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Michael Wimmer

Publications and source records attributed to Michael Wimmer.

At least 19 recordsLinked to original sources

Majorana parity qubit in coupled minimal Kitaev chains

Majorana zero modes provide a route to fault-tolerant qubits by encoding information non-locally in fermion parity. Their sensitivity to noise is expected to decrease exponentially with increasing separation between the Majoranas, a suppression known as topological protection. Kitaev chains engineered in quantum dot-superconductor arrays provide a tunable platform in which separated Majorana zero modes can emerge at the ends of the chain, even in two-site chains. These minimal-chain modes are known as poor man's Majoranas and retain characteristic Majorana properties, including near-zero energy and equal electron-hole character, but have only limited protection. A key outstanding challenge is to move beyond identifying such modes in electrical transport measurements and achieve coherent qubit control in the time domain. Here, we demonstrate a Majorana parity qubit by realizing coherent coupling between two-site Kitaev chains. Since total fermion parity is conserved, the system separates into global even and odd parity manifolds. We observe coherent parity oscillations in both manifolds with equal oscillation frequencies at the Majorana sweet spot, as predicted for isolated Majorana zero modes. We further show that the oscillation frequency and coherence depend systematically on inter-chain coupling and quantum-dot detunings, in close agreement with our model for short, partially protected chains. Our results establish the first coherent control of a Majorana qubit, encoded in the fermion parity of Majorana zero modes in minimal Kitaev chains.

cond-mat.mes-hall

High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization

In this work we propose an efficient deferred software rasterization pipeline for real-time rendering of strand-based hair using hair meshes. Hair plays a crucial role in creating expressive 3D characters, yet strand-based approaches are often restricted to high-end hardware and typically applied to only a small number of hero characters. Hair meshes have proven to be an efficient representation capable of handling a wide variety of groom styles, but existing mesh shader-based implementations still suffer from significant bottlenecks. In this work, we address these limitations with a software rasterization approach that improves performance and compatibility. Our method enables efficient far-field strand-based hair rendering-even at a single sample per pixel-by combining deferred shading with a strand filtering and reconstruction step, while requiring only minimal hardware support. To further enhance scalability, we introduce a level-of-detail (LOD) scheme that adapts hair representation and shading complexity based on viewing distance and screen-space coverage, reducing computational cost further while preserving visual fidelity. To the best of our knowledge, this is the first approach to achieve this combination of efficiency, flexibility, scalability, and broad hardware compatibility.

cs.GR

CuRast: Cuda-Based Software Rasterization for Billions of Triangles

Previous work shows that small triangles can be rasterized efficiently with compute shaders. Building on this insight, we explore how far this can be pushed for massive triangle datasets without the need to construct acceleration structures in advance. Method: A 3-stage rasterization pipeline first rasterizes small triangles directly in stage 1, using atomicMin to store the closest fragments. Larger triangles are forwarded to stages 2 and 3. Results: CuRast can render models with hundreds of millions of triangles up to 2-5x (unique) or up to 12x (instanced) faster than Vulkan. Vulkan remains an order of magnitude faster for low-poly meshes. Limitations: We currently focus on dense, opaque meshes that you would typically obtain from photogrammetry/3D reconstruction. Blending/Transparency is not yet supported, and scenes with thousands of low-poly meshes are not implemented efficiently. Future Work: To make it suitable for games and a wider range of use cases, future work will need to (1) optimize handling of scenes with tens of thousands of nodes/meshes, (2) add support for hierarchical clustered LODs such as those produced by Meshoptimizer, (3) add support for transparency, likely in its own stage so as to keep opaque rasterization untouched and fast. Source Code: https://github.com/m-schuetz/CuRast

cs.GR

Using Andreev bound states and spin to remove domain walls in a Kitaev chain

Quantum dot-superconductor hybrids have been established as a suitable platform for realizing Kitaev chains hosting Majorana bound states. Implementing these structures in a qubit architecture is expected to result in coherence times that scale exponentially with the lengths of the chains. To scale to longer systems, the phase differences between all superconducting segments in the chain need to be controlled. While this control has been demonstrated by using an external magnetic flux, ideally it can be achieved with control over intrinsic system parameters. In this work, we investigate whether the relevant phase differences can be tuned through the spin degree of freedom in each QD, or the chemical potential of the discrete bound states in the hybrid sections. We confirm that both these tuning knobs allow for controlling the phase difference in the couplings between neighbouring QDs, bypassing the requirement to tune an external flux. However, we find that the amplitude of the phase shifts can deviate from a discrete $\pi$-shift. We introduce a spatial variation in the spin-orbit field as a possible mechanism to explain the observed behaviour and comment on the consequences for experimentally creating long Kitaev chains.

