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Michael Yu

Publications and source records attributed to Michael Yu.

11 recordsLinked to original sources

VFUSE: Virulent Feature Understanding with Sparse autoEncoders

Generative models have shown remarkable progress in a variety of domains such as protein design, but such power enables the opaque generation of hazardous proteins. In this work, we introduce VFUSE (Virulent Feature Understanding with Sparse autoEncoders), a mechanistic interpretability approach that trains SAEs on diffusion-transformer activations to audit protein models for hazard-aware features. We apply VFUSE to RoseTTAFold3 and RFDiffusion3, popular open-weight models for protein folding and synthesis. We find that for certain blocks, linear probes detect hazardous designs significantly better when fit in the SAE latent space over the original model's representations: improving interpretability without sacrificing model performance. Furthermore, we identify monosemantic features from the SAE that fire only on hazardous designs at up to AUROC $0.84$ ($q < 10^{-13}$). To our knowledge this is the first SAE trained on an all-atom diffusion model and the first feature-level virulence audit of a protein design model, paving the way towards safe and interpretable protein design.

cs.LG

HalluWorld: A Controlled Benchmark for Hallucination via Reference World Models

Hallucination remains a central failure mode of large language models, but existing benchmarks operationalize it inconsistently across summarization, question answering, retrieval-augmented generation, and agentic interaction. This fragmentation makes it unclear whether a mitigation that works in one setting reduces hallucinations across contexts. Current benchmarks either require human annotation and fixed references that may be memorized, or rely on observations in settings that are difficult to reproduce. To study root causes, we introduce HalluWorld, an extensible benchmark grounded in an explicit reference-world formulation: a model hallucinates when it produces an observable claim that is false with respect to this world. Building on this view, we construct synthetic and semi-synthetic environments in which the reference world is fully specified, the model's view is controlled, and hallucination labels are generated automatically. HalluWorld spans gridworlds, chess, and realistic terminal tasks, enabling controlled variation of world complexity, observability, temporal change, and source-conflict policy, and disentangling hallucinations into fine-grained error categories. We evaluate frontier and open-weight language models across these settings and find consistent patterns: perceptual hallucination on directly observed information is near-solved for frontier models, while multi-step state tracking and causal forward simulation remain difficult and are not generally solved by extended thinking. In the terminal setting, models also struggle with when to abstain. The uneven profile of failures across probe types and domains suggests that hallucinations arise from distinct failure modes rather than a single capability. Our results suggest that controlled reference worlds offer a scalable and reproducible path toward measuring and reducing hallucinations in modern language models.

cs.CL

Leveraging Large Language Models for Sentiment Analysis: Multi-Modal Analysis of Decentraland's MANA Token

Decentraland, a decentralized virtual reality platform operating within the expanding Metaverse ecosystem, utilizes its native MANA token to facilitate virtual asset transactions and governance. This study investigates the integration of Discord community sentiment with multi-modal financial data to enhance cryptocurrency price prediction within virtual world economies. We address: (1) identifying sentiment patterns within Decentraland's Discord community, and (2) evaluating the impact of multi-modal features on token return forecasting. Using a BERT-based large language model for sentiment analysis, we develop two LSTM architectures: a baseline incorporating historical prices and a multi-modal variant integrating sentiment scores, trading volume, and market capitalization. Results indicate predominantly neutral community sentiment with a positive skew. The multi-modal model significantly outperforms the price-only baseline in prediction accuracy. These findings demonstrate the predictive value of community-derived signals for virtual economy forecasting and establish a foundation for future research at the intersection of immersive virtual environments, natural language processing, and cryptocurrency market analysis.

cs.CL

To Memorize or to Retrieve: Scaling the Interaction Between Pretraining and Retrieval

