Searcharxiv⌕ Search

arXiv subjects

Mike Zheng Shou

Publications and source records attributed to Mike Zheng Shou.

At least 73 records · Page 4Linked to original sources

OmniPSD: Layered PSD Generation with Diffusion Transformer

Recent advances in diffusion models have greatly improved image generation and editing, yet generating or reconstructing layered PSD files with transparent alpha channels remains highly challenging. We propose OmniPSD, a unified diffusion framework built upon the Flux ecosystem that enables both text-to-PSD generation and image-to-PSD decomposition through in-context learning. For text-to-PSD generation, OmniPSD arranges multiple target layers spatially into a single canvas and learns their compositional relationships through spatial attention, producing semantically coherent and hierarchically structured layers. For image-to-PSD decomposition, it performs iterative in-context editing, progressively extracting and erasing textual and foreground components to reconstruct editable PSD layers from a single flattened image. An RGBA-VAE is employed as an auxiliary representation module to preserve transparency without affecting structure learning. Extensive experiments on our new RGBA-layered dataset demonstrate that OmniPSD achieves high-fidelity generation, structural consistency, and transparency awareness, offering a new paradigm for layered design generation and decomposition with diffusion transformers.

cs.CV↗

H2R-Grounder: A Paired-Data-Free Paradigm for Translating Human Interaction Videos into Physically Grounded Robot Videos

Robots that learn manipulation skills from everyday human videos could acquire broad capabilities without tedious robot data collection. We propose a video-to-video translation framework that converts ordinary human-object interaction videos into motion-consistent robot manipulation videos with realistic, physically grounded interactions. Our approach does not require any paired human-robot videos for training only a set of unpaired robot videos, making the system easy to scale. We introduce a transferable representation that bridges the embodiment gap: by inpainting the robot arm in training videos to obtain a clean background and overlaying a simple visual cue (a marker and arrow indicating the gripper's position and orientation), we can condition a generative model to insert the robot arm back into the scene. At test time, we apply the same process to human videos (inpainting the person and overlaying human pose cues) and generate high-quality robot videos that mimic the human's actions. We fine-tune a SOTA video diffusion model (Wan 2.2) in an in-context learning manner to ensure temporal coherence and leveraging of its rich prior knowledge. Empirical results demonstrate that our approach achieves significantly more realistic and grounded robot motions compared to baselines, pointing to a promising direction for scaling up robot learning from unlabeled human videos. Project page: https://showlab.github.io/H2R-Grounder/

cs.RO↗

X-Humanoid: Robotize Human Videos to Generate Humanoid Videos at Scale

The advancement of embodied AI has unlocked significant potential for intelligent humanoid robots. However, progress in both Vision-Language-Action (VLA) models and world models is severely hampered by the scarcity of large-scale, diverse training data. A promising solution is to "robotize" web-scale human videos, which has been proven effective for policy training. However, these solutions mainly "overlay" robot arms to egocentric videos, which cannot handle complex full-body motions and scene occlusions in third-person videos, making them unsuitable for robotizing humans. To bridge this gap, we introduce X-Humanoid, a generative video editing approach that adapts the powerful Wan 2.2 model into a video-to-video structure and finetunes it for the human-to-humanoid translation task. This finetuning requires paired human-humanoid videos, so we designed a scalable data creation pipeline, turning community assets into 17+ hours of paired synthetic videos using Unreal Engine. We then apply our trained model to 60 hours of the Ego-Exo4D videos, generating and releasing a new large-scale dataset of over 3.6 million "robotized" humanoid video frames. Quantitative analysis and user studies confirm our method's superiority over existing baselines: 69% of users rated it best for motion consistency, and 62.1% for embodiment correctness.

cs.CV↗

DiffSeg30k: A Multi-Turn Diffusion Editing Benchmark for Localized AIGC Detection

