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Mikito Furuichi

Publications and source records attributed to Mikito Furuichi.

7 recordsLinked to original sources

Numerical Investigation on the Compressive Behavior of Hierarchical Granular Piles

Hierarchical granular piles composed of aggregates are key structural features in both geoscience and planetary science, from fault gouge in seismic zones to the internal structures of comets. Although experimental studies have suggested a multi-step evolution in their packing structure, this hypothesis has lacked numerical validation. In this study, we performed large-scale numerical simulations using the discrete element method to investigate the compressive behavior of hierarchical granular piles. We successfully reproduced and confirmed a three-stage evolution process: (i) rearrangement of the aggregate packing structure, (ii) plastic deformation of small aggregates, and (iii) elastic deformation of constituent particles. Additionally, we developed a semi-analytical model for the compression curve, offering insights into the compressive stages and structural dynamics. Our findings have applications in modeling the internal density profiles of comets and in understanding the early thermal evolution of small icy bodies.

cond-mat.soft

On the elastoplastic behavior in collisional compression of spherical dust aggregates

Aggregates consisting of submicron-sized cohesive dust grains are ubiquitous, and understanding the collisional behavior of dust aggregates is essential. It is known that low-speed collisions of dust aggregates result in either sticking or bouncing, and local and permanent compaction occurs near the contact area upon collision. In this study, we perform numerical simulations of collisions between two aggregates and investigate their compressive behavior. We find that the maximum compression length is proportional to the radius of aggregates and increases with the collision velocity. We also reveal that a theoretical model of contact between two elastoplastic spheres successfully reproduces the size- and velocity-dependence of the maximum compression length observed in our numerical simulations. Our findings on the plastic deformation of aggregates during collisional compression provide a clue to understanding the collisional growth process of aggregates.

cond-mat.soft

Interparticle normal force in highly porous granular matter during compression

We perform a numerical simulation of compression of a highly porous dust aggregate of monodisperse spheres. We find that the average interparticle normal force within the aggregate is inversely proportional to both the filling factor and the average coordination number, and we also derive this relation theoretically. Our findings would be applicable for granular matter of arbitrary structures, as long as the constituent particles are monodisperse spheres.

cond-mat.soft

Size Dependence of the Bouncing Barrier in Protoplanetary Dust Growth

Understanding the collisional behavior of dust aggregates is essential in the context of planet formation. It is known that low-velocity collisions of dust aggregates result in bouncing rather than sticking when the filling factor of colliding dust aggregates is higher than a threshold value. However, a large discrepancy between numerical and experimental results on the threshold filling factor was reported so far. In this study, we perform numerical simulations using soft-sphere discrete element methods and demonstrate that the sticking probability decreases with increasing aggregates radius. Our results suggest that the large discrepancy in the threshold filling factor may reflect the difference in the size of dust aggregates in earlier numerical simulations and laboratory experiments.

astro-ph.EP

Interpebble contact radius in a comet nucleus

In recent years, the gravitational collapse of pebble clumps in the early Solar System has been regarded as a plausible scenario for the origin of comets. In this context, ``pebbles'' represent mm- to cm-sized dust aggregates composed of (sub)micron-sized dust particles, and the structure of km-sized comets is thought to be an agglomerate of pebbles. The contact radius for pebble-pebble contacts was modelled in an earlier study; however, the pressure dependence of the interpebble contact radius was not considered. Here, we revisit the interpebble contact radius in a comet nucleus. We calculated the interpebble contact radius based on JKR contact theory, and we took into consideration the effect of lithostatic pressure. We found that the interpebble contact radius varies with depth from the surface, and the earlier model underestimated it by one order of magnitude at the centre of the comet nucleus.

astro-ph.EP

Threshold velocity for collisional growth of porous dust aggregates consisting of cohesive frictionless spheres

Understanding the collisional outcomes of dust aggregates and dependence on material properties of the constituting particles is of great importance toward understanding planet formation. Recent numerical simulations have revealed that interparticle tangential friction plays a crucial role in energy dissipation during collisions between porous dust aggregates; however, the importance of friction on the collisional growth of dust aggregates remains poorly understood. Here we demonstrate the effects of interparticle tangential friction on the collisional growth of dust aggregates. We performed numerical simulations of collisions between equal-mass porous dust aggregates consisting of cohesive and frictionless spheres. We changed the collision velocity and impact angle systematically and calculated the collisional growth efficiency as a function of the collision velocity. We found that the threshold velocity for collisional growth decreases when dust aggregates are made of frictionless spheres as compared to frictional spheres. Our results highlight the importance of tangential interactions on the collisional behavior of dust aggregates and indicate that the predictive equation for threshold velocity should be reconstructed.

astro-ph.EP

MovieMaker: A Parallel Movie-Making Software for Large Scale Simulations

We have developed a parallel rendering software for scientific visualization of large-scale, three-dimensional, time development simulations. The goal of this software, MovieMaker, is to generate a movie, or a series of visualization images from totally one TB-scale data within one night (or less than 12 hours). The isocontouring, volume rendering, and streamlines are implemented. MovieMaker is a parallel program for the shared memory architecture with dynamic load balancing and overlapped disk I/O.

physics.geo-ph