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Michael Rabbat

Publications and source records attributed to Michael Rabbat.

At least 19 recordsLinked to original sources

MJEPA: A Simple and Scalable Joint-Embedding Predictive Architecture for Audio-Visual Learning

Self-supervised learning from large-scale video data has emerged as a dominant paradigm for visual representation learning. Since audio and visual streams naturally co-occur in video data, extending this success to jointly learn from both modalities is a natural next step, yet it remains challenging. Existing audio-visual self-supervised methods rely on modality-specific encoders and complex combinations of contrastive or reconstruction objectives, limiting cross-modal synergy and scalability. Joint Embedding Predictive Architectures (JEPAs) offer a simple, modality-agnostic alternative, but have to date been applied primarily to individual modalities. We introduce MJEPA, a joint-embedding predictive architecture for audio-visual learning that uses a single, unified encoder for both modalities. Our approach uses only a single predictive objective, applied both within and across modalities. We show that cross-modal prediction is critical: without it, a shared encoder degrades below unimodal baselines; with it, each modality's representation benefits from the other. Our frozen ViT-g model outperforms the best prior frozen baseline by over 6.8 mAP on AudioSet-20K, surpasses fully finetuned models on ESC-50 and FSD50K, and is competitive on video benchmarks despite using 10x less video data.

cs.CV

Beyond Language Modeling: An Exploration of Multimodal Pretraining

The visual world offers a critical axis for advancing foundation models beyond language. Despite growing interest in this direction, the design space for native multimodal models remains opaque. We provide empirical clarity through controlled, from-scratch pretraining experiments, isolating the factors that govern multimodal pretraining without interference from language pretraining. We adopt the Transfusion framework, using next-token prediction for language and diffusion for vision, to train on diverse data including text, video, image-text pairs, and even action-conditioned video. Our experiments yield four key insights: (i) Representation Autoencoder (RAE) provides an optimal unified visual representation by excelling at both visual understanding and generation; (ii) visual and language data are complementary and yield synergy for downstream capabilities; (iii) unified multimodal pretraining leads naturally to world modeling, with capabilities emerging from general training; and (iv) Mixture-of-Experts (MoE) enables efficient and effective multimodal scaling while naturally inducing modality specialization. Through IsoFLOP analysis, we compute scaling laws for both modalities and uncover a scaling asymmetry: vision is significantly more data-hungry than language. We demonstrate that the MoE architecture harmonizes this scaling asymmetry by providing the high model capacity required by language while accommodating the data-intensive nature of vision, paving the way for truly unified multimodal models.

cs.CV

Parallel Stochastic Gradient-Based Planning for World Models

World models simulate environment dynamics from raw sensory inputs like video. However, using them for planning can be challenging due to the vast and unstructured search space. We propose a robust and highly parallelizable planner that leverages the differentiability of the learned world model for efficient optimization, solving long-horizon control tasks from visual input. Our method treats states as optimization variables ("virtual states") with soft dynamics constraints, enabling parallel computation and easier optimization. To facilitate exploration and avoid local optima, we introduce stochasticity into the states. To mitigate sensitive gradients through high-dimensional vision-based world models, we modify the gradient structure to descend towards valid plans while only requiring action-input gradients. Our planner, which we call GRASP (Gradient RelAxed Stochastic Planner), can be viewed as a stochastic version of a non-condensed or collocation-based optimal controller. We provide theoretical justification and experiments on video-based world models, where our resulting planner outperforms existing planning algorithms like the cross-entropy method (CEM) and vanilla gradient-based optimization (GD) on long-horizon experiments, both in success rate and time to convergence.

