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Michael Pradel

Publications and source records attributed to Michael Pradel.

At least 37 records · Page 2Linked to original sources

CodeMapper: A Language-Agnostic Approach to Mapping Code Regions Across Commits

During software evolution, developers commonly face the problem of mapping a specific code region from one commit to another. For example, they may want to determine how the condition of an if-statement, a specific line in a configuration file, or the definition of a function changes. We call this the code mapping problem. Existing techniques, such as git diff, address this problem only insufficiently because they show all changes made to a file instead of focusing on a code region of the developer's choice. Other techniques focus on specific code elements and programming languages (e.g., methods in Java), limiting their applicability. This paper introduces CodeMapper, an approach to address the code mapping problem in a way that is independent of specific program elements and programming languages. Given a code region in one commit, CodeMapper finds the corresponding region in another commit. The approach consists of two phases: (i) computing candidate regions by analyzing diffs, detecting code movements, and searching for specific code fragments, and (ii) selecting the most likely target region by calculating similarities. Our evaluation applies CodeMapper to four datasets, including two new hand-annotated datasets containing code region pairs in ten popular programming languages. CodeMapper correctly identifies the expected target region in 71.0%--94.5% of all cases, improving over the best available baselines by 1.5--58.8 absolute percent points.

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Testora: Using Natural Language Intent to Detect Behavioral Regressions

As software is evolving, code changes can introduce regression bugs or affect the behavior in other unintended ways. Traditional regression test generation is impractical for detecting unintended behavioral changes, because it reports all behavioral differences as potential regressions. However, most code changes are intended to change the behavior in some way, e.g., to fix a bug or to add a new feature. This paper presents Testora, the first automated approach that detects regressions by comparing the intentions of a code change against behavioral differences caused by the code change. Given a pull request (PR), Testora queries an LLM to generate tests that exercise the modified code, compares the behavior of the original and modified code, and classifies any behavioral differences as intended or unintended. For the classification, we present an LLM-based technique that leverages the natural language information associated with the PR, such as the title, description, and commit messages -- effectively using the natural language intent to detect behavioral regressions. Applying Testora to PRs of complex and popular Python projects, we find 19 regression bugs and 11 PRs that, despite having another intention, coincidentally fix a bug. Out of 13 regressions reported to the developers, 11 have been confirmed and 9 have already been fixed. The costs of using Testora are acceptable for real-world deployment, with 12.3 minutes to check a PR and LLM costs of only $0.003 per PR. We envision our approach to be used before or shortly after a code change gets merged into a code base, providing a way to early on detect regressions that are not caught by traditional approaches.

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Execution-Aware Program Reduction for WebAssembly via Record and Replay

WebAssembly (Wasm) programs may trigger bugs in their engine implementations. To aid debugging, program reduction techniques try to produce a smaller variant of the input program that still triggers the bug. However, existing execution-unaware program reduction techniques struggle with large and complex Wasm programs, because they rely on static information and apply syntactic transformations, while ignoring the valuable information offered by the input program's execution behavior. We present RR-Reduce and Hybrid-Reduce, novel execution-aware program reduction techniques that leverage execution behaviors via record and replay. RR-Reduce identifies a bug-triggering function as the target function, isolates that function from the rest of the program, and generates a reduced program that replays only the interactions between the target function and the rest of the program. Hybrid-Reduce combines a complementary execution-unaware reduction technique with RR-Reduce to further reduce program size. We evaluate RR-Reduce and Hybrid-Reduce on 28 Wasm programs that trigger a diverse set of bugs in three engines. On average, RR-Reduce reduces the programs to 1.20 percent of their original size in 14.5 minutes, which outperforms the state of the art by 33.15 times in terms of reduction time. Hybrid-Reduce reduces the programs to 0.13 percent of their original size in 3.5 hours, which outperforms the state of the art by 3.42 times in terms of reduced program size and 2.26 times in terms of reduction time. We envision RR-Reduce as the go-to tool for rapid, on-demand debugging in minutes, and Hybrid-Reduce for scenarios where developers require the smallest possible programs.