Retrieval-augmented generation (RAG) improves language model (LM) performance by providing relevant context at test time for knowledge-intensive situations. In this work, we systematically study the trade-off between pretraining and retrieval by training OLMo-2-based LMs ranging from 30M to 3B parameters on up to 100B DCLM tokens, while varying pretraining data scale, retrieval store size, and retrieval store source (pretraining vs. new data) across reasoning, scientific QA, and open-domain QA benchmarks. We find that retrieval gains depend on model capacity and pretraining exposure and are strongly front-loaded, with a median 91% of the largest observed improvement realized by one retrieval token per model parameter. However, the interaction is objective-dependent: smaller models gain more in gold-answer perplexity, whereas larger, more-pretrained models gain more in accuracy. Retrieval from previously seen data also preserves most of the held-out retrieval gain. Retrieval is therefore a task-, regime-, and metric-dependent complement to parametric learning whose value also depends on datastore size and information novelty. Overall, this motivates the explicit partitioning of data between internalization and external access for LM design.

cs.CL

Data-Centric Interpretability for LLM-based Multi-Agent Reinforcement Learning

Large language models (LLMs) are increasingly trained in complex Reinforcement Learning, multi-agent environments, making it difficult to understand how behavior changes over training. Sparse Autoencoders (SAEs) have recently shown to be useful for data-centric interpretability. In this work, we analyze large-scale reinforcement learning training runs from the sophisticated environment of Full-Press Diplomacy by applying pretrained SAEs, alongside LLM-summarizer methods. We introduce Meta-Autointerp, a method for grouping SAE features into interpretable hypotheses about training dynamics. We discover fine-grained behaviors including role-playing patterns, degenerate outputs, language switching, alongside high-level strategic behaviors and environment-specific bugs. Through automated evaluation, we validate that 90% of discovered SAE Meta-Features are significant, and find a surprising reward hacking behavior. However, through two user studies, we find that even subjectively interesting and seemingly helpful SAE features may be worse than useless to humans, along with most LLM generated hypotheses. However, a subset of SAE-derived hypotheses are predictively useful for downstream tasks. We further provide validation by augmenting an untrained agent's system prompt, improving the score by +14.2%. Overall, we show that SAEs and LLM-summarizer provide complementary views into agent behavior, and together our framework forms a practical starting point for future data-centric interpretability work on ensuring trustworthy LLM behavior throughout training.

cs.LG

A Unified Definition of Hallucination: It's The World Model, Stupid!

Despite numerous attempts at mitigation since the inception of language models, hallucinations remain a persistent problem even in today's frontier LLMs. Why is this? We review existing definitions of hallucination and fold them into a single, unified definition wherein prior definitions are subsumed. We argue that hallucination can be unified by defining it as simply inaccurate (internal) world modeling, in a form where it is observable to the user. For example, stating a fact which contradicts a knowledge base OR producing a summary which contradicts the source. By varying the reference world model and conflict policy, our framework unifies prior definitions. We argue that this unified view is useful because it forces evaluations to clarify their assumed reference "world", distinguishes true hallucinations from planning or reward errors, and provides a common language for comparison across benchmarks and discussion of mitigation strategies. Building on this definition, we also connect our framework to HalluWorld, a complementary benchmark that instantiates fully specified reference world models for stress-testing model hallucinations.

cs.CL

End-to-End Complexity Analysis for Quantum Simulation of the Extended Jaynes-Cummings Models

The extended Jaynes-Cummings model (eJCM) is a foundational framework for describing multi-mode light-matter interactions, with direct applications in quantum technologies such as photon addition and quasi-noiseless amplification. However, the model's complexity makes classical simulation intractable for large systems that could be of practical interest. In this work, we present a comprehensive, end-to-end framework for the quantum simulation of the eJCM. We develop explicit quantum algorithms and circuits for simulating the system's time evolution using first and second-order product formulas, analyzing the dynamics in both the Schrodinger and interaction pictures. Our analysis includes rigorous, closed-form error bounds that guide the choice of simulation parameters, and we extend the methodology to efficiently handle both pure and mixed quantum states. Furthermore, we validate our theoretical cost models with numerical simulations and provide a detailed fault-tolerant resource analysis, compiling the simulation circuits for a surface-code architecture to yield concrete estimates for physical qubit counts and execution times. This work establishes a complete roadmap for simulating the eJCM on future quantum computers.

