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Michal Certicky

Publications and source records attributed to Michal Certicky.

2 recordsLinked to original sources

StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and Negamax

Real-Time Strategy (RTS) games have recently become a popular testbed for artificial intelligence research. They represent a complex adversarial domain providing a number of interesting AI challenges. There exists a wide variety of research-supporting software tools, libraries and frameworks for one RTS game in particular -- StarCraft: Brood War. These tools are designed to address various specific sub-problems, such as resource allocation or opponent modelling so that researchers can focus exclusively on the tasks relevant to them. We present one such tool -- a library called StarAlgo that produces plans for the coordinated movement of squads (groups of combat units) within the game world. StarAlgo library can solve the squad movement planning problem using one of two algorithms: Monte Carlo Tree Search Considering Durations (MCTSCD) and a slightly modified version of Negamax. We evaluate both the algorithms, compare them, and demonstrate their usage. The library is implemented as a static C++ library that can be easily plugged into most StarCraft AI bots.

cs.AI

Implementing a Wall-In Building Placement in StarCraft with Declarative Programming

In real-time strategy games like StarCraft, skilled players often block the entrance to their base with buildings to prevent the opponent's units from getting inside. This technique, called "walling-in", is a vital part of player's skill set, allowing him to survive early aggression. However, current artificial players (bots) do not possess this skill, due to numerous inconveniences surfacing during its implementation in imperative languages like C++ or Java. In this text, written as a guide for bot programmers, we address the problem of finding an appropriate building placement that would block the entrance to player's base, and present a ready to use declarative solution employing the paradigm of answer set programming (ASP). We also encourage the readers to experiment with different declarative approaches to this problem.

cs.AI