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Understanding Software Engineering Agents: A Study of Thought-Action-Result Trajectories

Large Language Model (LLM)-based agents are increasingly employed to automate complex software engineering tasks, such as program repair and issue resolution. These agents operate by autonomously generating natural language thoughts, invoking external tools, and iteratively refining their solutions. Despite their widespread adoption, the internal decision-making processes of these agents remain largely unexplored, limiting our understanding of their operational dynamics and failure modes. In this paper, we present a large-scale empirical study of the thought-action-result trajectories of three state-of-the-art LLM-based agents: RepairAgent, AutoCodeRover, and OpenHands. We unify their interaction logs into a common format, capturing 120 trajectories and 2,822 LLM interactions focused on program repair and issue resolution. Our study combines quantitative analyses of structural properties, action patterns, and token usage with qualitative assessments of reasoning coherence and feedback integration. We identify key trajectory characteristics, such as iteration counts and token consumption, recurring action sequences, and the semantic coherence of thoughts, actions, and their results. Our findings reveal behavioral motifs and anti-patterns that distinguish successful from failed executions, providing actionable insights for improving agent design, including prompting strategies, failure diagnosis, and anti-pattern detection. We release our dataset and annotation framework to support further research on transparent and robust autonomous software engineering agents.

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Agentic AI Software Engineers: Programming with Trust

Large Language Models (LLMs) have shown surprising proficiency in generating code snippets, promising to automate large parts of software engineering via artificial intelligence (AI). We argue that successfully deploying AI software engineers requires a level of trust equal to or even greater than the trust established by human-driven software engineering practices. The recent trend toward LLM agents offers a path toward integrating the power of LLMs to create new code with the power of analysis tools to increase trust in the code. This opinion piece comments on whether LLM agents could dominate software engineering workflows in the future and whether the focus of programming will shift from programming at scale to programming with trust.

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Are "Solved Issues" in SWE-bench Really Solved Correctly? An Empirical Study

Automated issue solving aims to resolve real-world issues in software repositories. The most popular benchmarks for automated issue solving are SWE-bench and its human-filtered subset SWE-bench Verified. These benchmarks leverage testing to validate generated patches. However, because testing is rarely exhaustive, a patch may pass the tests but nevertheless fail to match the developers' expectations. Unfortunately, it is currently unclear to what extent evaluations performed with SWE-bench suffer from such plausible but incorrect patches. This paper presents an in-depth empirical study of the correctness of plausible patches generated by three state-of-the-art issue-solving tools evaluated on SWE-bench Verified. We extensively test and inspect generated patches, and compare them against human-written ground truth patches. The core of our methodology is a novel technique PatchDiff for differential patch testing, which automatically exposes behavioral discrepancies between two patches. Our findings reveal critical weaknesses in SWE-bench's patch validation mechanism, which causes 7.8% of all patches to count as correct while failing the developer-written test suite. Moreover, our novel automated technique reveals that even more (29.6%) plausible patches induce different behavior than the ground truth patches. These behavioral differences are often due to similar, but divergent implementations (46.8%) and due to generated patches that adapt more behavior than the ground truth patches (27.3%). Our manual inspection shows that 28.6% of behaviorally divergent patches are certainly incorrect. Combined, the different weaknesses lead to an inflation of reported resolution rates by 6.2 absolute percent points. Our findings are a call to arms for more robust and reliable evaluation of issue-solving tools. We envision our automated differential patch testing technique to be useful for this purpose.