cs.LG

Learning Latent Action World Models In The Wild

Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain at scale. This motivates the learning of latent action models, that can learn an action space from videos alone. Our work addresses the problem of learning latent actions world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While this allows us to capture richer actions, it also introduces challenges stemming from the video diversity, such as environmental noise, or the lack of a common embodiment across videos. To address some of the challenges, we discuss properties that actions should follow as well as relevant architectural choices and evaluations. We find that continuous, but constrained, latent actions are able to capture the complexity of actions from in-the-wild videos, something that the common vector quantization does not. We for example find that changes in the environment coming from agents, such as humans entering the room, can be transferred across videos. This highlights the capability of learning actions that are specific to in-the-wild videos. In the absence of a common embodiment across videos, we are mainly able to learn latent actions that become localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface and solve planning tasks with our world model with similar performance as action-conditioned baselines. Our analyses and experiments provide a step towards scaling latent action models to the real world.

cs.AI

World Models for Learning Dexterous Hand-Object Interactions from Human Videos

Modeling dexterous hand-object interactions is challenging as it requires understanding how subtle finger motions influence the environment through contact with objects. While recent world models address interaction modeling, they typically rely on coarse action spaces that fail to capture fine-grained dexterity. We, therefore, introduce DexWM, a Dexterous Interaction World Model that predicts future latent states of the environment conditioned on past states and dexterous actions. To overcome the scarcity of finely annotated dexterous datasets, DexWM represents actions using finger keypoints extracted from egocentric videos, enabling training on over 900 hours of human and non-dexterous robot data. Further, to accurately model dexterity, we find that predicting visual features alone is insufficient; therefore, we incorporate an auxiliary hand consistency loss that enforces accurate hand configurations. DexWM outperforms prior world models conditioned on text, navigation, or full-body actions in future-state prediction and demonstrates strong zero-shot transfer to unseen skills on a Franka Panda arm with an Allegro gripper, surpassing Diffusion Policy by over 50% on average across grasping, placing, and reaching tasks.

cs.RO

Scalable Option Learning in High-Throughput Environments

Hierarchical reinforcement learning (RL) has the potential to enable effective decision-making over long timescales. Existing approaches, while promising, have yet to realize the benefits of large-scale training. In this work, we identify and solve several key challenges in scaling online hierarchical RL to high-throughput environments. We propose Scalable Option Learning (SOL), a highly scalable hierarchical RL algorithm which achieves a ~35x higher throughput compared to existing hierarchical methods. To demonstrate SOL's performance and scalability, we train hierarchical agents using 30 billion frames of experience on the complex game of NetHack, significantly surpassing flat agents and demonstrating positive scaling trends. We also validate SOL on MiniHack and Mujoco environments, showcasing its general applicability. Our code is open sourced at: github.com/facebookresearch/sol.

cs.LG

IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environments

We present IntPhys 2, a video benchmark designed to evaluate the intuitive physics understanding of deep learning models. Building on the original IntPhys benchmark, IntPhys 2 focuses on four core principles related to macroscopic objects: Permanence, Immutability, Spatio-Temporal Continuity, and Solidity. These conditions are inspired by research into intuitive physical understanding emerging during early childhood. IntPhys 2 offers a comprehensive suite of tests, based on the violation of expectation framework, that challenge models to differentiate between possible and impossible events within controlled and diverse virtual environments. Alongside the benchmark, we provide performance evaluations of several state-of-the-art models. Our findings indicate that while these models demonstrate basic visual understanding, they face significant challenges in grasping intuitive physics across the four principles in complex scenes, with most models performing at chance levels (50%), in stark contrast to human performance, which achieves near-perfect accuracy. This underscores the gap between current models and human-like intuitive physics understanding, highlighting the need for advancements in model architectures and training methodologies.

