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Michael Schleppy

Publications and source records attributed to Michael Schleppy.

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One-at-a-Time Quantum Guessing: Multipartite Entanglement Beyond MoE Games

Multipartite entanglement remains a challenging and not fully understood aspect of quantum information. Monogamy-of-Entanglement (MoE) games have been highly effective for studying limitations on the usefulness of entanglement imposed by monogamy constraints. To better reveal the extent to which multipartite entanglement can be useful, we introduce a class of quantum guessing games, termed One-at-a-Time Guessing (OTG) games. In these games, quantum players individually guess the outcomes of random measurements performed by a referee on a pre-shared entangled state. Unlike MoE games, OTG games select players individually at random according to a specified probability distribution, thereby probing each player's correlation with the referee. We show that, despite monogamy constraints, players sharing certain entangled states can moderately outperform those relying only on classical uncertainty. This advantage arises even in simple OTG games involving only Pauli measurements on qubits, where optimal entanglement increases the winning probability by at least 4%. This contrasts with MoE games, where shared entanglement has been shown in several settings to provide only limited (if any) advantage over classical strategies. We further establish a majorization property: the value of an OTG game respects the majorization ordering of the player-selection probability distribution. We also analyze in detail a two-player OTG game in which the referee measures one of the three Pauli observables on a qubit, and show that it is optimally played using a specific parameterized family of three-qubit $W$-like states. These results suggest that OTG games provide a useful framework for investigating the usefulness of multipartite entanglement in multiparty quantum correlations.

quant-ph

Universal Maximum Likelihood (List) Decoding via Fast Vector-Matrix Multiplication

Maximum-likelihood (ML) decoding for arbitrary block codes remains fundamentally hard, with worst-case time complexity-measured by the total number of multiplications-being no better than straightforward exhaustive search, which requires $q^{k} n$ operations for an $[n,k]_q$ code. This paper introduces a simple, code-agnostic framework that reduces the worst-case complexity by a factor of $n$, down to $q^{k}$ operations, a highly desirable reduction in practice. The result holds for both linear and nonlinear block codes over general memoryless channels and under both hard-decision and soft-decision decoding. It naturally extends to intersymbol-interference (ISI) channels and ML list decoding with only a negligible increase in complexity. Our core insight is that, upon receipt of each sequence at the receiver, the conditional probability of that sequence for each codeword in the codebook (i.e., the \emph{likelihood}) can be expressed as the inner product of two carefully constructed vectors -- the first depending on the received sequence, and the second on that codeword itself. As a result, evaluating the likelihoods for all codewords in the codebook reduces to a single vector-matrix multiplication, and ML decoding (MLD) becomes the simple task of picking the maximum entry in the resulting vector. The only non-trivial cost lies in the vector-matrix product. However, our matrix construction allows the use of the Mailman algorithm to reduce this cost. This time reduction is achieved at the cost of high space complexity, requiring $\mathcal{O}(q^{k+1} n)$ space to store the pre-computed codebook matrix.

cs.IT

Optimal Strategies for Winning Certain Coset-Guessing Quantum Games

In a recently introduced coset guessing game, Alice plays against Bob and Charlie, aiming to meet a joint winning condition. Bob and Charlie can only communicate before the game starts to devise a joint strategy. The game we consider begins with Alice preparing a 2m-qubit quantum state based on a random selection of three parameters. She sends the first m qubits to Bob and the rest to Charlie and then reveals to them her choice for one of the parameters. Bob is supposed to guess one of the hidden parameters, Charlie the other, and they win if both guesses are correct. From previous work, we know that the probability of Bob's and Charlie's guesses being simultaneously correct goes to zero exponentially as m increases. We derive a tight upper bound on this probability and show how Bob and Charlie can achieve it. While developing the optimal strategy, we devised an encoding circuit using only CNOT and Hadamard gates, which could be relevant for building efficient CSS-coded systems. We found that the role of quantum information that Alice communicates to Bob and Charlie is to make their responses correlated rather than improve their individual (marginal) correct guessing rates.

quant-ph

Winning Rates of $(n,k)$ Quantum Coset Monogamy Games

We formulate the $(n,k)$ Coset Monogamy Game, in which two players must extract complementary information of unequal size ($k$ bits vs. $n-k$ bits) from a random coset state without communicating. The complementary information takes the form of random Pauli-X and Pauli-Z errors on subspace states. Our game generalizes those considered in previous works that deal with the case of equal information size $(k=n/2)$. We prove a convex upper bound of the information-theoretic winning rate of the $(n,k)$ Coset Monogamy Game in terms of the subspace rate $R=\frac{k}{n}\in [0,1]$. This bound improves upon previous results for the case of $R=1/2$. We also prove the achievability of an optimal winning probability upper bound for the class of unentangled strategies of the $(n,k)$ Coset Monogamy Game.

quant-ph