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Michael Ying Yang

Publications and source records attributed to Michael Ying Yang.

At least 37 records · Page 2Linked to original sources

Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization

Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically employ shape retrieval based frameworks which naturally suffer from limited shape diversity. Recent progresses have been made in object shape generation with generative models such as diffusion models, which increases the shape fidelity. However, these approaches separately treat 3D shape generation and layout generation. The synthesized scenes are usually hampered by layout collision, which suggests that the scene-level fidelity is still under-explored. In this paper, we aim at generating realistic and reasonable 3D indoor scenes from scene graph. To enrich the priors of the given scene graph inputs, large language model is utilized to aggregate the global-wise features with local node-wise and edge-wise features. With a unified graph encoder, graph features are extracted to guide joint layout-shape generation. Additional regularization is introduced to explicitly constrain the produced 3D layouts. Benchmarked on the SG-FRONT dataset, our method achieves better 3D scene synthesis, especially in terms of scene-level fidelity. The source code will be released after publication.

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Learning from Exemplars for Interactive Image Segmentation

Interactive image segmentation enables users to interact minimally with a machine, facilitating the gradual refinement of the segmentation mask for a target of interest. Previous studies have demonstrated impressive performance in extracting a single target mask through interactive segmentation. However, the information cues of previously interacted objects have been overlooked in the existing methods, which can be further explored to speed up interactive segmentation for multiple targets in the same category. To this end, we introduce novel interactive segmentation frameworks for both a single object and multiple objects in the same category. Specifically, our model leverages transformer backbones to extract interaction-focused visual features from the image and the interactions to obtain a satisfactory mask of a target as an exemplar. For multiple objects, we propose an exemplar-informed module to enhance the learning of similarities among the objects of the target category. To combine attended features from different modules, we incorporate cross-attention blocks followed by a feature fusion module. Experiments conducted on mainstream benchmarks demonstrate that our models achieve superior performance compared to previous methods. Particularly, our model reduces users' labor by around 15\%, requiring two fewer clicks to achieve target IoUs 85\% and 90\%. The results highlight our models' potential as a flexible and practical annotation tool. The source code will be released after publication.

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SPAN: Learning Similarity between Scene Graphs and Images with Transformers

Learning similarity between scene graphs and images aims to estimate a similarity score given a scene graph and an image. There is currently no research dedicated to this task, although it is critical for scene graph generation and downstream applications. Scene graph generation is conventionally evaluated by Recall$@K$ and mean Recall$@K$, which measure the ratio of predicted triplets that appear in the human-labeled triplet set. However, such triplet-oriented metrics fail to demonstrate the overall semantic difference between a scene graph and an image and are sensitive to annotation bias and noise. Using generated scene graphs in the downstream applications is therefore limited. To address this issue, for the first time, we propose a Scene graPh-imAge coNtrastive learning framework, SPAN, that can measure the similarity between scene graphs and images. Our novel framework consists of a graph Transformer and an image Transformer to align scene graphs and their corresponding images in the shared latent space. We introduce a novel graph serialization technique that transforms a scene graph into a sequence with structural encodings. Based on our framework, we propose R-Precision measuring image retrieval accuracy as a new evaluation metric for scene graph generation. We establish new benchmarks on the Visual Genome and Open Images datasets. Extensive experiments are conducted to verify the effectiveness of SPAN, which shows great potential as a scene graph encoder.

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Transformer-based Multimodal Change Detection with Multitask Consistency Constraints

Change detection plays a fundamental role in Earth observation for analyzing temporal iterations over time. However, recent studies have largely neglected the utilization of multimodal data that presents significant practical and technical advantages compared to single-modal approaches. This research focuses on leveraging {pre-event} digital surface model (DSM) data and {post-event} digital aerial images captured at different times for detecting change beyond 2D. We observe that the current change detection methods struggle with the multitask conflicts between semantic and height change detection tasks. To address this challenge, we propose an efficient Transformer-based network that learns shared representation between cross-dimensional inputs through cross-attention. {It adopts a consistency constraint to establish the multimodal relationship. Initially, pseudo-changes are derived by employing height change thresholding. Subsequently, the $L2$ distance between semantic and pseudo-changes within their overlapping regions is minimized. This explicitly endows the height change detection (regression task) and semantic change detection (classification task) with representation consistency.} A DSM-to-image multimodal dataset encompassing three cities in the Netherlands was constructed. It lays a new foundation for beyond-2D change detection from cross-dimensional inputs. Compared to five state-of-the-art change detection methods, our model demonstrates consistent multitask superiority in terms of semantic and height change detection. Furthermore, the consistency strategy can be seamlessly adapted to the other methods, yielding promising improvements.

