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Michael Vyalyi

Publications and source records attributed to Michael Vyalyi.

8 recordsLinked to original sources

On the Complexity of Recurrence Evaluation

In this paper, we study the complexity of the recurrence evaluation problem. We are interested in finitely valued recurrent functions. We present two results in this direction. First, we study the recurrence problem for sequences, assuming that a recurrence relation is defined by a fixed function, while the offsets are part of the input. Depending on the form of presentation (whether the offsets are given in unary or in binary), the problem is PSPACE-complete or EXP-complete. Second, we study recurrences defined by the NAND function. They are related to impartial games. We prove PP-hardness of the recurrence evaluation problem for a very simple 3-dimensional game, in which the offset vectors are coordinate vectors (1,0,0), (0,1,0) and (0,0,1) but the boundary conditions are arbitrary. In other words, we consider generalized winning conditions for the game extending the normal and the mis\`ere winning conditions.

cs.CC

Disjunctive Complexity

A recently introduced measure of Boolean functions complexity--disjunc\-tive complexity (DC)--is compared with other complexity measures: the space complexity of streaming algorithms and the complexity of nondeterministic branching programs (NBP). We show that DC is incomparable with NBP. Specifically, we present a function that has low NBP but has subexponential DC. Conversely, we provide arguments based on computational complexity conjectures to show that DC can superpolynomially exceed NBP in certain cases. Additionally, we prove that the monotone version of NBP complexity is strictly weaker than DC. We prove that the space complexity of one-pass streaming algorithms is strictly weaker than DC. Furthermore, we introduce a generalization of streaming algorithms that captures the full power of DC. This generalization can be expressed in terms of nondeterministic algorithms that irreversibly write 1s to entries of a Boolean vector (i.e., changes from 1 to 0 are not allowed). Finally, we discuss an unusual phenomenon in disjunctive complexity: the existence of uniformly hard functions. These functions exhibit the property that their disjunctive complexity is maximized, and this property extends to all functions dominated by them.

cs.CC

On universality of regular realizability problems

We prove the universality of the regular realizability problems for several classes of filters. The filters are encodings of finite relations on the set of non-negative integers in the format proposed by P. Wolf and H. Fernau. The universality has proven up to disjunctive truth table polynomial reductions for unary relations and polynomial space reductions for invariant binary relations. Stronger reductions correspond to the results of P. Wolf and H. Fernau about decidability of regular realizability problems for many graph-theoretic properties.

cs.FL

Experimental Study of the Game Exact Nim(5, 2)

We compare to different extensions of the ancient game of nim: Moore's nim$(n, \leq k)$ and exact nim$(n, = k)$. Given integers $n$ and $k$ such that $0 < k \leq n$, we consider $n$ piles of stones. Two players alternate turns. By one move it is allowed to choose and reduce any (i) at most $k$ or (ii) exactly $k$ piles of stones in games nim$(n, \leq k)$ and nim$(n, = k)$, respectively. The player who has to move but cannot is the loser. Both games coincide with nim when $k=1$. Game nim$(n, \leq k)$ was introduced by Moore (1910) who characterized its Sprague-Grundy (SG) values 0 (that is, P-positions) and 1. The first open case is SG values 2 for nim$(4, \leq 2)$. Game nim$(n, = k)$, was introduced in 2018. An explicit formula for its SG function was computed for $2k \geq n$. In contrast, case $2k < n$ seems difficult: even the P-positions are not known already for nim$(5,=2)$. Yet, it seems that the P-position of games nim$(n+1,=2)$ and nim$(n+1,\leq 2)$ are closely related. (Note that P-positions of the latter are known.) Here we provide some theoretical and computational evidence of such a relation for $n=5$.

math.CO

Computing Remoteness Functions of Moore, Wythoff, and Euclid's games

We study remoteness function $\mathcal R$ of impartial games introduced by Smith in 1966. The player who moves from a position $x$ can win if and only if $\mathcal R(x)$ is odd. The odd values of $\mathcal R(x)$ show how soon the winner can win, while even values show how long the loser can resist, provided both players play optimally. This function can be applied to the conjunctive compounds of impartial games, in the same way as the Sprague-Grundy function is applicable to their disjunctive compounds. We provide polynomial algorithms computing $\mathcal R(x)$ for games Euclid and generalized Wythoff. For Moore's NIM we give a simple explicit formula for $\mathcal R(x)$ if it is even and show that computing it becomes an NP-hard problem for the odd values.

math.CO

Deterministic n-person shortest path and terminal games on symmetric digraphs have Nash equilibria in pure stationary strategies

We prove that a deterministic n-person shortest path game has a Nash equlibrium in pure and stationary strategies if it is edge-symmetric (that is (u,v) is a move whenever (v,u) is, apart from moves entering terminal vertices) and the length of every move is positive for each player. Both conditions are essential, though it remains an open problem whether there exists a NE-free 2-person non-edge-symmetric game with positive lengths. We provide examples for NE-free 2-person edge-symmetric games that are not positive. We also consider the special case of terminal games (shortest path games in which only terminal moves have nonzero length, possibly negative) and prove that edge-symmetric n-person terminal games always have Nash equilibria in pure and stationary strategies. Furthermore, we prove that an edge-symmetric 2-person terminal game has a uniform (subgame perfect) Nash equilibrium, provided any infinite play is worse than any of the terminals for both players.

cs.GT

More about Exact Slow $k$-Nim

Given $n$ piles of tokens and a positive integer $k \leq n$, the game Nim$^1_{n, =k}$ of exact slow $k$-Nim is played as follows. Two players move alternately. In each move, a player chooses exactly $k$ non-empty piles and removes one token from each of them. A player whose turn it is to move but has no move loses (if the normal version of the game is played, and wins if it is the misére version). In Integers 20 (2020) 1-19, Gurvich et al gave an explicit formula for the Sprague-Grundy function of Nim$^1_{4, =2}$, for both its normal and misére version. Here we extend this result and obtain an explicit formula for the P-positions of the normal version of Nim$^1_{5, =2}$ and Nim$^1_{6, =2}$.

math.CO

Computational Hardness of Multidimensional Subtraction Games

We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove an existence of a game in this class such that solving the game is PSPACE-hard. The results are based on the construction introduced by Larsson and Wästlund. It relates subtraction games and cellular automata.

cs.CC