cond-mat.mes-hall

Probing ground-state degeneracies of a strongly interacting Fermi-Hubbard model with superconducting correlations

The Fermi-Hubbard model and its rich phase diagram naturally emerges as a description for a wide range of electronic systems. Recent advances in semiconductor-superconductor hybrid quantum dot arrays have allowed to realize degenerate quantum systems in a controllable way, e.g., allowing to observe robust zero-bias peaks in Kitaev chains, indicative for Majorana bound states. In this work, we connect these two domains. Noting the strong on-site Coulomb repulsion within quantum dots, we study small arrays of spinful hybrid quantum dots implemented in a two-dimensional electron gas. This system constitutes a Fermi-Hubbard model with inter-site superconducting correlations. For two electronic sites, we find robust zero-bias peaks indicative of a strongly degenerate spectrum hosting emergent Majorana Kramers pairs or $\mathbb{Z}_3$-parafermions. Extending to three sites, we find that these spinful systems scale very differently compared to spinless Kitaev chains. When the sweet-spot conditions are satisfied pairwise, we find that the ground state degeneracy of the full three-site system is lifted. This degeneracy can be restored by tuning the superconducting phase difference between the hybrid segments. However, these states are not robust to quantum dot detuning. Our observations are a first step towards studying degeneracies in strongly interacting Fermi-Hubbard systems with superconducting correlations.

cond-mat.mes-hall

Effective Hamiltonians for Ge/Si core/shell nanowires from higher order perturbation theory

We theoretically explore the electronic structure of holes in cylindrical Germanium/Silicon core/shell nanowires using a perturbation theory approach. The approach yields a set of interpretable and transferable effective low-energy models for the lowest few sub-bands up to fifth order for experimentally relevant growth directions. In particular, we are able to resolve higher order cross terms e.g., the dependency of the effective mass on the magnetic field. Our study reveals orbital inversions of the lowest sub-bands for low-symmetry growth directions, leading to significant changes of the lower order effective coefficients. We demonstrate a reduction of the direct Rashba spin-orbit interaction due to competing symmetry effects for low-symmetry growth directions. Finally, we find that the effective mass of the confined holes can diverge yielding quasi flat bands interesting for correlated states. We show how one can tune the effective mass of a single spin band allowing one to tune the effective mass selectively to its divergent points.

cond-mat.mes-hall

Quantifying robustness and locality of Majorana bound states in interacting systems

Protecting qubits from perturbations is a central challenge in quantum computing. Topological superconductors with separated Majorana bound states (MBSs) provide a strong form of protection that only depends on the locality of perturbations. While the link between MBS separation, robust degeneracy, and protected braiding is well understood in non-interacting systems, recent experimental progress in short quantum-dot-based Kitaev chains highlights the need to establish these connections rigorously for interacting systems. We do this by defining MBSs from many-body ground states and show how their locality constrains their coupling to an environment. This, in turn, quantifies the protection of the energy degeneracy and the feasibility of non-abelian braiding.

cond-mat.mes-hall

Variable-Rate Texture Compression: Real-Time Rendering with JPEG

Although variable-rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real-time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable-rate texture compression on modern GPUs using the JPEG format, and how it compares to the GPU-friendly fixed-rate compression approaches BC1 and ASTC. Using a deferred rendering pipeline, we are able to identify the subset of blocks that are needed for a given frame, decode these, and colorize the framebuffer's pixels. Despite the additional $\sim$0.17 bit per pixel that we require for our approach, JPEG maintains significantly better quality and compression rates compared to BC1, and depending on the type of image, outperforms or competes with ASTC. The JPEG rendering pipeline increases rendering duration by less than 0.3 ms on an RTX 4090, demonstrating that sophisticated variable-rate compression schemes are feasible on modern GPUs, even in VR. Source code and data sets are available at: https://github.com/elias1518693/jpeg_textures

cs.GR

Pareto-optimality of Majoranas in hybrid platforms

To observe Majorana bound states, and especially to use them as a qubit, requires careful optimization of competing quality metrics. We systematically compare Majorana quality in proximitized semiconductor nanowires and quantum dot chains. Using multi-objective optimization, we analyze the fundamental trade-offs between topological gap and localization length, two key metrics that determine MBS coherence and operational fidelity. We demonstrate that these quantities cannot be simultaneously optimized in realistic models, creating Pareto frontiers that define the achievable parameter space. Our results show that QD chains achieve both comparable quality as nanowires and a regime with a much shorter localization length, making them particularly promising for near-term quantum computing applications where device length and disorder are limiting factors.