quant-ph

Multi-Agent Data Visualization and Narrative Generation

Recent advancements in the field of AI agents have impacted the way we work, enabling greater automation and collaboration between humans and agents. In the data visualization field, multi-agent systems can be useful for employing agents throughout the entire data-to-communication pipeline. We present a lightweight multi-agent system that automates the data analysis workflow, from data exploration to generating coherent visual narratives for insight communication. Our approach combines a hybrid multi-agent architecture with deterministic components, strategically externalizing critical logic from LLMs to improve transparency and reliability. The system delivers granular, modular outputs that enable surgical modifications without full regeneration, supporting sustainable human-AI collaboration. We evaluated our system across 4 diverse datasets, demonstrating strong generalizability, narrative quality, and computational efficiency with minimal dependencies.

cs.AI

Humanity's Last Exam

Benchmarks are important tools for tracking the rapid advancements in large language model (LLM) capabilities. However, benchmarks are not keeping pace in difficulty: LLMs now achieve over 90\% accuracy on popular benchmarks like MMLU, limiting informed measurement of state-of-the-art LLM capabilities. In response, we introduce Humanity's Last Exam (HLE), a multi-modal benchmark at the frontier of human knowledge, designed to be the final closed-ended academic benchmark of its kind with broad subject coverage. HLE consists of 2,500 questions across dozens of subjects, including mathematics, humanities, and the natural sciences. HLE is developed globally by subject-matter experts and consists of multiple-choice and short-answer questions suitable for automated grading. Each question has a known solution that is unambiguous and easily verifiable, but cannot be quickly answered via internet retrieval. State-of-the-art LLMs demonstrate low accuracy and calibration on HLE, highlighting a significant gap between current LLM capabilities and the expert human frontier on closed-ended academic questions. To inform research and policymaking upon a clear understanding of model capabilities, we publicly release HLE at https://lastexam.ai.

cs.LG

TDB: Breaking All Hop-Constrained Cycles in Billion-Scale Directed Graphs

The Feedback vertex set with the minimum size is one of Karp's 21 NP-complete problems targeted at breaking all the cycles in a graph. This problem is applicable to a broad variety of domains, including E-commerce networks, database systems, and program analysis. In reality, users are frequently most concerned with the hop-constrained cycles (i.e., cycles with a limited number of hops). For instance, in the E-commerce networks, the fraud detection team would discard cycles with a high number of hops since they are less relevant and grow exponentially in size. Thus, it is quite reasonable to investigate the feedback vertex set problem in the context of hop-constrained cycles, namely hop-constrained cycle cover problem. It is concerned with determining a set of vertices that covers all hop-constrained cycles in a given directed graph. A common method to solve this is to use a bottom-up algorithm, where it iteratively selects cover vertices into the result set. Based on this paradigm, the existing works mainly focus on the vertices orders and several heuristic strategies. In this paper, a totally opposite cover process topdown is proposed and bounds are presented on it. Surprisingly, both theoretical time complexity and practical performance are improved.

cs.DB

AOT: Pushing the Efficiency Boundary of Main-memory Triangle Listing

Triangle listing is an important topic significant in many practical applications. Efficient algorithms exist for the task of triangle listing. Recent algorithms leverage an orientation framework, which can be thought of as mapping an undirected graph to a directed acylic graph, namely oriented graph, with respect to any global vertex order. In this paper, we propose an adaptive orientation technique that satisfies the orientation technique but refines it by traversing carefully based on the out-degree of the vertices in the oriented graph during the computation of triangles. Based on this adaptive orientation technique, we design a new algorithm, namely aot, to enhance the edge-iterator listing paradigm. We also make improvements to the performance of aot by exploiting the local order within the adjacent list of the vertices. We show that aot is the first work which can achieve best performance in terms of both practical performance and theoretical time complexity. Our comprehensive experiments over $16$ real-life large graphs show a superior performance of our \aot algorithm when compared against the state-of-the-art, especially for massive graphs with billions of edges. Theoretically, we show that our proposed algorithm has a time complexity of $\Theta(\sum_{ \langle u,v \rangle \in \vec{E} } \min\{ deg^{+}(u),deg^{+}(v)\}))$, where $\vec{E}$ and $deg^{+}(x)$ denote the set of directed edges in an oriented graph and the out-degree of vertex $x$ respectively. As to our best knowledge, this is the best time complexity among in-memory triangle listing algorithms.

cs.DB