, template dynamics, and footstep timing at over 100 Hz. We then propose a novel approach for generating convex polygon terrain decompositions online. Our perception stack decouples safe-terrain classification from fitting planar polygons, generating a temporally consistent terrain segmentation in real time using a single CPU thread. We demonstrate the performance of our perception and control stack through outdoor experiments with the underactuated biped Cassie, achieving state of the art perceptive bipedal walking on discontinuous terrain. Supplemental Video: https://youtu.be/JK16KJXJxi4

cs.RO

Impact-Invariant Control: Maximizing Control Authority During Impacts

When legged robots impact their environment executing dynamic motions, they undergo large changes in their velocities in a short amount of time. Measuring and applying feedback to these velocities is challenging, further complicated by uncertainty in the impact model and impact timing. This work proposes a general framework for adapting feedback control during impact by projecting the control objectives to a subspace that is invariant to the impact event. The resultant controller is robust to uncertainties in the impact event while maintaining maximum control authority over the impact-invariant subspace. We demonstrate the improved performance of the projection over other commonly used heuristics on a walking controller for a planar five-link-biped. The projection is also applied to jumping, box jumping, and running controllers for the compliant 3D bipedal robot, Cassie. The modification is easily applied to these various controllers and is a critical component to deploying on the physical robot. Code and video of the experiments are available at https://impact-invariant-control.github.io/.

cs.RO

Dynamic On-Palm Manipulation via Controlled Sliding

Non-prehensile manipulation enables fast interactions with objects by circumventing the need to grasp and ungrasp as well as handling objects that cannot be grasped through force closure. Current approaches to non-prehensile manipulation focus on static contacts, avoiding the underactuation that comes with sliding. However, the ability to control sliding contact, essentially removing the no-slip constraint, opens up new possibilities in dynamic manipulation. In this paper, we explore a challenging dynamic non-prehensile manipulation task that requires the consideration of the full spectrum of hybrid contact modes. We leverage recent methods in contact-implicit MPC to handle the multi-modal planning aspect of the task. We demonstrate, with careful consideration of integration between the simple model used for MPC and the low-level tracking controller, how contact-implicit MPC can be adapted to dynamic tasks. Surprisingly, despite the known inaccuracies of frictional rigid contact models, our method is able to react to these inaccuracies while still quickly performing the task. Moreover, we do not use common aids such as reference trajectories or motion primitives, highlighting the generality of our approach. To the best of our knowledge, this is the first application of contact-implicit MPC to a dynamic manipulation task in three dimensions.

cs.RO

Beyond Inverted Pendulums: Task-optimal Simple Models of Legged Locomotion

Reduced-order models (ROM) are popular in online motion planning due to their simplicity. A good ROM for control captures critical task-relevant aspects of the full dynamics while remaining low dimensional. However, planning within the reduced-order space unavoidably constrains the full model, and hence we sacrifice the full potential of the robot. In the community of legged locomotion, this has lead to a search for better model extensions, but many of these extensions require human intuition, and there has not existed a principled way of evaluating the model performance and discovering new models. In this work, we propose a model optimization algorithm that automatically synthesizes reduced-order models, optimal with respect to a user-specified distribution of tasks and corresponding cost functions. To demonstrate our work, we optimized models for a bipedal robot Cassie. We show in simulation that the optimal ROM reduces the cost of Cassie's joint torques by up to 23% and increases its walking speed by up to 54%. We also show hardware result that the real robot walks on flat ground with 10% lower torque cost. All videos and code can be found at https://sites.google.com/view/ymchen/research/optimal-rom.

cs.RO

Enhancing Task Performance of Learned Simplified Models via Reinforcement Learning

In contact-rich tasks, the hybrid, multi-modal nature of contact dynamics poses great challenges in model representation, planning, and control. Recent efforts have attempted to address these challenges via data-driven methods, learning dynamical models in combination with model predictive control. Those methods, while effective, rely solely on minimizing forward prediction errors to hope for better task performance with MPC controllers. This weak correlation can result in data inefficiency as well as limitations to overall performance. In response, we propose a novel strategy: using a policy gradient algorithm to find a simplified dynamics model that explicitly maximizes task performance. Specifically, we parameterize the stochastic policy as the perturbed output of the MPC controller, thus, the learned model representation can directly associate with the policy or task performance. We apply the proposed method to contact-rich tasks where a three-fingered robotic hand manipulates previously unknown objects. Our method significantly enhances task success rate by up to 15% in manipulating diverse objects compared to the existing method while sustaining data efficiency. Our method can solve some tasks with success rates of 70% or higher using under 30 minutes of data. All videos and codes are available at https://sites.google.com/view/lcs-rl.