cs.CV

V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning

A major challenge for modern AI is to learn to understand the world and learn to act largely by observation. This paper explores a self-supervised approach that combines internet-scale video data with a small amount of interaction data (robot trajectories), to develop models capable of understanding, predicting, and planning in the physical world. We first pre-train an action-free joint-embedding-predictive architecture, V-JEPA 2, on a video and image dataset comprising over 1 million hours of internet video. V-JEPA 2 achieves strong performance on motion understanding (77.3 top-1 accuracy on Something-Something v2) and state-of-the-art performance on human action anticipation (39.7 recall-at-5 on Epic-Kitchens-100) surpassing previous task-specific models. Additionally, after aligning V-JEPA 2 with a large language model, we demonstrate state-of-the-art performance on multiple video question-answering tasks at the 8 billion parameter scale (e.g., 84.0 on PerceptionTest, 76.9 on TempCompass). Finally, we show how self-supervised learning can be applied to robotic planning tasks by post-training a latent action-conditioned world model, V-JEPA 2-AC, using less than 62 hours of unlabeled robot videos from the Droid dataset. We deploy V-JEPA 2-AC zero-shot on Franka arms in two different labs and enable picking and placing of objects using planning with image goals. Notably, this is achieved without collecting any data from the robots in these environments, and without any task-specific training or reward. This work demonstrates how self-supervised learning from web-scale data and a small amount of robot interaction data can yield a world model capable of planning in the physical world.

cs.AI

Locate 3D: Real-World Object Localization via Self-Supervised Learning in 3D

We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state-of-the-art on standard referential grounding benchmarks and showcases robust generalization capabilities. Notably, LOCATE 3D operates directly on sensor observation streams (posed RGB-D frames), enabling real-world deployment on robots and AR devices. Key to our approach is 3D-JEPA, a novel self-supervised learning (SSL) algorithm applicable to sensor point clouds. It takes as input a 3D pointcloud featurized using 2D foundation models (CLIP, DINO). Subsequently, masked prediction in latent space is employed as a pretext task to aid the self-supervised learning of contextualized pointcloud features. Once trained, the 3D-JEPA encoder is finetuned alongside a language-conditioned decoder to jointly predict 3D masks and bounding boxes. Additionally, we introduce LOCATE 3D DATASET, a new dataset for 3D referential grounding, spanning multiple capture setups with over 130K annotations. This enables a systematic study of generalization capabilities as well as a stronger model.

cs.CV

Scaling Language-Free Visual Representation Learning

Visual Self-Supervised Learning (SSL) currently underperforms Contrastive Language-Image Pretraining (CLIP) in multimodal settings such as Visual Question Answering (VQA). This multimodal gap is often attributed to the semantics introduced by language supervision, even though visual SSL and CLIP models are often trained on different data. In this work, we ask the question: "Do visual self-supervised approaches lag behind CLIP due to the lack of language supervision, or differences in the training data?" We study this question by training both visual SSL and CLIP models on the same MetaCLIP data, and leveraging VQA as a diverse testbed for vision encoders. In this controlled setup, visual SSL models scale better than CLIP models in terms of data and model capacity, and visual SSL performance does not saturate even after scaling up to 7B parameters. Consequently, we observe visual SSL methods achieve CLIP-level performance on a wide range of VQA and classic vision benchmarks. These findings demonstrate that pure visual SSL can match language-supervised visual pretraining at scale, opening new opportunities for vision-centric representation learning.

cs.CV

Accelerating Neural Network Training: An Analysis of the AlgoPerf Competition

The goal of the AlgoPerf: Training Algorithms competition is to evaluate practical speed-ups in neural network training achieved solely by improving the underlying training algorithms. In the external tuning ruleset, submissions must provide workload-agnostic hyperparameter search spaces, while in the self-tuning ruleset they must be completely hyperparameter-free. In both rulesets, submissions are compared on time-to-result across multiple deep learning workloads, training on fixed hardware. This paper presents the inaugural AlgoPerf competition's results, which drew 18 diverse submissions from 10 teams. Our investigation reveals several key findings: (1) The winning submission in the external tuning ruleset, using Distributed Shampoo, demonstrates the effectiveness of non-diagonal preconditioning over popular methods like Adam, even when compared on wall-clock runtime. (2) The winning submission in the self-tuning ruleset, based on the Schedule Free AdamW algorithm, demonstrates a new level of effectiveness for completely hyperparameter-free training algorithms. (3) The top-scoring submissions were surprisingly robust to workload changes. We also discuss the engineering challenges encountered in ensuring a fair comparison between different training algorithms. These results highlight both the significant progress so far, and the considerable room for further improvements.