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You Name It, I Run It: An LLM Agent to Execute Tests of Arbitrary Projects

The ability to execute the test suite of a project is essential in many scenarios, e.g., to assess code quality and code coverage, to validate code changes made by developers or automated tools, and to ensure compatibility with dependencies. Despite its importance, executing the test suite of a project can be challenging in practice because different projects use different programming languages, software ecosystems, build systems, testing frameworks, and other tools. These challenges make it difficult to create a reliable, universal test execution method that works across different projects. This paper presents ExecutionAgent, an automated technique that prepares scripts for building an arbitrary project from source code and running its test cases. Inspired by the way a human developer would address this task, our approach is a large language model (LLM)-based agent that autonomously executes commands and interacts with the host system. The agent uses meta-prompting to gather guidelines on the latest technologies related to the given project, and it iteratively refines its process based on feedback from the previous steps. Our evaluation applies ExecutionAgent to 50 open-source projects that use 14 different programming languages and many different build and testing tools. The approach successfully executes the test suites of 33/50 projects, while matching the test results of ground truth test suite executions with a deviation of only 7.5%. These results improve over the best previously available technique by 6.6x. The costs imposed by the approach are reasonable, with an execution time of 74 minutes and LLM costs of USD 0.16, on average per project. We envision ExecutionAgent to serve as a valuable tool for developers, automated programming tools, and researchers that need to execute tests across a wide variety of projects.

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QITE: Assembly-Level, Cross-Platform Testing of Quantum Computing Platforms

Quantum computing platforms are susceptible to quantum-specific bugs (e.g., incorrect ordering of qubits or incorrect implementation of quantum abstractions), which are difficult to detect and require specialized expertise. The field faces challenges due to a fragmented landscape of platforms and rapid development cycles that often prioritize features over the development of robust platform testing frameworks, severely hindering the reliability of quantum software. To address these challenges, we present QITE, the first cross-platform testing framework for quantum computing platforms, which leverages QASM, an assembly-level representation, to ensure consistency across different platforms. QITE introduces the novel ITE process to generate equivalent quantum programs by iteratively (I)mporting assembly into platform representations, (T)ransforming via platform optimization and gate conversion, and (E)xporting back to assembly. It uses a crash oracle to detect failures during cross-platform transformations and an equivalence oracle to validate the semantic consistency of the final sets of assembly programs, which are expected to be equivalent by construction. We evaluate QITE on four widely-used quantum computing platforms: Qiskit, PennyLane, Pytket, and BQSKit, revealing 17 bugs, 14 of which are already confirmed or even fixed. Our results demonstrate QITE's effectiveness, its complementarity to existing quantum fuzzers in terms of code coverage, and its ability to expose bugs that have been out of reach for existing testing techniques.

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ChangeGuard: Validating Code Changes via Pairwise Learning-Guided Execution

Code changes are an integral part of the software development process. Many code changes are meant to improve the code without changing its functional behavior, e.g., refactorings and performance improvements. Unfortunately, validating whether a code change preserves the behavior is non-trivial, particularly when the code change is performed deep inside a complex project. This paper presents ChangeGuard, an approach that uses learning-guided execution to compare the runtime behavior of a modified function. The approach is enabled by the novel concept of pairwise learning-guided execution and by a set of techniques that improve the robustness and coverage of the state-of-the-art learning-guided execution technique. Our evaluation applies ChangeGuard to a dataset of 224 manually annotated code changes from popular Python open-source projects and to three datasets of code changes obtained by applying automated code transformations. Our results show that the approach identifies semantics-changing code changes with a precision of 77.1% and a recall of 69.5%, and that it detects unexpected behavioral changes introduced by automatic code refactoring tools. In contrast, the existing regression tests of the analyzed projects miss the vast majority of semantics-changing code changes, with a recall of only 7.6%. We envision our approach being useful for detecting unintended behavioral changes early in the development process and for improving the quality of automated code transformations.

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Can LLMs Replace Manual Annotation of Software Engineering Artifacts?

