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Mikkel Baun Kjærgaard

Publications and source records attributed to Mikkel Baun Kjærgaard.

13 recordsLinked to original sources

Digital Sovereignty as a Quality Attribute for Software Architectures

Digital sovereignty (DS) is an increasingly important concept and political agenda throughout the world, including in the European Union (EU). However, the concept is also regrettably vague. With this critical point in mind, the paper presents an analysis of digital sovereignty as a quality attribute for software architectures in the context of cloud computing and the EU's policy frameworks for it. The analysis reveals that DS can be sharpened analytically by conceptualizing it as a quality attribute. The analysis further demonstrates how DS satisfies many of the classical properties of quality attributes for software architectures, including their measurability and validation, the trade-offs they involve, and the scenario-based methodology commonly used for analyzing them.

cs.SE↗

Hierarchical adaptive control for real-time dynamic inference at the edge

Industrial systems increasingly depend on Machine Learning (ML), and operate on heterogeneous nodes that must satisfy tight latency, energy, and memory constraints. Dynamic ML models, which reconfigure their computational footprint at runtime, promise high energy efficiency and lower average latency for modest accuracy tradeoffs; however, their deployment is complex due to the additional hyperparameters they rely on. These hyperparameters, controlling the accuracy versus average latency tradeoff, are often tuned on a calibration dataset that must match the test time distribution, an assumption that rarely holds in real-world scenarios, leading to suboptimal operational conditions, possibly below static models. We propose a two-tier adaptive architecture that co-optimizes model and system decisions. At the global level, a scheduler configures and deploys, for each edge node, a cascade of classifiers composed of lightweight specialized models and a generalist fallback, satisfying latency and memory constraints. At the node level, a local controller tracks data drifts and hardware resources, enabling or disabling specialized predictors (SP) to preserve high energy efficiency and avoid latency-constraint violations under varying conditions. This design allows longer operating times without forcing a global redeployment step, and enables efficient execution in case of an unreachable remote global controller. We evaluate the approach on two datasets under controlled distribution mismatch scenarios, showing average per-inference reductions of latency up to 2.45x and energy up to 2.86x, with less than 4% accuracy drop compared to static baselines. Our contributions are:(1) a budgeted SP-cascade formulation that preserves worst-case latency constraints;(2) a hierarchical controller that maintains efficiency under data and resource changes; and (3) an experimental evaluation on embedded hardware.

cs.LG↗

Toward a Sustainable Software Architecture Community: Evaluating ICSA's Environmental Impact

Generative AI (GenAI) tools are increasingly integrated into software architecture research, yet the environmental impact of their computational usage remains largely undocumented. This study presents the first systematic audit of the carbon footprint of both the digital footprint from GenAI usage in research papers, and the traditional footprint from conference activities within the context of the IEEE International Conference on Software Architecture (ICSA). We report two separate carbon inventories relevant to the software architecture research community: i) an exploratory estimate of the footprint of GenAI inference usage associated with accepted papers within a research-artifact boundary, and ii) the conference attendance and operations footprint of ICSA 2025 (travel, accommodation, catering, venue energy, and materials) within the conference time boundary. These two inventories, with different system boundaries and completeness, support transparency and community reflection. We discuss implications for sustainable software architecture, including recommendations for transparency, greener conference planning, and improved energy efficiency in GenAI operations. Our work supports a more climate-conscious research culture within the ICSA community and beyond

cs.SE↗

Towards Analyzing N-language Polyglot Programs

Polyglot programming is gaining popularity as developers integrate multiple programming languages to harness their individual strengths. With the recent popularity of platforms like GraalVM and other multi-language runtimes, creating and managing these systems has become much more feasible. However, current research on analyzing multilingual programs mainly focuses on two languages, leaving out the increasing complexity of systems that use three or more. For example, modern web systems often link JavaScript, WebAssembly, and Rust within the same execution chain. This paper envisions the landscape of software systems with three-language polyglot communication. We identify fundamental challenges in analyzing them and propose a conceptual roadmap to advance static analysis techniques to address them. Our vision aims to stimulate discussion and inspire new research directions toward scalable, language-agnostic analysis frameworks for next-generation polyglot systems.

cs.SE↗

Using Mobile AR for Rapid Feasibility Analysis for Deployment of Robots: A Usability Study with Non-Expert Users