cs.LG

Intuitive physics understanding emerges from self-supervised pretraining on natural videos

We investigate the emergence of intuitive physics understanding in general-purpose deep neural network models trained to predict masked regions in natural videos. Leveraging the violation-of-expectation framework, we find that video prediction models trained to predict outcomes in a learned representation space demonstrate an understanding of various intuitive physics properties, such as object permanence and shape consistency. In contrast, video prediction in pixel space and multimodal large language models, which reason through text, achieve performance closer to chance. Our comparisons of these architectures reveal that jointly learning an abstract representation space while predicting missing parts of sensory input, akin to predictive coding, is sufficient to acquire an understanding of intuitive physics, and that even models trained on one week of unique video achieve above chance performance. This challenges the idea that core knowledge -- a set of innate systems to help understand the world -- needs to be hardwired to develop an understanding of intuitive physics.

cs.CV

Towards General-Purpose Model-Free Reinforcement Learning

Reinforcement learning (RL) promises a framework for near-universal problem-solving. In practice however, RL algorithms are often tailored to specific benchmarks, relying on carefully tuned hyperparameters and algorithmic choices. Recently, powerful model-based RL methods have shown impressive general results across benchmarks but come at the cost of increased complexity and slow run times, limiting their broader applicability. In this paper, we attempt to find a unifying model-free deep RL algorithm that can address a diverse class of domains and problem settings. To achieve this, we leverage model-based representations that approximately linearize the value function, taking advantage of the denser task objectives used by model-based RL while avoiding the costs associated with planning or simulated trajectories. We evaluate our algorithm, MR.Q, on a variety of common RL benchmarks with a single set of hyperparameters and show a competitive performance against domain-specific and general baselines, providing a concrete step towards building general-purpose model-free deep RL algorithms.

cs.LG

MetaMorph: Multimodal Understanding and Generation via Instruction Tuning

In this work, we propose Visual-Predictive Instruction Tuning (VPiT) - a simple and effective extension to visual instruction tuning that enables a pretrained LLM to quickly morph into an unified autoregressive model capable of generating both text and visual tokens. VPiT teaches an LLM to predict discrete text tokens and continuous visual tokens from any input sequence of image and text data curated in an instruction-following format. Our empirical investigation reveals several intriguing properties of VPiT: (1) visual generation ability emerges as a natural byproduct of improved visual understanding, and can be unlocked efficiently with a small amount of generation data; (2) while we find understanding and generation to be mutually beneficial, understanding data contributes to both capabilities more effectively than generation data. Building upon these findings, we train our MetaMorph model and achieve competitive performance on both visual understanding and generation. In visual generation, MetaMorph can leverage the world knowledge and reasoning abilities gained from LLM pretraining, and overcome common failure modes exhibited by other generation models. Our results suggest that LLMs may have strong "prior" vision capabilities that can be efficiently adapted to both visual understanding and generation with a relatively simple instruction tuning process.

cs.CV

Dualformer: Controllable Fast and Slow Thinking by Learning with Randomized Reasoning Traces

