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Min Chen

Publications and source records attributed to Min Chen.

At least 217 records · Page 12Linked to original sources

Juxtaposing Controlled Empirical Studies in Visualization with Topic Developments in Psychology

Empirical studies form an integral part of visualization research. Not only can they facilitate the evaluation of various designs, techniques, systems, and practices in visualization, but they can also enable the discovery of the causalities explaining why and how visualization works. This state-of-the-art report focuses on controlled and semi-controlled empirical studies conducted in laboratories and crowd-sourcing environments. In particular, the survey provides a taxonomic analysis of over 129 empirical studies in the visualization literature. It juxtaposes these studies with topic developments between 1978 and 2017 in psychology, where controlled empirical studies have played a predominant role in research. To help appreciate this broad context, the paper provides two case studies in detail, where specific visualization-related topics were examined in the discipline of psychology as well as the field of visualization. Following a brief discussion on some latest developments in psychology, it outlines challenges and opportunities in making new discoveries about visualization through empirical studies.

cs.HC↗

In-Edge AI: Intelligentizing Mobile Edge Computing, Caching and Communication by Federated Learning

Recently, along with the rapid development of mobile communication technology, edge computing theory and techniques have been attracting more and more attentions from global researchers and engineers, which can significantly bridge the capacity of cloud and requirement of devices by the network edges, and thus can accelerate the content deliveries and improve the quality of mobile services. In order to bring more intelligence to the edge systems, compared to traditional optimization methodology, and driven by the current deep learning techniques, we propose to integrate the Deep Reinforcement Learning techniques and Federated Learning framework with the mobile edge systems, for optimizing the mobile edge computing, caching and communication. And thus, we design the "In-Edge AI" framework in order to intelligently utilize the collaboration among devices and edge nodes to exchange the learning parameters for a better training and inference of the models, and thus to carry out dynamic system-level optimization and application-level enhancement while reducing the unnecessary system communication load. "In-Edge AI" is evaluated and proved to have near-optimal performance but relatively low overhead of learning, while the system is cognitive and adaptive to the mobile communication systems. Finally, we discuss several related challenges and opportunities for unveiling a promising upcoming future of "In-Edge AI".

cs.NI↗

Cognitive Information Measurements: A New Perspective

From a traditional point of view, the value of information does not change during transmission. The Shannon information theory considers information transmission as a statistical phenomenon for measuring the communication channel capacity. However, in modern communication systems, information is spontaneously embedded with a cognitive link during the transmission process, which requires a new measurement that can incorporate continuously changing information value. In this paper, we introduce the concept of cognitive information value and a method of measuring such information. We first describe the characteristics of cognitive information followed by an introduction of the concept of cognitive information in measuring information popularity. The new measurement is based on the mailbox principle in the information value chain. This is achieved by encapsulating the information as a mailbox for transmission where the cognition is continuously implemented during the transmission process. Finally, we set up a cognitive communication system based on a combination of the traditional communication system and cognitive computing. Experimental results attest to the impact of incorporating cognitive value in the performance of 5G networks.

cs.NI↗

Simultaneous polarization transformation and amplification of multi-petawatt laser pulses in magnetized plasmas

With increasing laser peak power, the generation and manipulation of high-power laser pulses becomes a growing challenge for conventional solid-state optics due to their limited damage threshold. As a result, plasma-based optical components which can sustain extremely high fields are attracting increasing interest. Here, we propose a type of plasma waveplate based on magneto-optical birefringence under a transverse magnetic field, which can work under extremely high laser power. Importantly, this waveplate can simultaneously alter the polarization state and boost the peak laser power. It is demonstrated numerically that an initially linearly polarized laser pulse with 5 petawatt peak power can be converted into a circularly polarized pulse with a peak power higher than 10 petawatts by such a waveplate with a centimeter-scale diameter. The energy conversion efficiency of the polarization transformation is about $98\%$. The necessary waveplate thickness is shown to scale inversely with plasma electron density $n_e$ and the square of magnetic field $B_0$, and it is about 1 cm for $n_e=3\times 10^{20}$ cm$^{-3}$ and $B_0=100$ T. The proposed plasma waveplate and other plasma-based optical components can play a critical role for the effective utilization of multi-petawatt laser systems.