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Robust Shape Fitting for 3D Scene Abstraction

Humans perceive and construct the world as an arrangement of simple parametric models. In particular, we can often describe man-made environments using volumetric primitives such as cuboids or cylinders. Inferring these primitives is important for attaining high-level, abstract scene descriptions. Previous approaches for primitive-based abstraction estimate shape parameters directly and are only able to reproduce simple objects. In contrast, we propose a robust estimator for primitive fitting, which meaningfully abstracts complex real-world environments using cuboids. A RANSAC estimator guided by a neural network fits these primitives to a depth map. We condition the network on previously detected parts of the scene, parsing it one-by-one. To obtain cuboids from single RGB images, we additionally optimise a depth estimation CNN end-to-end. Naively minimising point-to-primitive distances leads to large or spurious cuboids occluding parts of the scene. We thus propose an improved occlusion-aware distance metric correctly handling opaque scenes. Furthermore, we present a neural network based cuboid solver which provides more parsimonious scene abstractions while also reducing inference time. The proposed algorithm does not require labour-intensive labels, such as cuboid annotations, for training. Results on the NYU Depth v2 dataset demonstrate that the proposed algorithm successfully abstracts cluttered real-world 3D scene layouts.

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Generating Evidential BEV Maps in Continuous Driving Space

Safety is critical for autonomous driving, and one aspect of improving safety is to accurately capture the uncertainties of the perception system, especially knowing the unknown. Different from only providing deterministic or probabilistic results, e.g., probabilistic object detection, that only provide partial information for the perception scenario, we propose a complete probabilistic model named GevBEV. It interprets the 2D driving space as a probabilistic Bird's Eye View (BEV) map with point-based spatial Gaussian distributions, from which one can draw evidence as the parameters for the categorical Dirichlet distribution of any new sample point in the continuous driving space. The experimental results show that GevBEV not only provides more reliable uncertainty quantification but also outperforms the previous works on the benchmarks OPV2V and V2V4Real of BEV map interpretation for cooperative perception in simulated and real-world driving scenarios, respectively. A critical factor in cooperative perception is the data transmission size through the communication channels. GevBEV helps reduce communication overhead by selecting only the most important information to share from the learned uncertainty, reducing the average information communicated by 87% with only a slight performance drop. Our code is published at https://github.com/YuanYunshuang/GevBEV.

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BuilDiff: 3D Building Shape Generation using Single-Image Conditional Point Cloud Diffusion Models

3D building generation with low data acquisition costs, such as single image-to-3D, becomes increasingly important. However, most of the existing single image-to-3D building creation works are restricted to those images with specific viewing angles, hence they are difficult to scale to general-view images that commonly appear in practical cases. To fill this gap, we propose a novel 3D building shape generation method exploiting point cloud diffusion models with image conditioning schemes, which demonstrates flexibility to the input images. By cooperating two conditional diffusion models and introducing a regularization strategy during denoising process, our method is able to synthesize building roofs while maintaining the overall structures. We validate our framework on two newly built datasets and extensive experiments show that our method outperforms previous works in terms of building generation quality.

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Tracing the Influence of Predecessors on Trajectory Prediction

In real-world traffic scenarios, agents such as pedestrians and car drivers often observe neighboring agents who exhibit similar behavior as examples and then mimic their actions to some extent in their own behavior. This information can serve as prior knowledge for trajectory prediction, which is unfortunately largely overlooked in current trajectory prediction models. This paper introduces a novel Predecessor-and-Successor (PnS) method that incorporates a predecessor tracing module to model the influence of predecessors (identified from concurrent neighboring agents) on the successor (target agent) within the same scene. The method utilizes the moving patterns of these predecessors to guide the predictor in trajectory prediction. PnS effectively aligns the motion encodings of the successor with multiple potential predecessors in a probabilistic manner, facilitating the decoding process. We demonstrate the effectiveness of PnS by integrating it into a graph-based predictor for pedestrian trajectory prediction on the ETH/UCY datasets, resulting in a new state-of-the-art performance. Furthermore, we replace the HD map-based scene-context module with our PnS method in a transformer-based predictor for vehicle trajectory prediction on the nuScenes dataset, showing that the predictor maintains good prediction performance even without relying on any map information.

