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Michal Valko

Publications and source records attributed to Michal Valko.

144 records · Page 8Linked to original sources

DPPy: Sampling DPPs with Python

Determinantal point processes (DPPs) are specific probability distributions over clouds of points that are used as models and computational tools across physics, probability, statistics, and more recently machine learning. Sampling from DPPs is a challenge and therefore we present DPPy, a Python toolbox that gathers known exact and approximate sampling algorithms for both finite and continuous DPPs. The project is hosted on GitHub and equipped with an extensive documentation.

cs.LG↗

Exact sampling of determinantal point processes with sublinear time preprocessing

We study the complexity of sampling from a distribution over all index subsets of the set $\{1,...,n\}$ with the probability of a subset $S$ proportional to the determinant of the submatrix $\mathbf{L}_S$ of some $n\times n$ p.s.d. matrix $\mathbf{L}$, where $\mathbf{L}_S$ corresponds to the entries of $\mathbf{L}$ indexed by $S$. Known as a determinantal point process, this distribution is used in machine learning to induce diversity in subset selection. In practice, we often wish to sample multiple subsets $S$ with small expected size $k = E[|S|] \ll n$ from a very large matrix $\mathbf{L}$, so it is important to minimize the preprocessing cost of the procedure (performed once) as well as the sampling cost (performed repeatedly). For this purpose, we propose a new algorithm which, given access to $\mathbf{L}$, samples exactly from a determinantal point process while satisfying the following two properties: (1) its preprocessing cost is $n \cdot \text{poly}(k)$, i.e., sublinear in the size of $\mathbf{L}$, and (2) its sampling cost is $\text{poly}(k)$, i.e., independent of the size of $\mathbf{L}$. Prior to our results, state-of-the-art exact samplers required $O(n^3)$ preprocessing time and sampling time linear in $n$ or dependent on the spectral properties of $\mathbf{L}$. We also give a reduction which allows using our algorithm for exact sampling from cardinality constrained determinantal point processes with $n\cdot\text{poly}(k)$ time preprocessing.

cs.LG↗

Exploiting Structure of Uncertainty for Efficient Matroid Semi-Bandits

We improve the efficiency of algorithms for stochastic \emph{combinatorial semi-bandits}. In most interesting problems, state-of-the-art algorithms take advantage of structural properties of rewards, such as \emph{independence}. However, while being optimal in terms of asymptotic regret, these algorithms are inefficient. In our paper, we first reduce their implementation to a specific \emph{submodular maximization}. Then, in case of \emph{matroid} constraints, we design adapted approximation routines, thereby providing the first efficient algorithms that rely on reward structure to improve regret bound. In particular, we improve the state-of-the-art efficient gap-free regret bound by a factor $\sqrt{m}/\log m$, where $m$ is the maximum action size. Finally, we show how our improvement translates to more general \emph{budgeted combinatorial semi-bandits}.

stat.ML↗

Finding the bandit in a graph: Sequential search-and-stop

We consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose in-neighbors have already been examined. In this paper, we address a learning setting where we allow the agent to stop before having found the object and restart searching on a new independent instance of the same problem. Our goal is to maximize the total number of hidden objects found given a time budget. The agent can thus skip an instance after realizing that it would spend too much time on it. Our contributions are both to the search theory and multi-armed bandits. If the distribution is known, we provide a quasi-optimal and efficient stationary strategy. If the distribution is unknown, we additionally show how to sequentially approximate it and, at the same time, act near-optimally in order to collect as many hidden objects as possible.

stat.ML↗

A simple parameter-free and adaptive approach to optimization under a minimal local smoothness assumption