In cognition theory, human thinking is governed by two systems: the fast and intuitive System 1 and the slower but more deliberative System 2. Analogously, Large Language Models (LLMs) can operate in two reasoning modes: outputting only the solutions (\emph{fast mode}) or both the reasoning chain and the final solution (\emph{slow mode}). We present \dualformer, a single Transformer model that seamlessly integrates both the fast and slow reasoning modes by training on randomized reasoning traces, where different parts of the traces are strategically dropped during training. At inference time, \dualformer can be easily configured to execute in either fast or slow mode, or automatically decide which mode to engage (\emph{auto mode}). It outperforms baselines in both performance and computational efficiency across all three modes: (1) in slow mode, \dualformer achieves $97.6\%$ optimal rate on unseen $30 \times 30$ maze tasks, surpassing the \searchformer baseline ($93.3\%$) trained on data with complete reasoning traces, with $45.5\%$ fewer reasoning steps; (2) in fast mode, \dualformer achieves $80\%$ optimal rate, significantly outperforming the Solution-Only model trained on solution-only data, which has an optimal rate of only $30\%$; (3) in auto mode, \dualformer achieves $96.6\%$ optimal rate with $59.9\%$ fewer steps than \searchformer. Moreover, \dualformer produces more diverse reasoning traces than \searchformer{}. For math reasoning problems, our techniques have also achieved improved performance with LLM fine-tuning, demonstrating its generalization beyond task-specific models. We open source our code at https://github.com/facebookresearch/dualformer.

cs.AI

Embracing Diversity: Interpretable Zero-shot classification beyond one vector per class

Vision-language models enable open-world classification of objects without the need for any retraining. While this zero-shot paradigm marks a significant advance, even today's best models exhibit skewed performance when objects are dissimilar from their typical depiction. Real world objects such as pears appear in a variety of forms -- from diced to whole, on a table or in a bowl -- yet standard VLM classifiers map all instances of a class to a \it{single vector based on the class label}. We argue that to represent this rich diversity within a class, zero-shot classification should move beyond a single vector. We propose a method to encode and account for diversity within a class using inferred attributes, still in the zero-shot setting without retraining. We find our method consistently outperforms standard zero-shot classification over a large suite of datasets encompassing hierarchies, diverse object states, and real-world geographic diversity, as well finer-grained datasets where intra-class diversity may be less prevalent. Importantly, our method is inherently interpretable, offering faithful explanations for each inference to facilitate model debugging and enhance transparency. We also find our method scales efficiently to a large number of attributes to account for diversity -- leading to more accurate predictions for atypical instances. Finally, we characterize a principled trade-off between overall and worst class accuracy, which can be tuned via a hyperparameter of our method. We hope this work spurs further research into the promise of zero-shot classification beyond a single class vector for capturing diversity in the world, and building transparent AI systems without compromising performance.

cs.CV

Beyond A*: Better Planning with Transformers via Search Dynamics Bootstrapping

While Transformers have enabled tremendous progress in various application settings, such architectures still trail behind traditional symbolic planners for solving complex decision making tasks. In this work, we demonstrate how to train Transformers to solve complex planning tasks. This is accomplished by training an encoder-decoder Transformer model to predict the search dynamics of the $A^*$ search algorithm. We fine tune this model to obtain a Searchformer, a Transformer model that optimally solves previously unseen Sokoban puzzles 93.7% of the time, while using up to 26.8% fewer search steps than the $A^*$ implementation that was used for training initially. In our training method, $A^*$'s search dynamics are expressed as a token sequence outlining when task states are added and removed into the search tree during symbolic planning. Searchformer significantly outperforms baselines that predict the optimal plan directly with a 5-10$\times$ smaller model size and a 10$\times$ smaller training dataset. Lastly, we demonstrate how Searchformer scales to larger and more complex decision making tasks with improved percentage of solved tasks and shortened search dynamics.

cs.AI

Revisiting Feature Prediction for Learning Visual Representations from Video

This paper explores feature prediction as a stand-alone objective for unsupervised learning from video and introduces V-JEPA, a collection of vision models trained solely using a feature prediction objective, without the use of pretrained image encoders, text, negative examples, reconstruction, or other sources of supervision. The models are trained on 2 million videos collected from public datasets and are evaluated on downstream image and video tasks. Our results show that learning by predicting video features leads to versatile visual representations that perform well on both motion and appearance-based tasks, without adaption of the model's parameters; e.g., using a frozen backbone. Our largest model, a ViT-H/16 trained only on videos, obtains 81.9% on Kinetics-400, 72.2% on Something-Something-v2, and 77.9% on ImageNet1K.

cs.CV