Automating a production line with robotic arms is a complex, demanding task that requires not only substantial resources but also a deep understanding of the automated processes and available technologies and tools. Expert integrators must consider factors such as placement, payload, and robot reach requirements to determine the feasibility of automation. Ideally, such considerations are based on a detailed digital simulation developed before any hardware is deployed. However, this process is often time-consuming and challenging. To simplify these processes, we introduce a much simpler method for the feasibility analysis of robotic arms' reachability, designed for non-experts. We implement this method through a mobile, sensing-based prototype tool. The two-step experimental evaluation included the expert user study results, which helped us identify the difficulty levels of various deployment scenarios and refine the initial prototype. The results of the subsequent quantitative study with 22 non-expert participants utilizing both scenarios indicate that users could complete both simple and complex feasibility analyses in under ten minutes, exhibiting similar cognitive loads and high engagement. Overall, the results suggest that the tool was well-received and rated as highly usable, thereby showing a new path for changing the ease of feasibility analysis for automation.

cs.RO↗

EcBot: Data-Driven Energy Consumption Open-Source MATLAB Library for Manipulators

Existing literature proposes models for estimating the electrical power of manipulators, yet two primary limitations prevail. First, most models are predominantly tested using traditional industrial robots. Second, these models often lack accuracy. To address these issues, we introduce an open source Matlab-based library designed to automatically generate \ac{ec} models for manipulators. The necessary inputs for the library are Denavit-Hartenberg parameters, link masses, and centers of mass. Additionally, our model is data-driven and requires real operational data, including joint positions, velocities, accelerations, electrical power, and corresponding timestamps. We validated our methodology by testing on four lightweight robots sourced from three distinct manufacturers: Universal Robots, Franka Emika, and Kinova. The model underwent testing, and the results demonstrated an RMSE ranging from 1.42 W to 2.80 W for the training dataset and from 1.45 W to 5.25 W for the testing dataset.

cs.RO↗

Ecoscape: Fault Tolerance Benchmark for Adaptive Remediation Strategies in Real-Time Edge ML

Edge computing offers significant advantages for realtime data processing tasks, such as object recognition, by reducing network latency and bandwidth usage. However, edge environments are susceptible to various types of fault. A remediator is an automated software component designed to adjust the configuration parameters of a software service dynamically. Its primary function is to maintain the services operational state within predefined Service Level Objectives by applying corrective actions in response to deviations from these objectives. Remediators can be implemented based on the Kubernetes container orchestration tool by implementing remediation strategies such as rescheduling or adjusting application parameters. However, currently, there is no method to compare these remediation strategies fairly. This paper introduces Ecoscape, a comprehensive benchmark designed to evaluate the performance of remediation strategies in fault-prone environments. Using Chaos Engineering techniques, Ecoscape simulates realistic fault scenarios and provides a quantifiable score to assess the efficacy of different remediation approaches. In addition, it is configurable to support domain-specific Service Level Objectives. We demonstrate the capabilities of Ecoscape in edge machine learning inference, offering a clear framework to optimize fault tolerance in these systems without needing a physical edge testbed.

cs.PF↗

Precise Workcell Sketching from Point Clouds Using an AR Toolbox

Capturing real-world 3D spaces as point clouds is efficient and descriptive, but it comes with sensor errors and lacks object parametrization. These limitations render point clouds unsuitable for various real-world applications, such as robot programming, without extensive post-processing (e.g., outlier removal, semantic segmentation). On the other hand, CAD modeling provides high-quality, parametric representations of 3D space with embedded semantic data, but requires manual component creation that is time-consuming and costly. To address these challenges, we propose a novel solution that combines the strengths of both approaches. Our method for 3D workcell sketching from point clouds allows users to refine raw point clouds using an Augmented Reality (AR) interface that leverages their knowledge and the real-world 3D environment. By utilizing a toolbox and an AR-enabled pointing device, users can enhance point cloud accuracy based on the device's position in 3D space. We validate our approach by comparing it with ground truth models, demonstrating that it achieves a mean error within 1cm - significant improvement over standard LiDAR scanner apps.

cs.HC↗

RobotGraffiti: An AR tool for semi-automated construction of workcell models to optimize robot deployment

Improving robot deployment is a central step towards speeding up robot-based automation in manufacturing. A main challenge in robot deployment is how to best place the robot within the workcell. To tackle this challenge, we combine two knowledge sources: robotic knowledge of the system and workcell context awareness of the user, and intersect them with an Augmented Reality interface. RobotGraffiti is a unique tool that empowers the user in robot deployment tasks. One simply takes a 3D scan of the workcell with their mobile device, adds contextual data points that otherwise would be difficult to infer from the system, and receives a robot base position that satisfies the automation task. The proposed approach is an alternative to expensive and time-consuming digital twins, with a fast and easy-to-use tool that focuses on selected workcell features needed to run the placement optimization algorithm. The main contributions of this paper are the novel user interface for robot base placement data collection and a study comparing the traditional offline simulation with our proposed method. We showcase the method with a robot base placement solution and obtain up to 16 times reduction in time.