Experimental evaluations of software engineering innovations, e.g., tools and processes, often include human-subject studies as a component of a multi-pronged strategy to obtain greater generalizability of the findings. However, human-subject studies in our field are challenging, due to the cost and difficulty of finding and employing suitable subjects, ideally, professional programmers with varying degrees of experience. Meanwhile, large language models (LLMs) have recently started to demonstrate human-level performance in several areas. This paper explores the possibility of substituting costly human subjects with much cheaper LLM queries in evaluations of code and code-related artifacts. We study this idea by applying six state-of-the-art LLMs to ten annotation tasks from five datasets created by prior work, such as judging the accuracy of a natural language summary of a method or deciding whether a code change fixes a static analysis warning. Our results show that replacing some human annotation effort with LLMs can produce inter-rater agreements equal or close to human-rater agreement. To help decide when and how to use LLMs in human-subject studies, we propose model-model agreement as a predictor of whether a given task is suitable for LLMs at all, and model confidence as a means to select specific samples where LLMs can safely replace human annotators. Overall, our work is the first step toward mixed human-LLM evaluations in software engineering.

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Treefix: Enabling Execution with a Tree of Prefixes

The ability to execute code is a prerequisite for various dynamic program analyses. Learning-guided execution has been proposed as an approach to enable the execution of arbitrary code snippets by letting a neural model predict likely values for any missing variables. Although state-of-the-art learning-guided execution approaches, such as LExecutor, can enable the execution of a relative high amount of code, they are limited to predicting a restricted set of possible values and do not use any feedback from previous executions to execute even more code. This paper presents Treefix, a novel learning-guided execution approach that leverages LLMs to iteratively create code prefixes that enable the execution of a given code snippet. The approach addresses the problem in a multi-step fashion, where each step uses feedback about the code snippet and its execution to instruct an LLM to improve a previously generated prefix. This process iteratively creates a tree of prefixes, a subset of which is returned to the user as prefixes that maximize the number of executed lines in the code snippet. In our experiments with two datasets of Python code snippets, Treefix achieves 25% and 7% more coverage relative to the current state of the art in learning-guided execution, covering a total of 84% and 82% of all lines in the code snippets.

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Fuzz4All: Universal Fuzzing with Large Language Models

Fuzzing has achieved tremendous success in discovering bugs and vulnerabilities in various software systems. Systems under test (SUTs) that take in programming or formal language as inputs, e.g., compilers, runtime engines, constraint solvers, and software libraries with accessible APIs, are especially important as they are fundamental building blocks of software development. However, existing fuzzers for such systems often target a specific language, and thus cannot be easily applied to other languages or even other versions of the same language. Moreover, the inputs generated by existing fuzzers are often limited to specific features of the input language, and thus can hardly reveal bugs related to other or new features. This paper presents Fuzz4All, the first fuzzer that is universal in the sense that it can target many different input languages and many different features of these languages. The key idea behind Fuzz4All is to leverage large language models (LLMs) as an input generation and mutation engine, which enables the approach to produce diverse and realistic inputs for any practically relevant language. To realize this potential, we present a novel autoprompting technique, which creates LLM prompts that are wellsuited for fuzzing, and a novel LLM-powered fuzzing loop, which iteratively updates the prompt to create new fuzzing inputs. We evaluate Fuzz4All on nine systems under test that take in six different languages (C, C++, Go, SMT2, Java and Python) as inputs. The evaluation shows, across all six languages, that universal fuzzing achieves higher coverage than existing, language-specific fuzzers. Furthermore, Fuzz4All has identified 98 bugs in widely used systems, such as GCC, Clang, Z3, CVC5, OpenJDK, and the Qiskit quantum computing platform, with 64 bugs already confirmed by developers as previously unknown.