We study the problem of optimizing a function under a \emph{budgeted number of evaluations}. We only assume that the function is \emph{locally} smooth around one of its global optima. The difficulty of optimization is measured in terms of 1) the amount of \emph{noise} $b$ of the function evaluation and 2) the local smoothness, $d$, of the function. A smaller $d$ results in smaller optimization error. We come with a new, simple, and parameter-free approach. First, for all values of $b$ and $d$, this approach recovers at least the state-of-the-art regret guarantees. Second, our approach additionally obtains these results while being \textit{agnostic} to the values of both $b$ and $d$. This leads to the first algorithm that naturally adapts to an \textit{unknown} range of noise $b$ and leads to significant improvements in a moderate and low-noise regime. Third, our approach also obtains a remarkable improvement over the state-of-the-art SOO algorithm when the noise is very low which includes the case of optimization under deterministic feedback ($b=0$). There, under our minimal local smoothness assumption, this improvement is of exponential magnitude and holds for a class of functions that covers the vast majority of functions that practitioners optimize ($d=0$). We show that our algorithmic improvement is borne out in experiments as we empirically show faster convergence on common benchmarks.

cs.LG↗

Optimistic optimization of a Brownian

We address the problem of optimizing a Brownian motion. We consider a (random) realization $W$ of a Brownian motion with input space in $[0,1]$. Given $W$, our goal is to return an $ε$-approximation of its maximum using the smallest possible number of function evaluations, the sample complexity of the algorithm. We provide an algorithm with sample complexity of order $\log^2(1/ε)$. This improves over previous results of Al-Mharmah and Calvin (1996) and Calvin et al. (2017) which provided only polynomial rates. Our algorithm is adaptive---each query depends on previous values---and is an instance of the optimism-in-the-face-of-uncertainty principle.

stat.ML↗

Compressing the Input for CNNs with the First-Order Scattering Transform

We study the first-order scattering transform as a candidate for reducing the signal processed by a convolutional neural network (CNN). We show theoretical and empirical evidence that in the case of natural images and sufficiently small translation invariance, this transform preserves most of the signal information needed for classification while substantially reducing the spatial resolution and total signal size. We demonstrate that cascading a CNN with this representation performs on par with ImageNet classification models, commonly used in downstream tasks, such as the ResNet-50. We subsequently apply our trained hybrid ImageNet model as a base model on a detection system, which has typically larger image inputs. On Pascal VOC and COCO detection tasks we demonstrate improvements in the inference speed and training memory consumption compared to models trained directly on the input image.

cs.CV↗

Online Influence Maximization under Independent Cascade Model with Semi-Bandit Feedback

We study the online influence maximization problem in social networks under the independent cascade model. Specifically, we aim to learn the set of "best influencers" in a social network online while repeatedly interacting with it. We address the challenges of (i) combinatorial action space, since the number of feasible influencer sets grows exponentially with the maximum number of influencers, and (ii) limited feedback, since only the influenced portion of the network is observed. Under a stochastic semi-bandit feedback, we propose and analyze IMLinUCB, a computationally efficient UCB-based algorithm. Our bounds on the cumulative regret are polynomial in all quantities of interest, achieve near-optimal dependence on the number of interactions and reflect the topology of the network and the activation probabilities of its edges, thereby giving insights on the problem complexity. To the best of our knowledge, these are the first such results. Our experiments show that in several representative graph topologies, the regret of IMLinUCB scales as suggested by our upper bounds. IMLinUCB permits linear generalization and thus is both statistically and computationally suitable for large-scale problems. Our experiments also show that IMLinUCB with linear generalization can lead to low regret in real-world online influence maximization.

cs.LG↗

Distributed Adaptive Sampling for Kernel Matrix Approximation

Most kernel-based methods, such as kernel or Gaussian process regression, kernel PCA, ICA, or $k$-means clustering, do not scale to large datasets, because constructing and storing the kernel matrix $\mathbf{K}_n$ requires at least $\mathcal{O}(n^2)$ time and space for $n$ samples. Recent works show that sampling points with replacement according to their ridge leverage scores (RLS) generates small dictionaries of relevant points with strong spectral approximation guarantees for $\mathbf{K}_n$. The drawback of RLS-based methods is that computing exact RLS requires constructing and storing the whole kernel matrix. In this paper, we introduce SQUEAK, a new algorithm for kernel approximation based on RLS sampling that sequentially processes the dataset, storing a dictionary which creates accurate kernel matrix approximations with a number of points that only depends on the effective dimension $d_{eff}(γ)$ of the dataset. Moreover since all the RLS estimations are efficiently performed using only the small dictionary, SQUEAK is the first RLS sampling algorithm that never constructs the whole matrix $\mathbf{K}_n$, runs in linear time $\widetilde{\mathcal{O}}(nd_{eff}(γ)^3)$ w.r.t. $n$, and requires only a single pass over the dataset. We also propose a parallel and distributed version of SQUEAK that linearly scales across multiple machines, achieving similar accuracy in as little as $\widetilde{\mathcal{O}}(\log(n)d_{eff}(γ)^3)$ time.

