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Mika Hämäläinen

Publications and source records attributed to Mika Hämäläinen.

At least 37 records · Page 2Linked to original sources

Automatic Generation of Factual News Headlines in Finnish

We present a novel approach to generating news headlines in Finnish for a given news story. We model this as a summarization task where a model is given a news article, and its task is to produce a concise headline describing the main topic of the article. Because there are no openly available GPT-2 models for Finnish, we will first build such a model using several corpora. The model is then fine-tuned for the headline generation task using a massive news corpus. The system is evaluated by 3 expert journalists working in a Finnish media house. The results showcase the usability of the presented approach as a headline suggestion tool to facilitate the news production process.

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When to Laugh and How Hard? A Multimodal Approach to Detecting Humor and its Intensity

Prerecorded laughter accompanying dialog in comedy TV shows encourages the audience to laugh by clearly marking humorous moments in the show. We present an approach for automatically detecting humor in the Friends TV show using multimodal data. Our model is capable of recognizing whether an utterance is humorous or not and assess the intensity of it. We use the prerecorded laughter in the show as annotation as it marks humor and the length of the audience's laughter tells us how funny a given joke is. We evaluate the model on episodes the model has not been exposed to during the training phase. Our results show that the model is capable of correctly detecting whether an utterance is humorous 78% of the time and how long the audience's laughter reaction should last with a mean absolute error of 600 milliseconds.

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Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs. We show the viability of this data in building a persuasion detection system using a natural language processing (NLP) model called BERT. We believe that video games have a lot of unused potential as a datasource for a variety of NLP tasks. The code and data described in this paper are available on Zenodo.

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Harnessing Multilingual Resources to Question Answering in Arabic

The goal of the paper is to predict answers to questions given a passage of Qur'an. The answers are always found in the passage, so the task of the model is to predict where an answer starts and where it ends. As the initial data set is rather small for training, we make use of multilingual BERT so that we can augment the training data by using data available for languages other than Arabic. Furthermore, we crawl a large Arabic corpus that is domain specific to religious discourse. Our approach consists of two steps, first we train a BERT model to predict a set of possible answers in a passage. Finally, we use another BERT based model to rank the candidate answers produced by the first BERT model.

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Processing M.A. Castrén's Materials: Multilingual Typed and Handwritten Manuscripts

The study forms a technical report of various tasks that have been performed on the materials collected and published by Finnish ethnographer and linguist, Matthias Alexander Castrén (1813-1852). The Finno-Ugrian Society is publishing Castrén's manuscripts as new critical and digital editions, and at the same time different research groups have also paid attention to these materials. We discuss the workflows and technical infrastructure used, and consider how datasets that benefit different computational tasks could be created to further improve the usability of these materials, and also to aid the further processing of similar archived collections. We specifically focus on the parts of the collections that are processed in a way that improves their usability in more technical applications, complementing the earlier work on the cultural and linguistic aspects of these materials. Most of these datasets are openly available in Zenodo. The study points to specific areas where further research is needed, and provides benchmarks for text recognition tasks.

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TFW2V: An Enhanced Document Similarity Method for the Morphologically Rich Finnish Language

Measuring the semantic similarity of different texts has many important applications in Digital Humanities research such as information retrieval, document clustering and text summarization. The performance of different methods depends on the length of the text, the domain and the language. This study focuses on experimenting with some of the current approaches to Finnish, which is a morphologically rich language. At the same time, we propose a simple method, TFW2V, which shows high efficiency in handling both long text documents and limited amounts of data. Furthermore, we design an objective evaluation method which can be used as a framework for benchmarking text similarity approaches.

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Detecting Depression in Thai Blog Posts: a Dataset and a Baseline

We present the first openly available corpus for detecting depression in Thai. Our corpus is compiled by expert verified cases of depression in several online blogs. We experiment with two different LSTM based models and two different BERT based models. We achieve a 77.53\% accuracy with a Thai BERT model in detecting depression. This establishes a good baseline for future researcher on the same corpus. Furthermore, we identify a need for Thai embeddings that have been trained on a more varied corpus than Wikipedia. Our corpus, code and trained models have been released openly on Zenodo.

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Finnish Dialect Identification: The Effect of Audio and Text

Finnish is a language with multiple dialects that not only differ from each other in terms of accent (pronunciation) but also in terms of morphological forms and lexical choice. We present the first approach to automatically detect the dialect of a speaker based on a dialect transcript and transcript with audio recording in a dataset consisting of 23 different dialects. Our results show that the best accuracy is received by combining both of the modalities, as text only reaches to an overall accuracy of 57\%, where as text and audio reach to 85\%. Our code, models and data have been released openly on Github and Zenodo.

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The Current State of Finnish NLP

There are a lot of tools and resources available for processing Finnish. In this paper, we survey recent papers focusing on Finnish NLP related to many different subcategories of NLP such as parsing, generation, semantics and speech. NLP research is conducted in many different research groups in Finland, and it is frequently the case that NLP tools and models resulting from academic research are made available for others to use on platforms such as Github.