Diffusion-based editing enables realistic modification of local image regions, making AI-generated content harder to detect. Existing AIGC detection benchmarks focus on classifying entire images, overlooking the localization of diffusion-based edits. We introduce DiffSeg30k, a publicly available dataset of 30k diffusion-edited images with pixel-level annotations, designed to support fine-grained detection. DiffSeg30k features: 1) In-the-wild images--we collect images or image prompts from COCO to reflect real-world content diversity; 2) Diverse diffusion models--local edits using eight SOTA diffusion models; 3) Multi-turn editing--each image undergoes up to three sequential edits to mimic real-world sequential editing; and 4) Realistic editing scenarios--a vision-language model (VLM)-based pipeline automatically identifies meaningful regions and generates context-aware prompts covering additions, removals, and attribute changes. DiffSeg30k shifts AIGC detection from binary classification to semantic segmentation, enabling simultaneous localization of edits and identification of the editing models. We benchmark three baseline segmentation approaches, revealing significant challenges in semantic segmentation tasks, particularly concerning robustness to image distortions. Experiments also reveal that segmentation models, despite being trained for pixel-level localization, emerge as highly reliable whole-image classifiers of diffusion edits, outperforming established forgery classifiers while showing great potential in cross-generator generalization. We believe DiffSeg30k will advance research in fine-grained localization of AI-generated content by demonstrating the promise and limitations of segmentation-based methods. DiffSeg30k is released at: https://huggingface.co/datasets/Chaos2629/Diffseg30k

cs.CV↗

The Image as Its Own Reward: Reinforcement Learning with Adversarial Reward for Image Generation

A reliable reward function is essential for reinforcement learning (RL) in image generation. Most current RL approaches depend on pre-trained preference models that output scalar rewards to approximate human preferences. However, these rewards often fail to capture human perception and are vulnerable to reward hacking, where higher scores do not correspond to better images. To address this, we introduce Adv-GRPO, an RL framework with an adversarial reward that iteratively updates both the reward model and the generator. The reward model is supervised using reference images as positive samples and can largely avoid being hacked. Unlike KL regularization that constrains parameter updates, our learned reward directly guides the generator through its visual outputs, leading to higher-quality images. Moreover, while optimizing existing reward functions can alleviate reward hacking, their inherent biases remain. For instance, PickScore may degrade image quality, whereas OCR-based rewards often reduce aesthetic fidelity. To address this, we take the image itself as a reward, using reference images and vision foundation models (e.g., DINO) to provide rich visual rewards. These dense visual signals, instead of a single scalar, lead to consistent gains across image quality, aesthetics, and task-specific metrics. Finally, we show that combining reference samples with foundation-model rewards enables distribution transfer and flexible style customization. In human evaluation, our method outperforms Flow-GRPO and SD3, achieving 70.0% and 72.4% win rates in image quality and aesthetics, respectively. Code and models have been released.

cs.CV↗

The Consistency Critic: Correcting Inconsistencies in Generated Images via Reference-Guided Attentive Alignment

Previous works have explored various customized generation tasks given a reference image, but they still face limitations in generating consistent fine-grained details. In this paper, our aim is to solve the inconsistency problem of generated images by applying a reference-guided post-editing approach and present our ImageCritic. We first construct a dataset of reference-degraded-target triplets obtained via VLM-based selection and explicit degradation, which effectively simulates the common inaccuracies or inconsistencies observed in existing generation models. Furthermore, building on a thorough examination of the model's attention mechanisms and intrinsic representations, we accordingly devise an attention alignment loss and a detail encoder to precisely rectify inconsistencies. ImageCritic can be integrated into an agent framework to automatically detect inconsistencies and correct them with multi-round and local editing in complex scenarios. Extensive experiments demonstrate that ImageCritic can effectively resolve detail-related issues in various customized generation scenarios, providing significant improvements over existing methods.