physics.plasm-ph↗

Hierarchical Reinforcement Learning for Multi-agent MOBA Game

Real Time Strategy (RTS) games require macro strategies as well as micro strategies to obtain satisfactory performance since it has large state space, action space, and hidden information. This paper presents a novel hierarchical reinforcement learning model for mastering Multiplayer Online Battle Arena (MOBA) games, a sub-genre of RTS games. The novelty of this work are: (1) proposing a hierarchical framework, where agents execute macro strategies by imitation learning and carry out micromanipulations through reinforcement learning, (2) developing a simple self-learning method to get better sample efficiency for training, and (3) designing a dense reward function for multi-agent cooperation in the absence of game engine or Application Programming Interface (API). Finally, various experiments have been performed to validate the superior performance of the proposed method over other state-of-the-art reinforcement learning algorithms. Agent successfully learns to combat and defeat bronze-level built-in AI with 100% win rate, and experiments show that our method can create a competitive multi-agent for a kind of mobile MOBA game {\it King of Glory} in 5v5 mode.

cs.LG↗

Feature-level and Model-level Audiovisual Fusion for Emotion Recognition in the Wild

Emotion recognition plays an important role in human-computer interaction (HCI) and has been extensively studied for decades. Although tremendous improvements have been achieved for posed expressions, recognizing human emotions in "close-to-real-world" environments remains a challenge. In this paper, we proposed two strategies to fuse information extracted from different modalities, i.e., audio and visual. Specifically, we utilized LBP-TOP, an ensemble of CNNs, and a bi-directional LSTM (BLSTM) to extract features from the visual channel, and the OpenSmile toolkit to extract features from the audio channel. Two kinds of fusion methods, i,e., feature-level fusion and model-level fusion, were developed to utilize the information extracted from the two channels. Experimental results on the EmotiW2018 AFEW dataset have shown that the proposed fusion methods outperform the baseline methods significantly and achieve better or at least comparable performance compared with the state-of-the-art methods, where the model-level fusion performs better when one of the channels totally fails.

cs.CV↗

CreativeBioMan: Brain and Body Wearable Computing based Creative Gaming System

Current artificial intelligence (AI) technology is mainly used in rational work such as computation and logical analysis. How to make the machine as aesthetic and creative as humans has gradually gained attention. This paper presents a creative game system (i.e., CreativeBioMan) for the first time. It combines brain wave data and multimodal emotion data, and then uses an AI algorithm for intelligent decision fusion, which can be used in artistic creation, aiming at separating the artist from repeated labor creation. To imitate the process of humans' artistic creation, the creation process of the algorithm is related to artists' previous artworks and their emotion. EEG data is used to analyze the style of artists and then match them with a style from a data set of historical works. Then, universal AI algorithms are combined with the unique creativity of each artist that evolve into a personalized creation algorithm. According to the results of cloud emotion recognition, the color of the artworks is corrected so that the artist's emotions are fully reflected in the works, and thus novel works of art are created. This allows the machine to integrate the understanding of past art and emotions with the ability to create new art forms, in the same manner as humans. This paper introduces the system architecture of CreativeBioMan from two aspects: data collection of the brain and body wearable devices, as well as the intelligent decision-making fusion of models. A Testbed platform is built for an experiment and the creativity of the works produced by the system is analyzed.

cs.HC↗

A Sustainable Multi-modal Multi-layer Emotion-aware Service at the Edge

Limited by the computational capabilities and battery energy of terminal devices and network bandwidth, emotion recognition tasks fail to achieve good interactive experience for users. The intolerable latency for users also seriously restricts the popularization of emotion recognition applications in the edge environments such as fatigue detection in auto-driving. The development of edge computing provides a more sustainable solution for this problem. Based on edge computing, this article proposes a multi-modal multi-layer emotion-aware service (MULTI-EASE) architecture that considers user's facial expression and voice as a multi-modal data source of emotion recognition, and employs the intelligent terminal, edge server and cloud as multi-layer execution environment. By analyzing the average delay of each task and the average energy consumption at the mobile device, we formulate a delay-constrained energy minimization problem and perform a task scheduling policy between multiple layers to reduce the end-to-end delay and energy consumption by using an edge-based approach, further to improve the users' emotion interactive experience and achieve energy saving in edge computing. Finally, a prototype system is also implemented to validate the architecture of MULTI-EASE, the experimental results show that MULTI-EASE is a sustainable and efficient platform for emotion analysis applications, and also provide a valuable reference for dynamic task scheduling under MULTI-EASE architecture.

cs.NI↗

AI-Skin : Skin Disease Recognition based on Self-learning and Wide Data Collection through a Closed Loop Framework