cs.RO

Adaptive Contact-Implicit Model Predictive Control with Online Residual Learning

The hybrid nature of multi-contact robotic systems, due to making and breaking contact with the environment, creates significant challenges for high-quality control. Existing model-based methods typically rely on either good prior knowledge of the multi-contact model or require significant offline model tuning effort, thus resulting in low adaptability and robustness. In this paper, we propose a real-time adaptive multi-contact model predictive control framework, which enables online adaption of the hybrid multi-contact model and continuous improvement of the control performance for contact-rich tasks. This framework includes an adaption module, which continuously learns a residual of the hybrid model to minimize the gap between the prior model and reality, and a real-time multi-contact MPC controller. We demonstrated the effectiveness of the framework in synthetic examples, and applied it on hardware to solve contact-rich manipulation tasks, where a robot uses its end-effector to roll different unknown objects on a table to track given paths. The hardware experiments show that with a rough prior model, the multi-contact MPC controller adapts itself on-the-fly with an adaption rate around 20 Hz and successfully manipulates previously unknown objects with non-smooth surface geometries.

cs.RO

Task-Driven Hybrid Model Reduction for Dexterous Manipulation

In contact-rich tasks, like dexterous manipulation, the hybrid nature of making and breaking contact creates challenges for model representation and control. For example, choosing and sequencing contact locations for in-hand manipulation, where there are thousands of potential hybrid modes, is not generally tractable. In this paper, we are inspired by the observation that far fewer modes are actually necessary to accomplish many tasks. Building on our prior work learning hybrid models, represented as linear complementarity systems, we find a reduced-order hybrid model requiring only a limited number of task-relevant modes. This simplified representation, in combination with model predictive control, enables real-time control yet is sufficient for achieving high performance. We demonstrate the proposed method first on synthetic hybrid systems, reducing the mode count by multiple orders of magnitude while achieving task performance loss of less than 5%. We also apply the proposed method to a three-fingered robotic hand manipulating a previously unknown object. With no prior knowledge, we achieve state-of-the-art closed-loop performance within a few minutes of online learning, by collecting only a few thousand environment samples.

cs.RO

Simultaneous Learning of Contact and Continuous Dynamics

Robotic manipulation can greatly benefit from the data efficiency, robustness, and predictability of model-based methods if robots can quickly generate models of novel objects they encounter. This is especially difficult when effects like complex joint friction lack clear first-principles models and are usually ignored by physics simulators. Further, numerically-stiff contact dynamics can make common model-building approaches struggle. We propose a method to simultaneously learn contact and continuous dynamics of a novel, possibly multi-link object by observing its motion through contact-rich trajectories. We formulate a system identification process with a loss that infers unmeasured contact forces, penalizing their violation of physical constraints and laws of motion given current model parameters. Our loss is unlike prediction-based losses used in differentiable simulation. Using a new dataset of real articulated object trajectories and an existing cube toss dataset, our method outperforms differentiable simulation and end-to-end alternatives with more data efficiency. See our project page for code, datasets, and media: https://sites.google.com/view/continuous-contact-nets/home

cs.RO

Reinforcement Learning for Reduced-order Models of Legged Robots

Model-based approaches for planning and control for bipedal locomotion have a long history of success. It can provide stability and safety guarantees while being effective in accomplishing many locomotion tasks. Model-free reinforcement learning, on the other hand, has gained much popularity in recent years due to computational advancements. It can achieve high performance in specific tasks, but it lacks physical interpretability and flexibility in re-purposing the policy for a different set of tasks. For instance, we can initially train a neural network (NN) policy using velocity commands as inputs. However, to handle new task commands like desired hand or footstep locations at a desired walking velocity, we must retrain a new NN policy. In this work, we attempt to bridge the gap between these two bodies of work on a bipedal platform. We formulate a model-based reinforcement learning problem to learn a reduced-order model (ROM) within a model predictive control (MPC). Results show a 49% improvement in viable task region size and a 21% reduction in motor torque cost. All videos and code are available at https://sites.google.com/view/ymchen/research/rl-for-roms.

cs.RO

Instance-Agnostic Geometry and Contact Dynamics Learning

This work presents an instance-agnostic learning framework that fuses vision with dynamics to simultaneously learn shape, pose trajectories, and physical properties via the use of geometry as a shared representation. Unlike many contact learning approaches that assume motion capture input and a known shape prior for the collision model, our proposed framework learns an object's geometric and dynamic properties from RGBD video, without requiring either category-level or instance-level shape priors. We integrate a vision system, BundleSDF, with a dynamics system, ContactNets, and propose a cyclic training pipeline to use the output from the dynamics module to refine the poses and the geometry from the vision module, using perspective reprojection. Experiments demonstrate our framework's ability to learn the geometry and dynamics of rigid and convex objects and improve upon the current tracking framework.

cs.CV