cs.CV↗

Edit2Perceive: Image Editing Diffusion Models Are Strong Dense Perceivers

Recent advances in diffusion transformers have shown remarkable generalization in visual synthesis, yet most dense perception methods still rely on text-to-image (T2I) generators designed for stochastic generation. We revisit this paradigm and show that image editing diffusion models are inherently image-to-image consistent, providing a more suitable foundation for dense perception task. We introduce Edit2Perceive, a unified diffusion framework that adapts editing models for depth, normal, and matting. Built upon the FLUX.1 Kontext architecture, our approach employs full-parameter fine-tuning and a pixel-space consistency loss to enforce structure-preserving refinement across intermediate denoising states. Moreover, our single-step deterministic inference yields up to faster runtime while training on relatively small datasets. Extensive experiments demonstrate comprehensive state-of-the-art results across all three tasks, revealing the strong potential of editing-oriented diffusion transformers for geometry-aware perception.

cs.CV↗

Computer-Use Agents as Judges for Generative User Interface

Computer-Use Agents (CUA) are becoming increasingly capable of autonomously operating digital environments through Graphical User Interfaces (GUI). Yet, most GUI remain designed primarily for humans--prioritizing aesthetics and usability--forcing agents to adopt human-oriented behaviors that are unnecessary for efficient task execution. At the same time, rapid advances in coding-oriented language models (Coder) have transformed automatic GUI design. This raises a fundamental question: Can CUA as judges to assist Coder for automatic GUI design? To investigate, we introduce AUI-Gym, a benchmark for Automatic GUI development spanning 52 applications across diverse domains. Using language models, we synthesize 1560 tasks that simulate real-world scenarios. To ensure task reliability, we further develop a verifier that programmatically checks whether each task is executable within its environment. Building on this, we propose a Coder-CUA in Collaboration framework: the Coder acts as Designer, generating and revising websites, while the CUA serves as Judge, evaluating functionality and refining designs. Success is measured not by visual appearance, but by task solvability and CUA navigation success rate. To turn CUA feedback into usable guidance, we design a CUA Dashboard that compresses multi-step navigation histories into concise visual summaries, offering interpretable guidance for iterative redesign. By positioning agents as both designers and judges, our framework shifts interface design toward agent-native efficiency and reliability. Our work takes a step toward shifting agents from passive use toward active participation in digital environments. Our code and dataset are available at https://github.com/showlab/AUI.

cs.CV↗

AUTO-Explorer: Automated Data Collection for GUI Agent

Recent advancements in GUI agents have significantly expanded their ability to interpret natural language commands to manage software interfaces. However, acquiring GUI data remains a significant challenge. Existing methods often involve designing automated agents that browse URLs from the Common Crawl, using webpage HTML to collect screenshots and corresponding annotations, including the names and bounding boxes of UI elements. However, this method is difficult to apply to desktop software or some newly launched websites not included in the Common Crawl. While we expect the model to possess strong generalization capabilities to handle this, it is still crucial for personalized scenarios that require rapid and perfect adaptation to new software or websites. To address this, we propose an automated data collection method with minimal annotation costs, named Auto-Explorer. It incorporates a simple yet effective exploration mechanism that autonomously parses and explores GUI environments, gathering data efficiently. Additionally, to assess the quality of exploration, we have developed the UIXplore benchmark. This benchmark creates environments for explorer agents to discover and save software states. Using the data gathered, we fine-tune a multimodal large language model (MLLM) and establish a GUI element grounding testing set to evaluate the effectiveness of the exploration strategies. Our experiments demonstrate the superior performance of Auto-Explorer, showing that our method can quickly enhance the capabilities of an MLLM in explored software.

cs.AI↗

InterFeedback: Unveiling Interactive Intelligence of Large Multimodal Models via Human Feedback

