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Michikuni Eguchi

Publications and source records attributed to Michikuni Eguchi.

4 recordsLinked to original sources

HaptoFlow: High-Fidelity Real-Time Vibrotactile Generation via Flow Matching for Virtual Reality

Haptic feedback is widely employed to enhance immersion in Virtual Reality (VR) environments. However, designing haptic stimuli that cover diverse interaction conditions remains a significant scalability challenge. Data-driven haptic generation has emerged as a promising approach, yet existing models face an inherent trade-off between waveform expressiveness and inference responsiveness, which becomes increasingly critical as training data grow in scale and diversity. To address this challenge, we propose HaptoFlow, a vibrotactile generative model based on Flow Matching, designed for interactive real-time haptic rendering in VR. Flow Matching learns a continuous vector field that transforms a base distribution into the target data distribution, enabling efficient representation of complex haptic data distributions and thereby facilitating both high-quality generation and computational efficiency. We train HaptoFlow conditioned on material labels and interaction parameters (stroking velocity and applied force), and integrate it into a VR system. Technical evaluation demonstrates that HaptoFlow outperforms all baseline methods in both waveform reproduction accuracy and inference latency. Furthermore, user studies confirm that the system latency falls well within the perceptual threshold of visual-haptic delay, and statistically significant improvements in perceived haptic quality are observed for a subset of materials. These findings establish a practical foundation for scalable, data-driven haptic content creation in VR, and provide latency benchmarks that inform the design of future real-time haptic rendering systems. Project page: https://tamago117.github.io/HaptoFlow/.

cs.HC

Tactile Data Recording System for Clothing with Motion-Controlled Robotic Sliding

The tactile sensation of clothing is critical to wearer comfort. To reveal physical properties that make clothing comfortable, systematic collection of tactile data during sliding motion is required. We propose a robotic arm-based system for collecting tactile data from intact garments. The system performs stroking measurements with a simulated fingertip while precisely controlling speed and direction, enabling creation of motion-labeled, multimodal tactile databases. Machine learning evaluation showed that including motion-related parameters improved identification accuracy for audio and acceleration data, demonstrating the efficacy of motion-related labels for characterizing clothing tactile sensation. This system provides a scalable, non-destructive method for capturing tactile data of clothing, contributing to future studies on fabric perception and reproduction.

cs.RO

Cluster Haptic Texture Dataset: Haptic Texture Dataset with Varied Velocity-Direction Sliding Contacts

Haptic sciences and technologies benefit greatly from comprehensive datasets that capture tactile stimuli under controlled, systematic conditions. However, existing haptic datasets collect data through uncontrolled exploration, which hinders the systematic analysis of how motion parameters (e.g., motion direction and velocity) influence tactile perception. This paper introduces Cluster Haptic Texture Dataset, a multimodal dataset recorded using a 3-axis machine with an artificial finger to precisely control sliding velocity and direction. The dataset encompasses 118 textured surfaces across 9 material categories, with recordings at 5 velocity levels (20-60 mm/s) and 8 directions. Each surface was tested under 160 conditions, yielding 18,880 synchronized recordings of audio, acceleration, force, position, and visual data. Validation using convolutional neural networks demonstrates classification accuracies of 96% for texture recognition, 88.76% for velocity estimation, and 78.79% for direction estimation, confirming the dataset's utility for machine learning applications. This resource enables research in haptic rendering, texture recognition algorithms, and human tactile perception mechanisms, supporting the development of realistic haptic interfaces for virtual reality systems and robotic applications.

cs.HC

Robot Swarm Control Based on Smoothed Particle Hydrodynamics for Obstacle-Unaware Navigation

Robot swarms hold immense potential for performing complex tasks far beyond the capabilities of individual robots. However, the challenge in unleashing this potential is the robots' limited sensory capabilities, which hinder their ability to detect and adapt to unknown obstacles in real-time. To overcome this limitation, we introduce a novel robot swarm control method with an indirect obstacle detector using a smoothed particle hydrodynamics (SPH) model. The indirect obstacle detector can predict the collision with an obstacle and its collision point solely from the robot's velocity information. This approach enables the swarm to effectively and accurately navigate environments without the need for explicit obstacle detection, significantly enhancing their operational robustness and efficiency. Our method's superiority is quantitatively validated through a comparative analysis, showcasing its significant navigation and pattern formation improvements under obstacle-unaware conditions.

cs.RO