cond-mat.mes-hall

LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds

Large-scale terrain scans are the basis for many important tasks, such as topographic mapping, forestry, agriculture, and infrastructure planning. The resulting point cloud data sets are so massive in size that even basic tasks like viewing take hours to days of pre-processing in order to create level-of-detail structures that allow inspecting the data set in their entirety in real time. In this paper, we propose a method that is capable of instantly visualizing massive country-sized scans with hundreds of billions of points. Upon opening the data set, we first load a sparse subsample of points and initialize an overview of the entire point cloud, immediately followed by a surface reconstruction process to generate higher-quality, hole-free heightmaps. As users start navigating towards a region of interest, we continue to prioritize the heightmap construction process to the user's viewpoint. Once a user zooms in closely, we load the full-resolution point cloud data for that region and update the corresponding height map textures with the full-resolution data. As users navigate elsewhere, full-resolution point data that is no longer needed is unloaded, but the updated heightmap textures are retained as a form of medium level of detail. Overall, our method constitutes a form of direct out-of-core rendering for massive point cloud data sets (terabytes, compressed) that requires no preprocessing and no additional disk space. Source code, executable, pre-trained model, and dataset are available at: https://github.com/cg-tuwien/lidarscout

cs.GR

Identifying biases of the Majorana scattering invariant

The easily accessible experimental signatures of Majorana modes are ambiguous and only probe topology indirectly: for example, quasi-Majorana states mimic most properties of Majoranas. Establishing a correspondence between an experiment and a theoretical model known to be topological resolves this ambiguity. Here we demonstrate that already theoretically determining whether a finite system is topological is by itself ambiguous. In particular, we show that the scattering topological invariant -- a probe of topology most closely related to transport signatures of Majoranas -- has multiple biases in finite systems. For example, we identify that quasi-Majorana states also mimic the scattering invariant of Majorana zero modes in intermediate-sized systems. We expect that the bias due to finite size effects is universal, and advocate that the analysis of topology in finite systems should be accompanied by a comparison with the thermodynamic limit. Our results are directly relevant to the applications of the topological gap protocol.

cond-mat.mes-hall

Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times. Neural Radiance Fields (NeRFs), which preceded 3DGS, are based on a principled ray-marching approach for volumetric rendering. In contrast, while sharing a similar image formation model with NeRF, 3DGS uses a hybrid rendering solution that builds on the strengths of volume rendering and primitive rasterization. A crucial benefit of 3DGS is its performance, achieved through a set of approximations, in many cases with respect to volumetric rendering theory. A naturally arising question is whether replacing these approximations with more principled volumetric rendering solutions can improve the quality of 3DGS. In this paper, we present an in-depth analysis of the various approximations and assumptions used by the original 3DGS solution. We demonstrate that, while more accurate volumetric rendering can help for low numbers of primitives, the power of efficient optimization and the large number of Gaussians allows 3DGS to outperform volumetric rendering despite its approximations.

cs.GR

Braiding Majoranas in a linear quantum dot-superconductor array: Mitigating the errors from Coulomb repulsion and residual tunneling

Exchanging the positions of two non-Abelian anyons transforms between many-body wavefunctions within a degenerate ground-state manifold. This behavior is fundamentally distinct from fermions, bosons and Abelian anyons. Recently, quantum dot-superconductor arrays have emerged as a promising platform for creating topological Kitaev chains that can host non-Abelian Majorana zero modes. In this work, we propose a minimal braiding setup in a linear array of quantum dots consisting of two minimal Kitaev chains coupled through an ancillary, normal quantum dot. We focus on the physical effects that are peculiar to quantum dot devices, such as interdot Coulomb repulsion and residual single electron tunneling. We find that the errors caused by either of these effects can be efficiently mitigated by optimal control of the ancillary quantum dot that mediates the exchange of the non-Abelian anyons. Moreover, we propose experimentally accessible methods to find this optimal operating regime and predict signatures of a successful Majorana braiding experiment.