Existing benchmarks do not test Large Multimodal Models (LMMs) on their interactive intelligence with human users, which is vital for developing general-purpose AI assistants. We design InterFeedback, an interactive framework, which can be applied to any LMM and dataset to assess this ability autonomously. On top of this, we introduce InterFeedback-Bench which evaluates interactive intelligence using two representative datasets, MMMU-Pro and MathVerse, to test 10 different open-source LMMs. Additionally, we present InterFeedback-Human, a newly collected dataset of 120 cases designed for manually testing interactive performance in leading models such as OpenAI-o1 and Claude-Sonnet-4. Our evaluation results indicate that even the state-of-the-art LMM, OpenAI-o1, struggles to refine its responses based on human feedback, achieving an average score of less than 50%. Our findings point to the need for methods that can enhance LMMs' capabilities to interpret and benefit from feedback.

cs.CL↗

Think or Not? Selective Reasoning via Reinforcement Learning for Vision-Language Models

Reinforcement Learning (RL) has proven to be an effective post-training strategy for enhancing reasoning in vision-language models (VLMs). Group Relative Policy Optimization (GRPO) is a recent prominent method that encourages models to generate complete reasoning traces before answering, leading to increased token usage and computational cost. Inspired by the human-like thinking process-where people skip reasoning for easy questions but think carefully when needed-we explore how to enable VLMs to first decide when reasoning is necessary. To realize this, we propose TON, a two-stage training strategy: (i) a supervised fine-tuning (SFT) stage with a simple yet effective 'thought dropout' operation, where reasoning traces are randomly replaced with empty thoughts. This introduces a think-or-not format that serves as a cold start for selective reasoning; (ii) a GRPO stage that enables the model to freely explore when to think or not, while maximizing task-aware outcome rewards. Experimental results show that TON can reduce the completion length by up to 90% compared to vanilla GRPO, without sacrificing performance or even improving it. Further evaluations across LLM (GSM8K), VLM (CLEVR, Super-CLEVR, GeoQA), and Agentic (AITZ) tasks-covering a range of reasoning difficulties under both 3B and 7B models-consistently reveal that the model progressively learns to bypass unnecessary reasoning steps as training advances. These findings shed light on the path toward human-like reasoning patterns in RL approaches. Our code is available at https://github.com/kokolerk/TON.

cs.AI↗

PANDA: Towards Generalist Video Anomaly Detection via Agentic AI Engineer

Video anomaly detection (VAD) is a critical yet challenging task due to the complex and diverse nature of real-world scenarios. Previous methods typically rely on domain-specific training data and manual adjustments when applying to new scenarios and unseen anomaly types, suffering from high labor costs and limited generalization. Therefore, we aim to achieve generalist VAD, \ie, automatically handle any scene and any anomaly types without training data or human involvement. In this work, we propose PANDA, an agentic AI engineer based on MLLMs. Specifically, we achieve PANDA by comprehensively devising four key capabilities: (1) self-adaptive scene-aware strategy planning, (2) goal-driven heuristic reasoning, (3) tool-augmented self-reflection, and (4) self-improving chain-of-memory. Concretely, we develop a self-adaptive scene-aware RAG mechanism, enabling PANDA to retrieve anomaly-specific knowledge for anomaly detection strategy planning. Next, we introduce a latent anomaly-guided heuristic prompt strategy to enhance reasoning precision. Furthermore, PANDA employs a progressive reflection mechanism alongside a suite of context-aware tools to iteratively refine decision-making in complex scenarios. Finally, a chain-of-memory mechanism enables PANDA to leverage historical experiences for continual performance improvement. Extensive experiments demonstrate that PANDA achieves state-of-the-art performance in multi-scenario, open-set, and complex scenario settings without training and manual involvement, validating its generalizable and robust anomaly detection capability. Code is released at https://github.com/showlab/PANDA.

cs.CV↗

Exploring a Unified Vision-Centric Contrastive Alternatives on Multi-Modal Web Documents