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RepairAgent: An Autonomous, LLM-Based Agent for Program Repair

Automated program repair has emerged as a powerful technique to mitigate the impact of software bugs on system reliability and user experience. This paper introduces RepairAgent, the first work to address the program repair challenge through an autonomous agent based on a large language model (LLM). Unlike existing deep learning-based approaches, which prompt a model with a fixed prompt or in a fixed feedback loop, our work treats the LLM as an agent capable of autonomously planning and executing actions to fix bugs by invoking suitable tools. RepairAgent freely interleaves gathering information about the bug, gathering repair ingredients, and validating fixes, while deciding which tools to invoke based on the gathered information and feedback from previous fix attempts. Key contributions that enable RepairAgent include a set of tools that are useful for program repair, a dynamically updated prompt format that allows the LLM to interact with these tools, and a finite state machine that guides the agent in invoking the tools. Our evaluation on the popular Defects4J dataset demonstrates RepairAgent's effectiveness in autonomously repairing 164 bugs, including 39 bugs not fixed by prior techniques. Interacting with the LLM imposes an average cost of 270,000 tokens per bug, which, under the current pricing of OpenAI's GPT-3.5 model, translates to 14 cents of USD per bug. To the best of our knowledge, this work is the first to present an autonomous, LLM-based agent for program repair, paving the way for future agent-based techniques in software engineering.

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A Survey on Testing and Analysis of Quantum Software

Quantum computing is getting increasing interest from both academia and industry, and the quantum software landscape has been growing rapidly. The quantum software stack comprises quantum programs, implementing algorithms, and platforms like IBM Qiskit, Google Cirq, and Microsoft Q#, enabling their development. To ensure the reliability and performance of quantum software, various techniques for testing and analyzing it have been proposed, such as test generation, bug pattern detection, and circuit optimization. However, the large amount of work and the fact that work on quantum software is performed by several research communities, make it difficult to get a comprehensive overview of the existing techniques. In this work, we provide an extensive survey of the state of the art in testing and analysis of quantum software. We discuss literature from several research communities, including quantum computing, software engineering, programming languages, and formal methods. Our survey covers a wide range of topics, including expected and unexpected behavior of quantum programs, testing techniques, program analysis approaches, optimizations, and benchmarks for testing and analyzing quantum software. We create novel connections between the discussed topics and present them in an accessible way. Finally, we discuss key challenges and open problems to inspire future research.

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Wasm-R3: Record-Reduce-Replay for Realistic and Standalone WebAssembly Benchmarks

WebAssembly (Wasm for short) brings a new, powerful capability to the web as well as Edge, IoT, and embedded systems. Wasm is a portable, compact binary code format with high performance and robust sandboxing properties. As Wasm applications grow in size and importance, the complex performance characteristics of diverse Wasm engines demand robust, representative benchmarks for proper tuning. Stopgap benchmark suites, such as PolyBenchC and libsodium, continue to be used in the literature, though they are known to be unrepresentative. Porting of more complex suites remains difficult because Wasm lacks many system APIs and extracting real-world Wasm benchmarks from the web is difficult due to complex host interactions. To address this challenge, we introduce Wasm-R3, the first record and replay technique for Wasm. Wasm-R3 transparently injects instrumentation into Wasm modules to record an execution trace from inside the module, then reduces the execution trace via several optimizations, and finally produces a replay module that is executable sandalone without any host environment - on any engine. The benchmarks created by our approach are (i) realistic, because the approach records real-world web applications, (ii) faithful to the original execution, because the replay benchmark includes the unmodified original code, only adding emulation of host interactions, and (iii) standalone, because the replay benchmarks run on any engine. Applying Wasm-R3 to web-based Wasm applications in the wild demonstrates the correctness of our approach as well as the effectiveness of our optimizations, which reduce the recorded traces by 99.53 percent and the size of the replay benchmark by 9.98 percent. We release the resulting benchmark suite of 27 applications, called Wasm-R3-Bench, to the community, to inspire a new generation of realistic and standalone Wasm benchmarks.