There are a lot of hidden dangers in the change of human skin conditions, such as the sunburn caused by long-time exposure to ultraviolet radiation, which not only has aesthetic impact causing psychological depression and lack of self-confidence, but also may even be life-threatening due to skin canceration. Current skin disease researches adopt the auto-classification system for improving the accuracy rate of skin disease classification. However, the excessive dependence on the image sample database is unable to provide individualized diagnosis service for different population groups. To overcome this problem, a medical AI framework based on data width evolution and self-learning is put forward in this paper to provide skin disease medical service meeting the requirement of real time, extendibility and individualization. First, the wide collection of data in the close-loop information flow of user and remote medical data center is discussed. Next, a data set filter algorithm based on information entropy is given, to lighten the load of edge node and meanwhile improve the learning ability of remote cloud analysis model. In addition, the framework provides an external algorithm load module, which can be compatible with the application requirements according to the model selected. Three kinds of deep learning model, i.e. LeNet-5, AlexNet and VGG16, are loaded and compared, which have verified the universality of the algorithm load module. The experiment platform for the proposed real-time, individualized and extensible skin disease recognition system is built. And the system's computation and communication delay under the interaction scenario between tester and remote data center are analyzed. It is demonstrated that the system we put forward is reliable and effective.

cs.CV↗

Lower regularity solutions of non-homogeneous boundary value problems of the sixth order Boussinesq equation in a quarter plane

In this article, we study an initial-boundary-value problem of the sixth order Boussinesq equation on a half line with nonhomogeneous boundary conditions: \[ u_{tt}-u_{xx}+βu_{xxxx}-u_{xxxxxx}+(u^2)_{xx}=0,\quad x>0\mbox{, }t>0,\] \[u(x,0)=φ(x), u_t(x,0)=ψ''(x),\] \[ u(0,t)=h_1(t), u_{xx}(0,t)=h_2(t), u_{xxxx}(0,t)=h_3(t),\] where $β=\pm1$. It is shown that the problem is locally well-posed in $H^s(\mathbb{R}^+)$ for $-\frac12<s\leq 0$ with initial condition $(φ,ψ)\in H^s(\mathbb{R}^+)\times H^{s-1}(\mathbb{R}^+)$ and boundary condition $(h_1,h_2,h_3) $ in the product space $H^{\frac{s+1}{3}}(\mathbb{R}^+)\times H^{\frac{s-1}{3}}(\mathbb{R}^+)\times H^{\frac{s-3}{3}}(\mathbb{R}^+)$.

math.AP↗

Attention-based Walking Gait and Direction Recognition in Wi-Fi Networks

The study of human gait recognition has been becoming an active research field. In this paper, we propose to adopt the attention-based Recurrent Neural Network (RNN) encoder-decoder framework to implement a cycle-independent human gait and walking direction recognition system in Wi-Fi networks. For capturing more human walking dynamics, two receivers together with one transmitter are deployed in different spatial layouts. In the proposed system, the Channel State Information (CSI) measurements from different receivers are first gathered together and refined to form an integrated walking profile. Then, the RNN encoder reads and encodes the walking profile into primary feature vectors. Given a specific recognition task, the decoder computes a corresponding attention vector which is a weighted sum of the primary features assigned with different attentions, and is finally used to predict the target. The attention scheme motivates our system to learn to adaptively align with different critical clips of CSI data sequence for human walking gait and direction recognitions. We implement our system on commodity Wi-Fi devices in indoor environment, and the experimental results demonstrate that our system can achieve average F1 scores of 89.69% for gait recognition from a group of 8 subjects and 95.06% for direction recognition from 8 walking directions, in addition, the average accuracies of these two recognition tasks both exceed 97%.

cs.HC↗

Guided Exploration of Human Intentions for Human-Robot Interaction

Robot understanding of human intentions is essential for fluid human-robot interaction. Intentions, however, cannot be directly observed and must be inferred from behaviors. We learn a model of adaptive human behavior conditioned on the intention as a latent variable. We then embed the human behavior model into a principled probabilistic decision model, which enables the robot to (i) explore actively in order to infer human intentions and (ii) choose actions that maximize its performance. Furthermore, the robot learns from the demonstrated actions of human experts to further improve exploration. Preliminary experiments in simulation indicate that our approach, when applied to autonomous driving, improves the efficiency and safety of driving in common interactive driving scenarios.

cs.RO↗

Direct observation of corner states in second-order topological photonic crystal slabs