Contrastive vision-language models such as CLIP have demonstrated strong performance across a wide range of multimodal tasks by learning from aligned image-text pairs. However, their ability to handle complex, real-world web documents remains limited, particularly in scenarios where text and images are interleaved, loosely aligned, or embedded in visual form. To address these challenges, we propose Vision-Centric Contrastive Learning (VC2L), a unified framework that models text, images, and their combinations using a single vision transformer. VC2L operates entirely in pixel space by rendering all inputs, whether textual, visual, or combined, as images, thus eliminating the need for OCR, text tokenization, or modality fusion strategy. To capture complex cross-modal relationships in multimodal web documents, VC2L employs a snippet-level contrastive learning objective that aligns consecutive multimodal segments, leveraging the inherent coherence of documents without requiring explicitly paired image-text data. To assess the effectiveness of this approach, we introduce three retrieval benchmarks, AnyCIR, SeqCIR, and CSR, designed to evaluate cross-modal retrieval, fine-grained sequential understanding, and generalization to unseen data, respectively. Empirical results show that VC2L achieves competitive or superior performance compared to CLIP-style models on both the proposed benchmarks and established datasets such as M-BEIR and MTEB. These findings underscore the potential of multimodal web data as a valuable training resource for contrastive learning and illustrate the scalability of a unified, vision-centric approach for multimodal representation learning. Code and models are available at: https://github.com/showlab/VC2L.

cs.CV↗

macOSWorld: A Multilingual Interactive Benchmark for GUI Agents

Graphical User Interface (GUI) agents show promising capabilities for automating computer-use tasks and facilitating accessibility, but existing interactive benchmarks are mostly English-only, covering web-use or Windows, Linux, and Android environments, but not macOS. macOS is a major OS with distinctive GUI patterns and exclusive applications. To bridge the gaps, we present macOSWorld, the first comprehensive benchmark for evaluating GUI agents on macOS. macOSWorld features 202 multilingual interactive tasks across 30 applications (28 macOS-exclusive), with task instructions and OS interfaces offered in 5 languages (English, Chinese, Arabic, Japanese, and Russian). As GUI agents are shown to be vulnerable to deception attacks, macOSWorld also includes a dedicated safety benchmarking subset. Our evaluation on six GUI agents reveals a dramatic gap: proprietary computer-use agents lead at above 30% success rate, while open-source lightweight research models lag at below 5\%, highlighting the need for macOS domain adaptation. Multilingual benchmarks also expose common weaknesses, especially in Arabic, with a 28.8% average degradation compared to English. Results from safety benchmarking also highlight that deception attacks are more general and demand immediate attention. Project page: https://macos-world.github.io.

cs.AI↗

Paper2Video: Automatic Video Generation from Scientific Papers

Academic presentation videos have become an essential medium for research communication, yet producing them remains highly labor-intensive, often requiring hours of slide design, recording, and editing for a short 2 to 10 minutes video. Unlike natural video, presentation video generation involves distinctive challenges: inputs from research papers, dense multi-modal information (text, figures, tables), and the need to coordinate multiple aligned channels such as slides, subtitles, speech, and human talker. To address these challenges, we introduce Paper2Video, the first benchmark of 101 research papers paired with author-created presentation videos, slides, and speaker metadata. We further design four tailored evaluation metrics--Meta Similarity, PresentArena, PresentQuiz, and IP Memory--to measure how videos convey the paper's information to the audience. Building on this foundation, we propose PaperTalker, the first multi-agent framework for academic presentation video generation. It integrates slide generation with effective layout refinement by a novel effective tree search visual choice, cursor grounding, subtitling, speech synthesis, and talking-head rendering, while parallelizing slide-wise generation for efficiency. Experiments on Paper2Video demonstrate that the presentation videos produced by our approach are more faithful and informative than existing baselines, establishing a practical step toward automated and ready-to-use academic video generation. Our dataset, agent, and code are available at https://github.com/showlab/Paper2Video.

