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Mick Grierson

Publications and source records attributed to Mick Grierson.

21 records · Page 2Linked to original sources

Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and Recurrent Neural Networks

We propose a computational framework to learn stylisation patterns from example drawings or writings, and then generate new trajectories that possess similar stylistic qualities. We particularly focus on the generation and stylisation of trajectories that are similar to the ones that can be seen in calligraphy and graffiti art. Our system is able to extract and learn dynamic and visual qualities from a small number of user defined examples which can be recorded with a digitiser device, such as a tablet, mouse or motion capture sensors. Our system is then able to transform new user drawn traces to be kinematically and stylistically similar to the training examples. We implement the system using a Recurrent Mixture Density Network (RMDN) combined with a representation given by the parameters of the Sigma Lognormal model, a physiologically plausible model of movement that has been shown to closely reproduce the velocity and trace of human handwriting gestures.

cs.CV↗

Real-time interactive sequence generation and control with Recurrent Neural Network ensembles

Recurrent Neural Networks (RNN), particularly Long Short Term Memory (LSTM) RNNs, are a popular and very successful method for learning and generating sequences. However, current generative RNN techniques do not allow real-time interactive control of the sequence generation process, thus aren't well suited for live creative expression. We propose a method of real-time continuous control and 'steering' of sequence generation using an ensemble of RNNs and dynamically altering the mixture weights of the models. We demonstrate the method using character based LSTM networks and a gestural interface allowing users to 'conduct' the generation of text.

cs.AI↗

Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks

We investigate a human-machine collaborative drawing environment in which an autonomous agent sketches images while optionally allowing a user to directly influence the agent's trajectory. We combine Monte Carlo Tree Search with image classifiers and test both shallow models (e.g. multinomial logistic regression) and deep Convolutional Neural Networks (e.g. LeNet, Inception v3). We found that using the shallow model, the agent produces a limited variety of images, which are noticably recogonisable by humans. However, using the deeper models, the agent produces a more diverse range of images, and while the agent remains very confident (99.99%) in having achieved its objective, to humans they mostly resemble unrecognisable 'random' noise. We relate this to recent research which also discovered that 'deep neural networks are easily fooled' \cite{Nguyen2015} and we discuss possible solutions and future directions for the research.

cs.AI↗