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Michaela van Zyl

Publications and source records attributed to Michaela van Zyl.

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Towards the exploration of astrophysical datacubes through volumetric rendering within CARTA

Data products from astrophysical observations may contain three or more dimensions: most commonly two spatial dimensions and a third spectral dimension, and possibly additional axes such as polarisation or time. Visualising three-dimensional image data is particularly useful for analysing the kinematics and evolution of various objects; however, the large scale of data produced by next-generation observatories and the complexity of displaying 3D data on a 2D screen make visualisation challenging. In this article, we present a scalable and interactive 3D visualisation approach within the astronomy software CARTA. We implemented a prototype 3D rendering widget with ThreeJS and known techniques to improve efficiency (e.g. compression, downsampling) and found that large datacubes up to 128 GB can be visualised locally with a loading time of a few minutes. We analysed the performance in the frontend and in the backend, finding that the bottleneck of our implementation lies in the frontend. This is due to storing the data in a single array in the frontend, unlike in the backend, where it is accessed and sent in blocks. This study paves the way for making 3D visualisation of large datacubes available to the community by implementing a 3D rendering widget in a future release of CARTA.

astro-ph.IM

iDaVIE v1.0: A virtual reality tool for interactive analysis of astronomical data cubes

As modern astronomy confronts unprecedented data volumes, automated pipelines and machine-learning techniques have become essential for processing and analysis. As these workflows grow more complex, astronomers also require input and inspection tools that can keep pace. To address challenges in navigating multidimensional datasets for quality control and scientific interpretation, we present the immersive Data Visualisation Interactive Explorer (iDaVIE), a virtual reality (VR) software suite developed in collaboration with the astronomy community. iDaVIE enables users to import and render large 3D data cubes within a VR environment, offering real-time tools for selection, cropping, catalogue overlays, and exporting results back into existing pipelines. Built on the Unity engine and SteamVR, the system uses custom plug-ins for efficient data parsing, downsampling, and statistical calculations. The software has already been integrated into workflows such as verifying HI data cubes from MeerKAT, ASKAP, and APERTIF, refining detection masks, and identifying new sources. Its intuitive interface aims to reduce the cognitive load associated with higher-dimensional data, allowing researchers to focus more directly on scientific goals. As an open-source, scalable, and adaptable platform, iDaVIE supports continued development and integration with other tools. Version 1.0 marks a significant milestone, with planned enhancements including subcube loading, advanced rendering modes, video-generation scripts, and collaborative capabilities. By pairing immersive visualisation with robust interaction tools, iDaVIE seeks to transform how researchers engage with complex datasets and enhance productivity in the era of big data.

astro-ph.IM