Recently, higher-order topological phases that do not obey the usual bulk-edge correspondence principle have been introduced in electronic insulators and brought into classical systems, featuring with in-gap corner/hinge states. So far, second-order topological insulators have been realized in mechanical metamaterials, microwave circuit, topolectrical circuit and acoustic metamaterials. Here, using near-field scanning measurements, we show the direct observation of corner states in second-order topological photonic crystal (PC) slabs consisting of periodic dielectric rods on a perfect electric conductor (PEC). Based on the generalized two-dimensional (2D) Su-Schrieffer-Heeger (SSH) model, we show that the emergence of corner states roots in the nonzero edge dipolar polarization instead of the nonzero bulk quadrupole polarization. We demonstrate the topological transition of 2D Zak phases of PC slabs by tuning intra-cell distances between two neighboring rods. We also directly observe in-gap 1D edge states and 0D corner states in the microwave regime. Our work presents that the PC slab is a powerful platform to directly observe topological states, and paves the way to study higher-order photonic topological insulators.

cond-mat.mes-hall↗

Cost-Benefit Analysis of Data Intelligence -- Its Broader Interpretations

The core of data science is our fundamental understanding about data intelligence processes for transforming data to decisions. One aspect of this understanding is how to analyze the cost-benefit of data intelligence workflows. This work is built on the information-theoretic metric proposed by Chen and Golan for this purpose and several recent studies and applications of the metric. We present a set of extended interpretations of the metric by relating the metric to encryption, compression, model development, perception, cognition, languages, and news media.

cs.OH↗

Trust-Aware Decision Making for Human-Robot Collaboration: Model Learning and Planning

Trust in autonomy is essential for effective human-robot collaboration and user adoption of autonomous systems such as robot assistants. This paper introduces a computational model which integrates trust into robot decision-making. Specifically, we learn from data a partially observable Markov decision process (POMDP) with human trust as a latent variable. The trust-POMDP model provides a principled approach for the robot to (i) infer the trust of a human teammate through interaction, (ii) reason about the effect of its own actions on human trust, and (iii) choose actions that maximize team performance over the long term. We validated the model through human subject experiments on a table-clearing task in simulation (201 participants) and with a real robot (20 participants). In our studies, the robot builds human trust by manipulating low-risk objects first. Interestingly, the robot sometimes fails intentionally in order to modulate human trust and achieve the best team performance. These results show that the trust-POMDP calibrates trust to improve human-robot team performance over the long term. Further, they highlight that maximizing trust alone does not always lead to the best performance.

cs.RO↗

Exact controllability and stability of the Sixth Order Boussinesq equation

The article studies the exact controllability and the stability of the sixth order Boussinesq equation \[ u_{tt}-u_{xx}+βu_{xxxx}-u_{xxxxxx}+(u^2)_{xx}=f, \quad β=\pm1, \] on the interval $S:=[0,2π]$ with periodic boundary conditions. It is shown that the system is locally exactly controllable in the classic Sobolev space, $H^{s+3}(S)\times H^s(S)$ for $s\geq 0$, for "small" initial and terminal states. It is also shown that if $f$ is assigned as an internal linear feedback, the solution of the system is uniformly exponential decay to a constant state in $H^{s+3}(S)\times H^s(S)$ for $s\geq 0$ with "small" initial data assumption.

math.AP↗

Hexagonal standing wave patterns of a two-dimensional Boussinesq system

We prove the existence of a large family of two-dimensional standing waves, that are triple periodic solutions, for a Boussinesq system which describes two-way propagation of water waves in a channel. Our proof uses the Lyapunov-Schmidt method to find the bifurcation standing waves.

math.AP↗

Urban Healthcare Big Data System Based on Crowdsourced and Cloud-Based Air Quality Indicators

The ever-accelerating process of globalization enables more than half the population to live in cities. Thus, the air quality in cities exerts critical influence on the health status of more and more urban residents. In this article, based on urban air quality data collected through meteorological sites, mobile crowdsourcing, and IoT sensing, along with users' body signals, we propose an urban healthcare big data system named UH-BigDataSys. In this article, we first introduce a method of integrating multi-source air quality data for the data preparation of artificial-intelligence-based smart urban services. Then a testbed of UH-BigDataSys is set up with the deployment of air-quality-aware healthcare applications. Finally, we provide health guidance for urban residents in aspects of respiratory diseases, outdoor travel, sleep quality, and so on. The ultimate goal of UH-BigDataSys is for urban residents to lead healthier lives.

cs.CY↗