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Michal Adamkiewicz

Publications and source records attributed to Michal Adamkiewicz.

2 recordsLinked to original sources

The Design and Performance of Meteorological Sensors for WindBorne Global Sounding Balloons

WindBorne Systems has developed a constellation of long-duration atmospheric balloons to collect meteorological data across the globe, filling gaps in current in-situ data collection methods. Each Global Sounding Balloon (GSB) is capable of flying for weeks or months and performing dozens of soundings while measuring pressure, temperature, humidity, and GNSS-derived position, altitude, and wind velocity. This data is transmitted to ground via satellite, processed, and made available within minutes of being collected. The current meteorological sensor package has remained largely unchanged since mid-2024 and has flown on thousands of GSBs totaling over one million hours of flight time. Here we present the design and performance of this sensor package. The custom readout architecture and housing allow for data collection across nearly all in-flight conditions while minimizing sources of bias and noise. Uncertainty is characterized via sounding reproducibility studies and in-house calibration of pressure, humidity, and temperature sensors. The calibration and data processing procedures have been optimized and validated by comparison with external datasets. We present external validation in the form of 1) side-by-side radiosonde launches performed in collaboration with the Center for Western Weather and Water Extremes at the Scripps Institution of Oceanography, which show agreement within expected uncertainty limits, and 2) intercomparison studies with European Centre for Medium-Range Weather Forecasts Reanalysis v5, which show an aggregate root mean square difference of: Geopotential height -- 14 m; Pressure -- 0.36 hPa; Temperature -- 0.91 K; Wind speed u -- 2.45 m/s; Wind speed v -- 2.50 m/s; Relative humidity -- 13%.

physics.ao-ph

Vision-Only Robot Navigation in a Neural Radiance World

Neural Radiance Fields (NeRFs) have recently emerged as a powerful paradigm for the representation of natural, complex 3D scenes. NeRFs represent continuous volumetric density and RGB values in a neural network, and generate photo-realistic images from unseen camera viewpoints through ray tracing. We propose an algorithm for navigating a robot through a 3D environment represented as a NeRF using only an on-board RGB camera for localization. We assume the NeRF for the scene has been pre-trained offline, and the robot's objective is to navigate through unoccupied space in the NeRF to reach a goal pose. We introduce a trajectory optimization algorithm that avoids collisions with high-density regions in the NeRF based on a discrete time version of differential flatness that is amenable to constraining the robot's full pose and control inputs. We also introduce an optimization based filtering method to estimate 6DoF pose and velocities for the robot in the NeRF given only an onboard RGB camera. We combine the trajectory planner with the pose filter in an online replanning loop to give a vision-based robot navigation pipeline. We present simulation results with a quadrotor robot navigating through a jungle gym environment, the inside of a church, and Stonehenge using only an RGB camera. We also demonstrate an omnidirectional ground robot navigating through the church, requiring it to reorient to fit through the narrow gap. Videos of this work can be found at https://mikh3x4.github.io/nerf-navigation/ .

cs.RO