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Interactive Image Segmentation with Cross-Modality Vision Transformers

Interactive image segmentation aims to segment the target from the background with the manual guidance, which takes as input multimodal data such as images, clicks, scribbles, and bounding boxes. Recently, vision transformers have achieved a great success in several downstream visual tasks, and a few efforts have been made to bring this powerful architecture to interactive segmentation task. However, the previous works neglect the relations between two modalities and directly mock the way of processing purely visual information with self-attentions. In this paper, we propose a simple yet effective network for click-based interactive segmentation with cross-modality vision transformers. Cross-modality transformers exploits mutual information to better guide the learning process. The experiments on several benchmarks show that the proposed method achieves superior performance in comparison to the previous state-of-the-art models. The stability of our method in term of avoiding failure cases shows its potential to be a practical annotation tool. The code and pretrained models will be released under https://github.com/lik1996/iCMFormer.

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GATraj: A Graph- and Attention-based Multi-Agent Trajectory Prediction Model

Trajectory prediction has been a long-standing problem in intelligent systems like autonomous driving and robot navigation. Models trained on large-scale benchmarks have made significant progress in improving prediction accuracy. However, the importance on efficiency for real-time applications has been less emphasized. This paper proposes an attention-based graph model, named GATraj, which achieves a good balance of prediction accuracy and inference speed. We use attention mechanisms to model the spatial-temporal dynamics of agents, such as pedestrians or vehicles, and a graph convolutional network to model their interactions. Additionally, a Laplacian mixture decoder is implemented to mitigate mode collapse and generate diverse multimodal predictions for each agent. GATraj achieves state-of-the-art prediction performance at a much higher speed when tested on the ETH/UCY datasets for pedestrian trajectories, and good performance at about 100 Hz inference speed when tested on the nuScenes dataset for autonomous driving. We conduct extensive experiments to analyze the probability estimation of the Laplacian mixture decoder and compare it with a Gaussian mixture decoder for predicting different multimodalities. Furthermore, comprehensive ablation studies demonstrate the effectiveness of each proposed module in GATraj. The code is released at https://github.com/mengmengliu1998/GATraj.

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RelTR: Relation Transformer for Scene Graph Generation

Different objects in the same scene are more or less related to each other, but only a limited number of these relationships are noteworthy. Inspired by DETR, which excels in object detection, we view scene graph generation as a set prediction problem and propose an end-to-end scene graph generation model RelTR which has an encoder-decoder architecture. The encoder reasons about the visual feature context while the decoder infers a fixed-size set of triplets subject-predicate-object using different types of attention mechanisms with coupled subject and object queries. We design a set prediction loss performing the matching between the ground truth and predicted triplets for the end-to-end training. In contrast to most existing scene graph generation methods, RelTR is a one-stage method that predicts a set of relationships directly only using visual appearance without combining entities and labeling all possible predicates. Extensive experiments on the Visual Genome and Open Images V6 datasets demonstrate the superior performance and fast inference of our model.

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LAformer: Trajectory Prediction for Autonomous Driving with Lane-Aware Scene Constraints

Trajectory prediction for autonomous driving must continuously reason the motion stochasticity of road agents and comply with scene constraints. Existing methods typically rely on one-stage trajectory prediction models, which condition future trajectories on observed trajectories combined with fused scene information. However, they often struggle with complex scene constraints, such as those encountered at intersections. To this end, we present a novel method, called LAformer. It uses a temporally dense lane-aware estimation module to select only the top highly potential lane segments in an HD map, which effectively and continuously aligns motion dynamics with scene information, reducing the representation requirements for the subsequent attention-based decoder by filtering out irrelevant lane segments. Additionally, unlike one-stage prediction models, LAformer utilizes predictions from the first stage as anchor trajectories and adds a second-stage motion refinement module to further explore temporal consistency across the complete time horizon. Extensive experiments on Argoverse 1 and nuScenes demonstrate that LAformer achieves excellent performance for multimodal trajectory prediction.

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HRVQA: A Visual Question Answering Benchmark for High-Resolution Aerial Images

Visual question answering (VQA) is an important and challenging multimodal task in computer vision. Recently, a few efforts have been made to bring VQA task to aerial images, due to its potential real-world applications in disaster monitoring, urban planning, and digital earth product generation. However, not only the huge variation in the appearance, scale and orientation of the concepts in aerial images, but also the scarcity of the well-annotated datasets restricts the development of VQA in this domain. In this paper, we introduce a new dataset, HRVQA, which provides collected 53512 aerial images of 1024*1024 pixels and semi-automatically generated 1070240 QA pairs. To benchmark the understanding capability of VQA models for aerial images, we evaluate the relevant methods on HRVQA. Moreover, we propose a novel model, GFTransformer, with gated attention modules and a mutual fusion module. The experiments show that the proposed dataset is quite challenging, especially the specific attribute related questions. Our method achieves superior performance in comparison to the previous state-of-the-art approaches. The dataset and the source code will be released at https://hrvqa.nl/.

