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Mikel Malagón

Publications and source records attributed to Mikel Malagón.

3 recordsLinked to original sources

Efficient Exploration Is Enough

This work introduces an alternative view of efficient exploration and studies its theoretical and empirical implications in the absence of extrinsic rewards. Specifically, we define efficient explorers as agents that prioritize generating generalizable experience, i.e., data that supports learning models capable of predicting and adapting across the environment. This allows us to analyze efficient exploration through the lens of prediction and generalization. Theoretically, we demonstrate that optimally efficient explorers naturally schedule their trajectories to visit the most informative and learnable regions first. Empirically, we show that optimizing for these agents gives rise to an automatic curriculum of progressively more complex behaviors, even in relatively simple environments. These results indicate that pursuing this purely intrinsic objective alone is enough to drive the emergence of highly sophisticated behaviors. We believe that this new framework provides a principled mechanism by which agent-environment systems may sustain an open-ended process of increasingly complex behavior without external rewards, tasks, or objectives.

cs.LG↗

Craftium: Bridging Flexibility and Efficiency for Rich 3D Single- and Multi-Agent Environments

Advances in large models, reinforcement learning, and open-endedness have accelerated progress toward autonomous agents that can learn and interact in the real world. To achieve this, flexible tools are needed to create rich, yet computationally efficient, environments. While scalable 2D environments fail to address key real-world challenges like 3D navigation and spatial reasoning, more complex 3D environments are computationally expensive and lack features like customizability and multi-agent support. This paper introduces Craftium, a highly customizable and easy-to-use platform for building rich 3D single- and multi-agent environments. We showcase environments of different complexity and nature: from single- and multi-agent tasks to vast worlds with many creatures and biomes, and customizable procedural task generators. Benchmarking shows that Craftium significantly reduces the computational cost of alternatives of similar richness, achieving +2K steps per second more than Minecraft-based frameworks.

cs.AI↗

Self-Composing Policies for Scalable Continual Reinforcement Learning

This work introduces a growable and modular neural network architecture that naturally avoids catastrophic forgetting and interference in continual reinforcement learning. The structure of each module allows the selective combination of previous policies along with its internal policy, accelerating the learning process on the current task. Unlike previous growing neural network approaches, we show that the number of parameters of the proposed approach grows linearly with respect to the number of tasks, and does not sacrifice plasticity to scale. Experiments conducted in benchmark continuous control and visual problems reveal that the proposed approach achieves greater knowledge transfer and performance than alternative methods.

cs.LG↗