stat.ML↗

Zonotope hit-and-run for efficient sampling from projection DPPs

Determinantal point processes (DPPs) are distributions over sets of items that model diversity using kernels. Their applications in machine learning include summary extraction and recommendation systems. Yet, the cost of sampling from a DPP is prohibitive in large-scale applications, which has triggered an effort towards efficient approximate samplers. We build a novel MCMC sampler that combines ideas from combinatorial geometry, linear programming, and Monte Carlo methods to sample from DPPs with a fixed sample cardinality, also called projection DPPs. Our sampler leverages the ability of the hit-and-run MCMC kernel to efficiently move across convex bodies. Previous theoretical results yield a fast mixing time of our chain when targeting a distribution that is close to a projection DPP, but not a DPP in general. Our empirical results demonstrate that this extends to sampling projection DPPs, i.e., our sampler is more sample-efficient than previous approaches which in turn translates to faster convergence when dealing with costly-to-evaluate functions, such as summary extraction in our experiments.

stat.ML↗

Second-Order Kernel Online Convex Optimization with Adaptive Sketching

Kernel online convex optimization (KOCO) is a framework combining the expressiveness of non-parametric kernel models with the regret guarantees of online learning. First-order KOCO methods such as functional gradient descent require only $\mathcal{O}(t)$ time and space per iteration, and, when the only information on the losses is their convexity, achieve a minimax optimal $\mathcal{O}(\sqrt{T})$ regret. Nonetheless, many common losses in kernel problems, such as squared loss, logistic loss, and squared hinge loss posses stronger curvature that can be exploited. In this case, second-order KOCO methods achieve $\mathcal{O}(\log(\text{Det}(\boldsymbol{K})))$ regret, which we show scales as $\mathcal{O}(d_{\text{eff}}\log T)$, where $d_{\text{eff}}$ is the effective dimension of the problem and is usually much smaller than $\mathcal{O}(\sqrt{T})$. The main drawback of second-order methods is their much higher $\mathcal{O}(t^2)$ space and time complexity. In this paper, we introduce kernel online Newton step (KONS), a new second-order KOCO method that also achieves $\mathcal{O}(d_{\text{eff}}\log T)$ regret. To address the computational complexity of second-order methods, we introduce a new matrix sketching algorithm for the kernel matrix $\boldsymbol{K}_t$, and show that for a chosen parameter $γ\leq 1$ our Sketched-KONS reduces the space and time complexity by a factor of $γ^2$ to $\mathcal{O}(t^2γ^2)$ space and time per iteration, while incurring only $1/γ$ times more regret.

stat.ML↗

Incremental Spectral Sparsification for Large-Scale Graph-Based Semi-Supervised Learning

While the harmonic function solution performs well in many semi-supervised learning (SSL) tasks, it is known to scale poorly with the number of samples. Recent successful and scalable methods, such as the eigenfunction method focus on efficiently approximating the whole spectrum of the graph Laplacian constructed from the data. This is in contrast to various subsampling and quantization methods proposed in the past, which may fail in preserving the graph spectra. However, the impact of the approximation of the spectrum on the final generalization error is either unknown, or requires strong assumptions on the data. In this paper, we introduce Sparse-HFS, an efficient edge-sparsification algorithm for SSL. By constructing an edge-sparse and spectrally similar graph, we are able to leverage the approximation guarantees of spectral sparsification methods to bound the generalization error of Sparse-HFS. As a result, we obtain a theoretically-grounded approximation scheme for graph-based SSL that also empirically matches the performance of known large-scale methods.