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Attribute-Centric Compositional Text-to-Image Generation

Despite the recent impressive breakthroughs in text-to-image generation, generative models have difficulty in capturing the data distribution of underrepresented attribute compositions while over-memorizing overrepresented attribute compositions, which raises public concerns about their robustness and fairness. To tackle this challenge, we propose ACTIG, an attribute-centric compositional text-to-image generation framework. We present an attribute-centric feature augmentation and a novel image-free training scheme, which greatly improves model's ability to generate images with underrepresented attributes. We further propose an attribute-centric contrastive loss to avoid overfitting to overrepresented attribute compositions. We validate our framework on the CelebA-HQ and CUB datasets. Extensive experiments show that the compositional generalization of ACTIG is outstanding, and our framework outperforms previous works in terms of image quality and text-image consistency.

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SSGVS: Semantic Scene Graph-to-Video Synthesis

As a natural extension of the image synthesis task, video synthesis has attracted a lot of interest recently. Many image synthesis works utilize class labels or text as guidance. However, neither labels nor text can provide explicit temporal guidance, such as when an action starts or ends. To overcome this limitation, we introduce semantic video scene graphs as input for video synthesis, as they represent the spatial and temporal relationships between objects in the scene. Since video scene graphs are usually temporally discrete annotations, we propose a video scene graph (VSG) encoder that not only encodes the existing video scene graphs but also predicts the graph representations for unlabeled frames. The VSG encoder is pre-trained with different contrastive multi-modal losses. A semantic scene graph-to-video synthesis framework (SSGVS), based on the pre-trained VSG encoder, VQ-VAE, and auto-regressive Transformer, is proposed to synthesize a video given an initial scene image and a non-fixed number of semantic scene graphs. We evaluate SSGVS and other state-of-the-art video synthesis models on the Action Genome dataset and demonstrate the positive significance of video scene graphs in video synthesis. The source code will be released.

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Flow-based GAN for 3D Point Cloud Generation from a Single Image

Generating a 3D point cloud from a single 2D image is of great importance for 3D scene understanding applications. To reconstruct the whole 3D shape of the object shown in the image, the existing deep learning based approaches use either explicit or implicit generative modeling of point clouds, which, however, suffer from limited quality. In this work, we aim to alleviate this issue by introducing a hybrid explicit-implicit generative modeling scheme, which inherits the flow-based explicit generative models for sampling point clouds with arbitrary resolutions while improving the detailed 3D structures of point clouds by leveraging the implicit generative adversarial networks (GANs). We evaluate on the large-scale synthetic dataset ShapeNet, with the experimental results demonstrating the superior performance of the proposed method. In addition, the generalization ability of our method is demonstrated by performing on cross-category synthetic images as well as by testing on real images from PASCAL3D+ dataset.

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Text to Image Generation with Semantic-Spatial Aware GAN

Text-to-image synthesis (T2I) aims to generate photo-realistic images which are semantically consistent with the text descriptions. Existing methods are usually built upon conditional generative adversarial networks (GANs) and initialize an image from noise with sentence embedding, and then refine the features with fine-grained word embedding iteratively. A close inspection of their generated images reveals a major limitation: even though the generated image holistically matches the description, individual image regions or parts of somethings are often not recognizable or consistent with words in the sentence, e.g. "a white crown". To address this problem, we propose a novel framework Semantic-Spatial Aware GAN for synthesizing images from input text. Concretely, we introduce a simple and effective Semantic-Spatial Aware block, which (1) learns semantic-adaptive transformation conditioned on text to effectively fuse text features and image features, and (2) learns a semantic mask in a weakly-supervised way that depends on the current text-image fusion process in order to guide the transformation spatially. Experiments on the challenging COCO and CUB bird datasets demonstrate the advantage of our method over the recent state-of-the-art approaches, regarding both visual fidelity and alignment with input text description.

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LUAI Challenge 2021 on Learning to Understand Aerial Images

This report summarizes the results of Learning to Understand Aerial Images (LUAI) 2021 challenge held on ICCV 2021, which focuses on object detection and semantic segmentation in aerial images. Using DOTA-v2.0 and GID-15 datasets, this challenge proposes three tasks for oriented object detection, horizontal object detection, and semantic segmentation of common categories in aerial images. This challenge received a total of 146 registrations on the three tasks. Through the challenge, we hope to draw attention from a wide range of communities and call for more efforts on the problems of learning to understand aerial images.

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