cs.RO↗

Enabling Waypoint Generation for Collaborative Robots using LLMs and Mixed Reality

Programming a robotic is a complex task, as it demands the user to have a good command of specific programming languages and awareness of the robot's physical constraints. We propose a framework that simplifies robot deployment by allowing direct communication using natural language. It uses large language models (LLM) for prompt processing, workspace understanding, and waypoint generation. It also employs Augmented Reality (AR) to provide visual feedback of the planned outcome. We showcase the effectiveness of our framework with a simple pick-and-place task, which we implement on a real robot. Moreover, we present an early concept of expressive robot behavior and skill generation that can be used to communicate with the user and learn new skills (e.g., object grasping).

cs.HC↗

AR Training App for Energy Optimal Programming of Cobots

Worldwide most factories aim for low-cost and fast production ignoring resources and energy consumption. But, high revenues have been accompanied by environmental degradation. The United Nations reacted to the ecological problem and proposed the Sustainable Development Goals, and one of them is Sustainable Production (Goal 12). In addition, the participation of lightweight robots, such as collaborative robots, in modern industrial production is increasing. The energy consumption of a single collaborative robot is not significant, however, the consumption of more and more cobots worldwide is representative. Consequently, our research focuses on strategies to reduce the energy consumption of lightweight robots aiming for sustainable production. Firstly, the energy consumption of the lightweight robot UR10e is assessed by a set of experiments. We analyzed the results of the experiments to describe the relationship between the energy consumption and the evaluation parameters, thus paving the way to optimization strategies. Next, we propose four strategies to reduce energy consumption: 1) optimal standby position, 2) optimal robot instruction, 3) optimal motion time, and 4) reduction of dissipative energy. The results show that cobots potentially reduce from 3\% up to 37\% of their energy consumption, depending on the optimization technique. To disseminate the results of our research, we developed an AR game in which the users learn how to energy-efficiently program cobots.

cs.RO↗

Designing Internet of Behaviors Systems

The Internet of Behaviors (IoB) puts human behavior at the core of engineering intelligent connected systems. IoB links the digital world to human behavior to establish human-driven design, development, and adaptation processes. This paper defines the novel concept by an IoB model based on a collective effort interacting with software engineers, human-computer interaction scientists, social scientists, and cognitive science communities. The model for IoB is created based on an exploratory study that synthesizes state-of-the-art analysis and experts interviews. The architecture of a real industry 4.0 manufacturing infrastructure helps to explain the IoB model and it's application. The conceptual model was used to successfully implement a socio-technical infrastructure for a crowd monitoring and queue management system for the Uffizi Galleries, Florence, Italy. The experiment, which started in the fall of 2016 and was operational in the fall of 2018, used a data-driven approach to feed the system with real-time sensory data. It also incorporated prediction models on visitors' mobility behavior. The system's main objective was to capture human behavior, model it, and build a mechanism that considers changes, adapts in real-time, and continuously learns from repetitive behaviors. In addition to the conceptual model and the real-life evaluation, this paper provides recommendations from experts and gives future directions for IoB to become a significant technological advancement in the coming few years.

cs.SE↗

Indoor Positioning with Radio Location Fingerprinting

An increasingly important requirement for many novel applications is sensing the positions of people, equipment, etc. GPS technology has proven itself as a successfull technology for positioning in outdoor environments but indoor no technology has yet gained a similar wide-scale adoption. A promising indoor positioning technique is radio-based location fingerprinting, having the major advantage of exploiting already existing radio infrastructures, like IEEE 802.11, which avoids extra deployment costs and effort. The research goal of this thesis is to address the limitations of current indoor location fingerprinting systems. In particular the aim is to advance location fingerprinting techniques for the challenges of handling heterogeneous clients, scalability to many clients, and interference between communication and positioning. The wireless clients used for location fingerprinting are heterogeneous even when only considering clients for the same technology. Heterogeneity is a challenge for location fingerprinting because it severely decreases the precision of location fingerprinting. To support many clients location fingerprinting has to address how to scale estimate calculation, measurement distribution, and distribution of position estimates. This is a challenge because of the number of calculations involved and the frequency of measurements and position updates. Positioning using location fingerprinting requires the measurement of, for instance, signal strength for nearby base stations. However, many wireless communication technologies block communication while collecting such measurements. This interference is a challenge because it is not desirable that positioning disables communication. An additional goal is to improve the conceptual foundation of location fingerprinting. A better foundation will aid researchers to better survey and design location fingerprinting systems.

cs.NI↗