stat.ML↗

Cheap Bandits

We consider stochastic sequential learning problems where the learner can observe the \textit{average reward of several actions}. Such a setting is interesting in many applications involving monitoring and surveillance, where the set of the actions to observe represent some (geographical) area. The importance of this setting is that in these applications, it is actually \textit{cheaper} to observe average reward of a group of actions rather than the reward of a single action. We show that when the reward is \textit{smooth} over a given graph representing the neighboring actions, we can maximize the cumulative reward of learning while \textit{minimizing the sensing cost}. In this paper we propose CheapUCB, an algorithm that matches the regret guarantees of the known algorithms for this setting and at the same time guarantees a linear cost again over them. As a by-product of our analysis, we establish a $Ω(\sqrt{dT})$ lower bound on the cumulative regret of spectral bandits for a class of graphs with effective dimension $d$.

cs.LG↗

Simple regret for infinitely many armed bandits

We consider a stochastic bandit problem with infinitely many arms. In this setting, the learner has no chance of trying all the arms even once and has to dedicate its limited number of samples only to a certain number of arms. All previous algorithms for this setting were designed for minimizing the cumulative regret of the learner. In this paper, we propose an algorithm aiming at minimizing the simple regret. As in the cumulative regret setting of infinitely many armed bandits, the rate of the simple regret will depend on a parameter $β$ characterizing the distribution of the near-optimal arms. We prove that depending on $β$, our algorithm is minimax optimal either up to a multiplicative constant or up to a $\log(n)$ factor. We also provide extensions to several important cases: when $β$ is unknown, in a natural setting where the near-optimal arms have a small variance, and in the case of unknown time horizon.

cs.LG↗

Learning to Act Greedily: Polymatroid Semi-Bandits

Many important optimization problems, such as the minimum spanning tree and minimum-cost flow, can be solved optimally by a greedy method. In this work, we study a learning variant of these problems, where the model of the problem is unknown and has to be learned by interacting repeatedly with the environment in the bandit setting. We formalize our learning problem quite generally, as learning how to maximize an unknown modular function on a known polymatroid. We propose a computationally efficient algorithm for solving our problem and bound its expected cumulative regret. Our gap-dependent upper bound is tight up to a constant and our gap-free upper bound is tight up to polylogarithmic factors. Finally, we evaluate our method on three problems and demonstrate that it is practical.

cs.LG↗

Finite-Time Analysis of Kernelised Contextual Bandits

We tackle the problem of online reward maximisation over a large finite set of actions described by their contexts. We focus on the case when the number of actions is too big to sample all of them even once. However we assume that we have access to the similarities between actions' contexts and that the expected reward is an arbitrary linear function of the contexts' images in the related reproducing kernel Hilbert space (RKHS). We propose KernelUCB, a kernelised UCB algorithm, and give a cumulative regret bound through a frequentist analysis. For contextual bandits, the related algorithm GP-UCB turns out to be a special case of our algorithm, and our finite-time analysis improves the regret bound of GP-UCB for the agnostic case, both in the terms of the kernel-dependent quantity and the RKHS norm of the reward function. Moreover, for the linear kernel, our regret bound matches the lower bound for contextual linear bandits.

cs.LG↗

Online Semi-Supervised Learning on Quantized Graphs

In this paper, we tackle the problem of online semi-supervised learning (SSL). When data arrive in a stream, the dual problems of computation and data storage arise for any SSL method. We propose a fast approximate online SSL algorithm that solves for the harmonic solution on an approximate graph. We show, both empirically and theoretically, that good behavior can be achieved by collapsing nearby points into a set of local "representative points" that minimize distortion. Moreover, we regularize the harmonic solution to achieve better stability properties. We apply our algorithm to face recognition and optical character recognition applications to show that we can take advantage of the manifold structure to outperform the previous methods. Unlike previous heuristic approaches, we show that our method yields provable performance bounds.

cs.LG↗