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Calibration and Correctness of Language Models for Code

Machine learning models are widely used, but can also often be wrong. Users would benefit from a reliable indication of whether a given output from a given model should be trusted, so a rational decision can be made whether to use the output or not. For example, outputs can be associated with a confidence measure; if this confidence measure is strongly associated with likelihood of correctness, then the model is said to be well-calibrated. A well-calibrated confidence measure can serve as a basis for rational, graduated decision-making on how much review and care is needed when using generated code. Calibration has so far been studied in mostly non-generative (e.g. classification) settings, especially in software engineering. However, generated code can quite often be wrong: Given generated code, developers must decide whether to use directly, use after varying intensity of careful review, or discard model-generated code. Thus, calibration is vital in generative settings. We make several contributions. We develop a framework for evaluating the calibration of code-generating models. We consider several tasks, correctness criteria, datasets, and approaches, and find that, by and large, generative code models we test are not well-calibrated out of the box. We then show how calibration can be improved using standard methods, such as Platt scaling. Since Platt scaling relies on the prior availability of correctness data, we evaluate the applicability and generalizability of Platt scaling in software engineering, discuss settings where it has good potential for practical use, and settings where it does not. Our contributions will lead to better-calibrated decision-making in the current use of code generated by language models, and offers a framework for future research to further improve calibration methods for generative models in software engineering.

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De-Hallucinator: Mitigating LLM Hallucinations in Code Generation Tasks via Iterative Grounding

Large language models (LLMs) trained on datasets of publicly available source code have established a new state of the art in code generation tasks. However, these models are mostly unaware of the code that exists within a specific project, preventing the models from making good use of existing APIs. Instead, LLMs often invent, or "hallucinate", non-existent APIs or produce variants of already existing code. This paper presents De-Hallucinator, a technique that grounds the predictions of an LLM through a novel combination of retrieving suitable API references and iteratively querying the model with increasingly suitable context information in the prompt. The approach exploits the observation that predictions by LLMs often resemble the desired code, but they fail to correctly refer to already existing APIs. De-Hallucinator automatically identifies project-specific API references related to the model's initial predictions and adds these references into the prompt. Unlike retrieval-augmented generation (RAG), our approach uses the initial prediction(s) by the model to iteratively retrieve increasingly suitable API references. Our evaluation applies the approach to two tasks: predicting API usages in Python and generating tests in JavaScript. We show that De-Hallucinator consistently improves the generated code across five LLMs. In particular, the approach improves the edit distance by 23.3-50.6% and the recall of correctly predicted API usages by 23.9-61.0% for code completion, and improves the number of fixed tests that initially failed because of hallucinations by 63.2%, resulting in a 15.5% increase in statement coverage for test generation.

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Analyzing Quantum Programs with LintQ: A Static Analysis Framework for Qiskit

As quantum computing is rising in popularity, the amount of quantum programs and the number of developers writing them are increasing rapidly. Unfortunately, writing correct quantum programs is challenging due to various subtle rules developers need to be aware of. Empirical studies show that 40-82% of all bugs in quantum software are specific to the quantum domain. Yet, existing static bug detection frameworks are mostly unaware of quantum-specific concepts, such as circuits, gates, and qubits, and hence miss many bugs. This paper presents LintQ, a comprehensive static analysis framework for detecting bugs in quantum programs. Our approach is enabled by a set of abstractions designed to reason about common concepts in quantum computing without referring to the details of the underlying quantum computing platform. Built on top of these abstractions, LintQ offers an extensible set of ten analyses that detect likely bugs, such as operating on corrupted quantum states, redundant measurements, and incorrect compositions of sub-circuits. We apply the approach to a newly collected dataset of 7,568 real-world Qiskit-based quantum programs, showing that LintQ effectively identifies various programming problems, with a precision of 91.0% in its default configuration with the six best performing analyses. Comparing to a general-purpose linter and two existing quantum-aware techniques shows that almost all problems (92.1%) found by LintQ during our evaluation are missed by prior work. LintQ hence takes an important step toward reliable software in the growing field of quantum computing.

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