cs.CV↗

CoFFT: Chain of Foresight-Focus Thought for Visual Language Models

Despite significant advances in Vision Language Models (VLMs), they remain constrained by the complexity and redundancy of visual input. When images contain large amounts of irrelevant information, VLMs are susceptible to interference, thus generating excessive task-irrelevant reasoning processes or even hallucinations. This limitation stems from their inability to discover and process the required regions during reasoning precisely. To address this limitation, we present the Chain of Foresight-Focus Thought (CoFFT), a novel training-free approach that enhances VLMs' visual reasoning by emulating human visual cognition. Each Foresight-Focus Thought consists of three stages: (1) Diverse Sample Generation: generates diverse reasoning samples to explore potential reasoning paths, where each sample contains several reasoning steps; (2) Dual Foresight Decoding: rigorously evaluates these samples based on both visual focus and reasoning progression, adding the first step of optimal sample to the reasoning process; (3) Visual Focus Adjustment: precisely adjust visual focus toward regions most beneficial for future reasoning, before returning to stage (1) to generate subsequent reasoning samples until reaching the final answer. These stages function iteratively, creating an interdependent cycle where reasoning guides visual focus and visual focus informs subsequent reasoning. Empirical results across multiple benchmarks using Qwen2.5-VL, InternVL-2.5, and Llava-Next demonstrate consistent performance improvements of 3.1-5.8% with controllable increasing computational overhead.

cs.CV↗

Code2Video: A Code-centric Paradigm for Educational Video Generation

While recent generative models advance pixel-space video synthesis, they remain limited in producing professional educational videos, which demand disciplinary knowledge, precise visual structures, and coherent transitions, limiting their applicability in educational scenarios. Intuitively, such requirements are better addressed through the manipulation of a renderable environment, which can be explicitly controlled via logical commands (e.g., code). In this work, we propose Code2Video, a code-centric agent framework for generating educational videos via executable Python code. The framework comprises three collaborative agents: (i) Planner, which structures lecture content into temporally coherent flows and prepares corresponding visual assets; (ii) Coder, which converts structured instructions into executable Python codes while incorporating scope-guided auto-fix to enhance efficiency; and (iii) Critic, which leverages vision-language models (VLM) with visual anchor prompts to refine spatial layout and ensure clarity. To support systematic evaluation, we build MMMC, a benchmark of professionally produced, discipline-specific educational videos. We evaluate MMMC across diverse dimensions, including VLM-as-a-Judge aesthetic scores, code efficiency, and particularly, TeachQuiz, a novel end-to-end metric that quantifies how well a VLM, after unlearning, can recover knowledge by watching the generated videos. Our results demonstrate the potential of Code2Video as a scalable, interpretable, and controllable approach, achieving 40% improvement over direct code generation and producing videos comparable to human-crafted tutorials. The code and datasets are available at https://github.com/showlab/Code2Video.

cs.CV↗

Personalized Vision via Visual In-Context Learning

Modern vision models, trained on large-scale annotated datasets, excel at predefined tasks but struggle with personalized vision -- tasks defined at test time by users with customized objects or novel objectives. Existing personalization approaches rely on costly fine-tuning or synthetic data pipelines, which are inflexible and restricted to fixed task formats. Visual in-context learning (ICL) offers a promising alternative, yet prior methods confine to narrow, in-domain tasks and fail to generalize to open-ended personalization. We introduce Personalized In-Context Operator (PICO), a simple four-panel framework that repurposes diffusion transformers as visual in-context learners. Given a single annotated exemplar, PICO infers the underlying transformation and applies it to new inputs without retraining. To enable this, we construct VisRel, a compact yet diverse tuning dataset, showing that task diversity, rather than scale, drives robust generalization. We further propose an attention-guided seed scorer that improves reliability via efficient inference scaling. Extensive experiments demonstrate that PICO (i) surpasses fine-tuning and synthetic-data baselines, (ii) flexibly adapts to novel user-defined tasks, and (iii) generalizes across both recognition and generation.

cs.CV↗