cond-mat.mes-hall

Observation of edge and bulk states in a three-site Kitaev chain

A chain of quantum dots (QDs) in semiconductor-superconductor hybrid systems can form an artificial Kitaev chain hosting Majorana bound states (MBSs). These zero-energy states are expected to be localised on the edges of the chain, at the outermost QDs. The remaining QDs, comprising the bulk, are predicted to host an excitation gap that protects the MBSs at the edges from local on-site perturbations. Here we demonstrate this connection between the bulk and edges in a minimal system, by engineering a three-site Kitaev chain in a two-dimensional electron gas. Through direct tunneling spectroscopy on each site, we show that the appearance of stable zero-bias conductance peaks at the outer QDs is correlated with the presence of an excitation gap in the middle QD. Furthermore, we show that this gap can be controlled by applying a superconducting phase difference between the two hybrid segments and that the MBSs are robust only when the excitation gap is present. We find a close agreement between experiments and the original Kitaev model, thus confirming key predictions for MBSs in a three-site chain.

cond-mat.mes-hall

RSVP for VPSA : A Meta Design Study on Rapid Suggestive Visualization Prototyping for Visual Parameter Space Analysis

Visual Parameter Space Analysis (VPSA) enables domain scientists to explore input-output relationships of computational models. Existing VPSA applications often feature multi-view visualizations designed by visualization experts for a specific scenario, making it hard for domain scientists to adapt them to their problems without professional help. We present RSVP, the Rapid Suggestive Visualization Prototyping system encoding VPSA knowledge to enable domain scientists to prototype custom visualization dashboards tailored to their specific needs. The system implements a task-oriented, multi-view visualization recommendation strategy over a visualization design space optimized for VPSA to guide users in meeting their analytical demands. We derived the VPSA knowledge implemented in the system by conducting an extensive meta design study over the body of work on VPSA. We show how this process can be used to perform a data and task abstraction, extract a common visualization design space, and derive a task-oriented VisRec strategy. User studies indicate that the system is user-friendly and can uncover novel insights.

cs.HC

Computational quantum transport: a scattering approach perspective

This review is devoted to the different techniques that have been developed to compute the phase-coherent transport properties of quantum nanoelectronic systems connected to electrodes. Beside a review of the different algorithms proposed in the literature, we provide a comprehensive and pedagogical derivation of the two formalisms on which these techniques are based: the scattering approach and the (nonequilibrium) Green's function approach. We show that the scattering problem can be formulated as a system of linear equations and that different existing algorithms for solving this scattering problem amount to different sequences of Gaussian elimination. We explicitly prove the equivalence of the two formalisms. We discuss the stability and numerical complexity of the existing methods. The review ends with a selection of a few applications where numerical calculations were instrumental in shaping our understanding of the physics.

cond-mat.mes-hall

Scaling up a sign-ordered Kitaev chain without magnetic flux control

Quantum dot-superconductor arrays have emerged as a new and promising material platform for realizing topological Kitaev chains. So far, experiments have implemented a two-site chain with limited protection. Here we propose an experimentally feasible protocol for scaling up the chain in order to enhance the protection of the Majorana zero modes. To this end, we make use of the fact that the relative sign of normal and superconducting hoppings mediated by an Andreev bound state can be changed by electrostatic gates. In this way, our method only relies on the use of individual electrostatic gates on hybrid regions, quantum dots, and tunnel barriers, respectively, without the need for individual magnetic flux control, greatly simplifying the device design. Our work provides guidance for realizing a topologically protected Kitaev chain, which is the building block of error-resilient topological quantum computation.

cond-mat.mes-hall

A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets

Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering inevitably limit the size of the captured scenes that can be represented with good visual quality. We introduce a hierarchy of 3D Gaussians that preserves visual quality for very large scenes, while offering an efficient Level-of-Detail (LOD) solution for efficient rendering of distant content with effective level selection and smooth transitions between levels.We introduce a divide-and-conquer approach that allows us to train very large scenes in independent chunks. We consolidate the chunks into a hierarchy that can be optimized to further improve visual quality of Gaussians merged into intermediate nodes. Very large captures typically have sparse coverage of the scene, presenting many challenges to the original 3D Gaussian splatting training method; we adapt and regularize training to account for these issues. We present a complete solution, that enables real-time rendering of very large scenes and can adapt to available resources thanks to our LOD method. We show results for captured scenes with up to tens of thousands of images with a simple and affordable rig, covering trajectories of up to several kilometers and lasting up to one hour. Project Page: https://repo-sam.inria.fr/fungraph/hierarchical-3d-gaussians/

cs.CV