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When a Computer Cracks a Joke: Automated Generation of Humorous Headlines

Automated news generation has become a major interest for new agencies in the past. Oftentimes headlines for such automatically generated news articles are unimaginative as they have been generated with ready-made templates. We present a computationally creative approach for headline generation that can generate humorous versions of existing headlines. We evaluate our system with human judges and compare the results to human authored humorous titles. The headlines produced by the system are considered funny 36\% of the time by human evaluators.

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How Cute is Pikachu? Gathering and Ranking Pokémon Properties from Data with Pokémon Word Embeddings

We present different methods for obtaining descriptive properties automatically for the 151 original Pokémon. We train several different word embeddings models on a crawled Pokémon corpus, and use them to rank automatically English adjectives based on how characteristic they are to a given Pokémon. Based on our experiments, it is better to train a model with domain specific data than to use a pretrained model. Word2Vec produces less noise in the results than fastText model. Furthermore, we expand the list of properties for each Pokémon automatically. However, none of the methods is spot on and there is a considerable amount of noise in the different semantic models. Our models have been released on Zenodo.

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Human Evaluation of Creative NLG Systems: An Interdisciplinary Survey on Recent Papers

We survey human evaluation in papers presenting work on creative natural language generation that have been published in INLG 2020 and ICCC 2020. The most typical human evaluation method is a scaled survey, typically on a 5 point scale, while many other less common methods exist. The most commonly evaluated parameters are meaning, syntactic correctness, novelty, relevance and emotional value, among many others. Our guidelines for future evaluation include clearly defining the goal of the generative system, asking questions as concrete as possible, testing the evaluation setup, using multiple different evaluation setups, reporting the entire evaluation process and potential biases clearly, and finally analyzing the evaluation results in a more profound way than merely reporting the most typical statistics.

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Lemmatization of Historical Old Literary Finnish Texts in Modern Orthography

Texts written in Old Literary Finnish represent the first literary work ever written in Finnish starting from the 16th century. There have been several projects in Finland that have digitized old publications and made them available for research use. However, using modern NLP methods in such data poses great challenges. In this paper we propose an approach for simultaneously normalizing and lemmatizing Old Literary Finnish into modern spelling. Our best model reaches to 96.3\% accuracy in texts written by Agricola and 87.7\% accuracy in other contemporary out-of-domain text. Our method has been made freely available on Zenodo and Github.

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Never guess what I heard... Rumor Detection in Finnish News: a Dataset and a Baseline

This study presents a new dataset on rumor detection in Finnish language news headlines. We have evaluated two different LSTM based models and two different BERT models, and have found very significant differences in the results. A fine-tuned FinBERT reaches the best overall accuracy of 94.3% and rumor label accuracy of 96.0% of the time. However, a model fine-tuned on Multilingual BERT reaches the best factual label accuracy of 97.2%. Our results suggest that the performance difference is due to a difference in the original training data. Furthermore, we find that a regular LSTM model works better than one trained with a pretrained word2vec model. These findings suggest that more work needs to be done for pretrained models in Finnish language as they have been trained on small and biased corpora.

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Apurinã Universal Dependencies Treebank

This paper presents and discusses the first Universal Dependencies treebank for the Apurinã language. The treebank contains 76 fully annotated sentences, applies 14 parts-of-speech, as well as seven augmented or new features - some of which are unique to Apurinã. The construction of the treebank has also served as an opportunity to develop finite-state description of the language and facilitate the transfer of open-source infrastructure possibilities to an endangered language of the Amazon. The source materials used in the initial treebank represent fieldwork practices where not all tokens of all sentences are equally annotated. For this reason, establishing regular annotation practices for the entire Apurinã treebank is an ongoing project.

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Neural Morphology Dataset and Models for Multiple Languages, from the Large to the Endangered

We train neural models for morphological analysis, generation and lemmatization for morphologically rich languages. We present a method for automatically extracting substantially large amount of training data from FSTs for 22 languages, out of which 17 are endangered. The neural models follow the same tagset as the FSTs in order to make it possible to use them as fallback systems together with the FSTs. The source code, models and datasets have been released on Zenodo.

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!Qué maravilla! Multimodal Sarcasm Detection in Spanish: a Dataset and a Baseline

We construct the first ever multimodal sarcasm dataset for Spanish. The audiovisual dataset consists of sarcasm annotated text that is aligned with video and audio. The dataset represents two varieties of Spanish, a Latin American variety and a Peninsular Spanish variety, which ensures a wider dialectal coverage for this global language. We present several models for sarcasm detection that will serve as baselines in the future research. Our results show that results with text only (89%) are worse than when combining text with audio (91.9%). Finally, the best results are obtained when combining all the modalities: text, audio and video (93.1%).

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The Great Misalignment Problem in Human Evaluation of NLP Methods

We outline the Great Misalignment Problem in natural language processing research, this means simply that the problem definition is not in line with the method proposed and the human evaluation is not in line with the definition nor the method. We study this misalignment problem by surveying 10 randomly sampled papers published in ACL 2020 that report results with human evaluation. Our results show that only one paper was fully in line in terms of problem definition, method and evaluation. Only two papers presented a human evaluation that was in line with what was modeled in the method. These results highlight that the Great Misalignment Problem is a major one and it affects the validity and reproducibility of results obtained by a human evaluation.

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